Fix Wiimote thread wakeup on externally-triggered destroy.
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@ -503,11 +503,14 @@ bool Wiimote::Connect()
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void Wiimote::StartThread()
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{
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m_run_thread = true;
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m_wiimote_thread = std::thread(std::mem_fun(&Wiimote::ThreadFunc), this);
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}
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void Wiimote::StopThread()
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{
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m_run_thread = false;
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IOWakeup();
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if (m_wiimote_thread.joinable())
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m_wiimote_thread.join();
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#if defined(__APPLE__)
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@ -554,7 +557,7 @@ void Wiimote::ThreadFunc()
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}
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// main loop
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while (IsConnected())
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while (IsConnected() && m_run_thread)
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{
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if (m_need_prepare)
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{
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@ -113,8 +113,12 @@ private:
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bool m_rumble_state;
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std::thread m_wiimote_thread;
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volatile bool m_thread_ready;
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// Whether to keep running the thread.
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volatile bool m_run_thread;
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// Whether to call PrepareOnThread.
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volatile bool m_need_prepare;
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// Whether the thread has finished ConnectInternal.
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volatile bool m_thread_ready;
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std::mutex m_thread_ready_mutex;
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std::condition_variable m_thread_ready_cond;
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