Renderer: Invalidate the FramebufferManager if the XFB mode is changed.
Fixes incorrect texture sizes after switching XFB modes.
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730a6e5f4b
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89de7e0526
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@ -46,6 +46,7 @@ static Television s_television;
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static bool s_last_fullscreen_mode = false;
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static bool s_LastStereo = 0;
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static bool s_last_xfb_mode = false;
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ID3D11Buffer* access_efb_cbuf = nullptr;
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ID3D11BlendState* clearblendstates[4] = {nullptr};
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@ -231,6 +232,7 @@ Renderer::Renderer(void *&window_handle)
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s_LastEFBScale = g_ActiveConfig.iEFBScale;
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s_last_fullscreen_mode = g_ActiveConfig.bFullscreen;
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s_LastStereo = g_ActiveConfig.iStereoMode > 0;
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s_last_xfb_mode = g_ActiveConfig.bUseRealXFB;
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CalculateTargetSize(s_backbuffer_width, s_backbuffer_height);
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SetupDeviceObjects();
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@ -878,7 +880,7 @@ void Renderer::SwapImpl(u32 xfbAddr, u32 fbWidth, u32 fbStride, u32 fbHeight, co
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}
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}
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bool xfbchanged = false;
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bool xfbchanged = s_last_xfb_mode != g_ActiveConfig.bUseRealXFB;
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if (FramebufferManagerBase::LastXfbWidth() != fbStride || FramebufferManagerBase::LastXfbHeight() != fbHeight)
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{
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@ -900,6 +902,7 @@ void Renderer::SwapImpl(u32 xfbAddr, u32 fbWidth, u32 fbStride, u32 fbHeight, co
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s_LastAA != g_ActiveConfig.iMultisampleMode ||
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s_LastStereo != (g_ActiveConfig.iStereoMode > 0))
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{
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s_last_xfb_mode = g_ActiveConfig.bUseRealXFB;
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s_LastAA = g_ActiveConfig.iMultisampleMode;
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PixelShaderCache::InvalidateMSAAShaders();
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@ -86,8 +86,8 @@ static RasterFont* s_pfont = nullptr;
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// 1 for no MSAA. Use s_MSAASamples > 1 to check for MSAA.
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static int s_MSAASamples = 1;
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static int s_LastMultisampleMode = 0;
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static bool s_LastStereo = false;
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static bool s_last_xfb_mode = false;
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static u32 s_blendMode;
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@ -589,7 +589,9 @@ Renderer::Renderer()
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s_LastMultisampleMode = g_ActiveConfig.iMultisampleMode;
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s_MSAASamples = GetNumMSAASamples(s_LastMultisampleMode);
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ApplySSAASettings();
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s_LastStereo = g_ActiveConfig.iStereoMode > 0;
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s_last_xfb_mode = g_ActiveConfig.bUseRealXFB;
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// Decide framebuffer size
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s_backbuffer_width = (int)GLInterface->GetBackBufferWidth();
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@ -1625,7 +1627,7 @@ void Renderer::SwapImpl(u32 xfbAddr, u32 fbWidth, u32 fbStride, u32 fbHeight, co
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GLInterface->Update(); // just updates the render window position and the backbuffer size
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bool xfbchanged = false;
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bool xfbchanged = s_last_xfb_mode != g_ActiveConfig.bUseRealXFB;
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if (FramebufferManagerBase::LastXfbWidth() != fbStride || FramebufferManagerBase::LastXfbHeight() != fbHeight)
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{
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@ -1649,6 +1651,9 @@ void Renderer::SwapImpl(u32 xfbAddr, u32 fbWidth, u32 fbStride, u32 fbHeight, co
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if (xfbchanged || WindowResized || (s_LastMultisampleMode != g_ActiveConfig.iMultisampleMode) || (s_LastStereo != (g_ActiveConfig.iStereoMode > 0)))
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{
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s_LastStereo = g_ActiveConfig.iStereoMode > 0;
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s_last_xfb_mode = g_ActiveConfig.bUseRealXFB;
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UpdateDrawRectangle(s_backbuffer_width, s_backbuffer_height);
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if (CalculateTargetSize(s_backbuffer_width, s_backbuffer_height) || s_LastMultisampleMode != g_ActiveConfig.iMultisampleMode || s_LastStereo != (g_ActiveConfig.iStereoMode > 0))
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@ -1656,7 +1661,6 @@ void Renderer::SwapImpl(u32 xfbAddr, u32 fbWidth, u32 fbStride, u32 fbHeight, co
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s_LastMultisampleMode = g_ActiveConfig.iMultisampleMode;
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s_MSAASamples = GetNumMSAASamples(s_LastMultisampleMode);
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ApplySSAASettings();
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s_LastStereo = g_ActiveConfig.iStereoMode > 0;
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delete g_framebuffer_manager;
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g_framebuffer_manager = new FramebufferManager(s_target_width, s_target_height,
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