TextureDecoder: Deduplicate some utility code
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@ -88,8 +88,3 @@ void TexDecoder_SetTexFmtOverlayOptions(bool enable, bool center);
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/* Internal method, implemented by TextureDecoder_Generic and TextureDecoder_x64. */
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/* Internal method, implemented by TextureDecoder_Generic and TextureDecoder_x64. */
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void _TexDecoder_DecodeImpl(u32* dst, const u8* src, int width, int height, int texformat,
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void _TexDecoder_DecodeImpl(u32* dst, const u8* src, int width, int height, int texformat,
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const u8* tlut, TlutFormat tlutfmt);
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const u8* tlut, TlutFormat tlutfmt);
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static constexpr int DXTBlend(int v1, int v2)
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{
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return ((v1 * 3 + v2 * 5) >> 3);
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}
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@ -10,6 +10,7 @@
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#include "Common/MsgHandler.h"
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#include "Common/MsgHandler.h"
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#include "VideoCommon/LookUpTables.h"
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#include "VideoCommon/LookUpTables.h"
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#include "VideoCommon/TextureDecoder.h"
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#include "VideoCommon/TextureDecoder.h"
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#include "VideoCommon/TextureDecoder_Util.h"
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#include "VideoCommon/sfont.inc"
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#include "VideoCommon/sfont.inc"
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static bool TexFmt_Overlay_Enable = false;
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static bool TexFmt_Overlay_Enable = false;
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@ -422,18 +423,6 @@ static inline u32 DecodePixel_Paletted(u16 pixel, TlutFormat tlutfmt)
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}
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}
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}
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}
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struct DXTBlock
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{
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u16 color1;
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u16 color2;
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u8 lines[4];
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};
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static inline u32 MakeRGBA(int r, int g, int b, int a)
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{
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return (a << 24) | (b << 16) | (g << 8) | r;
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}
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void TexDecoder_DecodeTexel(u8* dst, const u8* src, int s, int t, int imageWidth, int texformat,
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void TexDecoder_DecodeTexel(u8* dst, const u8* src, int s, int t, int imageWidth, int texformat,
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const u8* tlut_, TlutFormat tlutfmt)
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const u8* tlut_, TlutFormat tlutfmt)
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{
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{
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@ -10,6 +10,7 @@
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#include "Common/CommonTypes.h"
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#include "Common/CommonTypes.h"
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#include "VideoCommon/LookUpTables.h"
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#include "VideoCommon/LookUpTables.h"
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#include "VideoCommon/TextureDecoder.h"
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#include "VideoCommon/TextureDecoder.h"
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#include "VideoCommon/TextureDecoder_Util.h"
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//#include "VideoCommon/VideoCommon.h" // to get debug logs
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//#include "VideoCommon/VideoCommon.h" // to get debug logs
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#include "VideoCommon/VideoConfig.h"
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#include "VideoCommon/VideoConfig.h"
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@ -140,18 +141,6 @@ static inline void DecodeBytes_RGBA8(u32* dst, const u16* src, const u16* src2)
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#endif
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#endif
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}
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}
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struct DXTBlock
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{
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u16 color1;
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u16 color2;
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u8 lines[4];
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};
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static inline u32 MakeRGBA(int r, int g, int b, int a)
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{
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return (a << 24) | (b << 16) | (g << 8) | r;
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}
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static void DecodeDXTBlock(u32* dst, const DXTBlock* src, int pitch)
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static void DecodeDXTBlock(u32* dst, const DXTBlock* src, int pitch)
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{
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{
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// S3TC Decoder (Note: GCN decodes differently from PC so we can't use native support)
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// S3TC Decoder (Note: GCN decodes differently from PC so we can't use native support)
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@ -169,7 +158,6 @@ static void DecodeDXTBlock(u32* dst, const DXTBlock* src, int pitch)
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colors[1] = MakeRGBA(red2, green2, blue2, 255);
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colors[1] = MakeRGBA(red2, green2, blue2, 255);
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if (c1 > c2)
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if (c1 > c2)
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{
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{
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// Approximation of x/3: 3/8 (1/2 - 1/8)
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colors[2] =
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colors[2] =
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MakeRGBA(DXTBlend(red2, red1), DXTBlend(green2, green1), DXTBlend(blue2, blue1), 255);
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MakeRGBA(DXTBlend(red2, red1), DXTBlend(green2, green1), DXTBlend(blue2, blue1), 255);
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colors[3] =
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colors[3] =
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@ -0,0 +1,25 @@
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// Copyright 2016 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#pragma once
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#include "Common/CommonTypes.h"
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struct DXTBlock
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{
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u16 color1;
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u16 color2;
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u8 lines[4];
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};
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constexpr u32 MakeRGBA(int r, int g, int b, int a)
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{
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return (a << 24) | (b << 16) | (g << 8) | r;
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}
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constexpr int DXTBlend(int v1, int v2)
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{
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// 3/8 blend, which is close to 1/3
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return ((v1 * 3 + v2 * 5) >> 3);
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}
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@ -14,6 +14,7 @@
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#include "VideoCommon/LookUpTables.h"
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#include "VideoCommon/LookUpTables.h"
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#include "VideoCommon/TextureDecoder.h"
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#include "VideoCommon/TextureDecoder.h"
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#include "VideoCommon/TextureDecoder_Util.h"
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// GameCube/Wii texture decoder
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// GameCube/Wii texture decoder
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@ -57,13 +58,6 @@ static inline u32 DecodePixel_RGB5A3(u16 val)
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return r | (g << 8) | (b << 16) | (a << 24);
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return r | (g << 8) | (b << 16) | (a << 24);
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}
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}
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struct DXTBlock
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{
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u16 color1;
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u16 color2;
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u8 lines[4];
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};
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static inline void DecodeBytes_C4_IA8(u32* dst, const u8* src, const u8* tlut_)
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static inline void DecodeBytes_C4_IA8(u32* dst, const u8* src, const u8* tlut_)
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{
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{
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const u16* tlut = (u16*)tlut_;
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const u16* tlut = (u16*)tlut_;
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@ -168,11 +162,6 @@ static inline void DecodeBytes_IA4(u32* dst, const u8* src)
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}
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}
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#ifdef CHECK
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#ifdef CHECK
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static inline u32 MakeRGBA(int r, int g, int b, int a)
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{
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return (a << 24) | (b << 16) | (g << 8) | r;
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}
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static void DecodeDXTBlock(u32* dst, const DXTBlock* src, int pitch)
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static void DecodeDXTBlock(u32* dst, const DXTBlock* src, int pitch)
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{
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{
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// S3TC Decoder (Note: GCN decodes differently from PC so we can't use native support)
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// S3TC Decoder (Note: GCN decodes differently from PC so we can't use native support)
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@ -190,7 +179,6 @@ static void DecodeDXTBlock(u32* dst, const DXTBlock* src, int pitch)
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colors[1] = MakeRGBA(red2, green2, blue2, 255);
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colors[1] = MakeRGBA(red2, green2, blue2, 255);
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if (c1 > c2)
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if (c1 > c2)
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{
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{
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// Approximation of x/3: 3/8 (1/2 - 1/8)
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colors[2] =
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colors[2] =
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MakeRGBA(DXTBlend(red2, red1), DXTBlend(green2, green1), DXTBlend(blue2, blue1), 255);
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MakeRGBA(DXTBlend(red2, red1), DXTBlend(green2, green1), DXTBlend(blue2, blue1), 255);
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colors[3] =
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colors[3] =
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@ -203,6 +203,9 @@
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<ClInclude Include="TextureDecoder.h">
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<ClInclude Include="TextureDecoder.h">
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<Filter>Decoding</Filter>
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<Filter>Decoding</Filter>
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</ClInclude>
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</ClInclude>
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<ClInclude Include="TextureDecoder_Util.h">
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<Filter>Decoding</Filter>
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</ClInclude>
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<ClInclude Include="BPFunctions.h">
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<ClInclude Include="BPFunctions.h">
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<Filter>Register Sections</Filter>
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<Filter>Register Sections</Filter>
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</ClInclude>
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</ClInclude>
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