Enables usage of GLSL textureSize on Qualcomm v66.

Qualcomm's v66 drivers have a working textureSize() function now.
Enable usage of it.
This commit is contained in:
Ryan Houdek 2014-05-05 08:44:18 -05:00
parent 07fbb13bba
commit 8bb8446e34
2 changed files with 2 additions and 2 deletions

View File

@ -46,7 +46,7 @@ namespace DriverDetails
{OS_ALL, VENDOR_QUALCOMM, DRIVER_QUALCOMM_3XX, -1, BUG_ANNIHILATEDUBOS, 41.0, 46.0, true}, {OS_ALL, VENDOR_QUALCOMM, DRIVER_QUALCOMM_3XX, -1, BUG_ANNIHILATEDUBOS, 41.0, 46.0, true},
{OS_ALL, VENDOR_QUALCOMM, DRIVER_QUALCOMM_3XX, -1, BUG_BROKENSWAP, -1.0, 46.0, true}, {OS_ALL, VENDOR_QUALCOMM, DRIVER_QUALCOMM_3XX, -1, BUG_BROKENSWAP, -1.0, 46.0, true},
{OS_ALL, VENDOR_QUALCOMM, DRIVER_QUALCOMM_3XX, -1, BUG_BROKENBUFFERSTREAM, -1.0, -1.0, true}, {OS_ALL, VENDOR_QUALCOMM, DRIVER_QUALCOMM_3XX, -1, BUG_BROKENBUFFERSTREAM, -1.0, -1.0, true},
{OS_ALL, VENDOR_QUALCOMM, DRIVER_QUALCOMM_3XX, -1, BUG_BROKENTEXTURESIZE, -1.0, -1.0, true}, {OS_ALL, VENDOR_QUALCOMM, DRIVER_QUALCOMM_3XX, -1, BUG_BROKENTEXTURESIZE, -1.0, 65.0, true},
{OS_ALL, VENDOR_QUALCOMM, DRIVER_QUALCOMM_3XX, -1, BUG_ROTATEDFRAMEBUFFER, 53.0, -1.0, true}, {OS_ALL, VENDOR_QUALCOMM, DRIVER_QUALCOMM_3XX, -1, BUG_ROTATEDFRAMEBUFFER, 53.0, -1.0, true},
{OS_ALL, VENDOR_ARM, DRIVER_ARM_MIDGARD, -1, BUG_BROKENBUFFERSTREAM, -1.0, -1.0, true}, {OS_ALL, VENDOR_ARM, DRIVER_ARM_MIDGARD, -1, BUG_BROKENBUFFERSTREAM, -1.0, -1.0, true},
{OS_ALL, VENDOR_MESA, DRIVER_NOUVEAU, -1, BUG_BROKENUBO, 900, 916, true}, {OS_ALL, VENDOR_MESA, DRIVER_NOUVEAU, -1, BUG_BROKENUBO, 900, 916, true},

View File

@ -135,7 +135,7 @@ namespace DriverDetails
// Bug: GLSL ES 3.0 textureSize causes abort // Bug: GLSL ES 3.0 textureSize causes abort
// Affected devices: Adreno a3xx // Affected devices: Adreno a3xx
// Started Version: -1 (Noticed in v53) // Started Version: -1 (Noticed in v53)
// Ended Version: -1 // Ended Version: 66
// If a shader includes a textureSize function call then the shader compiler will call abort() // If a shader includes a textureSize function call then the shader compiler will call abort()
BUG_BROKENTEXTURESIZE, BUG_BROKENTEXTURESIZE,
// Bug: ARB_buffer_storage doesn't work with ARRAY_BUFFER type streams // Bug: ARB_buffer_storage doesn't work with ARRAY_BUFFER type streams