Accurate region detection for NAND titles
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@ -295,11 +295,16 @@ u16 TMDReader::GetGroupId() const
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DiscIO::Region TMDReader::GetRegion() const
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{
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if (!IsChannel(GetTitleId()))
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return DiscIO::Region::Unknown;
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if (GetTitleId() == Titles::SYSTEM_MENU)
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return DiscIO::GetSysMenuRegion(GetTitleVersion());
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return DiscIO::CountryCodeToRegion(static_cast<u8>(GetTitleId() & 0xff),
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DiscIO::Platform::WiiWAD);
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const DiscIO::Region region =
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static_cast<DiscIO::Region>(Common::swap16(m_bytes.data() + offsetof(TMDHeader, region)));
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return region <= DiscIO::Region::NTSC_K ? region : DiscIO::Region::Unknown;
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}
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std::string TMDReader::GetGameID() const
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@ -201,8 +201,6 @@ public:
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u32 GetTitleFlags() const;
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u16 GetTitleVersion() const;
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u16 GetGroupId() const;
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// Provides a best guess for the region. Might be inaccurate or Region::Unknown.
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DiscIO::Region GetRegion() const;
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// Constructs a 6-character game ID in the format typically used by Dolphin.
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@ -40,13 +40,13 @@ enum class Country
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NumberOfCountries
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};
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// Regions 0 - 2 and 4 match Nintendo's GameCube/Wii region numbering.
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// This numbering matches Nintendo's GameCube/Wii region numbering.
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enum class Region
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{
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NTSC_J = 0, // Japan and Taiwan (and South Korea for GameCube only)
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NTSC_U = 1, // Mainly North America
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PAL = 2, // Mainly Europe and Oceania
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Unknown = 3, // 3 seems to be unused? Anyway, we need an Unknown entry. Let's put it here
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Unknown = 3, // Nintendo uses this to mean region free, but we also use it for unknown regions
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NTSC_K = 4 // South Korea (Wii only)
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};
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@ -62,8 +62,8 @@ enum class Language
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Spanish = 4,
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Italian = 5,
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Dutch = 6,
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SimplifiedChinese = 7,
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TraditionalChinese = 8,
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SimplifiedChinese = 7, // Not selectable on any unmodded retail Wii
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TraditionalChinese = 8, // Not selectable on any unmodded retail Wii
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Korean = 9,
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Unknown
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};
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@ -95,7 +95,6 @@ public:
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virtual Platform GetVolumeType() const = 0;
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virtual bool SupportsIntegrityCheck() const { return false; }
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virtual bool CheckIntegrity(const Partition& partition) const { return false; }
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// May be inaccurate for WADs
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virtual Region GetRegion() const = 0;
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virtual Country GetCountry(const Partition& partition = PARTITION_NONE) const = 0;
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virtual BlobType GetBlobType() const = 0;
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@ -84,11 +84,15 @@ Country VolumeWAD::GetCountry(const Partition& partition) const
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if (!m_tmd.IsValid())
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return Country::Unknown;
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u8 country_code = static_cast<u8>(m_tmd.GetTitleId() & 0xff);
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if (country_code == 2) // SYSMENU
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const u8 country_byte = static_cast<u8>(m_tmd.GetTitleId() & 0xff);
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if (country_byte == 2) // SYSMENU
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return TypicalCountryForRegion(GetSysMenuRegion(m_tmd.GetTitleVersion()));
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return CountryCodeToCountry(country_code, Platform::WiiWAD);
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const Region region = GetRegion();
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if (CountryCodeToRegion(country_byte, Platform::WiiWAD, region) != region)
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return TypicalCountryForRegion(region);
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return CountryCodeToCountry(country_byte, Platform::WiiWAD, region);
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}
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const IOS::ES::TMDReader& VolumeWAD::GetTMD(const Partition& partition) const
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@ -48,7 +48,6 @@ public:
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return "";
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}
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Platform GetVolumeType() const override;
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// Provides a best guess for the region. Might be inaccurate or Region::Unknown.
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Region GetRegion() const override;
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Country GetCountry(const Partition& partition = PARTITION_NONE) const override;
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