Allow wiimote source to be set via game ini.

This commit is contained in:
Rachel Bryk 2014-01-01 06:59:01 -05:00
parent 16824d5fd1
commit 8a765f8749
1 changed files with 42 additions and 0 deletions

View File

@ -36,6 +36,7 @@
#include "VideoBackendBase.h"
#include "Movie.h"
#include "NetPlayProto.h"
#include "HW/WiimoteReal/WiimoteReal.h"
namespace BootManager
{
@ -47,6 +48,8 @@ struct ConfigCache
bool valid, bCPUThread, bSkipIdle, bEnableFPRF, bMMU, bDCBZOFF, m_EnableJIT, bDSPThread,
bVBeamSpeedHack, bSyncGPU, bFastDiscSpeed, bMergeBlocks, bDSPHLE, bHLE_BS2, bTLBHack, bUseFPS;
int iCPUCore, Volume;
int iWiimoteSource[5];
int iSetWiimoteSource[5];
unsigned int framelimit;
TEXIDevices m_EXIDevice[2];
std::string strBackend, sBackend;
@ -111,6 +114,11 @@ bool BootCore(const std::string& _rFilename)
config_cache.sBackend = SConfig::GetInstance().sBackend;
config_cache.framelimit = SConfig::GetInstance().m_Framelimit;
config_cache.bUseFPS = SConfig::GetInstance().b_UseFPS;
for (unsigned int i = 0; i < 5; ++i)
{
config_cache.iWiimoteSource[i] = g_wiimote_sources[i];
}
std::fill_n(config_cache.iSetWiimoteSource, 5, -1);
// General settings
game_ini.Get("Core", "CPUThread", &StartUp.bCPUThread, StartUp.bCPUThread);
@ -140,6 +148,25 @@ bool BootCore(const std::string& _rFilename)
{
// Flush possible changes to SYSCONF to file
SConfig::GetInstance().m_SYSCONF->Save();
int source;
for (unsigned int i = 0; i < MAX_WIIMOTES; ++i)
{
game_ini.Get("Controls", ("WiimoteSource" + std::to_string(i)).c_str(), &source, -1);
if (source != -1 && g_wiimote_sources[i] != source && source >= WIIMOTE_SRC_NONE && source <= WIIMOTE_SRC_HYBRID)
{
config_cache.iSetWiimoteSource[i] = source;
g_wiimote_sources[i] = source;
WiimoteReal::ChangeWiimoteSource(i, source);
}
}
game_ini.Get("Controls", "WiimoteSourceBB", &source, -1);
if (source != -1 && g_wiimote_sources[WIIMOTE_BALANCE_BOARD] != source && (source == WIIMOTE_SRC_NONE || source == WIIMOTE_SRC_REAL))
{
config_cache.iSetWiimoteSource[WIIMOTE_BALANCE_BOARD] = source;
g_wiimote_sources[WIIMOTE_BALANCE_BOARD] = source;
WiimoteReal::ChangeWiimoteSource(4, source);
}
}
}
@ -215,6 +242,21 @@ void Stop()
SConfig::GetInstance().m_Volume = config_cache.Volume;
SConfig::GetInstance().sBackend = config_cache.sBackend;
}
if (StartUp.bWii)
{
for (unsigned int i = 0; i < MAX_BBMOTES; ++i)
{
// If user changed wiimote settings mid game, keep their new setting, otherwise revert to what it was before booting the game.
if (config_cache.iSetWiimoteSource[i] == g_wiimote_sources[i])
{
g_wiimote_sources[i] = config_cache.iWiimoteSource[i];
WiimoteReal::ChangeWiimoteSource(i, config_cache.iWiimoteSource[i]);
}
}
}
}
} // namespace