Added an IOS check as games which use IOS older than IOS30 do not need to be HLE'd. Added some stubs for Reset to Menu and SSBB's load from disc partition. Fixed loading Fate of Atlantis from the Indiana Jones and the Staff of Kings game.
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651cedaac4
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@ -267,7 +267,6 @@ bool CBoot::BootUp()
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db.Apply(&g_symbolDB);
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}
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HLE::PatchFunctions();
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g_symbolDB.Clear();
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}
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/* Try to load the symbol map if there is one, and then scan it for
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@ -28,6 +28,7 @@
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#include "HLE_OS.h"
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#include "HLE_Misc.h"
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#include "IPC_HLE/WII_IPC_HLE_Device_es.h"
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#include "ConfigManager.h"
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namespace HLE
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{
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@ -137,6 +138,8 @@ void PatchFunctions()
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}
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}
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if (SConfig::GetInstance().m_LocalCoreStartupParameter.bEnableDebugging)
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{
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for (size_t i = 1; i < sizeof(OSBreakPoints) / sizeof(SPatch); i++)
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{
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Symbol *symbol = g_symbolDB.GetSymbolFromName(OSPatches[i].m_szPatchName);
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@ -146,6 +149,7 @@ void PatchFunctions()
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INFO_LOG(OSHLE, "Adding BP to %s %08x", OSBreakPoints[i].m_szPatchName, symbol->address);
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}
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}
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}
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// CBreakPoints::AddBreakPoint(0x8000D3D0, false);
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}
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@ -171,4 +175,19 @@ u32 GetOrigInstruction(u32 addr)
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return (iter != orig_instruction.end()) ? iter->second : 0;
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}
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u32 UnPatch(std::string patchName)
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{
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Symbol *symbol = g_symbolDB.GetSymbolFromName(patchName.c_str());
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if (symbol > 0)
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{
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for (u32 addr = symbol->address; addr < symbol->address + symbol->size; addr += 4)
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{
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Memory::WriteUnchecked_U32(orig_instruction[addr], addr);
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PowerPC::ppcState.iCache.Invalidate(addr);
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}
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return symbol->address;
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}
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return 0;
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}
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} // end of namespace HLE
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@ -24,6 +24,7 @@ namespace HLE
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{
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void PatchFunctions();
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void Patch(u32 pc, const char *func_name);
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u32 UnPatch(std::string patchName);
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void Execute(u32 _CurrentPC, u32 _Instruction);
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u32 GetOrigInstruction(u32 em_address);
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@ -28,10 +28,17 @@
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#include "Filesystem.h"
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#include "../Boot/Boot_DOL.h"
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#include "IPC_HLE/WII_IPC_HLE_Device_usb.h"
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#include "HLE.h"
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namespace HLE_Misc
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{
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std::string dol;
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std::string args;
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u32 argsPtr;
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u32 bootType;
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u16 IOSv;
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// Helper to quickly read the floating point value at a memory location.
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inline float F(u32 addr)
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{
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@ -288,26 +295,19 @@ void HBReload()
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Host_Message(WM_USER_STOP);
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}
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void OSBootDol()
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void BootDOLFromDisc()
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{
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std::string dol;
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std::string args;
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u32 r28 = GPR(28);
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Memory::GetString(dol, r28);
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u32 argsPtr = Memory::Read_U32(GPR(5));
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Memory::GetString(args, argsPtr);
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DiscIO::IVolume* pVolume = DiscIO::CreateVolumeFromFilename(SConfig::GetInstance().m_LastFilename.c_str());
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DiscIO::IFileSystem* pFileSystem = DiscIO::CreateFileSystem(pVolume);
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size_t fileSize = (size_t) pFileSystem->GetFileSize(dol.substr(1).c_str());
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if (dol.substr(1, 1).compare("//"))
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dol = dol.substr(1);
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u32 fileSize = (u32) pFileSystem->GetFileSize(dol.c_str());
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u8* dolFile = new u8[fileSize];
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if (dolFile)
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if (fileSize > 0)
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{
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pFileSystem->ReadFile(dol.substr(1).c_str(), dolFile, fileSize);
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pFileSystem->ReadFile(dol.c_str(), dolFile, fileSize);
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CDolLoader dolLoader(dolFile, fileSize);
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dolLoader.Load();
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PowerPC::ppcState.iCache.Reset();
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@ -346,4 +346,68 @@ void OSBootDol()
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}
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}
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u32 GetDolFileSize()
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{
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DiscIO::IVolume* pVolume = DiscIO::CreateVolumeFromFilename(SConfig::GetInstance().m_LastFilename.c_str());
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DiscIO::IFileSystem* pFileSystem = DiscIO::CreateFileSystem(pVolume);
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std::string dolFile;
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if (dol.substr(1, 1).compare("//"))
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dolFile = dol.substr(1);
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return (u32)pFileSystem->GetFileSize(dolFile.c_str());
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}
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void OSBootDol()
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{
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IOSv = Memory::Read_U16(0x00003140);
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if (IOSv >= 30)
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{
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bootType = GPR(4);
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if ((GPR(4) >> 28) == 0x8)
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{
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// Reset from menu
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PanicAlert("Reset from menu");
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}
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else if ((GPR(4) >> 28) == 0xA)
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{
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// Boot from disc partition
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PanicAlert("Boot Partition: %08x", GPR(26));
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}
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else if ((GPR(4) >> 28) == 0xC)
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{
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// Boot DOL from disc
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u32 ptr = GPR(28);
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Memory::GetString(dol, ptr);
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if (GetDolFileSize() == 0)
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{
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ptr = GPR(30);
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Memory::GetString(dol, ptr);
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if (GetDolFileSize() == 0)
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{
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// Cannot locate the dol file, exit.
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HLE::UnPatch("__OSBootDol");
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NPC = PC;
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return;
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}
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}
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argsPtr = Memory::Read_U32(GPR(5));
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Memory::GetString(args, argsPtr);
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BootDOLFromDisc();
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return;
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}
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else
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{
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PanicAlert("Unknown boot type: %08x", GPR(4));
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}
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}
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HLE::UnPatch("__OSBootDol");
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NPC = PC;
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}
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}
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