PixelShaderGen: Use bit shifts instead of multiplications as a small optimization.

This commit is contained in:
Tony Wasserka 2014-02-28 20:32:09 +01:00
parent 036a8c6951
commit 8b8bb04fd3
1 changed files with 8 additions and 8 deletions

View File

@ -101,10 +101,10 @@ static const char *tevKSelTableA[] = // KASEL
static const char *tevScaleTable[] = // CS static const char *tevScaleTable[] = // CS
{ {
"*1", // SCALE_1 "", // SCALE_1
"*2", // SCALE_2 " << 1", // SCALE_2
"*4", // SCALE_4 " << 2", // SCALE_4
"/ 2", // DIVIDE_2 " >> 1", // DIVIDE_2
}; };
static const char *tevBiasTable[] = // TB static const char *tevBiasTable[] = // TB