DolphinWX: Don't include skipped items in the compression count
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@ -1099,20 +1099,26 @@ void CGameListCtrl::OnMultiDecompressISO(wxCommandEvent& /*event*/)
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void CGameListCtrl::CompressSelection(bool _compress)
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{
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const std::vector<const GameListItem*> selected_items = GetAllSelectedISOs();
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// If any Wii discs are going to be compressed, show the Wii compression warning once
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if (_compress)
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std::vector<const GameListItem*> items_to_compress;
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bool wii_compression_warning_accepted = false;
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for (const GameListItem* iso : GetAllSelectedISOs())
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{
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for (const GameListItem* iso : selected_items)
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// Don't include items that we can't do anything with
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if (iso->GetPlatform() != DiscIO::IVolume::GAMECUBE_DISC && iso->GetPlatform() != DiscIO::IVolume::WII_DISC)
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continue;
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if (iso->GetBlobType() != DiscIO::BlobType::PLAIN && iso->GetBlobType() != DiscIO::BlobType::GCZ)
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continue;
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items_to_compress.push_back(iso);
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// Show the Wii compression warning if it's relevant and it hasn't been shown already
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if (!wii_compression_warning_accepted && _compress &&
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!iso->IsCompressed() && iso->GetPlatform() == DiscIO::IVolume::WII_DISC)
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{
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if (!iso->IsCompressed() && iso->GetPlatform() == DiscIO::IVolume::WII_DISC)
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{
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if (WiiCompressWarning())
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break;
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else
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return;
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}
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if (WiiCompressWarning())
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wii_compression_warning_accepted = true;
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else
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return;
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}
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}
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@ -1138,15 +1144,10 @@ void CGameListCtrl::CompressSelection(bool _compress)
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wxPD_SMOOTH
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);
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CompressionProgress progress(0, GetSelectedItemCount(), "", &progressDialog);
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CompressionProgress progress(0, items_to_compress.size(), "", &progressDialog);
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for (const GameListItem* iso : selected_items)
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for (const GameListItem* iso : items_to_compress)
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{
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if (iso->GetPlatform() != DiscIO::IVolume::GAMECUBE_DISC && iso->GetPlatform() != DiscIO::IVolume::WII_DISC)
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continue;
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if (iso->GetBlobType() != DiscIO::BlobType::PLAIN && iso->GetBlobType() != DiscIO::BlobType::GCZ)
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continue;
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if (!iso->IsCompressed() && _compress)
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{
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std::string FileName;
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