Vulkan/PostProcessing: Make file-scope std::string instances const char arrays
Avoids performing avoidable file-scope heap allocations
This commit is contained in:
parent
42a1545f8e
commit
8a1a924e2e
|
@ -134,7 +134,7 @@ void VulkanPostProcessing::FillUniformBuffer(u8* buf, const TargetRectangle& src
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
static const std::string DEFAULT_FRAGMENT_SHADER_SOURCE = R"(
|
constexpr char DEFAULT_FRAGMENT_SHADER_SOURCE[] = R"(
|
||||||
layout(set = 1, binding = 0) uniform sampler2DArray samp0;
|
layout(set = 1, binding = 0) uniform sampler2DArray samp0;
|
||||||
|
|
||||||
layout(location = 0) in float3 uv0;
|
layout(location = 0) in float3 uv0;
|
||||||
|
@ -147,7 +147,7 @@ static const std::string DEFAULT_FRAGMENT_SHADER_SOURCE = R"(
|
||||||
}
|
}
|
||||||
)";
|
)";
|
||||||
|
|
||||||
static const std::string POSTPROCESSING_SHADER_HEADER = R"(
|
constexpr char POSTPROCESSING_SHADER_HEADER[] = R"(
|
||||||
SAMPLER_BINDING(0) uniform sampler2DArray samp0;
|
SAMPLER_BINDING(0) uniform sampler2DArray samp0;
|
||||||
SAMPLER_BINDING(1) uniform sampler2DArray samp1;
|
SAMPLER_BINDING(1) uniform sampler2DArray samp1;
|
||||||
|
|
||||||
|
|
Loading…
Reference in New Issue