This commit is contained in:
Ryan Houdek 2011-12-02 18:46:07 -06:00
parent 6882e00d5e
commit 8a18a110b7
4 changed files with 33 additions and 9 deletions

View File

@ -20,6 +20,7 @@
#include "GLUtil.h"
#include <cmath>
#include <assert.h>
#include "Statistics.h"
#include "VideoConfig.h"
@ -234,7 +235,8 @@ FRAGMENTSHADER* PixelShaderCache::SetShader(DSTALPHA_MODE dstAlphaMode, u32 comp
// Make an entry in the table
PSCacheEntry& newentry = PixelShaders[uid];
last_entry = &newentry;
const char *code = GeneratePixelShaderCode(dstAlphaMode, API_OPENGL, components);
newentry.shader.bGLSL = g_ActiveConfig.bUseGLSL;
const char *code = GeneratePixelShaderCode(dstAlphaMode, g_ActiveConfig.bUseGLSL ? API_GLSL : API_OPENGL, components);
if (g_ActiveConfig.bEnableShaderDebugging && code)
{
@ -271,6 +273,8 @@ bool PixelShaderCache::CompilePixelShader(FRAGMENTSHADER& ps, const char* pstrpr
//Disable Fragment programs and reset the selected Program
void PixelShaderCache::DisableShader()
{
if(g_ActiveConfig.bUseGLSL)
assert(true);
if(ShaderEnabled)
{
glDisable(GL_FRAGMENT_PROGRAM_ARB);
@ -281,6 +285,8 @@ void PixelShaderCache::DisableShader()
//bind a program if is diferent from the binded oone
void PixelShaderCache::SetCurrentShader(GLuint Shader)
{
if(g_ActiveConfig.bUseGLSL)
assert(true);
if(!ShaderEnabled)
{
glEnable(GL_FRAGMENT_PROGRAM_ARB);

View File

@ -29,16 +29,21 @@ namespace OGL
struct FRAGMENTSHADER
{
FRAGMENTSHADER() : glprogid(0) { }
FRAGMENTSHADER() : glprogid(0), bGLSL(0) { }
void Destroy()
{
if (glprogid)
{
if(bGLSL)
glDeleteShader(glprogid);
else
glDeleteProgramsARB(1, &glprogid);
glprogid = 0;
}
}
GLuint glprogid; // opengl program id
bool bGLSL;
std::string strprog;
};

View File

@ -16,6 +16,7 @@
// http://code.google.com/p/dolphin-emu/
#include <math.h>
#include <assert.h>
#include "Globals.h"
#include "VideoConfig.h"
@ -73,7 +74,7 @@ void VertexShaderCache::Init()
pSetVSConstant4fv = SetCGVSConstant4fv;
pSetMultiVSConstant4fv = SetMultiCGVSConstant4fv;
pSetMultiVSConstant3fv = SetMultiCGVSConstant3fv;
pCompileVertexShader = CompileGLSLVertexShader;
pCompileVertexShader = CompileCGVertexShader;
}
glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB, (GLint *)&s_nMaxVertexInstructions);
@ -124,7 +125,8 @@ VERTEXSHADER* VertexShaderCache::SetShader(u32 components)
// Make an entry in the table
VSCacheEntry& entry = vshaders[uid];
last_entry = &entry;
const char *code = GenerateVertexShaderCode(components, API_OPENGL);
entry.shader.bGLSL = g_ActiveConfig.bUseGLSL;
const char *code = GenerateVertexShaderCode(components, g_ActiveConfig.bUseGLSL ? API_GLSL : API_OPENGL);
GetSafeVertexShaderId(&entry.safe_uid, components);
#if defined(_DEBUG) || defined(DEBUGFAST)
@ -155,6 +157,8 @@ bool VertexShaderCache::CompileVertexShader(VERTEXSHADER& vs, const char* pstrpr
void VertexShaderCache::DisableShader()
{
if(g_ActiveConfig.bUseGLSL)
assert(true);
if (ShaderEnabled)
{
glDisable(GL_VERTEX_PROGRAM_ARB);
@ -165,6 +169,8 @@ void VertexShaderCache::DisableShader()
void VertexShaderCache::SetCurrentShader(GLuint Shader)
{
if(g_ActiveConfig.bUseGLSL)
assert(true);
if (!ShaderEnabled)
{
glEnable(GL_VERTEX_PROGRAM_ARB);

View File

@ -29,9 +29,18 @@ namespace OGL
struct VERTEXSHADER
{
VERTEXSHADER() : glprogid(0) {}
VERTEXSHADER() : glprogid(0), bGLSL(0) {}
void Destroy()
{
if(bGLSL)
glDeleteShader(glprogid);
else
glDeleteProgramsARB(1, &glprogid);
glprogid = 0;
}
GLuint glprogid; // opengl program id
bool bGLSL;
std::string strprog;
};
@ -43,9 +52,7 @@ class VertexShaderCache
VERTEXSHADERUIDSAFE safe_uid;
VSCacheEntry() {}
void Destroy() {
// printf("Destroying vs %i\n", shader.glprogid);
glDeleteProgramsARB(1, &shader.glprogid);
shader.glprogid = 0;
shader.Destroy();
}
};