Vulkan: Transition EFB/XFB buffers before beginning swap render pass
Image layouts shouldn't be changed within a render pass.
This commit is contained in:
parent
b841f796f9
commit
8bb6abacf8
|
@ -331,6 +331,10 @@ void Renderer::BeginFrame()
|
|||
// Activate a new command list, and restore state ready for the next draw
|
||||
g_command_buffer_mgr->ActivateCommandBuffer();
|
||||
|
||||
// Restore the EFB color texture to color attachment ready for rendering the next frame.
|
||||
FramebufferManager::GetInstance()->GetEFBColorTexture()->TransitionToLayout(
|
||||
g_command_buffer_mgr->GetCurrentCommandBuffer(), VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);
|
||||
|
||||
// Ensure that the state tracker rebinds everything, and allocates a new set
|
||||
// of descriptors out of the next pool.
|
||||
StateTracker::GetInstance()->InvalidateDescriptorSets();
|
||||
|
@ -518,8 +522,7 @@ void Renderer::SwapImpl(u32 xfb_addr, u32 fb_width, u32 fb_stride, u32 fb_height
|
|||
// If MSAA is enabled, and we're not using XFB, we need to resolve the EFB framebuffer before
|
||||
// rendering the final image to the screen, or dumping the frame. This is because we can't resolve
|
||||
// an image within a render pass, which will have already started by the time it is used.
|
||||
if (g_ActiveConfig.iMultisamples > 1 && !g_ActiveConfig.bUseXFB)
|
||||
ResolveEFBForSwap(scaled_efb_rect);
|
||||
TransitionBuffersForSwap(scaled_efb_rect, xfb_sources, xfb_count);
|
||||
|
||||
// Render the frame dump image if enabled.
|
||||
if (IsFrameDumping())
|
||||
|
@ -590,16 +593,44 @@ void Renderer::SwapImpl(u32 xfb_addr, u32 fb_width, u32 fb_stride, u32 fb_height
|
|||
TextureCache::GetInstance()->Cleanup(frameCount);
|
||||
}
|
||||
|
||||
void Renderer::ResolveEFBForSwap(const TargetRectangle& scaled_rect)
|
||||
void Renderer::TransitionBuffersForSwap(const TargetRectangle& scaled_rect,
|
||||
const XFBSourceBase* const* xfb_sources, u32 xfb_count)
|
||||
{
|
||||
// While the source rect can be out-of-range when drawing, the resolve rectangle must be within
|
||||
// the bounds of the texture.
|
||||
VkRect2D region = {
|
||||
{scaled_rect.left, scaled_rect.top},
|
||||
{static_cast<u32>(scaled_rect.GetWidth()), static_cast<u32>(scaled_rect.GetHeight())}};
|
||||
region = Util::ClampRect2D(region, FramebufferManager::GetInstance()->GetEFBWidth(),
|
||||
FramebufferManager::GetInstance()->GetEFBHeight());
|
||||
FramebufferManager::GetInstance()->ResolveEFBColorTexture(region);
|
||||
VkCommandBuffer command_buffer = g_command_buffer_mgr->GetCurrentCommandBuffer();
|
||||
|
||||
if (!g_ActiveConfig.bUseXFB)
|
||||
{
|
||||
// Drawing EFB direct.
|
||||
if (g_ActiveConfig.iMultisamples > 1)
|
||||
{
|
||||
// While the source rect can be out-of-range when drawing, the resolve rectangle must be
|
||||
// within the bounds of the texture.
|
||||
VkRect2D region = {
|
||||
{scaled_rect.left, scaled_rect.top},
|
||||
{static_cast<u32>(scaled_rect.GetWidth()), static_cast<u32>(scaled_rect.GetHeight())}};
|
||||
region = Util::ClampRect2D(region, FramebufferManager::GetInstance()->GetEFBWidth(),
|
||||
FramebufferManager::GetInstance()->GetEFBHeight());
|
||||
|
||||
Vulkan::Texture2D* rtex = FramebufferManager::GetInstance()->ResolveEFBColorTexture(region);
|
||||
rtex->TransitionToLayout(command_buffer, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
|
||||
}
|
||||
else
|
||||
{
|
||||
FramebufferManager::GetInstance()->GetEFBColorTexture()->TransitionToLayout(
|
||||
command_buffer, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
|
||||
}
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
// Drawing XFB sources, so transition all of them.
|
||||
// Don't need the EFB, so leave it as-is.
|
||||
for (u32 i = 0; i < xfb_count; i++)
|
||||
{
|
||||
const XFBSource* xfb_source = static_cast<const XFBSource*>(xfb_sources[i]);
|
||||
xfb_source->GetTexture()->GetTexture()->TransitionToLayout(
|
||||
command_buffer, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
|
||||
}
|
||||
}
|
||||
|
||||
void Renderer::DrawFrame(VkRenderPass render_pass, const TargetRectangle& target_rect,
|
||||
|
@ -624,18 +655,9 @@ void Renderer::DrawEFB(VkRenderPass render_pass, const TargetRectangle& target_r
|
|||
g_ActiveConfig.iMultisamples > 1 ?
|
||||
FramebufferManager::GetInstance()->GetResolvedEFBColorTexture() :
|
||||
FramebufferManager::GetInstance()->GetEFBColorTexture();
|
||||
efb_color_texture->TransitionToLayout(g_command_buffer_mgr->GetCurrentCommandBuffer(),
|
||||
VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
|
||||
|
||||
// Copy EFB -> backbuffer
|
||||
BlitScreen(render_pass, target_rect, scaled_efb_rect, efb_color_texture);
|
||||
|
||||
// Restore the EFB color texture to color attachment ready for rendering the next frame.
|
||||
if (efb_color_texture == FramebufferManager::GetInstance()->GetEFBColorTexture())
|
||||
{
|
||||
FramebufferManager::GetInstance()->GetEFBColorTexture()->TransitionToLayout(
|
||||
g_command_buffer_mgr->GetCurrentCommandBuffer(), VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);
|
||||
}
|
||||
}
|
||||
|
||||
void Renderer::DrawVirtualXFB(VkRenderPass render_pass, const TargetRectangle& target_rect,
|
||||
|
@ -645,9 +667,6 @@ void Renderer::DrawVirtualXFB(VkRenderPass render_pass, const TargetRectangle& t
|
|||
for (u32 i = 0; i < xfb_count; ++i)
|
||||
{
|
||||
const XFBSource* xfb_source = static_cast<const XFBSource*>(xfb_sources[i]);
|
||||
xfb_source->GetTexture()->GetTexture()->TransitionToLayout(
|
||||
g_command_buffer_mgr->GetCurrentCommandBuffer(), VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
|
||||
|
||||
TargetRectangle source_rect = xfb_source->sourceRc;
|
||||
TargetRectangle draw_rect;
|
||||
|
||||
|
@ -681,9 +700,6 @@ void Renderer::DrawRealXFB(VkRenderPass render_pass, const TargetRectangle& targ
|
|||
for (u32 i = 0; i < xfb_count; ++i)
|
||||
{
|
||||
const XFBSource* xfb_source = static_cast<const XFBSource*>(xfb_sources[i]);
|
||||
xfb_source->GetTexture()->GetTexture()->TransitionToLayout(
|
||||
g_command_buffer_mgr->GetCurrentCommandBuffer(), VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
|
||||
|
||||
TargetRectangle source_rect = xfb_source->sourceRc;
|
||||
TargetRectangle draw_rect = target_rect;
|
||||
source_rect.right -= fb_stride - fb_width;
|
||||
|
|
|
@ -87,7 +87,10 @@ private:
|
|||
bool CompileShaders();
|
||||
void DestroyShaders();
|
||||
|
||||
void ResolveEFBForSwap(const TargetRectangle& scaled_rect);
|
||||
// Transitions EFB/XFB buffers to SHADER_READ_ONLY, ready for presenting/dumping.
|
||||
// If MSAA is enabled, and XFB is disabled, also resolves the EFB buffer.
|
||||
void TransitionBuffersForSwap(const TargetRectangle& scaled_rect,
|
||||
const XFBSourceBase* const* xfb_sources, u32 xfb_count);
|
||||
|
||||
// Draw either the EFB, or specified XFB sources to the currently-bound framebuffer.
|
||||
void DrawFrame(VkRenderPass render_pass, const TargetRectangle& target_rect,
|
||||
|
|
Loading…
Reference in New Issue