workaround for older ati drivers

This commit is contained in:
degasus 2013-01-16 19:37:57 +01:00
parent b401131af2
commit 8a7f1e9264
1 changed files with 5 additions and 0 deletions

View File

@ -451,6 +451,11 @@ Renderer::Renderer()
glBlendColor(0, 0, 0, 0.5f); glBlendColor(0, 0, 0, 0.5f);
glClearDepth(1.0f); glClearDepth(1.0f);
// this is a hack to work around an ati driver issue.
// usually this shouldn't be needed (and isn't allowed in core)
// but else glGenerateMipmaps wouldn't work always
glEnable(GL_TEXTURE_2D);
UpdateActiveConfig(); UpdateActiveConfig();
//return GL_REPORT_ERROR() == GL_NO_ERROR && bSuccess; //return GL_REPORT_ERROR() == GL_NO_ERROR && bSuccess;