More AX Wii work - ax parsing corrected (hopefully), still no sound :p
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1102 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
parent
860ffe9541
commit
8a0fea72e6
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@ -682,10 +682,26 @@
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RelativePath=".\Src\UCodes\UCode_AX.h"
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>
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</File>
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<File
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RelativePath=".\Src\UCodes\UCode_AX_ADPCM.h"
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>
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</File>
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<File
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RelativePath=".\Src\UCodes\UCode_AX_Voice.h"
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>
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</File>
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<File
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RelativePath=".\Src\UCodes\UCode_AXStructs.h"
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>
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</File>
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<File
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RelativePath=".\Src\UCodes\UCode_AXWii.cpp"
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>
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</File>
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<File
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RelativePath=".\Src\UCodes\UCode_AXWii.h"
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>
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</File>
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</Filter>
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</Filter>
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<Filter
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@ -48,7 +48,6 @@ extern int nFiles;
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float ratioFactor; // a global to get the ratio factor from MixAdd
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int gUpdFreq = 5;
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int gPreset = 0;
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u32 gLastBlock;
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extern bool gSSBM;
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extern bool gSSBMremedy1;
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extern bool gSSBMremedy2;
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@ -261,10 +260,8 @@ std::string writeMessage(int a, int i)
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// I placed this in CUCode_AX because it needs access to private members of that class.
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void CUCode_AX::Logging(short* _pBuffer, int _iSize, int a)
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{
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AXParamBlock PBs[NUMBER_OF_PBS];
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int numberOfPBs = ReadOutPBs(0, PBs, NUMBER_OF_PBS);
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int numberOfPBs = ReadOutPBs(m_addressPBs, PBs, NUMBER_OF_PBS);
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// =======================================================================================
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// Update parameter values
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@ -275,7 +272,7 @@ void CUCode_AX::Logging(short* _pBuffer, int _iSize, int a)
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int irun = 0;
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for (int i = 0; i < numberOfPBs; i++)
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{
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if(PBs[i].running)
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if (PBs[i].running)
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{
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irun++;
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}
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@ -598,8 +595,7 @@ void CUCode_AX::Logging(short* _pBuffer, int _iSize, int a)
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// =======================================================================================
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// Write global values
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// ---------------
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sprintf(buffer, "\nThe parameter blocks span from %08x to %08x | distance %i | num. of blocks %i | _iSize %i\n",
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m_addressPBs, gLastBlock, (gLastBlock-m_addressPBs), (gLastBlock-m_addressPBs) / 192, _iSize);
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sprintf(buffer, "\nThe parameter blocks span from %08x", m_addressPBs);
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sbuff = sbuff + buffer; strcpy(buffer, "");
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// ===============
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@ -27,25 +27,24 @@
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#include "UCodes.h"
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#include "UCode_AXStructs.h"
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#include "UCode_AX.h"
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#include "UCode_AX_Voice.h"
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// ---------------------------------------------------------------------------------------
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// Externals
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// -----------
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extern float ratioFactor;
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extern u32 gLastBlock;
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bool gSSBM = true; // used externally
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bool gSSBMremedy1 = true; // used externally
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bool gSSBMremedy2 = true; // used externally
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bool gSequenced = true; // used externally
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bool gVolume= true; // used externally
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bool gVolume = true; // used externally
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bool gReset = false; // used externally
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extern CDebugger* m_frame;
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// -----------
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CUCode_AX::CUCode_AX(CMailHandler& _rMailHandler, bool wii)
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CUCode_AX::CUCode_AX(CMailHandler& _rMailHandler)
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: IUCode(_rMailHandler)
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, m_addressPBs(0xFFFFFFFF)
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, wii_mode(wii)
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{
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// we got loaded
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m_rMailHandler.PushMail(0xDCD10000);
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@ -74,96 +73,8 @@ void CUCode_AX::HandleMail(u32 _uMail)
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}
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}
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s16 ADPCM_Step(AXParamBlock& pb, u32& samplePos, u32 newSamplePos, u16 frac)
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void DoVoiceHacks(AXParamBlock &pb)
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{
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PBADPCMInfo &adpcm = pb.adpcm;
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while (samplePos < newSamplePos)
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{
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if ((samplePos & 15) == 0)
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{
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adpcm.pred_scale = g_dspInitialize.pARAM_Read_U8((samplePos & ~15) >> 1);
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samplePos += 2;
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newSamplePos += 2;
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}
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int scale = 1 << (adpcm.pred_scale & 0xF);
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int coef_idx = adpcm.pred_scale >> 4;
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s32 coef1 = adpcm.coefs[coef_idx * 2 + 0];
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s32 coef2 = adpcm.coefs[coef_idx * 2 + 1];
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int temp = (samplePos & 1) ?
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(g_dspInitialize.pARAM_Read_U8(samplePos >> 1) & 0xF) :
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(g_dspInitialize.pARAM_Read_U8(samplePos >> 1) >> 4);
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if (temp >= 8)
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temp -= 16;
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// 0x400 = 0.5 in 11-bit fixed point
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int val = (scale * temp) + ((0x400 + coef1 * adpcm.yn1 + coef2 * adpcm.yn2) >> 11);
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if (val > 0x7FFF)
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val = 0x7FFF;
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else if (val < -0x7FFF)
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val = -0x7FFF;
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adpcm.yn2 = adpcm.yn1;
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adpcm.yn1 = val;
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samplePos++;
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}
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return adpcm.yn1;
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}
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void ADPCM_Loop(AXParamBlock& pb)
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{
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if (!pb.is_stream)
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{
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pb.adpcm.yn1 = pb.adpcm_loop_info.yn1;
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pb.adpcm.yn2 = pb.adpcm_loop_info.yn2;
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pb.adpcm.pred_scale = pb.adpcm_loop_info.pred_scale;
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}
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//else stream and we should not attempt to replace values
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}
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// =======================================================================================
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// Volume control (ramping)
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// --------------
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u16 ADPCM_Vol(u16 vol, u16 delta, u16 mixer_control)
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{
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int x = vol;
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if (delta && delta < 0x5000)
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x += delta * 20 * 8; // unsure what the right step is
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else if (delta && delta > 0x5000)
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//x -= (0x10000 - delta); // this is to small, it's often 1
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x -= (0x10000 - delta) * 20 * 16; // if this was 20 * 8 the sounds in Fire Emblem and Paper Mario
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// did not have time to go to zero before the were closed
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// make lower limits
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if (x < 0) x = 0;
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//if (pb.mixer_control < 1000 && x < pb.mixer_control) x = pb.mixer_control; // does this make
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// any sense?
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// make upper limits
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//if (mixer_control > 1000 && x > mixer_control) x = mixer_control; // maybe mixer_control also
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// has a volume target?
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//if (x >= 0x7fff) x = 0x7fff; // this seems a little high
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if (x >= 0x4e20) x = 0x4e20; // add a definitive limit at 20 000
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return x; // update volume
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}
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// ==============
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void MixAddVoice(AXParamBlock &pb, int *templbuffer, int *temprbuffer, int _iSize)
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{
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#ifdef _WIN32
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ratioFactor = 32000.0f / (float)DSound::DSound_GetSampleRate();
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#else
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ratioFactor = 32000.0f / 44100.0f;
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#endif
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// get necessary values
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const u32 sampleEnd = (pb.audio_addr.end_addr_hi << 16) | pb.audio_addr.end_addr_lo;
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const u32 loopPos = (pb.audio_addr.loop_addr_hi << 16) | pb.audio_addr.loop_addr_lo;
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@ -260,159 +171,51 @@ void MixAddVoice(AXParamBlock &pb, int *templbuffer, int *temprbuffer, int _iSiz
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pb.adpcm_loop_info.pred_scale = 0;
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pb.adpcm_loop_info.yn1 = 0; pb.adpcm_loop_info.yn2 = 0;
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}
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// =============
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if (pb.running)
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}
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int ReadOutPBs(u32 pbs_address, AXParamBlock* _pPBs, int _num)
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{
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int count = 0;
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u32 blockAddr = pbs_address;
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// reading and 'halfword' swap
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for (int i = 0; i < _num; i++)
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{
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// =======================================================================================
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// Set initial parameters
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// ------------
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//constants
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const u32 ratio = (u32)(((pb.src.ratio_hi << 16) + pb.src.ratio_lo) * ratioFactor);
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//variables
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u32 samplePos = (pb.audio_addr.cur_addr_hi << 16) | pb.audio_addr.cur_addr_lo;
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u32 frac = pb.src.cur_addr_frac;
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// =============
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// =======================================================================================
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// Handle no-src streams - No src streams have pb.src_type == 2 and have pb.src.ratio_hi = 0
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// and pb.src.ratio_lo = 0. We handle that by setting the sampling ratio integer to 1. This
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// makes samplePos update in the correct way. I'm unsure how we are actually supposed to
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// detect that this setting. Updates did not fix this automatically.
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// ---------------------------------------------------------------------------------------
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// Stream settings
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// src_type = 2 (most other games have src_type = 0)
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// ------------
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// Affected games:
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// Baten Kaitos - Eternal Wings (2003)
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// Baten Kaitos - Origins (2006)?
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// Soul Calibur 2: The movie music use src_type 2 but it needs no adjustment, perhaps
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// the sound format plays in to, Baten use ADPCM SC2 use PCM16
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// ------------
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if(pb.src_type == 2 && (pb.src.ratio_hi == 0 && pb.src.ratio_lo == 0))
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const short *pSrc = (const short *)g_dspInitialize.pGetMemoryPointer(blockAddr);
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if (pSrc != NULL)
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{
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pb.src.ratio_hi = 1;
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}
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// =============
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// =======================================================================================
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// Games that use looping to play non-looping music streams - SSBM has info in all
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// pb.adpcm_loop_info parameters but has pb.audio_addr.looping = 0. If we treat these streams
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// like any other looping streams the music works. I'm unsure how we are actually supposed to
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// detect that these kinds of blocks should be looping. It seems like pb.mixer_control == 0 may
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// identify these types of blocks. Updates did not write any looping values.
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// --------------
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if(
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(pb.adpcm_loop_info.pred_scale || pb.adpcm_loop_info.yn1 || pb.adpcm_loop_info.yn2)
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&& pb.mixer_control == 0
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&& gSSBM
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)
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{
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pb.audio_addr.looping = 1;
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}
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// ==============
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// =======================================================================================
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// Walk through _iSize. _iSize = numSamples. If the game goes slow _iSize will be higher to
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// compensate for that. _iSize can be as low as 100 or as high as 2000 some cases.
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for (int s = 0; s < _iSize; s++)
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{
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int sample = 0;
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frac += ratio;
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u32 newSamplePos = samplePos + (frac >> 16); //whole number of frac
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// =======================================================================================
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// Process sample format
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// --------------
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switch (pb.audio_addr.sample_format)
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short *pDest = (short *)&_pPBs[i];
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for (size_t p = 0; p < sizeof(AXParamBlock) / 2; p++)
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{
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case AUDIOFORMAT_PCM8:
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pb.adpcm.yn2 = pb.adpcm.yn1; //save last sample
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pb.adpcm.yn1 = ((s8)g_dspInitialize.pARAM_Read_U8(samplePos)) << 8;
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if (pb.src_type == SRCTYPE_NEAREST)
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{
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sample = pb.adpcm.yn1;
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}
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else //linear interpolation
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{
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sample = (pb.adpcm.yn1 * (u16)frac + pb.adpcm.yn2 * (u16)(0xFFFF - frac)) >> 16;
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}
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samplePos = newSamplePos;
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break;
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case AUDIOFORMAT_PCM16:
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pb.adpcm.yn2 = pb.adpcm.yn1; //save last sample
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pb.adpcm.yn1 = (s16)(u16)((g_dspInitialize.pARAM_Read_U8(samplePos * 2) << 8) | (g_dspInitialize.pARAM_Read_U8((samplePos * 2 + 1))));
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if (pb.src_type == SRCTYPE_NEAREST)
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sample = pb.adpcm.yn1;
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else //linear interpolation
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sample = (pb.adpcm.yn1 * (u16)frac + pb.adpcm.yn2 * (u16)(0xFFFF - frac)) >> 16;
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samplePos = newSamplePos;
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break;
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case AUDIOFORMAT_ADPCM:
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sample = ADPCM_Step(pb, samplePos, newSamplePos, frac);
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break;
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default:
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break;
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pDest[p] = Common::swap16(pSrc[p]);
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}
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// ================
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// =======================================================================================
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// Volume control
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frac &= 0xffff;
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int vol = pb.vol_env.cur_volume >> 9;
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sample = sample * vol >> 8;
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if (pb.mixer_control & MIXCONTROL_RAMPING)
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{
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int x = pb.vol_env.cur_volume;
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x += pb.vol_env.cur_volume_delta; // I'm not sure about this, can anybody find a game
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// that use this? Or how does it work?
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if (x < 0) x = 0;
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if (x >= 0x7fff) x = 0x7fff;
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pb.vol_env.cur_volume = x; // maybe not per sample?? :P
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}
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int leftmix = pb.mixer.volume_left >> 5;
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int rightmix = pb.mixer.volume_right >> 5;
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// ===============
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int left = sample * leftmix >> 8;
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int right = sample * rightmix >> 8;
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//adpcm has to walk from oldSamplePos to samplePos here
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templbuffer[s] += left;
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temprbuffer[s] += right;
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if (samplePos >= sampleEnd)
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{
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if (pb.audio_addr.looping == 1)
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{
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samplePos = loopPos;
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if (pb.audio_addr.sample_format == AUDIOFORMAT_ADPCM)
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ADPCM_Loop(pb);
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}
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else
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{
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pb.running = 0;
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break;
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}
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}
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} // end of the _iSize loop
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// ============
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if (gVolume) // allow us to turn this off in the debugger
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{
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pb.mixer.volume_left = ADPCM_Vol(pb.mixer.volume_left, pb.mixer.unknown, pb.mixer_control);
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pb.mixer.volume_right = ADPCM_Vol(pb.mixer.volume_right, pb.mixer.unknown2, pb.mixer_control);
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blockAddr = (_pPBs[i].next_pb_hi << 16) | _pPBs[i].next_pb_lo;
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count++;
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}
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pb.src.cur_addr_frac = (u16)frac;
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pb.audio_addr.cur_addr_hi = samplePos >> 16;
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pb.audio_addr.cur_addr_lo = (u16)samplePos;
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else
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break;
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}
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// return the number of read PBs
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return count;
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}
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void WriteBackPBs(u32 pbs_address, AXParamBlock* _pPBs, int _num)
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{
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u32 blockAddr = pbs_address;
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// write back and 'halfword'swap
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for (int i = 0; i < _num; i++)
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{
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short* pSrc = (short*)&_pPBs[i];
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short* pDest = (short*)g_dspInitialize.pGetMemoryPointer(blockAddr);
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for (size_t p = 0; p < sizeof(AXParamBlock) / 2; p++)
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{
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pDest[p] = Common::swap16(pSrc[p]);
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}
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// next block
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blockAddr = (_pPBs[i].next_pb_hi << 16) | _pPBs[i].next_pb_lo;
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}
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}
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@ -421,7 +224,7 @@ void CUCode_AX::MixAdd(short* _pBuffer, int _iSize)
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AXParamBlock PBs[NUMBER_OF_PBS];
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// read out pbs
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int numberOfPBs = ReadOutPBs(1, PBs, NUMBER_OF_PBS);
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int numberOfPBs = ReadOutPBs(m_addressPBs, PBs, NUMBER_OF_PBS);
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if (_iSize > 1024 * 1024)
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_iSize = 1024 * 1024;
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@ -435,6 +238,34 @@ void CUCode_AX::MixAdd(short* _pBuffer, int _iSize)
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CUCode_AX::Logging(_pBuffer, _iSize, 0);
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}
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// ---------------------------------------------------------------------------------------
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// Make the updates we are told to do
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// This code is buggy, TODO - fix. If multiple updates in a ms, only does first.
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// ------------
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for (int i = 0; i < numberOfPBs; i++) {
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u16 *pDest = (u16 *)&PBs[i];
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u16 upd0 = pDest[34]; u16 upd1 = pDest[35]; u16 upd2 = pDest[36]; // num_updates
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u16 upd3 = pDest[37]; u16 upd4 = pDest[38];
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u16 upd_hi = pDest[39]; // update addr
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u16 upd_lo = pDest[40];
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const u32 updaddr = (u32)(upd_hi << 16) | upd_lo;
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const u16 updpar = Memory_Read_U16(updaddr);
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const u16 upddata = Memory_Read_U16(updaddr + 2);
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// some safety checks, I hope it's enough, how long does the memory go?
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if(updaddr > 0x80000000 && updaddr < 0x82000000
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&& updpar < 63 && updpar > 3 && upddata >= 0 // updpar > 3 because we don't want to change
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// 0-3, those are important
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&& (upd0 || upd1 || upd2 || upd3 || upd4) // We should use these in some way to I think
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// but I don't know how or when
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&& gSequenced) // on and off option
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{
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pDest[updpar] = upddata;
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}
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}
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|
||||
//aprintf(1, "%08x %04x %04x\n", updaddr, updpar, upddata);
|
||||
// ------------
|
||||
|
||||
for (int i = 0; i < numberOfPBs; i++)
|
||||
{
|
||||
AXParamBlock& pb = PBs[i];
|
||||
|
@ -442,7 +273,7 @@ void CUCode_AX::MixAdd(short* _pBuffer, int _iSize)
|
|||
}
|
||||
|
||||
// write back out pbs
|
||||
WriteBackPBs(PBs, numberOfPBs);
|
||||
WriteBackPBs(m_addressPBs, PBs, numberOfPBs);
|
||||
|
||||
for (int i = 0; i < _iSize; i++)
|
||||
{
|
||||
|
@ -490,6 +321,8 @@ bool CUCode_AX::AXTask(u32& _uMail)
|
|||
u32 Addr__12;
|
||||
u32 Addr__4_1;
|
||||
u32 Addr__4_2;
|
||||
u32 Addr__4_3;
|
||||
u32 Addr__4_4;
|
||||
u32 Addr__5_1;
|
||||
u32 Addr__5_2;
|
||||
u32 Addr__6;
|
||||
|
@ -507,12 +340,10 @@ bool CUCode_AX::AXTask(u32& _uMail)
|
|||
case AXLIST_STUDIOADDR: //00
|
||||
Addr__AXStudio = Memory_Read_U32(uAddress);
|
||||
uAddress += 4;
|
||||
if (wii_mode)
|
||||
uAddress += 6;
|
||||
DebugLog("AXLIST studio address: %08x", Addr__AXStudio);
|
||||
break;
|
||||
|
||||
case 0x001:
|
||||
case 0x001: // 2byte x 10
|
||||
{
|
||||
u32 address = Memory_Read_U32(uAddress);
|
||||
uAddress += 4;
|
||||
|
@ -549,7 +380,7 @@ bool CUCode_AX::AXTask(u32& _uMail)
|
|||
DebugLog("AXLIST command 0x0003 ????");
|
||||
break;
|
||||
|
||||
case 0x0004:
|
||||
case 0x0004: // AUX?
|
||||
Addr__4_1 = Memory_Read_U32(uAddress);
|
||||
uAddress += 4;
|
||||
Addr__4_2 = Memory_Read_U32(uAddress);
|
||||
|
@ -572,12 +403,8 @@ bool CUCode_AX::AXTask(u32& _uMail)
|
|||
break;
|
||||
|
||||
case AXLIST_SBUFFER:
|
||||
// Hopefully this is where in main ram to write.
|
||||
Addr__AXOutSBuffer = Memory_Read_U32(uAddress);
|
||||
uAddress += 4;
|
||||
if (wii_mode) {
|
||||
uAddress += 12;
|
||||
}
|
||||
DebugLog("AXLIST OutSBuffer address: %08x", Addr__AXOutSBuffer);
|
||||
break;
|
||||
|
||||
|
@ -590,10 +417,6 @@ bool CUCode_AX::AXTask(u32& _uMail)
|
|||
case AXLIST_COMPRESSORTABLE: // 0xa
|
||||
Addr__A = Memory_Read_U32(uAddress);
|
||||
uAddress += 4;
|
||||
if (wii_mode) {
|
||||
// There's one more here.
|
||||
// uAddress += 4;
|
||||
}
|
||||
DebugLog("AXLIST CompressorTable address: %08x", Addr__A);
|
||||
break;
|
||||
|
||||
|
@ -632,22 +455,7 @@ bool CUCode_AX::AXTask(u32& _uMail)
|
|||
uAddress += 6 * 4; // 6 Addresses.
|
||||
break;
|
||||
|
||||
case 0x000d:
|
||||
if (wii_mode) {
|
||||
uAddress += 4 * 4; // 4 addresses. another aux?
|
||||
break;
|
||||
}
|
||||
// non-wii : fall through
|
||||
|
||||
case 0x000b:
|
||||
if (wii_mode) {
|
||||
uAddress += 2; // one 0x8000 in rabbids
|
||||
uAddress += 4 * 2; // then two RAM addressses
|
||||
break;
|
||||
}
|
||||
// non-wii : fall through
|
||||
|
||||
default:
|
||||
default:
|
||||
{
|
||||
static bool bFirst = true;
|
||||
if (bFirst == true)
|
||||
|
@ -665,8 +473,8 @@ bool CUCode_AX::AXTask(u32& _uMail)
|
|||
}
|
||||
|
||||
// Wii AX will always show this
|
||||
//PanicAlert(szTemp);
|
||||
bFirst = false;
|
||||
PanicAlert(szTemp);
|
||||
// bFirst = false;
|
||||
}
|
||||
|
||||
// unknown command so stop the execution of this TaskList
|
||||
|
@ -683,81 +491,3 @@ bool CUCode_AX::AXTask(u32& _uMail)
|
|||
m_rMailHandler.PushMail(0xDCD10001);
|
||||
return true;
|
||||
}
|
||||
|
||||
int CUCode_AX::ReadOutPBs(int a, AXParamBlock* _pPBs, int _num)
|
||||
{
|
||||
int count = 0;
|
||||
u32 blockAddr = m_addressPBs;
|
||||
|
||||
// reading and 'halfword' swap
|
||||
for (int i = 0; i < _num; i++)
|
||||
{
|
||||
const short *pSrc = (const short *)g_dspInitialize.pGetMemoryPointer(blockAddr);
|
||||
if (pSrc != NULL)
|
||||
{
|
||||
short *pDest = (short *)&_pPBs[i];
|
||||
for (size_t p = 0; p < sizeof(AXParamBlock) / 2; p++)
|
||||
{
|
||||
pDest[p] = Common::swap16(pSrc[p]);
|
||||
|
||||
// To avoid a performance drop in the Release build I place this in the debug
|
||||
// build only
|
||||
#if defined(_DEBUG) || defined(DEBUGFAST)
|
||||
gLastBlock = blockAddr + p*2 + 2; // save last block location
|
||||
#endif
|
||||
}
|
||||
// ---------------------------------------------------------------------------------------
|
||||
// Make the updates we are told to do
|
||||
// ------------
|
||||
if(a) // only do this once every 5 ms
|
||||
{
|
||||
u16 upd0 = pDest[34]; u16 upd1 = pDest[35]; u16 upd2 = pDest[36]; // num_updates
|
||||
u16 upd3 = pDest[37]; u16 upd4 = pDest[38];
|
||||
u16 upd_hi = pDest[39]; // update addr
|
||||
u16 upd_lo = pDest[40];
|
||||
const u32 updaddr = (u32)(upd_hi << 16) | upd_lo;
|
||||
const u16 updpar = Memory_Read_U16(updaddr);
|
||||
const u16 upddata = Memory_Read_U16(updaddr + 2);
|
||||
// some safety checks, I hope it's enough, how long does the memory go?
|
||||
if(updaddr > 0x80000000 && updaddr < 0x82000000
|
||||
&& updpar < 63 && updpar > 3 && upddata >= 0 // updpar > 3 because we don't want to change
|
||||
// 0-3, those are important
|
||||
&& (upd0 || upd1 || upd2 || upd3 || upd4) // We should use these in some way to I think
|
||||
// but I don't know how or when
|
||||
&& gSequenced) // on and off option
|
||||
{
|
||||
pDest[updpar] = upddata;
|
||||
}
|
||||
}
|
||||
//aprintf(1, "%08x %04x %04x\n", updaddr, updpar, upddata);
|
||||
// ------------
|
||||
|
||||
blockAddr = (_pPBs[i].next_pb_hi << 16) | _pPBs[i].next_pb_lo;
|
||||
count++;
|
||||
}
|
||||
else
|
||||
break;
|
||||
}
|
||||
|
||||
// return the number of read PBs
|
||||
return count;
|
||||
}
|
||||
|
||||
void CUCode_AX::WriteBackPBs(AXParamBlock* _pPBs, int _num)
|
||||
{
|
||||
u32 blockAddr = m_addressPBs;
|
||||
|
||||
// write back and 'halfword'swap
|
||||
for (int i = 0; i < _num; i++)
|
||||
{
|
||||
short* pSrc = (short*)&_pPBs[i];
|
||||
short* pDest = (short*)g_dspInitialize.pGetMemoryPointer(blockAddr);
|
||||
for (size_t p = 0; p < sizeof(AXParamBlock) / 2; p++)
|
||||
{
|
||||
pDest[p] = Common::swap16(pSrc[p]);
|
||||
}
|
||||
|
||||
// next block
|
||||
blockAddr = (_pPBs[i].next_pb_hi << 16) | _pPBs[i].next_pb_lo;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -28,7 +28,7 @@ enum
|
|||
class CUCode_AX : public IUCode
|
||||
{
|
||||
public:
|
||||
CUCode_AX(CMailHandler& _rMailHandler, bool wii = false);
|
||||
CUCode_AX(CMailHandler& _rMailHandler);
|
||||
virtual ~CUCode_AX();
|
||||
|
||||
void HandleMail(u32 _uMail);
|
||||
|
@ -55,14 +55,13 @@ private:
|
|||
int *templbuffer;
|
||||
int *temprbuffer;
|
||||
|
||||
bool wii_mode;
|
||||
|
||||
// ax task message handler
|
||||
bool AXTask(u32& _uMail);
|
||||
|
||||
void SendMail(u32 _uMail);
|
||||
int ReadOutPBs(int a, AXParamBlock *_pPBs, int _num);
|
||||
void WriteBackPBs(AXParamBlock *_pPBs, int _num);
|
||||
};
|
||||
|
||||
int ReadOutPBs(u32 pbs_address, AXParamBlock* _pPBs, int _num);
|
||||
void WriteBackPBs(u32 pbs_address, AXParamBlock* _pPBs, int _num);
|
||||
|
||||
|
||||
#endif // _UCODE_AX
|
||||
|
|
|
@ -15,8 +15,8 @@
|
|||
// Official SVN repository and contact information can be found at
|
||||
// http://code.google.com/p/dolphin-emu/
|
||||
|
||||
#ifndef UCODE_AX_STRUCTS
|
||||
#define UCODE_AX_STRUCTS
|
||||
#ifndef _UCODE_AX_STRUCTS_H
|
||||
#define _UCODE_AX_STRUCTS_H
|
||||
|
||||
struct PBMixer
|
||||
{
|
||||
|
@ -203,5 +203,4 @@ enum {
|
|||
MIXCONTROL_RAMPING = 8,
|
||||
};
|
||||
|
||||
|
||||
#endif
|
||||
#endif // _UCODE_AX_STRUCTS_H
|
||||
|
|
|
@ -0,0 +1,396 @@
|
|||
// Copyright (C) 2003-2008 Dolphin Project.
|
||||
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU General Public License as published by
|
||||
// the Free Software Foundation, version 2.0.
|
||||
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License 2.0 for more details.
|
||||
|
||||
// A copy of the GPL 2.0 should have been included with the program.
|
||||
// If not, see http://www.gnu.org/licenses/
|
||||
|
||||
// Official SVN repository and contact information can be found at
|
||||
// http://code.google.com/p/dolphin-emu/
|
||||
|
||||
#include "../Debugger/Debugger.h"
|
||||
#include "../Logging/Console.h" // for aprintf
|
||||
|
||||
#ifdef _WIN32
|
||||
#include "../PCHW/DSoundStream.h"
|
||||
#endif
|
||||
#include "../PCHW/Mixer.h"
|
||||
#include "../MailHandler.h"
|
||||
|
||||
#include "UCodes.h"
|
||||
#include "UCode_AXStructs.h"
|
||||
#include "UCode_AXWii.h"
|
||||
#include "UCode_AX_Voice.h"
|
||||
|
||||
CUCode_AXWii::CUCode_AXWii(CMailHandler& _rMailHandler)
|
||||
: IUCode(_rMailHandler)
|
||||
, m_addressPBs(0xFFFFFFFF)
|
||||
{
|
||||
// we got loaded
|
||||
m_rMailHandler.PushMail(0xDCD10000);
|
||||
m_rMailHandler.PushMail(0x80000000); // handshake ??? only (crc == 0xe2136399) needs it ...
|
||||
|
||||
templbuffer = new int[1024 * 1024];
|
||||
temprbuffer = new int[1024 * 1024];
|
||||
}
|
||||
|
||||
CUCode_AXWii::~CUCode_AXWii()
|
||||
{
|
||||
m_rMailHandler.Clear();
|
||||
delete [] templbuffer;
|
||||
delete [] temprbuffer;
|
||||
}
|
||||
|
||||
void CUCode_AXWii::HandleMail(u32 _uMail)
|
||||
{
|
||||
if ((_uMail & 0xFFFF0000) == MAIL_AX_ALIST)
|
||||
{
|
||||
// a new List
|
||||
}
|
||||
else
|
||||
{
|
||||
AXTask(_uMail);
|
||||
}
|
||||
}
|
||||
|
||||
int ReadOutPBsWii(u32 pbs_address, AXParamBlockWii* _pPBs, int _num)
|
||||
{
|
||||
int count = 0;
|
||||
u32 blockAddr = pbs_address;
|
||||
|
||||
// reading and 'halfword' swap
|
||||
for (int i = 0; i < _num; i++)
|
||||
{
|
||||
const short *pSrc = (const short *)g_dspInitialize.pGetMemoryPointer(blockAddr);
|
||||
if (pSrc != NULL)
|
||||
{
|
||||
short *pDest = (short *)&_pPBs[i];
|
||||
for (size_t p = 0; p < sizeof(AXParamBlock) / 2; p++)
|
||||
{
|
||||
pDest[p] = Common::swap16(pSrc[p]);
|
||||
}
|
||||
blockAddr = (_pPBs[i].next_pb_hi << 16) | _pPBs[i].next_pb_lo;
|
||||
count++;
|
||||
}
|
||||
else
|
||||
break;
|
||||
}
|
||||
|
||||
// return the number of read PBs
|
||||
return count;
|
||||
}
|
||||
|
||||
void WriteBackPBsWii(u32 pbs_address, AXParamBlockWii* _pPBs, int _num)
|
||||
{
|
||||
u32 blockAddr = pbs_address;
|
||||
|
||||
// write back and 'halfword'swap
|
||||
for (int i = 0; i < _num; i++)
|
||||
{
|
||||
short* pSrc = (short*)&_pPBs[i];
|
||||
short* pDest = (short*)g_dspInitialize.pGetMemoryPointer(blockAddr);
|
||||
for (size_t p = 0; p < sizeof(AXParamBlockWii) / 2; p++)
|
||||
{
|
||||
pDest[p] = Common::swap16(pSrc[p]);
|
||||
}
|
||||
|
||||
// next block
|
||||
blockAddr = (_pPBs[i].next_pb_hi << 16) | _pPBs[i].next_pb_lo;
|
||||
}
|
||||
}
|
||||
|
||||
void CUCode_AXWii::MixAdd(short* _pBuffer, int _iSize)
|
||||
{
|
||||
AXParamBlockWii PBs[NUMBER_OF_PBS];
|
||||
|
||||
// read out pbs
|
||||
int numberOfPBs = ReadOutPBsWii(m_addressPBs, PBs, NUMBER_OF_PBS);
|
||||
|
||||
if (_iSize > 1024 * 1024)
|
||||
_iSize = 1024 * 1024;
|
||||
|
||||
memset(templbuffer, 0, _iSize * sizeof(int));
|
||||
memset(temprbuffer, 0, _iSize * sizeof(int));
|
||||
|
||||
// write logging data to debugger
|
||||
//if (m_frame)
|
||||
{
|
||||
// CUCode_AXWii::Logging(_pBuffer, _iSize, 0);
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------------------
|
||||
// Make the updates we are told to do
|
||||
// This code is buggy, TODO - fix. If multiple updates in a ms, only does first.
|
||||
// ------------
|
||||
/*
|
||||
for (int i = 0; i < numberOfPBs; i++) {
|
||||
u16 *pDest = (u16 *)&PBs[i];
|
||||
u16 upd0 = pDest[34]; u16 upd1 = pDest[35]; u16 upd2 = pDest[36]; // num_updates
|
||||
u16 upd_hi = pDest[39]; // update addr
|
||||
u16 upd_lo = pDest[40];
|
||||
const u32 updaddr = (u32)(upd_hi << 16) | upd_lo;
|
||||
const u16 updpar = Memory_Read_U16(updaddr);
|
||||
const u16 upddata = Memory_Read_U16(updaddr + 2);
|
||||
// some safety checks, I hope it's enough, how long does the memory go?
|
||||
if(updaddr > 0x80000000 && updaddr < 0x82000000
|
||||
&& updpar < 63 && updpar > 3 && upddata >= 0 // updpar > 3 because we don't want to change
|
||||
// 0-3, those are important
|
||||
&& (upd0 || upd1 || upd2 || upd3 || upd4) // We should use these in some way to I think
|
||||
// but I don't know how or when
|
||||
&& gSequenced) // on and off option
|
||||
{
|
||||
pDest[updpar] = upddata;
|
||||
}
|
||||
}*/
|
||||
|
||||
//aprintf(1, "%08x %04x %04x\n", updaddr, updpar, upddata);
|
||||
// ------------
|
||||
|
||||
for (int i = 0; i < numberOfPBs; i++)
|
||||
{
|
||||
AXParamBlockWii& pb = PBs[i];
|
||||
MixAddVoice(pb, templbuffer, temprbuffer, _iSize);
|
||||
}
|
||||
|
||||
// write back out pbs
|
||||
WriteBackPBsWii(m_addressPBs, PBs, numberOfPBs);
|
||||
|
||||
for (int i = 0; i < _iSize; i++)
|
||||
{
|
||||
// Clamp into 16-bit. Maybe we should add a volume compressor here.
|
||||
int left = templbuffer[i] + _pBuffer[0];
|
||||
int right = temprbuffer[i] + _pBuffer[1];
|
||||
if (left < -32767) left = -32767;
|
||||
if (left > 32767) left = 32767;
|
||||
if (right < -32767) right = -32767;
|
||||
if (right > 32767) right = 32767;
|
||||
*_pBuffer++ = left;
|
||||
*_pBuffer++ = right;
|
||||
}
|
||||
|
||||
// write logging data to debugger again after the update
|
||||
//if (m_frame)
|
||||
{
|
||||
// CUCode_AXWii::Logging(_pBuffer, _iSize, 1);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void CUCode_AXWii::Update()
|
||||
{
|
||||
// check if we have to sent something
|
||||
if (!m_rMailHandler.IsEmpty())
|
||||
{
|
||||
g_dspInitialize.pGenerateDSPInterrupt();
|
||||
}
|
||||
}
|
||||
|
||||
// AX seems to bootup one task only and waits for resume-callbacks
|
||||
// everytime the DSP has "spare time" it sends a resume-mail to the CPU
|
||||
// and the __DSPHandler calls a AX-Callback which generates a new AXFrame
|
||||
bool CUCode_AXWii::AXTask(u32& _uMail)
|
||||
{
|
||||
u32 uAddress = _uMail;
|
||||
DebugLog("AXTask - AXCommandList-Addr: 0x%08x", uAddress);
|
||||
|
||||
u32 Addr__AXStudio;
|
||||
u32 Addr__AXOutSBuffer;
|
||||
u32 Addr__AXOutSBuffer_1;
|
||||
u32 Addr__AXOutSBuffer_2;
|
||||
u32 Addr__A;
|
||||
u32 Addr__12;
|
||||
u32 Addr__4_1;
|
||||
u32 Addr__4_2;
|
||||
u32 Addr__4_3;
|
||||
u32 Addr__4_4;
|
||||
u32 Addr__5_1;
|
||||
u32 Addr__5_2;
|
||||
u32 Addr__6;
|
||||
u32 Addr__9;
|
||||
|
||||
bool bExecuteList = true;
|
||||
|
||||
if (true)
|
||||
{
|
||||
// PanicAlert("%i", sizeof(AXParamBlockWii)); // 252 ??
|
||||
FILE *f = fopen("D:\\axdump.txt", "a");
|
||||
if (!f)
|
||||
f = fopen("D:\\axdump.txt", "w");
|
||||
|
||||
u32 addr = uAddress;
|
||||
for (int i = 0; i < 100; i++) {
|
||||
fprintf(f, "%02x\n", Memory_Read_U16(addr + i * 2));
|
||||
}
|
||||
fprintf(f, "===========------------------------------------------------=\n");
|
||||
fclose(f);
|
||||
}
|
||||
else
|
||||
{
|
||||
// PanicAlert("%i", sizeof(AXParamBlock)); // 192
|
||||
}
|
||||
|
||||
while (bExecuteList)
|
||||
{
|
||||
static int last_valid_command = 0;
|
||||
u16 iCommand = Memory_Read_U16(uAddress);
|
||||
uAddress += 2;
|
||||
switch (iCommand)
|
||||
{
|
||||
case 0x0000: //00
|
||||
Addr__AXStudio = Memory_Read_U32(uAddress);
|
||||
uAddress += 4;
|
||||
DebugLog("AXLIST studio address: %08x", Addr__AXStudio);
|
||||
break;
|
||||
|
||||
case 0x0001:
|
||||
{
|
||||
u32 address = Memory_Read_U32(uAddress);
|
||||
uAddress += 4;
|
||||
DebugLog("AXLIST 1: %08x", address);
|
||||
}
|
||||
break;
|
||||
|
||||
//
|
||||
// Somewhere we should be getting a bitmask of AX_SYNC values
|
||||
// that tells us what has been updated
|
||||
// Dunno if important
|
||||
//
|
||||
case 0x0002: //02
|
||||
{
|
||||
m_addressPBs = Memory_Read_U32(uAddress);
|
||||
uAddress += 4;
|
||||
|
||||
mixer_HLEready = true;
|
||||
DebugLog("AXLIST PB address: %08x", m_addressPBs);
|
||||
#ifdef _WIN32
|
||||
DebugLog("Update the SoundThread to be in sync");
|
||||
DSound::DSound_UpdateSound(); //do it in this thread to avoid sync problems
|
||||
#endif
|
||||
}
|
||||
break;
|
||||
|
||||
case 0x0003:
|
||||
DebugLog("AXLIST command 0x0003 ????");
|
||||
break;
|
||||
|
||||
case 0x0004: // AUX?
|
||||
Addr__4_1 = Memory_Read_U32(uAddress);
|
||||
uAddress += 4;
|
||||
DebugLog("AXLIST 4 address: %08x", Addr__4_1);
|
||||
break;
|
||||
|
||||
case 0x0005:
|
||||
Addr__5_1 = Memory_Read_U32(uAddress);
|
||||
uAddress += 4;
|
||||
Addr__5_2 = Memory_Read_U32(uAddress);
|
||||
uAddress += 4;
|
||||
|
||||
uAddress += 2;
|
||||
DebugLog("AXLIST 5_1 5_2 addresses: %08x %08x", Addr__5_1, Addr__5_2);
|
||||
break;
|
||||
|
||||
case 0x0006:
|
||||
Addr__6 = Memory_Read_U32(uAddress);
|
||||
uAddress += 10;
|
||||
DebugLog("AXLIST 6 address: %08x", Addr__6);
|
||||
break;
|
||||
|
||||
case 0x0007: // AXLIST_SBUFFER
|
||||
Addr__AXOutSBuffer = Memory_Read_U32(uAddress);
|
||||
uAddress += 4;
|
||||
// uAddress += 12;
|
||||
DebugLog("AXLIST OutSBuffer address: %08x", Addr__AXOutSBuffer);
|
||||
break;
|
||||
|
||||
case 0x0009:
|
||||
Addr__9 = Memory_Read_U32(uAddress);
|
||||
uAddress += 4;
|
||||
DebugLog("AXLIST 6 address: %08x", Addr__9);
|
||||
break;
|
||||
|
||||
case 0x000a: // AXLIST_COMPRESSORTABLE
|
||||
Addr__A = Memory_Read_U32(uAddress);
|
||||
uAddress += 4;
|
||||
//Addr__A = Memory_Read_U32(uAddress);
|
||||
uAddress += 4;
|
||||
DebugLog("AXLIST CompressorTable address: %08x", Addr__A);
|
||||
break;
|
||||
|
||||
case 0x000b:
|
||||
uAddress += 2; // one 0x8000 in rabbids
|
||||
uAddress += 4 * 2; // then two RAM addressses
|
||||
break;
|
||||
|
||||
case 0x000d:
|
||||
uAddress += 4 * 4;
|
||||
break;
|
||||
|
||||
case 0x000e:
|
||||
// This is the end.
|
||||
bExecuteList = false;
|
||||
DebugLog("AXLIST end, wii stylee.");
|
||||
break;
|
||||
|
||||
case 0x0010: //Super Monkey Ball 2
|
||||
DebugLog("AXLIST unknown");
|
||||
//should probably read/skip stuff here
|
||||
uAddress += 8;
|
||||
break;
|
||||
|
||||
case 0x0011:
|
||||
uAddress += 4;
|
||||
break;
|
||||
|
||||
case 0x0012:
|
||||
Addr__12 = Memory_Read_U16(uAddress);
|
||||
uAddress += 2;
|
||||
break;
|
||||
|
||||
case 0x0013:
|
||||
uAddress += 6 * 4; // 6 Addresses.
|
||||
break;
|
||||
|
||||
|
||||
default:
|
||||
{
|
||||
static bool bFirst = true;
|
||||
if (bFirst == true)
|
||||
{
|
||||
char szTemp[2048];
|
||||
sprintf(szTemp, "Unknown AX-Command 0x%x (address: 0x%08x). Last valid: %02x\n",
|
||||
iCommand, uAddress - 2, last_valid_command);
|
||||
int num = -32;
|
||||
while (num < 64+32)
|
||||
{
|
||||
char szTemp2[128] = "";
|
||||
sprintf(szTemp2, "%s0x%04x\n", num == 0 ? ">>" : " ", Memory_Read_U16(uAddress + num));
|
||||
strcat(szTemp, szTemp2);
|
||||
num += 2;
|
||||
}
|
||||
|
||||
// Wii AX will always show this
|
||||
PanicAlert(szTemp);
|
||||
// bFirst = false;
|
||||
}
|
||||
|
||||
// unknown command so stop the execution of this TaskList
|
||||
bExecuteList = false;
|
||||
}
|
||||
break;
|
||||
}
|
||||
if (bExecuteList)
|
||||
last_valid_command = iCommand;
|
||||
}
|
||||
DebugLog("AXTask - done, send resume");
|
||||
|
||||
// i hope resume is okay AX
|
||||
m_rMailHandler.PushMail(0xDCD10001);
|
||||
return true;
|
||||
}
|
|
@ -0,0 +1,58 @@
|
|||
// Copyright (C) 2003-2008 Dolphin Project.
|
||||
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU General Public License as published by
|
||||
// the Free Software Foundation, version 2.0.
|
||||
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License 2.0 for more details.
|
||||
|
||||
// A copy of the GPL 2.0 should have been included with the program.
|
||||
// If not, see http://www.gnu.org/licenses/
|
||||
|
||||
// Official SVN repository and contact information can be found at
|
||||
// http://code.google.com/p/dolphin-emu/
|
||||
|
||||
#ifndef _UCODE_AXWII
|
||||
#define _UCODE_AXWII
|
||||
|
||||
#include "UCode_AXStructs.h"
|
||||
|
||||
#define NUMBER_OF_PBS 64
|
||||
|
||||
class CUCode_AXWii : public IUCode
|
||||
{
|
||||
public:
|
||||
CUCode_AXWii(CMailHandler& _rMailHandler);
|
||||
virtual ~CUCode_AXWii();
|
||||
|
||||
void HandleMail(u32 _uMail);
|
||||
void MixAdd(short* _pBuffer, int _iSize);
|
||||
void Update();
|
||||
|
||||
// this is a little ugly perhaps, feel free to move it out of here
|
||||
void Logging(short* _pBuffer, int _iSize, int a);
|
||||
|
||||
private:
|
||||
enum
|
||||
{
|
||||
MAIL_AX_ALIST = 0xBABE0000,
|
||||
};
|
||||
|
||||
// PBs
|
||||
u32 m_addressPBs;
|
||||
|
||||
int *templbuffer;
|
||||
int *temprbuffer;
|
||||
|
||||
// ax task message handler
|
||||
bool AXTask(u32& _uMail);
|
||||
void SendMail(u32 _uMail);
|
||||
};
|
||||
|
||||
int ReadOutPBsWii(u32 pbs_address, AXParamBlockWii* _pPBs, int _num);
|
||||
void WriteBackPBsWii(u32 pbs_address, AXParamBlockWii* _pPBs, int _num);
|
||||
|
||||
#endif // _UCODE_AXWII
|
|
@ -0,0 +1,89 @@
|
|||
// Copyright (C) 2003-2008 Dolphin Project.
|
||||
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU General Public License as published by
|
||||
// the Free Software Foundation, version 2.0.
|
||||
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License 2.0 for more details.
|
||||
|
||||
// A copy of the GPL 2.0 should have been included with the program.
|
||||
// If not, see http://www.gnu.org/licenses/
|
||||
|
||||
// Official SVN repository and contact information can be found at
|
||||
// http://code.google.com/p/dolphin-emu/
|
||||
|
||||
#ifndef _UCODE_AX_ADPCM_H
|
||||
#define _UCODE_AX_ADPCM_H
|
||||
|
||||
inline s16 ADPCM_Step(PBADPCMInfo &adpcm, u32& samplePos, u32 newSamplePos, u16 frac)
|
||||
{
|
||||
while (samplePos < newSamplePos)
|
||||
{
|
||||
if ((samplePos & 15) == 0)
|
||||
{
|
||||
adpcm.pred_scale = g_dspInitialize.pARAM_Read_U8((samplePos & ~15) >> 1);
|
||||
samplePos += 2;
|
||||
newSamplePos += 2;
|
||||
}
|
||||
|
||||
int scale = 1 << (adpcm.pred_scale & 0xF);
|
||||
int coef_idx = adpcm.pred_scale >> 4;
|
||||
|
||||
s32 coef1 = adpcm.coefs[coef_idx * 2 + 0];
|
||||
s32 coef2 = adpcm.coefs[coef_idx * 2 + 1];
|
||||
|
||||
int temp = (samplePos & 1) ?
|
||||
(g_dspInitialize.pARAM_Read_U8(samplePos >> 1) & 0xF) :
|
||||
(g_dspInitialize.pARAM_Read_U8(samplePos >> 1) >> 4);
|
||||
|
||||
if (temp >= 8)
|
||||
temp -= 16;
|
||||
|
||||
// 0x400 = 0.5 in 11-bit fixed point
|
||||
int val = (scale * temp) + ((0x400 + coef1 * adpcm.yn1 + coef2 * adpcm.yn2) >> 11);
|
||||
|
||||
if (val > 0x7FFF)
|
||||
val = 0x7FFF;
|
||||
else if (val < -0x7FFF)
|
||||
val = -0x7FFF;
|
||||
|
||||
adpcm.yn2 = adpcm.yn1;
|
||||
adpcm.yn1 = val;
|
||||
|
||||
samplePos++;
|
||||
}
|
||||
|
||||
return adpcm.yn1;
|
||||
}
|
||||
|
||||
// =======================================================================================
|
||||
// Volume control (ramping)
|
||||
// --------------
|
||||
inline u16 ADPCM_Vol(u16 vol, u16 delta, u16 mixer_control)
|
||||
{
|
||||
int x = vol;
|
||||
if (delta && delta < 0x5000)
|
||||
x += delta * 20 * 8; // unsure what the right step is
|
||||
else if (delta && delta > 0x5000)
|
||||
//x -= (0x10000 - delta); // this is to small, it's often 1
|
||||
x -= (0x10000 - delta) * 20 * 16; // if this was 20 * 8 the sounds in Fire Emblem and Paper Mario
|
||||
// did not have time to go to zero before the were closed
|
||||
|
||||
// make lower limits
|
||||
if (x < 0) x = 0;
|
||||
//if (pb.mixer_control < 1000 && x < pb.mixer_control) x = pb.mixer_control; // does this make
|
||||
// any sense?
|
||||
|
||||
// make upper limits
|
||||
//if (mixer_control > 1000 && x > mixer_control) x = mixer_control; // maybe mixer_control also
|
||||
// has a volume target?
|
||||
//if (x >= 0x7fff) x = 0x7fff; // this seems a little high
|
||||
if (x >= 0x4e20) x = 0x4e20; // add a definitive limit at 20 000
|
||||
return x; // update volume
|
||||
}
|
||||
// ==============
|
||||
|
||||
#endif // _UCODE_AX_ADPCM_H
|
|
@ -0,0 +1,196 @@
|
|||
// Copyright (C) 2003-2008 Dolphin Project.
|
||||
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU General Public License as published by
|
||||
// the Free Software Foundation, version 2.0.
|
||||
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License 2.0 for more details.
|
||||
|
||||
// A copy of the GPL 2.0 should have been included with the program.
|
||||
// If not, see http://www.gnu.org/licenses/
|
||||
|
||||
// Official SVN repository and contact information can be found at
|
||||
// http://code.google.com/p/dolphin-emu/
|
||||
|
||||
#ifndef _UCODE_AX_VOICE_H
|
||||
#define _UCODE_AX_VOICE_H
|
||||
|
||||
#include "UCode_AX_ADPCM.h"
|
||||
|
||||
|
||||
template<class ParamBlockType>
|
||||
inline void MixAddVoice(ParamBlockType &pb, int *templbuffer, int *temprbuffer, int _iSize)
|
||||
{
|
||||
#ifdef _WIN32
|
||||
float ratioFactor = 32000.0f / (float)DSound::DSound_GetSampleRate();
|
||||
#else
|
||||
float ratioFactor = 32000.0f / 44100.0f;
|
||||
#endif
|
||||
|
||||
// DoVoiceHacks(pb);
|
||||
|
||||
// =============
|
||||
if (pb.running)
|
||||
{
|
||||
// =======================================================================================
|
||||
// Read initial parameters
|
||||
// ------------
|
||||
//constants
|
||||
const u32 ratio = (u32)(((pb.src.ratio_hi << 16) + pb.src.ratio_lo) * ratioFactor);
|
||||
const u32 sampleEnd = (pb.audio_addr.end_addr_hi << 16) | pb.audio_addr.end_addr_lo;
|
||||
const u32 loopPos = (pb.audio_addr.loop_addr_hi << 16) | pb.audio_addr.loop_addr_lo;
|
||||
|
||||
//variables
|
||||
u32 samplePos = (pb.audio_addr.cur_addr_hi << 16) | pb.audio_addr.cur_addr_lo;
|
||||
u32 frac = pb.src.cur_addr_frac;
|
||||
// =============
|
||||
|
||||
// =======================================================================================
|
||||
// Handle no-src streams - No src streams have pb.src_type == 2 and have pb.src.ratio_hi = 0
|
||||
// and pb.src.ratio_lo = 0. We handle that by setting the sampling ratio integer to 1. This
|
||||
// makes samplePos update in the correct way. I'm unsure how we are actually supposed to
|
||||
// detect that this setting. Updates did not fix this automatically.
|
||||
// ---------------------------------------------------------------------------------------
|
||||
// Stream settings
|
||||
// src_type = 2 (most other games have src_type = 0)
|
||||
// ------------
|
||||
// Affected games:
|
||||
// Baten Kaitos - Eternal Wings (2003)
|
||||
// Baten Kaitos - Origins (2006)?
|
||||
// Soul Calibur 2: The movie music use src_type 2 but it needs no adjustment, perhaps
|
||||
// the sound format plays in to, Baten use ADPCM SC2 use PCM16
|
||||
// ------------
|
||||
if (pb.src_type == 2 && (pb.src.ratio_hi == 0 && pb.src.ratio_lo == 0))
|
||||
{
|
||||
pb.src.ratio_hi = 1;
|
||||
}
|
||||
// =============
|
||||
|
||||
// =======================================================================================
|
||||
// Games that use looping to play non-looping music streams - SSBM has info in all
|
||||
// pb.adpcm_loop_info parameters but has pb.audio_addr.looping = 0. If we treat these streams
|
||||
// like any other looping streams the music works. I'm unsure how we are actually supposed to
|
||||
// detect that these kinds of blocks should be looping. It seems like pb.mixer_control == 0 may
|
||||
// identify these types of blocks. Updates did not write any looping values.
|
||||
// --------------
|
||||
if (
|
||||
(pb.adpcm_loop_info.pred_scale || pb.adpcm_loop_info.yn1 || pb.adpcm_loop_info.yn2)
|
||||
&& pb.mixer_control == 0
|
||||
|
||||
)
|
||||
{
|
||||
pb.audio_addr.looping = 1;
|
||||
}
|
||||
// ==============
|
||||
|
||||
// =======================================================================================
|
||||
// Walk through _iSize. _iSize = numSamples. If the game goes slow _iSize will be higher to
|
||||
// compensate for that. _iSize can be as low as 100 or as high as 2000 some cases.
|
||||
for (int s = 0; s < _iSize; s++)
|
||||
{
|
||||
int sample = 0;
|
||||
frac += ratio;
|
||||
u32 newSamplePos = samplePos + (frac >> 16); //whole number of frac
|
||||
|
||||
// =======================================================================================
|
||||
// Process sample format
|
||||
// --------------
|
||||
switch (pb.audio_addr.sample_format)
|
||||
{
|
||||
case AUDIOFORMAT_PCM8:
|
||||
// TODO - the linear interpolation code below is somewhat suspicious
|
||||
pb.adpcm.yn2 = pb.adpcm.yn1; //save last sample
|
||||
pb.adpcm.yn1 = ((s8)g_dspInitialize.pARAM_Read_U8(samplePos)) << 8;
|
||||
|
||||
if (pb.src_type == SRCTYPE_NEAREST)
|
||||
{
|
||||
sample = pb.adpcm.yn1;
|
||||
}
|
||||
else //linear interpolation
|
||||
{
|
||||
sample = (pb.adpcm.yn1 * (u16)frac + pb.adpcm.yn2 * (u16)(0xFFFF - frac)) >> 16;
|
||||
}
|
||||
|
||||
samplePos = newSamplePos;
|
||||
break;
|
||||
|
||||
case AUDIOFORMAT_PCM16:
|
||||
// TODO - the linear interpolation code below is somewhat suspicious
|
||||
pb.adpcm.yn2 = pb.adpcm.yn1; //save last sample
|
||||
pb.adpcm.yn1 = (s16)(u16)((g_dspInitialize.pARAM_Read_U8(samplePos * 2) << 8) | (g_dspInitialize.pARAM_Read_U8((samplePos * 2 + 1))));
|
||||
if (pb.src_type == SRCTYPE_NEAREST)
|
||||
sample = pb.adpcm.yn1;
|
||||
else //linear interpolation
|
||||
sample = (pb.adpcm.yn1 * (u16)frac + pb.adpcm.yn2 * (u16)(0xFFFF - frac)) >> 16;
|
||||
|
||||
samplePos = newSamplePos;
|
||||
break;
|
||||
|
||||
case AUDIOFORMAT_ADPCM:
|
||||
sample = ADPCM_Step(pb.adpcm, samplePos, newSamplePos, frac);
|
||||
break;
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
// ================
|
||||
|
||||
// =======================================================================================
|
||||
// Volume control
|
||||
frac &= 0xffff;
|
||||
|
||||
int vol = pb.vol_env.cur_volume >> 9;
|
||||
sample = sample * vol >> 8;
|
||||
|
||||
if (pb.mixer_control & MIXCONTROL_RAMPING)
|
||||
{
|
||||
int x = pb.vol_env.cur_volume;
|
||||
x += pb.vol_env.cur_volume_delta; // I'm not sure about this, can anybody find a game
|
||||
// that use this? Or how does it work?
|
||||
if (x < 0) x = 0;
|
||||
if (x >= 0x7fff) x = 0x7fff;
|
||||
pb.vol_env.cur_volume = x; // maybe not per sample?? :P
|
||||
}
|
||||
|
||||
int leftmix = pb.mixer.volume_left >> 5;
|
||||
int rightmix = pb.mixer.volume_right >> 5;
|
||||
// ===============
|
||||
int left = sample * leftmix >> 8;
|
||||
int right = sample * rightmix >> 8;
|
||||
//adpcm has to walk from oldSamplePos to samplePos here
|
||||
templbuffer[s] += left;
|
||||
temprbuffer[s] += right;
|
||||
|
||||
if (samplePos >= sampleEnd)
|
||||
{
|
||||
if (pb.audio_addr.looping == 1)
|
||||
{
|
||||
samplePos = loopPos;
|
||||
if (pb.audio_addr.sample_format == AUDIOFORMAT_ADPCM)
|
||||
{
|
||||
if (!pb.is_stream)
|
||||
{
|
||||
pb.adpcm.yn1 = pb.adpcm_loop_info.yn1;
|
||||
pb.adpcm.yn2 = pb.adpcm_loop_info.yn2;
|
||||
pb.adpcm.pred_scale = pb.adpcm_loop_info.pred_scale;
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
pb.running = 0;
|
||||
break;
|
||||
}
|
||||
}
|
||||
} // end of the _iSize loop
|
||||
|
||||
pb.src.cur_addr_frac = (u16)frac;
|
||||
pb.audio_addr.cur_addr_hi = samplePos >> 16;
|
||||
pb.audio_addr.cur_addr_lo = (u16)samplePos;
|
||||
}
|
||||
}
|
||||
|
||||
#endif // _UCODE_AX_VOICE_H
|
|
@ -20,6 +20,7 @@
|
|||
#include "UCodes.h"
|
||||
|
||||
#include "UCode_AX.h"
|
||||
#include "UCode_AXWii.h"
|
||||
#include "UCode_Zelda.h"
|
||||
#include "UCode_Jac.h"
|
||||
#include "UCode_ROM.h"
|
||||
|
@ -72,8 +73,8 @@ IUCode* UCodeFactory(u32 _CRC, CMailHandler& _rMailHandler)
|
|||
return new CUCode_Zelda(_rMailHandler);
|
||||
|
||||
case 0x347112ba: // raving rabbits
|
||||
DebugLog("Wii - AX chosen");
|
||||
return new CUCode_AX(_rMailHandler, true);
|
||||
DebugLog("Wii - AXWii chosen");
|
||||
return new CUCode_AXWii(_rMailHandler);
|
||||
|
||||
default:
|
||||
PanicAlert("Unknown ucode (CRC = %08x) - forcing AX", _CRC);
|
||||
|
|
Loading…
Reference in New Issue