Merge pull request #10285 from Pokechu22/cursor-disabled-input-gate
ControllerEmu: Hide the cursor if the input gate is disabled
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commit
8b6b96a114
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@ -140,8 +140,11 @@ Cursor::StateData Cursor::GetState(const bool adjusted)
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m_prev_result = result;
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m_prev_result = result;
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// If auto-hide time is up or hide button is held:
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// If auto-hide time is up, the hide button is held, or the input gate is disabled, hide the
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if (!m_auto_hide_timer || controls[4]->GetState<bool>())
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// cursor. We need to check the input gate explicitly as the hide button check always returns
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// false if the input gate is disabled (e.g. the window is not focused with background input
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// disabled)
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if (!m_auto_hide_timer || !ControlReference::GetInputGate() || controls[4]->GetState<bool>())
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{
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{
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result.x = std::numeric_limits<ControlState>::quiet_NaN();
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result.x = std::numeric_limits<ControlState>::quiet_NaN();
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result.y = 0;
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result.y = 0;
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