mah
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6882e00d5e
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@ -20,6 +20,7 @@
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#include "GLUtil.h"
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#include <cmath>
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#include <assert.h>
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#include "Statistics.h"
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#include "VideoConfig.h"
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@ -234,7 +235,8 @@ FRAGMENTSHADER* PixelShaderCache::SetShader(DSTALPHA_MODE dstAlphaMode, u32 comp
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// Make an entry in the table
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PSCacheEntry& newentry = PixelShaders[uid];
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last_entry = &newentry;
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const char *code = GeneratePixelShaderCode(dstAlphaMode, API_OPENGL, components);
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newentry.shader.bGLSL = g_ActiveConfig.bUseGLSL;
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const char *code = GeneratePixelShaderCode(dstAlphaMode, g_ActiveConfig.bUseGLSL ? API_GLSL : API_OPENGL, components);
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if (g_ActiveConfig.bEnableShaderDebugging && code)
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{
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@ -271,6 +273,8 @@ bool PixelShaderCache::CompilePixelShader(FRAGMENTSHADER& ps, const char* pstrpr
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//Disable Fragment programs and reset the selected Program
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void PixelShaderCache::DisableShader()
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{
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if(g_ActiveConfig.bUseGLSL)
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assert(true);
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if(ShaderEnabled)
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{
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glDisable(GL_FRAGMENT_PROGRAM_ARB);
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@ -281,6 +285,8 @@ void PixelShaderCache::DisableShader()
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//bind a program if is diferent from the binded oone
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void PixelShaderCache::SetCurrentShader(GLuint Shader)
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{
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if(g_ActiveConfig.bUseGLSL)
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assert(true);
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if(!ShaderEnabled)
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{
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glEnable(GL_FRAGMENT_PROGRAM_ARB);
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@ -29,16 +29,21 @@ namespace OGL
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struct FRAGMENTSHADER
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{
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FRAGMENTSHADER() : glprogid(0) { }
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FRAGMENTSHADER() : glprogid(0), bGLSL(0) { }
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void Destroy()
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{
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if (glprogid)
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{
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glDeleteProgramsARB(1, &glprogid);
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if(bGLSL)
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glDeleteShader(glprogid);
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else
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glDeleteProgramsARB(1, &glprogid);
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glprogid = 0;
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}
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}
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GLuint glprogid; // opengl program id
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bool bGLSL;
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std::string strprog;
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};
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@ -16,6 +16,7 @@
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// http://code.google.com/p/dolphin-emu/
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#include <math.h>
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#include <assert.h>
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#include "Globals.h"
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#include "VideoConfig.h"
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@ -73,7 +74,7 @@ void VertexShaderCache::Init()
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pSetVSConstant4fv = SetCGVSConstant4fv;
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pSetMultiVSConstant4fv = SetMultiCGVSConstant4fv;
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pSetMultiVSConstant3fv = SetMultiCGVSConstant3fv;
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pCompileVertexShader = CompileGLSLVertexShader;
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pCompileVertexShader = CompileCGVertexShader;
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}
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glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB, (GLint *)&s_nMaxVertexInstructions);
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@ -124,7 +125,8 @@ VERTEXSHADER* VertexShaderCache::SetShader(u32 components)
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// Make an entry in the table
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VSCacheEntry& entry = vshaders[uid];
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last_entry = &entry;
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const char *code = GenerateVertexShaderCode(components, API_OPENGL);
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entry.shader.bGLSL = g_ActiveConfig.bUseGLSL;
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const char *code = GenerateVertexShaderCode(components, g_ActiveConfig.bUseGLSL ? API_GLSL : API_OPENGL);
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GetSafeVertexShaderId(&entry.safe_uid, components);
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#if defined(_DEBUG) || defined(DEBUGFAST)
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@ -155,6 +157,8 @@ bool VertexShaderCache::CompileVertexShader(VERTEXSHADER& vs, const char* pstrpr
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void VertexShaderCache::DisableShader()
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{
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if(g_ActiveConfig.bUseGLSL)
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assert(true);
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if (ShaderEnabled)
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{
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glDisable(GL_VERTEX_PROGRAM_ARB);
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@ -165,6 +169,8 @@ void VertexShaderCache::DisableShader()
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void VertexShaderCache::SetCurrentShader(GLuint Shader)
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{
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if(g_ActiveConfig.bUseGLSL)
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assert(true);
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if (!ShaderEnabled)
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{
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glEnable(GL_VERTEX_PROGRAM_ARB);
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@ -29,9 +29,18 @@ namespace OGL
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struct VERTEXSHADER
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{
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VERTEXSHADER() : glprogid(0) {}
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VERTEXSHADER() : glprogid(0), bGLSL(0) {}
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void Destroy()
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{
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if(bGLSL)
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glDeleteShader(glprogid);
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else
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glDeleteProgramsARB(1, &glprogid);
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glprogid = 0;
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}
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GLuint glprogid; // opengl program id
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bool bGLSL;
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std::string strprog;
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};
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@ -43,9 +52,7 @@ class VertexShaderCache
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VERTEXSHADERUIDSAFE safe_uid;
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VSCacheEntry() {}
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void Destroy() {
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// printf("Destroying vs %i\n", shader.glprogid);
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glDeleteProgramsARB(1, &shader.glprogid);
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shader.glprogid = 0;
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shader.Destroy();
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}
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};
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