diff --git a/Source/Core/Core/Src/NetPlayServer.cpp b/Source/Core/Core/Src/NetPlayServer.cpp index c5d77c0f23..29dc86411d 100644 --- a/Source/Core/Core/Src/NetPlayServer.cpp +++ b/Source/Core/Core/Src/NetPlayServer.cpp @@ -193,7 +193,7 @@ unsigned int NetPlayServer::OnConnect(sf::SocketTCP& socket) { bool is_mapped[4] = {false,false,false,false}; - for ( unsigned int m = 0; m<4; ++m) + for (unsigned int m = 0; m<4; ++m) { for (i = m_players.begin(); i!=e; ++i) { @@ -202,7 +202,7 @@ unsigned int NetPlayServer::OnConnect(sf::SocketTCP& socket) } } - for ( unsigned int m = 0; m<4; ++m) + for (unsigned int m = 0; m<4; ++m) if (false == is_mapped[m]) { player.pad_map[0] = m; @@ -252,6 +252,7 @@ unsigned int NetPlayServer::OnConnect(sf::SocketTCP& socket) m_players[socket] = player; std::lock_guard lks(m_crit.send); UpdatePadMapping(); // sync pad mappings with everyone + UpdateWiimoteMapping(); } @@ -329,7 +330,7 @@ bool NetPlayServer::GetWiimoteMapping(const int pid, int map[]) if (i == e) return false; - // get pad mapping + // get wiimote mapping for (unsigned int m = 0; m<4; ++m) map[m] = i->second.wiimote_map[m]; @@ -397,7 +398,7 @@ bool NetPlayServer::SetWiimoteMapping(const int pid, const int map[]) Client& player = i->second; - // set pad mapping + // set wiimote mapping for (unsigned int m = 0; m<4; ++m) { player.wiimote_map[m] = (PadMapping)map[m]; @@ -411,7 +412,7 @@ bool NetPlayServer::SetWiimoteMapping(const int pid, const int map[]) } std::lock_guard lks(m_crit.send); - UpdateWiimoteMapping(); // sync pad mappings with everyone + UpdateWiimoteMapping(); // sync wiimote mappings with everyone return true; } @@ -534,7 +535,7 @@ unsigned int NetPlayServer::OnData(sf::Packet& packet, sf::SocketTCP& socket) case NP_MSG_WIIMOTE_DATA : { - // if this is pad data from the last game still being received, ignore it + // if this is wiimote data from the last game still being received, ignore it if (player.current_game != m_current_game) break; @@ -545,14 +546,14 @@ unsigned int NetPlayServer::OnData(sf::Packet& packet, sf::SocketTCP& socket) for (unsigned int i = 0; i < size; ++i) packet >> data[i]; - // check if client's pad indeed maps in game + // check if client's wiimote indeed maps in game if (map >= 0 && map < 4) map = player.wiimote_map[(unsigned)map]; else map = -1; // if not, they are hacking, so disconnect them - // this could happen right after a pad map change, but that isn't implemented yet + // this could happen right after a wiimote map change, but that isn't implemented yet if (map < 0) return 1;