diff --git a/Source/Core/DolphinQt2/MainWindow.cpp b/Source/Core/DolphinQt2/MainWindow.cpp index 66129e1fb6..524ec9114b 100644 --- a/Source/Core/DolphinQt2/MainWindow.cpp +++ b/Source/Core/DolphinQt2/MainWindow.cpp @@ -601,13 +601,13 @@ bool MainWindow::RequestStop() const Core::State state = Core::GetState(); // Only pause the game, if NetPlay is not running - bool pause = Settings::Instance().GetNetPlayClient() != nullptr; + bool pause = !m_netplay_dialog->isVisible(); if (pause) Core::SetState(Core::State::Paused); QMessageBox::StandardButton confirm; - confirm = QMessageBox::question(m_render_widget, tr("Confirm"), + confirm = QMessageBox::question(this, tr("Confirm"), m_stop_requested ? tr("A shutdown is already in progress. Unsaved data " "may be lost if you stop the current emulation "