TextureDecoder: Deduplicate some utility code

This commit is contained in:
hthh 2017-01-14 11:29:05 +11:00
parent 5d4e4aa561
commit 88d52b4d69
6 changed files with 31 additions and 43 deletions

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@ -88,8 +88,3 @@ void TexDecoder_SetTexFmtOverlayOptions(bool enable, bool center);
/* Internal method, implemented by TextureDecoder_Generic and TextureDecoder_x64. */
void _TexDecoder_DecodeImpl(u32* dst, const u8* src, int width, int height, int texformat,
const u8* tlut, TlutFormat tlutfmt);
static constexpr int DXTBlend(int v1, int v2)
{
return ((v1 * 3 + v2 * 5) >> 3);
}

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@ -10,6 +10,7 @@
#include "Common/MsgHandler.h"
#include "VideoCommon/LookUpTables.h"
#include "VideoCommon/TextureDecoder.h"
#include "VideoCommon/TextureDecoder_Util.h"
#include "VideoCommon/sfont.inc"
static bool TexFmt_Overlay_Enable = false;
@ -422,18 +423,6 @@ static inline u32 DecodePixel_Paletted(u16 pixel, TlutFormat tlutfmt)
}
}
struct DXTBlock
{
u16 color1;
u16 color2;
u8 lines[4];
};
static inline u32 MakeRGBA(int r, int g, int b, int a)
{
return (a << 24) | (b << 16) | (g << 8) | r;
}
void TexDecoder_DecodeTexel(u8* dst, const u8* src, int s, int t, int imageWidth, int texformat,
const u8* tlut_, TlutFormat tlutfmt)
{

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@ -10,6 +10,7 @@
#include "Common/CommonTypes.h"
#include "VideoCommon/LookUpTables.h"
#include "VideoCommon/TextureDecoder.h"
#include "VideoCommon/TextureDecoder_Util.h"
//#include "VideoCommon/VideoCommon.h" // to get debug logs
#include "VideoCommon/VideoConfig.h"
@ -140,18 +141,6 @@ static inline void DecodeBytes_RGBA8(u32* dst, const u16* src, const u16* src2)
#endif
}
struct DXTBlock
{
u16 color1;
u16 color2;
u8 lines[4];
};
static inline u32 MakeRGBA(int r, int g, int b, int a)
{
return (a << 24) | (b << 16) | (g << 8) | r;
}
static void DecodeDXTBlock(u32* dst, const DXTBlock* src, int pitch)
{
// S3TC Decoder (Note: GCN decodes differently from PC so we can't use native support)
@ -169,7 +158,6 @@ static void DecodeDXTBlock(u32* dst, const DXTBlock* src, int pitch)
colors[1] = MakeRGBA(red2, green2, blue2, 255);
if (c1 > c2)
{
// Approximation of x/3: 3/8 (1/2 - 1/8)
colors[2] =
MakeRGBA(DXTBlend(red2, red1), DXTBlend(green2, green1), DXTBlend(blue2, blue1), 255);
colors[3] =

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@ -0,0 +1,25 @@
// Copyright 2016 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#pragma once
#include "Common/CommonTypes.h"
struct DXTBlock
{
u16 color1;
u16 color2;
u8 lines[4];
};
constexpr u32 MakeRGBA(int r, int g, int b, int a)
{
return (a << 24) | (b << 16) | (g << 8) | r;
}
constexpr int DXTBlend(int v1, int v2)
{
// 3/8 blend, which is close to 1/3
return ((v1 * 3 + v2 * 5) >> 3);
}

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@ -14,6 +14,7 @@
#include "VideoCommon/LookUpTables.h"
#include "VideoCommon/TextureDecoder.h"
#include "VideoCommon/TextureDecoder_Util.h"
// GameCube/Wii texture decoder
@ -57,13 +58,6 @@ static inline u32 DecodePixel_RGB5A3(u16 val)
return r | (g << 8) | (b << 16) | (a << 24);
}
struct DXTBlock
{
u16 color1;
u16 color2;
u8 lines[4];
};
static inline void DecodeBytes_C4_IA8(u32* dst, const u8* src, const u8* tlut_)
{
const u16* tlut = (u16*)tlut_;
@ -168,11 +162,6 @@ static inline void DecodeBytes_IA4(u32* dst, const u8* src)
}
#ifdef CHECK
static inline u32 MakeRGBA(int r, int g, int b, int a)
{
return (a << 24) | (b << 16) | (g << 8) | r;
}
static void DecodeDXTBlock(u32* dst, const DXTBlock* src, int pitch)
{
// S3TC Decoder (Note: GCN decodes differently from PC so we can't use native support)
@ -190,7 +179,6 @@ static void DecodeDXTBlock(u32* dst, const DXTBlock* src, int pitch)
colors[1] = MakeRGBA(red2, green2, blue2, 255);
if (c1 > c2)
{
// Approximation of x/3: 3/8 (1/2 - 1/8)
colors[2] =
MakeRGBA(DXTBlend(red2, red1), DXTBlend(green2, green1), DXTBlend(blue2, blue1), 255);
colors[3] =

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@ -203,6 +203,9 @@
<ClInclude Include="TextureDecoder.h">
<Filter>Decoding</Filter>
</ClInclude>
<ClInclude Include="TextureDecoder_Util.h">
<Filter>Decoding</Filter>
</ClInclude>
<ClInclude Include="BPFunctions.h">
<Filter>Register Sections</Filter>
</ClInclude>