Bluetooth/WiimoteDevice: Remove some silly comments.
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@ -116,18 +116,6 @@ void WiimoteDevice::DoState(PointerWrap& p)
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p.Do(m_channel);
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}
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//
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//
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//
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//
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// --- Simple and ugly state machine
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//
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//
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//
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//
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//
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bool WiimoteDevice::LinkChannel()
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{
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if (m_connection_state != ConnectionState::Linking)
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@ -186,16 +174,6 @@ bool WiimoteDevice::LinkChannel()
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return false;
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}
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//
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//
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//
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//
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// --- Events
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//
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//
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//
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//
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//
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void WiimoteDevice::Activate(bool ready)
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{
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if (ready && (m_connection_state == ConnectionState::Inactive))
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@ -242,21 +220,9 @@ void WiimoteDevice::ResetChannels()
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m_hid_interrupt_channel = {};
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}
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//
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//
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//
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//
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// --- Input parsing
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//
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//
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//
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// This function receives L2CAP commands from the CPU
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void WiimoteDevice::ExecuteL2capCmd(u8* ptr, u32 size)
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{
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// parse the command
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l2cap_hdr_t* header = (l2cap_hdr_t*)ptr;
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u8* data = ptr + sizeof(l2cap_hdr_t);
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const u32 data_size = size - sizeof(l2cap_hdr_t);
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@ -365,17 +331,6 @@ void WiimoteDevice::SignalChannel(u8* data, u32 size)
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}
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}
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//
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//
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//
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//
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// --- Receive Commands from CPU
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//
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//
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//
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void WiimoteDevice::ReceiveConnectionReq(u8 ident, u8* data, u32 size)
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{
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l2cap_con_req_cp* command_connection_req = (l2cap_con_req_cp*)data;
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@ -543,17 +498,6 @@ void WiimoteDevice::ReceiveDisconnectionReq(u8 ident, u8* data, u32 size)
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SendCommandToACL(ident, L2CAP_DISCONNECT_RSP, sizeof(l2cap_discon_req_cp), (u8*)&rsp);
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}
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//
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//
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//
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//
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// --- Send Commands To CPU
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//
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//
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//
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//
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//
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// We assume Wiimote is always connected
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void WiimoteDevice::SendConnectionRequest(u16 scid, u16 psm)
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{
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@ -643,17 +587,6 @@ void WiimoteDevice::SendConfigurationRequest(u16 scid, u16 mtu, u16 flush_time_o
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SendCommandToACL(L2CAP_CONFIG_REQ, L2CAP_CONFIG_REQ, offset, buffer);
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}
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//
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//
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//
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//
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// --- SDP
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//
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//
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#define SDP_UINT8 0x08
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#define SDP_UINT16 0x09
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#define SDP_UINT32 0x0A
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@ -849,17 +782,6 @@ void WiimoteDevice::HandleSDP(u16 cid, u8* data, u32 size)
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}
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}
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//
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//
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//
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//
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// --- Data Send Functions
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//
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//
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//
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//
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//
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void WiimoteDevice::SendCommandToACL(u8 ident, u8 code, u8 command_length, u8* command_data)
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{
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u8 data_frame[1024];
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@ -27,9 +27,6 @@ public:
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void DoState(PointerWrap& p);
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// ugly Host handling....
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// we really have to clean all this code
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bool IsConnected() const { return m_connection_state == ConnectionState::Complete; }
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bool IsInactive() const { return m_connection_state == ConnectionState::Inactive; }
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bool LinkChannel();
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