TextureDecoder: Deduplicate some utility code
This commit is contained in:
parent
5d4e4aa561
commit
88d52b4d69
|
@ -88,8 +88,3 @@ void TexDecoder_SetTexFmtOverlayOptions(bool enable, bool center);
|
|||
/* Internal method, implemented by TextureDecoder_Generic and TextureDecoder_x64. */
|
||||
void _TexDecoder_DecodeImpl(u32* dst, const u8* src, int width, int height, int texformat,
|
||||
const u8* tlut, TlutFormat tlutfmt);
|
||||
|
||||
static constexpr int DXTBlend(int v1, int v2)
|
||||
{
|
||||
return ((v1 * 3 + v2 * 5) >> 3);
|
||||
}
|
||||
|
|
|
@ -10,6 +10,7 @@
|
|||
#include "Common/MsgHandler.h"
|
||||
#include "VideoCommon/LookUpTables.h"
|
||||
#include "VideoCommon/TextureDecoder.h"
|
||||
#include "VideoCommon/TextureDecoder_Util.h"
|
||||
#include "VideoCommon/sfont.inc"
|
||||
|
||||
static bool TexFmt_Overlay_Enable = false;
|
||||
|
@ -422,18 +423,6 @@ static inline u32 DecodePixel_Paletted(u16 pixel, TlutFormat tlutfmt)
|
|||
}
|
||||
}
|
||||
|
||||
struct DXTBlock
|
||||
{
|
||||
u16 color1;
|
||||
u16 color2;
|
||||
u8 lines[4];
|
||||
};
|
||||
|
||||
static inline u32 MakeRGBA(int r, int g, int b, int a)
|
||||
{
|
||||
return (a << 24) | (b << 16) | (g << 8) | r;
|
||||
}
|
||||
|
||||
void TexDecoder_DecodeTexel(u8* dst, const u8* src, int s, int t, int imageWidth, int texformat,
|
||||
const u8* tlut_, TlutFormat tlutfmt)
|
||||
{
|
||||
|
|
|
@ -10,6 +10,7 @@
|
|||
#include "Common/CommonTypes.h"
|
||||
#include "VideoCommon/LookUpTables.h"
|
||||
#include "VideoCommon/TextureDecoder.h"
|
||||
#include "VideoCommon/TextureDecoder_Util.h"
|
||||
//#include "VideoCommon/VideoCommon.h" // to get debug logs
|
||||
#include "VideoCommon/VideoConfig.h"
|
||||
|
||||
|
@ -140,18 +141,6 @@ static inline void DecodeBytes_RGBA8(u32* dst, const u16* src, const u16* src2)
|
|||
#endif
|
||||
}
|
||||
|
||||
struct DXTBlock
|
||||
{
|
||||
u16 color1;
|
||||
u16 color2;
|
||||
u8 lines[4];
|
||||
};
|
||||
|
||||
static inline u32 MakeRGBA(int r, int g, int b, int a)
|
||||
{
|
||||
return (a << 24) | (b << 16) | (g << 8) | r;
|
||||
}
|
||||
|
||||
static void DecodeDXTBlock(u32* dst, const DXTBlock* src, int pitch)
|
||||
{
|
||||
// S3TC Decoder (Note: GCN decodes differently from PC so we can't use native support)
|
||||
|
@ -169,7 +158,6 @@ static void DecodeDXTBlock(u32* dst, const DXTBlock* src, int pitch)
|
|||
colors[1] = MakeRGBA(red2, green2, blue2, 255);
|
||||
if (c1 > c2)
|
||||
{
|
||||
// Approximation of x/3: 3/8 (1/2 - 1/8)
|
||||
colors[2] =
|
||||
MakeRGBA(DXTBlend(red2, red1), DXTBlend(green2, green1), DXTBlend(blue2, blue1), 255);
|
||||
colors[3] =
|
||||
|
|
|
@ -0,0 +1,25 @@
|
|||
// Copyright 2016 Dolphin Emulator Project
|
||||
// Licensed under GPLv2+
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "Common/CommonTypes.h"
|
||||
|
||||
struct DXTBlock
|
||||
{
|
||||
u16 color1;
|
||||
u16 color2;
|
||||
u8 lines[4];
|
||||
};
|
||||
|
||||
constexpr u32 MakeRGBA(int r, int g, int b, int a)
|
||||
{
|
||||
return (a << 24) | (b << 16) | (g << 8) | r;
|
||||
}
|
||||
|
||||
constexpr int DXTBlend(int v1, int v2)
|
||||
{
|
||||
// 3/8 blend, which is close to 1/3
|
||||
return ((v1 * 3 + v2 * 5) >> 3);
|
||||
}
|
|
@ -14,6 +14,7 @@
|
|||
|
||||
#include "VideoCommon/LookUpTables.h"
|
||||
#include "VideoCommon/TextureDecoder.h"
|
||||
#include "VideoCommon/TextureDecoder_Util.h"
|
||||
|
||||
// GameCube/Wii texture decoder
|
||||
|
||||
|
@ -57,13 +58,6 @@ static inline u32 DecodePixel_RGB5A3(u16 val)
|
|||
return r | (g << 8) | (b << 16) | (a << 24);
|
||||
}
|
||||
|
||||
struct DXTBlock
|
||||
{
|
||||
u16 color1;
|
||||
u16 color2;
|
||||
u8 lines[4];
|
||||
};
|
||||
|
||||
static inline void DecodeBytes_C4_IA8(u32* dst, const u8* src, const u8* tlut_)
|
||||
{
|
||||
const u16* tlut = (u16*)tlut_;
|
||||
|
@ -168,11 +162,6 @@ static inline void DecodeBytes_IA4(u32* dst, const u8* src)
|
|||
}
|
||||
|
||||
#ifdef CHECK
|
||||
static inline u32 MakeRGBA(int r, int g, int b, int a)
|
||||
{
|
||||
return (a << 24) | (b << 16) | (g << 8) | r;
|
||||
}
|
||||
|
||||
static void DecodeDXTBlock(u32* dst, const DXTBlock* src, int pitch)
|
||||
{
|
||||
// S3TC Decoder (Note: GCN decodes differently from PC so we can't use native support)
|
||||
|
@ -190,7 +179,6 @@ static void DecodeDXTBlock(u32* dst, const DXTBlock* src, int pitch)
|
|||
colors[1] = MakeRGBA(red2, green2, blue2, 255);
|
||||
if (c1 > c2)
|
||||
{
|
||||
// Approximation of x/3: 3/8 (1/2 - 1/8)
|
||||
colors[2] =
|
||||
MakeRGBA(DXTBlend(red2, red1), DXTBlend(green2, green1), DXTBlend(blue2, blue1), 255);
|
||||
colors[3] =
|
||||
|
|
|
@ -203,6 +203,9 @@
|
|||
<ClInclude Include="TextureDecoder.h">
|
||||
<Filter>Decoding</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="TextureDecoder_Util.h">
|
||||
<Filter>Decoding</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="BPFunctions.h">
|
||||
<Filter>Register Sections</Filter>
|
||||
</ClInclude>
|
||||
|
|
Loading…
Reference in New Issue