Buildfix for the last commit.
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@ -611,6 +611,7 @@ void Renderer::ClearScreen(const EFBRectangle& rc, bool colorEnable, bool alphaE
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else
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else
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{
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{
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D3D::ChangeRenderState(D3DRS_ZENABLE, FALSE);
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D3D::ChangeRenderState(D3DRS_ZENABLE, FALSE);
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}
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// Update the viewport for clearing the target EFB rect
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// Update the viewport for clearing the target EFB rect
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TargetRectangle targetRc = ConvertEFBRectangle(rc);
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TargetRectangle targetRc = ConvertEFBRectangle(rc);
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