D3DBase: Use the correct version of CreateDXGIFactory.
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@ -66,9 +66,12 @@ HRESULT LoadDXGI()
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--dxgi_dll_ref;
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--dxgi_dll_ref;
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return E_FAIL;
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return E_FAIL;
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}
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}
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PCreateDXGIFactory = (CREATEDXGIFACTORY)GetProcAddress(hDXGIDll, "CreateDXGIFactory");
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// Even though we use IDXGIFactory2 we use CreateDXGIFactory1 to create it to maintain
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// compatibility with Windows 7
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PCreateDXGIFactory = (CREATEDXGIFACTORY)GetProcAddress(hDXGIDll, "CreateDXGIFactory1");
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if (PCreateDXGIFactory == nullptr)
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if (PCreateDXGIFactory == nullptr)
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MessageBoxA(nullptr, "GetProcAddress failed for CreateDXGIFactory!", "Critical error",
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MessageBoxA(nullptr, "GetProcAddress failed for CreateDXGIFactory1!", "Critical error",
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MB_OK | MB_ICONERROR);
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MB_OK | MB_ICONERROR);
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return S_OK;
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return S_OK;
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@ -264,7 +267,7 @@ HRESULT Create(HWND wnd)
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}
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}
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IDXGIFactory2* factory;
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IDXGIFactory2* factory;
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hr = PCreateDXGIFactory(__uuidof(IDXGIFactory), (void**)&factory);
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hr = PCreateDXGIFactory(__uuidof(IDXGIFactory2), (void**)&factory);
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if (FAILED(hr))
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if (FAILED(hr))
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MessageBox(wnd, _T("Failed to create IDXGIFactory object"), _T("Dolphin Direct3D 11 backend"),
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MessageBox(wnd, _T("Failed to create IDXGIFactory object"), _T("Dolphin Direct3D 11 backend"),
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MB_OK | MB_ICONERROR);
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MB_OK | MB_ICONERROR);
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@ -82,9 +82,9 @@ void VideoBackend::InitBackendInfo()
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g_Config.backend_info.bSupportsDynamicSamplerIndexing = false;
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g_Config.backend_info.bSupportsDynamicSamplerIndexing = false;
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g_Config.backend_info.bSupportsBPTCTextures = false;
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g_Config.backend_info.bSupportsBPTCTextures = false;
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IDXGIFactory* factory;
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IDXGIFactory2* factory;
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IDXGIAdapter* ad;
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IDXGIAdapter* ad;
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hr = DX11::PCreateDXGIFactory(__uuidof(IDXGIFactory), (void**)&factory);
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hr = DX11::PCreateDXGIFactory(__uuidof(IDXGIFactory2), (void**)&factory);
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if (FAILED(hr))
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if (FAILED(hr))
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PanicAlert("Failed to create IDXGIFactory object");
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PanicAlert("Failed to create IDXGIFactory object");
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