Make zfreeze use screenspace coordinates independant of IR.
OpenGL requires the y coordinates to be flipped. Also refactored PixelGen code to remove duplicate code.
This commit is contained in:
parent
418296961c
commit
88c7afd315
|
@ -33,6 +33,7 @@
|
|||
#include "VideoCommon/ImageWrite.h"
|
||||
#include "VideoCommon/OnScreenDisplay.h"
|
||||
#include "VideoCommon/PixelEngine.h"
|
||||
#include "VideoCommon/PixelShaderManager.h"
|
||||
#include "VideoCommon/Statistics.h"
|
||||
#include "VideoCommon/VertexShaderManager.h"
|
||||
#include "VideoCommon/VideoConfig.h"
|
||||
|
@ -231,6 +232,7 @@ Renderer::Renderer(void *&window_handle)
|
|||
s_last_stereo_mode = g_ActiveConfig.iStereoMode > 0;
|
||||
s_last_xfb_mode = g_ActiveConfig.bUseRealXFB;
|
||||
CalculateTargetSize(s_backbuffer_width, s_backbuffer_height);
|
||||
PixelShaderManager::SetEfbScaleChanged();
|
||||
|
||||
SetupDeviceObjects();
|
||||
|
||||
|
@ -946,6 +948,8 @@ void Renderer::SwapImpl(u32 xfbAddr, u32 fbWidth, u32 fbStride, u32 fbHeight, co
|
|||
s_last_stereo_mode = g_ActiveConfig.iStereoMode > 0;
|
||||
CalculateTargetSize(s_backbuffer_width, s_backbuffer_height);
|
||||
|
||||
PixelShaderManager::SetEfbScaleChanged();
|
||||
|
||||
D3D::context->OMSetRenderTargets(1, &D3D::GetBackBuffer()->GetRTV(), nullptr);
|
||||
|
||||
delete g_framebuffer_manager;
|
||||
|
|
|
@ -43,6 +43,7 @@
|
|||
#include "VideoCommon/ImageWrite.h"
|
||||
#include "VideoCommon/OnScreenDisplay.h"
|
||||
#include "VideoCommon/PixelEngine.h"
|
||||
#include "VideoCommon/PixelShaderManager.h"
|
||||
#include "VideoCommon/Statistics.h"
|
||||
#include "VideoCommon/VertexLoaderManager.h"
|
||||
#include "VideoCommon/VertexShaderGen.h"
|
||||
|
@ -618,6 +619,8 @@ Renderer::Renderer()
|
|||
s_last_efb_scale = g_ActiveConfig.iEFBScale;
|
||||
CalculateTargetSize(s_backbuffer_width, s_backbuffer_height);
|
||||
|
||||
PixelShaderManager::SetEfbScaleChanged();
|
||||
|
||||
// Because of the fixed framebuffer size we need to disable the resolution
|
||||
// options while running
|
||||
g_Config.bRunning = true;
|
||||
|
@ -1681,6 +1684,8 @@ void Renderer::SwapImpl(u32 xfbAddr, u32 fbWidth, u32 fbStride, u32 fbHeight, co
|
|||
delete g_framebuffer_manager;
|
||||
g_framebuffer_manager = new FramebufferManager(s_target_width, s_target_height,
|
||||
s_MSAASamples);
|
||||
|
||||
PixelShaderManager::SetEfbScaleChanged();
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -24,6 +24,7 @@ struct PixelShaderConstants
|
|||
int4 fogi;
|
||||
float4 fogf[2];
|
||||
float4 zslope;
|
||||
float4 efbscale;
|
||||
};
|
||||
|
||||
struct VertexShaderConstants
|
||||
|
|
|
@ -144,6 +144,7 @@ template<class T> static inline void WriteTevRegular(T& out, const char* compone
|
|||
template<class T> static inline void SampleTexture(T& out, const char *texcoords, const char *texswap, int texmap, API_TYPE ApiType);
|
||||
template<class T> static inline void WriteAlphaTest(T& out, pixel_shader_uid_data* uid_data, API_TYPE ApiType,DSTALPHA_MODE dstAlphaMode, bool per_pixel_depth);
|
||||
template<class T> static inline void WriteFog(T& out, pixel_shader_uid_data* uid_data);
|
||||
template<class T> static inline void WritePerPixelDepth(T& out, pixel_shader_uid_data* uid_data, API_TYPE ApiType);
|
||||
|
||||
template<class T>
|
||||
static inline void GeneratePixelShader(T& out, DSTALPHA_MODE dstAlphaMode, API_TYPE ApiType, u32 components)
|
||||
|
@ -229,6 +230,7 @@ static inline void GeneratePixelShader(T& out, DSTALPHA_MODE dstAlphaMode, API_T
|
|||
"\tint4 " I_FOGI";\n"
|
||||
"\tfloat4 " I_FOGF"[2];\n"
|
||||
"\tfloat4 " I_ZSLOPE";\n"
|
||||
"\tfloat4 " I_EFBSCALE";\n"
|
||||
"};\n");
|
||||
|
||||
if (g_ActiveConfig.bEnablePixelLighting)
|
||||
|
@ -544,14 +546,7 @@ static inline void GeneratePixelShader(T& out, DSTALPHA_MODE dstAlphaMode, API_T
|
|||
// Note: z-textures are not written to depth buffer if early depth test is used
|
||||
if (per_pixel_depth && bpmem.UseEarlyDepthTest())
|
||||
{
|
||||
if (bpmem.genMode.zfreeze)
|
||||
{
|
||||
out.Write("\tdepth = float(" I_ZSLOPE".z + " I_ZSLOPE".x * rawpos.x + " I_ZSLOPE".y * rawpos.y) / float(0xffffff);\n");
|
||||
}
|
||||
else
|
||||
{
|
||||
out.Write("\tdepth = float(zCoord) / float(0xFFFFFF);\n");
|
||||
}
|
||||
WritePerPixelDepth<T>(out, uid_data, ApiType);
|
||||
}
|
||||
|
||||
// Note: depth texture output is only written to depth buffer if late depth test is used
|
||||
|
@ -567,14 +562,7 @@ static inline void GeneratePixelShader(T& out, DSTALPHA_MODE dstAlphaMode, API_T
|
|||
|
||||
if (per_pixel_depth && bpmem.UseLateDepthTest())
|
||||
{
|
||||
if (bpmem.genMode.zfreeze)
|
||||
{
|
||||
out.Write("\tdepth = float(" I_ZSLOPE".z + " I_ZSLOPE".x * rawpos.x + " I_ZSLOPE".y * rawpos.y) / float(0xffffff);\n");
|
||||
}
|
||||
else
|
||||
{
|
||||
out.Write("\tdepth = float(zCoord) / float(0xFFFFFF);\n");
|
||||
}
|
||||
WritePerPixelDepth<T>(out, uid_data, ApiType);
|
||||
}
|
||||
|
||||
if (dstAlphaMode == DSTALPHA_ALPHA_PASS)
|
||||
|
@ -1115,6 +1103,29 @@ static inline void WriteFog(T& out, pixel_shader_uid_data* uid_data)
|
|||
out.Write("\tprev.rgb = (prev.rgb * (256 - ifog) + " I_FOGCOLOR".rgb * ifog) >> 8;\n");
|
||||
}
|
||||
|
||||
template<class T>
|
||||
static inline void WritePerPixelDepth(T& out, pixel_shader_uid_data* uid_data, API_TYPE ApiType)
|
||||
{
|
||||
if (bpmem.genMode.zfreeze)
|
||||
{
|
||||
out.SetConstantsUsed(C_ZSLOPE, C_ZSLOPE);
|
||||
out.SetConstantsUsed(C_EFBSCALE, C_EFBSCALE);
|
||||
|
||||
out.Write("\tfloat2 screenpos = rawpos.xy * " I_EFBSCALE".xy;\n");
|
||||
|
||||
// Opengl has reversed vertical screenspace coordiantes
|
||||
if(ApiType == API_OPENGL)
|
||||
out.Write("\tscreenpos.y = %i - screenpos.y - 1;\n", EFB_HEIGHT);
|
||||
|
||||
out.Write("\tdepth = float(" I_ZSLOPE".z + " I_ZSLOPE".x * screenpos.x + " I_ZSLOPE".y * screenpos.y) / float(0xffffff);\n");
|
||||
}
|
||||
else
|
||||
{
|
||||
out.Write("\tdepth = float(zCoord) / float(0xFFFFFF);\n");
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void GetPixelShaderUid(PixelShaderUid& object, DSTALPHA_MODE dstAlphaMode, API_TYPE ApiType, u32 components)
|
||||
{
|
||||
GeneratePixelShader<PixelShaderUid>(object, dstAlphaMode, ApiType, components);
|
||||
|
|
|
@ -22,8 +22,9 @@
|
|||
#define C_FOGI (C_FOGCOLOR + 1) //28
|
||||
#define C_FOGF (C_FOGI + 2) //29
|
||||
#define C_ZSLOPE (C_FOGF + 1) //31
|
||||
#define C_EFBSCALE (C_ZSLOPE + 1) //32
|
||||
|
||||
#define C_PENVCONST_END (C_ZSLOPE + 2)
|
||||
#define C_PENVCONST_END (C_EFBSCALE + 1)
|
||||
|
||||
// Different ways to achieve rendering with destination alpha
|
||||
enum DSTALPHA_MODE
|
||||
|
|
|
@ -14,6 +14,7 @@
|
|||
|
||||
bool PixelShaderManager::s_bFogRangeAdjustChanged;
|
||||
bool PixelShaderManager::s_bViewPortChanged;
|
||||
bool PixelShaderManager::s_bEFBScaleChanged;
|
||||
|
||||
std::array<int4,4> PixelShaderManager::s_tev_color;
|
||||
std::array<int4,4> PixelShaderManager::s_tev_konst_color;
|
||||
|
@ -48,6 +49,7 @@ void PixelShaderManager::Dirty()
|
|||
SetDestAlpha();
|
||||
SetZTextureBias();
|
||||
SetViewportChanged();
|
||||
SetEfbScaleChanged();
|
||||
SetZSlope(0, 0, 1);
|
||||
SetIndTexScaleChanged(false);
|
||||
SetIndTexScaleChanged(true);
|
||||
|
@ -113,6 +115,13 @@ void PixelShaderManager::SetConstants()
|
|||
dirty = true;
|
||||
s_bViewPortChanged = false;
|
||||
}
|
||||
|
||||
if (s_bEFBScaleChanged) {
|
||||
constants.efbscale[0] = 1.0f / float(Renderer::EFBToScaledXf(1));
|
||||
constants.efbscale[1] = 1.0f / float(Renderer::EFBToScaledYf(1));
|
||||
dirty = true;
|
||||
s_bEFBScaleChanged = false;
|
||||
}
|
||||
}
|
||||
|
||||
void PixelShaderManager::SetTevColor(int index, int component, s32 value)
|
||||
|
@ -169,6 +178,12 @@ void PixelShaderManager::SetViewportChanged()
|
|||
s_bFogRangeAdjustChanged = true; // TODO: Shouldn't be necessary with an accurate fog range adjust implementation
|
||||
}
|
||||
|
||||
void PixelShaderManager::SetEfbScaleChanged()
|
||||
{
|
||||
s_bEFBScaleChanged = true;
|
||||
s_bViewPortChanged = true;
|
||||
}
|
||||
|
||||
void PixelShaderManager::SetZSlope(float dfdx, float dfdy, float f0)
|
||||
{
|
||||
constants.zslope[0] = dfdx;
|
||||
|
|
|
@ -36,6 +36,7 @@ public:
|
|||
static void SetTexDims(int texmapid, u32 width, u32 height, u32 wraps, u32 wrapt);
|
||||
static void SetZTextureBias();
|
||||
static void SetViewportChanged();
|
||||
static void SetEfbScaleChanged();
|
||||
static void SetZSlope(float dfdx, float dfdy, float f0);
|
||||
static void SetIndMatrixChanged(int matrixidx);
|
||||
static void SetTevKSelChanged(int id);
|
||||
|
@ -51,6 +52,7 @@ public:
|
|||
|
||||
static bool s_bFogRangeAdjustChanged;
|
||||
static bool s_bViewPortChanged;
|
||||
static bool s_bEFBScaleChanged;
|
||||
|
||||
// These colors aren't available from global BP state,
|
||||
// hence we keep a copy of them around.
|
||||
|
|
|
@ -292,6 +292,7 @@ static inline void AssignVSOutputMembers(T& object, const char* a, const char* b
|
|||
#define I_FOGI "cfogi"
|
||||
#define I_FOGF "cfogf"
|
||||
#define I_ZSLOPE "czslope"
|
||||
#define I_EFBSCALE "cefbscale"
|
||||
|
||||
#define I_POSNORMALMATRIX "cpnmtx"
|
||||
#define I_PROJECTION "cproj"
|
||||
|
|
Loading…
Reference in New Issue