Core/Boot: Add Wii FS sync data (for temp NAND/netplay) to BootSessionData and handle it in the boot and shutdown logic.
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7b776f3769
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@ -145,6 +145,30 @@ void BootSessionData::SetSavestateData(std::optional<std::string> savestate_path
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m_delete_savestate = delete_savestate;
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}
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IOS::HLE::FS::FileSystem* BootSessionData::GetWiiSyncFS() const
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{
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return m_wii_sync_fs.get();
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}
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const std::vector<u64>& BootSessionData::GetWiiSyncTitles() const
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{
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return m_wii_sync_titles;
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}
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void BootSessionData::InvokeWiiSyncCleanup() const
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{
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if (m_wii_sync_cleanup)
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m_wii_sync_cleanup();
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}
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void BootSessionData::SetWiiSyncData(std::unique_ptr<IOS::HLE::FS::FileSystem> fs,
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std::vector<u64> titles, WiiSyncCleanupFunction cleanup)
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{
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m_wii_sync_fs = std::move(fs);
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m_wii_sync_titles = std::move(titles);
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m_wii_sync_cleanup = std::move(cleanup);
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}
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BootParameters::BootParameters(Parameters&& parameters_, BootSessionData boot_session_data_)
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: parameters(std::move(parameters_)), boot_session_data(std::move(boot_session_data_))
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{
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@ -24,6 +24,11 @@ namespace File
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class IOFile;
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}
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namespace IOS::HLE::FS
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{
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class FileSystem;
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}
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struct RegionSetting
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{
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std::string area;
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@ -57,9 +62,21 @@ public:
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void SetSavestateData(std::optional<std::string> savestate_path,
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DeleteSavestateAfterBoot delete_savestate);
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using WiiSyncCleanupFunction = std::function<void()>;
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IOS::HLE::FS::FileSystem* GetWiiSyncFS() const;
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const std::vector<u64>& GetWiiSyncTitles() const;
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void InvokeWiiSyncCleanup() const;
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void SetWiiSyncData(std::unique_ptr<IOS::HLE::FS::FileSystem> fs, std::vector<u64> titles,
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WiiSyncCleanupFunction cleanup);
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private:
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std::optional<std::string> m_savestate_path;
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DeleteSavestateAfterBoot m_delete_savestate = DeleteSavestateAfterBoot::No;
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std::unique_ptr<IOS::HLE::FS::FileSystem> m_wii_sync_fs;
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std::vector<u64> m_wii_sync_titles;
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WiiSyncCleanupFunction m_wii_sync_cleanup;
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};
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struct BootParameters
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@ -617,9 +617,12 @@ static void EmuThread(std::unique_ptr<BootParameters> boot, WindowSystemInfo wsi
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// Initialise Wii filesystem contents.
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// This is done here after Boot and not in BootManager to ensure that we operate
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// with the correct title context since save copying requires title directories to exist.
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Common::ScopeGuard wiifs_guard{&Core::CleanUpWiiFileSystemContents};
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Common::ScopeGuard wiifs_guard{[&boot_session_data] {
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Core::CleanUpWiiFileSystemContents(boot_session_data);
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boot_session_data.InvokeWiiSyncCleanup();
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}};
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if (SConfig::GetInstance().bWii)
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Core::InitializeWiiFileSystemContents(savegame_redirect);
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Core::InitializeWiiFileSystemContents(savegame_redirect, boot_session_data);
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else
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wiifs_guard.Dismiss();
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@ -17,6 +17,7 @@
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#include "Common/Logging/Log.h"
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#include "Common/NandPaths.h"
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#include "Common/StringUtil.h"
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#include "Core/Boot/Boot.h"
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#include "Core/CommonTitles.h"
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#include "Core/Config/SessionSettings.h"
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#include "Core/ConfigManager.h"
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@ -114,7 +115,8 @@ static bool CopyNandFile(FS::FileSystem* source_fs, const std::string& source_fi
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return true;
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}
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static void InitializeDeterministicWiiSaves(FS::FileSystem* session_fs)
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static void InitializeDeterministicWiiSaves(FS::FileSystem* session_fs,
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const BootSessionData& boot_session_data)
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{
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const u64 title_id = SConfig::GetInstance().GetTitleID();
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const auto configured_fs = FS::MakeFileSystem(FS::Location::Configured);
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@ -136,8 +138,8 @@ static void InitializeDeterministicWiiSaves(FS::FileSystem* session_fs)
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(Movie::IsMovieActive() && !Movie::IsStartingFromClearSave()))
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{
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// Copy the current user's save to the Blank NAND
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auto* sync_fs = NetPlay::GetWiiSyncFS();
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auto& sync_titles = NetPlay::GetWiiSyncTitles();
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auto* sync_fs = boot_session_data.GetWiiSyncFS();
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auto& sync_titles = boot_session_data.GetWiiSyncTitles();
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if (sync_fs)
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{
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for (const u64 title : sync_titles)
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@ -298,7 +300,8 @@ static bool CopySysmenuFilesToFS(FS::FileSystem* fs, const std::string& host_sou
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}
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void InitializeWiiFileSystemContents(
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std::optional<DiscIO::Riivolution::SavegameRedirect> save_redirect)
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std::optional<DiscIO::Riivolution::SavegameRedirect> save_redirect,
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const BootSessionData& boot_session_data)
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{
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const auto fs = IOS::HLE::GetIOS()->GetFS();
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@ -315,7 +318,7 @@ void InitializeWiiFileSystemContents(
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SysConf sysconf{fs};
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sysconf.Save();
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InitializeDeterministicWiiSaves(fs.get());
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InitializeDeterministicWiiSaves(fs.get(), boot_session_data);
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}
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else if (save_redirect)
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{
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@ -336,10 +339,10 @@ void InitializeWiiFileSystemContents(
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}
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}
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void CleanUpWiiFileSystemContents()
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void CleanUpWiiFileSystemContents(const BootSessionData& boot_session_data)
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{
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if (!WiiRootIsTemporary() || !Config::Get(Config::SESSION_SAVE_DATA_WRITABLE) ||
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NetPlay::GetWiiSyncFS())
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boot_session_data.GetWiiSyncFS())
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{
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return;
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}
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@ -8,6 +8,8 @@
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#include "DiscIO/RiivolutionPatcher.h"
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class BootSessionData;
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namespace IOS::HLE::FS
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{
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struct NandRedirect;
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@ -32,8 +34,9 @@ void RestoreWiiSettings(RestoreReason reason);
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// Initialize or clean up the filesystem contents.
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void InitializeWiiFileSystemContents(
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std::optional<DiscIO::Riivolution::SavegameRedirect> save_redirect);
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void CleanUpWiiFileSystemContents();
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std::optional<DiscIO::Riivolution::SavegameRedirect> save_redirect,
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const BootSessionData& boot_session_data);
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void CleanUpWiiFileSystemContents(const BootSessionData& boot_session_data);
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const std::vector<IOS::HLE::FS::NandRedirect>& GetActiveNandRedirects();
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} // namespace Core
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