Changes to hi-res textures. Textures now load correctly when loading/saving a savestate, and can be toggled on and off in game.
Changed non-hi-res textures to use MurmurHash3, which has better performance that the previous hash. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7080 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
parent
20e2046fe1
commit
888cd78724
|
@ -21,6 +21,8 @@
|
||||||
#include <nmmintrin.h>
|
#include <nmmintrin.h>
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
static u64 (*ptrHashFunction)(const u8 *src, int len, u32 samples) = &GetMurmurHash3;
|
||||||
|
|
||||||
// uint32_t
|
// uint32_t
|
||||||
// WARNING - may read one more byte!
|
// WARNING - may read one more byte!
|
||||||
// Implementation from Wikipedia.
|
// Implementation from Wikipedia.
|
||||||
|
@ -108,7 +110,128 @@ u32 HashEctor(const u8* ptr, int length)
|
||||||
return(crc);
|
return(crc);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
#ifdef _M_X64
|
#ifdef _M_X64
|
||||||
|
|
||||||
|
//-----------------------------------------------------------------------------
|
||||||
|
// Block read - if your platform needs to do endian-swapping or can only
|
||||||
|
// handle aligned reads, do the conversion here
|
||||||
|
|
||||||
|
inline u64 getblock(const u64 * p, int i)
|
||||||
|
{
|
||||||
|
return p[i];
|
||||||
|
}
|
||||||
|
|
||||||
|
//----------
|
||||||
|
// Block mix - combine the key bits with the hash bits and scramble everything
|
||||||
|
|
||||||
|
inline void bmix64(u64 & h1, u64 & h2, u64 & k1, u64 & k2, u64 & c1, u64 & c2)
|
||||||
|
{
|
||||||
|
k1 *= c1;
|
||||||
|
k1 = _rotl64(k1,23);
|
||||||
|
k1 *= c2;
|
||||||
|
h1 ^= k1;
|
||||||
|
h1 += h2;
|
||||||
|
|
||||||
|
h2 = _rotl64(h2,41);
|
||||||
|
|
||||||
|
k2 *= c2;
|
||||||
|
k2 = _rotl64(k2,23);
|
||||||
|
k2 *= c1;
|
||||||
|
h2 ^= k2;
|
||||||
|
h2 += h1;
|
||||||
|
|
||||||
|
h1 = h1*3+0x52dce729;
|
||||||
|
h2 = h2*3+0x38495ab5;
|
||||||
|
|
||||||
|
c1 = c1*5+0x7b7d159c;
|
||||||
|
c2 = c2*5+0x6bce6396;
|
||||||
|
}
|
||||||
|
|
||||||
|
//----------
|
||||||
|
// Finalization mix - avalanches all bits to within 0.05% bias
|
||||||
|
|
||||||
|
inline u64 fmix64(u64 k)
|
||||||
|
{
|
||||||
|
k ^= k >> 33;
|
||||||
|
k *= 0xff51afd7ed558ccd;
|
||||||
|
k ^= k >> 33;
|
||||||
|
k *= 0xc4ceb9fe1a85ec53;
|
||||||
|
k ^= k >> 33;
|
||||||
|
|
||||||
|
return k;
|
||||||
|
}
|
||||||
|
|
||||||
|
u64 GetMurmurHash3(const u8 *src, const int len, u32 samples)
|
||||||
|
{
|
||||||
|
const u8 * data = (const u8*)src;
|
||||||
|
const int nblocks = len / 16;
|
||||||
|
|
||||||
|
u64 h1 = 0x9368e53c2f6af274;
|
||||||
|
u64 h2 = 0x586dcd208f7cd3fd;
|
||||||
|
|
||||||
|
u64 c1 = 0x87c37b91114253d5;
|
||||||
|
u64 c2 = 0x4cf5ad432745937f;
|
||||||
|
|
||||||
|
//----------
|
||||||
|
// body
|
||||||
|
|
||||||
|
const u64 * blocks = (const u64 *)(data);
|
||||||
|
|
||||||
|
for(int i = 0; i < nblocks; i++)
|
||||||
|
{
|
||||||
|
u64 k1 = getblock(blocks,i*2+0);
|
||||||
|
u64 k2 = getblock(blocks,i*2+1);
|
||||||
|
|
||||||
|
bmix64(h1,h2,k1,k2,c1,c2);
|
||||||
|
}
|
||||||
|
|
||||||
|
//----------
|
||||||
|
// tail
|
||||||
|
|
||||||
|
const u8 * tail = (const u8*)(data + nblocks*16);
|
||||||
|
|
||||||
|
u64 k1 = 0;
|
||||||
|
u64 k2 = 0;
|
||||||
|
|
||||||
|
switch(len & 15)
|
||||||
|
{
|
||||||
|
case 15: k2 ^= u64(tail[14]) << 48;
|
||||||
|
case 14: k2 ^= u64(tail[13]) << 40;
|
||||||
|
case 13: k2 ^= u64(tail[12]) << 32;
|
||||||
|
case 12: k2 ^= u64(tail[11]) << 24;
|
||||||
|
case 11: k2 ^= u64(tail[10]) << 16;
|
||||||
|
case 10: k2 ^= u64(tail[ 9]) << 8;
|
||||||
|
case 9: k2 ^= u64(tail[ 8]) << 0;
|
||||||
|
|
||||||
|
case 8: k1 ^= u64(tail[ 7]) << 56;
|
||||||
|
case 7: k1 ^= u64(tail[ 6]) << 48;
|
||||||
|
case 6: k1 ^= u64(tail[ 5]) << 40;
|
||||||
|
case 5: k1 ^= u64(tail[ 4]) << 32;
|
||||||
|
case 4: k1 ^= u64(tail[ 3]) << 24;
|
||||||
|
case 3: k1 ^= u64(tail[ 2]) << 16;
|
||||||
|
case 2: k1 ^= u64(tail[ 1]) << 8;
|
||||||
|
case 1: k1 ^= u64(tail[ 0]) << 0;
|
||||||
|
bmix64(h1,h2,k1,k2,c1,c2);
|
||||||
|
};
|
||||||
|
|
||||||
|
//----------
|
||||||
|
// finalization
|
||||||
|
|
||||||
|
h2 ^= len;
|
||||||
|
|
||||||
|
h1 += h2;
|
||||||
|
h2 += h1;
|
||||||
|
|
||||||
|
h1 = fmix64(h1);
|
||||||
|
h2 = fmix64(h2);
|
||||||
|
|
||||||
|
h1 += h2;
|
||||||
|
|
||||||
|
return h1;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
// CRC32 hash using the SSE4.2 instruction
|
// CRC32 hash using the SSE4.2 instruction
|
||||||
u64 GetCRC32(const u8 *src, int len, u32 samples)
|
u64 GetCRC32(const u8 *src, int len, u32 samples)
|
||||||
{
|
{
|
||||||
|
@ -133,60 +256,51 @@ u64 GetCRC32(const u8 *src, int len, u32 samples)
|
||||||
#endif
|
#endif
|
||||||
}
|
}
|
||||||
|
|
||||||
u64 GetHash64(const u8 *src, int len, u32 samples, bool legacy)
|
|
||||||
|
/* NOTE: This hash function is used for custom texture loading/dumping, so
|
||||||
|
it should not be changed, which would require all custom textures to be
|
||||||
|
recalculated for their new hash values. If the hashing function is
|
||||||
|
changed, make sure this one is still used when the legacy parameter is
|
||||||
|
true. */
|
||||||
|
u64 GetHashHiresTexture(const u8 *src, int len, u32 samples)
|
||||||
{
|
{
|
||||||
const u64 m = 0xc6a4a7935bd1e995;
|
const u64 m = 0xc6a4a7935bd1e995;
|
||||||
u64 h = len * m;
|
u64 h = len * m;
|
||||||
|
const int r = 47;
|
||||||
#if _M_SSE >= 0x402
|
u32 Step = (len / 8);
|
||||||
if (cpu_info.bSSE4_2 && !legacy)
|
const u64 *data = (const u64 *)src;
|
||||||
|
const u64 *end = data + Step;
|
||||||
|
if(samples == 0) samples = Step;
|
||||||
|
Step = Step / samples;
|
||||||
|
if(Step < 1) Step = 1;
|
||||||
|
while(data < end)
|
||||||
{
|
{
|
||||||
h = GetCRC32(src, len, samples);
|
u64 k = data[0];
|
||||||
|
data+=Step;
|
||||||
|
k *= m;
|
||||||
|
k ^= k >> r;
|
||||||
|
k *= m;
|
||||||
|
h ^= k;
|
||||||
|
h *= m;
|
||||||
}
|
}
|
||||||
else
|
|
||||||
#endif
|
const u8 * data2 = (const u8*)end;
|
||||||
/* NOTE: This hash function is used for custom texture loading/dumping, so
|
|
||||||
it should not be changed, which would require all custom textures to be
|
switch(len & 7)
|
||||||
recalculated for their new hash values. If the hashing function is
|
|
||||||
changed, make sure this one is still used when the legacy parameter is
|
|
||||||
true. */
|
|
||||||
{
|
{
|
||||||
const int r = 47;
|
case 7: h ^= u64(data2[6]) << 48;
|
||||||
u32 Step = (len / 8);
|
case 6: h ^= u64(data2[5]) << 40;
|
||||||
const u64 *data = (const u64 *)src;
|
case 5: h ^= u64(data2[4]) << 32;
|
||||||
const u64 *end = data + Step;
|
case 4: h ^= u64(data2[3]) << 24;
|
||||||
if(samples == 0) samples = Step;
|
case 3: h ^= u64(data2[2]) << 16;
|
||||||
Step = Step / samples;
|
case 2: h ^= u64(data2[1]) << 8;
|
||||||
if(Step < 1) Step = 1;
|
case 1: h ^= u64(data2[0]);
|
||||||
while(data < end)
|
h *= m;
|
||||||
{
|
};
|
||||||
u64 k = data[0];
|
|
||||||
data+=Step;
|
h ^= h >> r;
|
||||||
k *= m;
|
h *= m;
|
||||||
k ^= k >> r;
|
h ^= h >> r;
|
||||||
k *= m;
|
|
||||||
h ^= k;
|
|
||||||
h *= m;
|
|
||||||
}
|
|
||||||
|
|
||||||
const u8 * data2 = (const u8*)end;
|
|
||||||
|
|
||||||
switch(len & 7)
|
|
||||||
{
|
|
||||||
case 7: h ^= u64(data2[6]) << 48;
|
|
||||||
case 6: h ^= u64(data2[5]) << 40;
|
|
||||||
case 5: h ^= u64(data2[4]) << 32;
|
|
||||||
case 4: h ^= u64(data2[3]) << 24;
|
|
||||||
case 3: h ^= u64(data2[2]) << 16;
|
|
||||||
case 2: h ^= u64(data2[1]) << 8;
|
|
||||||
case 1: h ^= u64(data2[0]);
|
|
||||||
h *= m;
|
|
||||||
};
|
|
||||||
|
|
||||||
h ^= h >> r;
|
|
||||||
h *= m;
|
|
||||||
h ^= h >> r;
|
|
||||||
}
|
|
||||||
|
|
||||||
return h;
|
return h;
|
||||||
}
|
}
|
||||||
|
@ -215,79 +329,191 @@ u64 GetCRC32(const u8 *src, int len, u32 samples)
|
||||||
#endif
|
#endif
|
||||||
}
|
}
|
||||||
|
|
||||||
u64 GetHash64(const u8 *src, int len, u32 samples, bool legacy)
|
//-----------------------------------------------------------------------------
|
||||||
|
// Block read - if your platform needs to do endian-swapping or can only
|
||||||
|
// handle aligned reads, do the conversion here
|
||||||
|
|
||||||
|
inline u32 getblock(const u32 * p, int i)
|
||||||
{
|
{
|
||||||
const u32 m = 0x5bd1e995;
|
return p[i];
|
||||||
u64 h = 0;
|
}
|
||||||
#if _M_SSE >= 0x402
|
|
||||||
if (cpu_info.bSSE4_2 && !legacy)
|
//----------
|
||||||
|
// Finalization mix - force all bits of a hash block to avalanche
|
||||||
|
|
||||||
|
// avalanches all bits to within 0.25% bias
|
||||||
|
|
||||||
|
inline u32 fmix32(u32 h)
|
||||||
|
{
|
||||||
|
h ^= h >> 16;
|
||||||
|
h *= 0x85ebca6b;
|
||||||
|
h ^= h >> 13;
|
||||||
|
h *= 0xc2b2ae35;
|
||||||
|
h ^= h >> 16;
|
||||||
|
|
||||||
|
return h;
|
||||||
|
}
|
||||||
|
|
||||||
|
inline void bmix32(u32 & h1, u32 & h2, u32 & k1, u32 & k2, u32 & c1, u32 & c2)
|
||||||
|
{
|
||||||
|
k1 *= c1;
|
||||||
|
k1 = _rotl(k1,11);
|
||||||
|
k1 *= c2;
|
||||||
|
h1 ^= k1;
|
||||||
|
h1 += h2;
|
||||||
|
|
||||||
|
h2 = _rotl(h2,17);
|
||||||
|
|
||||||
|
k2 *= c2;
|
||||||
|
k2 = _rotl(k2,11);
|
||||||
|
k2 *= c1;
|
||||||
|
h2 ^= k2;
|
||||||
|
h2 += h1;
|
||||||
|
|
||||||
|
h1 = h1*3+0x52dce729;
|
||||||
|
h2 = h2*3+0x38495ab5;
|
||||||
|
|
||||||
|
c1 = c1*5+0x7b7d159c;
|
||||||
|
c2 = c2*5+0x6bce6396;
|
||||||
|
}
|
||||||
|
|
||||||
|
//----------
|
||||||
|
|
||||||
|
u64 GetMurmurHash3(const u8* src, int len, u32 samples)
|
||||||
|
{
|
||||||
|
const u8 * data = (const u8*)src;
|
||||||
|
const int nblocks = len / 8;
|
||||||
|
u32 out[2];
|
||||||
|
|
||||||
|
u32 h1 = 0x8de1c3ac;
|
||||||
|
u32 h2 = 0xbab98226;
|
||||||
|
|
||||||
|
u32 c1 = 0x95543787;
|
||||||
|
u32 c2 = 0x2ad7eb25;
|
||||||
|
|
||||||
|
//----------
|
||||||
|
// body
|
||||||
|
|
||||||
|
const u32 * blocks = (const u32 *)(data + nblocks*8);
|
||||||
|
|
||||||
|
for(int i = -nblocks; i; i++)
|
||||||
{
|
{
|
||||||
h = GetCRC32(src, len, samples);
|
u32 k1 = getblock(blocks,i*2+0);
|
||||||
|
u32 k2 = getblock(blocks,i*2+1);
|
||||||
|
|
||||||
|
bmix32(h1,h2,k1,k2,c1,c2);
|
||||||
}
|
}
|
||||||
else
|
|
||||||
#endif
|
//----------
|
||||||
|
// tail
|
||||||
|
|
||||||
|
const u8 * tail = (const u8*)(data + nblocks*8);
|
||||||
|
|
||||||
|
u32 k1 = 0;
|
||||||
|
u32 k2 = 0;
|
||||||
|
|
||||||
|
switch(len & 7)
|
||||||
{
|
{
|
||||||
const int r = 24;
|
case 7: k2 ^= tail[6] << 16;
|
||||||
|
case 6: k2 ^= tail[5] << 8;
|
||||||
u32 h1 = len;
|
case 5: k2 ^= tail[4] << 0;
|
||||||
u32 h2 = 0;
|
case 4: k1 ^= tail[3] << 24;
|
||||||
|
case 3: k1 ^= tail[2] << 16;
|
||||||
|
case 2: k1 ^= tail[1] << 8;
|
||||||
|
case 1: k1 ^= tail[0] << 0;
|
||||||
|
bmix32(h1,h2,k1,k2,c1,c2);
|
||||||
|
};
|
||||||
|
|
||||||
u32 Step = (len / 4);
|
//----------
|
||||||
const u32 * data = (const u32 *)src;
|
// finalization
|
||||||
const u32 * end = data + Step;
|
|
||||||
const u8 * uEnd = (const u8 *)end;
|
|
||||||
if(samples == 0) samples = Step;
|
|
||||||
Step = Step / samples;
|
|
||||||
|
|
||||||
if(Step < 2) Step = 2;
|
h2 ^= len;
|
||||||
|
|
||||||
while(data < end)
|
h1 += h2;
|
||||||
{
|
h2 += h1;
|
||||||
u32 k1 = data[0];
|
|
||||||
k1 *= m;
|
|
||||||
k1 ^= k1 >> r;
|
|
||||||
k1 *= m;
|
|
||||||
h1 *= m;
|
|
||||||
h1 ^= k1;
|
|
||||||
|
|
||||||
|
|
||||||
u32 k2 = data[1];
|
h1 = fmix32(h1);
|
||||||
k2 *= m;
|
h2 = fmix32(h2);
|
||||||
k2 ^= k2 >> r;
|
|
||||||
k2 *= m;
|
|
||||||
h2 *= m;
|
|
||||||
h2 ^= k2;
|
|
||||||
data+=Step;
|
|
||||||
}
|
|
||||||
|
|
||||||
if((len & 7) > 3)
|
h1 += h2;
|
||||||
{
|
h2 += h1;
|
||||||
u32 k1 = *(end - 1);
|
|
||||||
k1 *= m;
|
|
||||||
k1 ^= k1 >> r;
|
|
||||||
k1 *= m;
|
|
||||||
h1 *= m;
|
|
||||||
h1 ^= k1;
|
|
||||||
len -= 4;
|
|
||||||
}
|
|
||||||
|
|
||||||
switch(len & 3)
|
out[0] = h1;
|
||||||
{
|
out[1] = h2;
|
||||||
case 3: h2 ^= uEnd[2] << 16;
|
|
||||||
case 2: h2 ^= uEnd[1] << 8;
|
return *((u64 *)&out);
|
||||||
case 1: h2 ^= uEnd[0];
|
}
|
||||||
h2 *= m;
|
|
||||||
};
|
|
||||||
|
|
||||||
h1 ^= h2 >> 18; h1 *= m;
|
/* FIXME: The old 32-bit version of this hash made different hashes than the
|
||||||
h2 ^= h1 >> 22; h2 *= m;
|
64-bit version. Until someone can make a new version of the 32-bit one that
|
||||||
h1 ^= h2 >> 17; h1 *= m;
|
makes identical hashes, this is just a c/p of the 64-bit one. */
|
||||||
h2 ^= h1 >> 19; h2 *= m;
|
u64 GetHashHiresTexture(const u8 *src, int len, u32 samples)
|
||||||
|
{
|
||||||
h = h1;
|
const u64 m = 0xc6a4a7935bd1e995;
|
||||||
|
u64 h = len * m;
|
||||||
h = (h << 32) | h2;
|
const int r = 47;
|
||||||
|
u32 Step = (len / 8);
|
||||||
|
const u64 *data = (const u64 *)src;
|
||||||
|
const u64 *end = data + Step;
|
||||||
|
if(samples == 0) samples = Step;
|
||||||
|
Step = Step / samples;
|
||||||
|
if(Step < 1) Step = 1;
|
||||||
|
while(data < end)
|
||||||
|
{
|
||||||
|
u64 k = data[0];
|
||||||
|
data+=Step;
|
||||||
|
k *= m;
|
||||||
|
k ^= k >> r;
|
||||||
|
k *= m;
|
||||||
|
h ^= k;
|
||||||
|
h *= m;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
const u8 * data2 = (const u8*)end;
|
||||||
|
|
||||||
|
switch(len & 7)
|
||||||
|
{
|
||||||
|
case 7: h ^= u64(data2[6]) << 48;
|
||||||
|
case 6: h ^= u64(data2[5]) << 40;
|
||||||
|
case 5: h ^= u64(data2[4]) << 32;
|
||||||
|
case 4: h ^= u64(data2[3]) << 24;
|
||||||
|
case 3: h ^= u64(data2[2]) << 16;
|
||||||
|
case 2: h ^= u64(data2[1]) << 8;
|
||||||
|
case 1: h ^= u64(data2[0]);
|
||||||
|
h *= m;
|
||||||
|
};
|
||||||
|
|
||||||
|
h ^= h >> r;
|
||||||
|
h *= m;
|
||||||
|
h ^= h >> r;
|
||||||
|
|
||||||
return h;
|
return h;
|
||||||
}
|
}
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
u64 GetHash64(const u8 *src, int len, u32 samples)
|
||||||
|
{
|
||||||
|
return ptrHashFunction(src, len, samples);
|
||||||
|
}
|
||||||
|
|
||||||
|
// sets the hash function used for the texture cache
|
||||||
|
void SetHash64Function(bool useHiresTextures)
|
||||||
|
{
|
||||||
|
if (useHiresTextures)
|
||||||
|
{
|
||||||
|
ptrHashFunction = &GetHashHiresTexture;
|
||||||
|
}
|
||||||
|
#if _M_SSE >= 0x402
|
||||||
|
else if (cpu_info.bSSE4_2 && !useHiresTextures) // sse crc32 version
|
||||||
|
{
|
||||||
|
ptrHashFunction = &GetCRC32;
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
else
|
||||||
|
{
|
||||||
|
ptrHashFunction = &GetMurmurHash3;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
|
@ -25,5 +25,8 @@ u32 HashAdler32(const u8* data, size_t len); // Fairly accurate, slightl
|
||||||
u32 HashFNV(const u8* ptr, int length); // Another fast and decent hash
|
u32 HashFNV(const u8* ptr, int length); // Another fast and decent hash
|
||||||
u32 HashEctor(const u8* ptr, int length); // JUNK. DO NOT USE FOR NEW THINGS
|
u32 HashEctor(const u8* ptr, int length); // JUNK. DO NOT USE FOR NEW THINGS
|
||||||
u64 GetCRC32(const u8 *src, int len, u32 samples); // SSE4.2 version of CRC32
|
u64 GetCRC32(const u8 *src, int len, u32 samples); // SSE4.2 version of CRC32
|
||||||
u64 GetHash64(const u8 *src, int len, u32 samples, bool legacy = false);
|
u64 GetHashHiresTexture(const u8 *src, int len, u32 samples);
|
||||||
|
u64 GetMurmurHash3(const u8 *src, int len, u32 samples);
|
||||||
|
u64 GetHash64(const u8 *src, int len, u32 samples);
|
||||||
|
void SetHash64Function(bool useHiresTextures);
|
||||||
#endif // _HASH_H_
|
#endif // _HASH_H_
|
||||||
|
|
|
@ -33,6 +33,8 @@ std::map<std::string, std::string> textureMap;
|
||||||
|
|
||||||
void Init(const char *gameCode)
|
void Init(const char *gameCode)
|
||||||
{
|
{
|
||||||
|
textureMap.clear();
|
||||||
|
|
||||||
CFileSearch::XStringVector Directories;
|
CFileSearch::XStringVector Directories;
|
||||||
//Directories.push_back(std::string(File::GetUserPath(D_HIRESTEXTURES_IDX)));
|
//Directories.push_back(std::string(File::GetUserPath(D_HIRESTEXTURES_IDX)));
|
||||||
char szDir[MAX_PATH];
|
char szDir[MAX_PATH];
|
||||||
|
@ -88,11 +90,6 @@ void Init(const char *gameCode)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void Shutdown()
|
|
||||||
{
|
|
||||||
textureMap.clear();
|
|
||||||
}
|
|
||||||
|
|
||||||
PC_TexFormat GetHiresTex(const char *fileName, unsigned int *pWidth, unsigned int *pHeight, int texformat, u8 *data)
|
PC_TexFormat GetHiresTex(const char *fileName, unsigned int *pWidth, unsigned int *pHeight, int texformat, u8 *data)
|
||||||
{
|
{
|
||||||
std::string key(fileName);
|
std::string key(fileName);
|
||||||
|
|
|
@ -25,7 +25,6 @@
|
||||||
namespace HiresTextures
|
namespace HiresTextures
|
||||||
{
|
{
|
||||||
void Init(const char *gameCode);
|
void Init(const char *gameCode);
|
||||||
void Shutdown();
|
|
||||||
PC_TexFormat GetHiresTex(const char *fileName, unsigned int *pWidth, unsigned int *pHeight, int texformat, u8 *data);
|
PC_TexFormat GetHiresTex(const char *fileName, unsigned int *pWidth, unsigned int *pHeight, int texformat, u8 *data);
|
||||||
|
|
||||||
};
|
};
|
||||||
|
|
|
@ -23,8 +23,10 @@ enum
|
||||||
|
|
||||||
TextureCache *g_texture_cache;
|
TextureCache *g_texture_cache;
|
||||||
|
|
||||||
u8 *TextureCache::temp;
|
u8 *TextureCache::temp = NULL;
|
||||||
|
|
||||||
TextureCache::TexCache TextureCache::textures;
|
TextureCache::TexCache TextureCache::textures;
|
||||||
|
Common::CriticalSection TextureCache::texMutex;
|
||||||
|
|
||||||
TextureCache::TCacheEntryBase::~TCacheEntryBase()
|
TextureCache::TCacheEntryBase::~TCacheEntryBase()
|
||||||
{
|
{
|
||||||
|
@ -41,13 +43,17 @@ TextureCache::TCacheEntryBase::~TCacheEntryBase()
|
||||||
|
|
||||||
TextureCache::TextureCache()
|
TextureCache::TextureCache()
|
||||||
{
|
{
|
||||||
temp = (u8*)AllocateMemoryPages(TEMP_SIZE);
|
if (!temp)
|
||||||
|
temp = (u8*)AllocateMemoryPages(TEMP_SIZE);
|
||||||
TexDecoder_SetTexFmtOverlayOptions(g_ActiveConfig.bTexFmtOverlayEnable, g_ActiveConfig.bTexFmtOverlayCenter);
|
TexDecoder_SetTexFmtOverlayOptions(g_ActiveConfig.bTexFmtOverlayEnable, g_ActiveConfig.bTexFmtOverlayCenter);
|
||||||
HiresTextures::Init(SConfig::GetInstance().m_LocalCoreStartupParameter.m_strUniqueID.c_str());
|
if(g_ActiveConfig.bHiresTextures && !g_ActiveConfig.bDumpTextures)
|
||||||
|
HiresTextures::Init(SConfig::GetInstance().m_LocalCoreStartupParameter.m_strUniqueID.c_str());
|
||||||
|
SetHash64Function(g_ActiveConfig.bHiresTextures || g_ActiveConfig.bDumpTextures);
|
||||||
}
|
}
|
||||||
|
|
||||||
void TextureCache::Invalidate(bool shutdown)
|
void TextureCache::Invalidate(bool shutdown)
|
||||||
{
|
{
|
||||||
|
texMutex.Enter();
|
||||||
TexCache::iterator
|
TexCache::iterator
|
||||||
iter = textures.begin(),
|
iter = textures.begin(),
|
||||||
tcend = textures.end();
|
tcend = textures.end();
|
||||||
|
@ -59,14 +65,20 @@ void TextureCache::Invalidate(bool shutdown)
|
||||||
}
|
}
|
||||||
|
|
||||||
textures.clear();
|
textures.clear();
|
||||||
HiresTextures::Shutdown();
|
if(g_ActiveConfig.bHiresTextures && !g_ActiveConfig.bDumpTextures)
|
||||||
|
HiresTextures::Init(SConfig::GetInstance().m_LocalCoreStartupParameter.m_strUniqueID.c_str());
|
||||||
|
SetHash64Function(g_ActiveConfig.bHiresTextures || g_ActiveConfig.bDumpTextures);
|
||||||
|
texMutex.Leave();
|
||||||
}
|
}
|
||||||
|
|
||||||
TextureCache::~TextureCache()
|
TextureCache::~TextureCache()
|
||||||
{
|
{
|
||||||
Invalidate(true);
|
Invalidate(true);
|
||||||
FreeMemoryPages(temp, TEMP_SIZE);
|
if (temp)
|
||||||
temp = NULL;
|
{
|
||||||
|
FreeMemoryPages(temp, TEMP_SIZE);
|
||||||
|
temp = NULL;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void TextureCache::Cleanup()
|
void TextureCache::Cleanup()
|
||||||
|
@ -180,22 +192,20 @@ TextureCache::TCacheEntryBase* TextureCache::Load(unsigned int stage,
|
||||||
const u32 texture_size = TexDecoder_GetTextureSizeInBytes(expandedWidth, expandedHeight, texformat);
|
const u32 texture_size = TexDecoder_GetTextureSizeInBytes(expandedWidth, expandedHeight, texformat);
|
||||||
const u32 palette_size = TexDecoder_GetPaletteSize(texformat);
|
const u32 palette_size = TexDecoder_GetPaletteSize(texformat);
|
||||||
bool texture_is_dynamic = false;
|
bool texture_is_dynamic = false;
|
||||||
bool forceLegacyHash = (g_ActiveConfig.bHiresTextures || g_ActiveConfig.bDumpTextures);
|
|
||||||
unsigned int texLevels;
|
unsigned int texLevels;
|
||||||
PC_TexFormat pcfmt = PC_TEX_FMT_NONE;
|
PC_TexFormat pcfmt = PC_TEX_FMT_NONE;
|
||||||
|
|
||||||
// someone who understands this var could rename it :p
|
const bool isPaletteTexture = (texformat == GX_TF_C4 || texformat == GX_TF_C8 || texformat == GX_TF_C14X2);
|
||||||
const bool isC4_C8_C14X2 = (texformat == GX_TF_C4 || texformat == GX_TF_C8 || texformat == GX_TF_C14X2);
|
|
||||||
|
|
||||||
if (isC4_C8_C14X2)
|
if (isPaletteTexture)
|
||||||
full_format = texformat | (tlutfmt << 16);
|
full_format = texformat | (tlutfmt << 16);
|
||||||
|
|
||||||
// hires texture loading and texture dumping require accurate hashes
|
// hires texture loading and texture dumping require accurate hashes
|
||||||
if (g_ActiveConfig.bSafeTextureCache || forceLegacyHash)
|
if (g_ActiveConfig.bSafeTextureCache || g_ActiveConfig.bHiresTextures || g_ActiveConfig.bDumpTextures)
|
||||||
{
|
{
|
||||||
texHash = GetHash64(ptr, texture_size, g_ActiveConfig.iSafeTextureCache_ColorSamples, forceLegacyHash);
|
texHash = GetHash64(ptr, texture_size, g_ActiveConfig.iSafeTextureCache_ColorSamples);
|
||||||
|
|
||||||
if (isC4_C8_C14X2)
|
if (isPaletteTexture)
|
||||||
{
|
{
|
||||||
// WARNING! texID != address now => may break CopyRenderTargetToTexture (cf. TODO up)
|
// WARNING! texID != address now => may break CopyRenderTargetToTexture (cf. TODO up)
|
||||||
// tlut size can be up to 32768B (GX_TF_C14X2) but Safer == Slower.
|
// tlut size can be up to 32768B (GX_TF_C14X2) but Safer == Slower.
|
||||||
|
@ -206,7 +216,7 @@ TextureCache::TCacheEntryBase* TextureCache::Load(unsigned int stage,
|
||||||
// we must make sure that texture with different tluts get different IDs.
|
// we must make sure that texture with different tluts get different IDs.
|
||||||
|
|
||||||
const u64 tlutHash = GetHash64(texMem + tlutaddr, palette_size,
|
const u64 tlutHash = GetHash64(texMem + tlutaddr, palette_size,
|
||||||
g_ActiveConfig.iSafeTextureCache_ColorSamples, forceLegacyHash);
|
g_ActiveConfig.iSafeTextureCache_ColorSamples);
|
||||||
|
|
||||||
texHash ^= tlutHash;
|
texHash ^= tlutHash;
|
||||||
|
|
||||||
|
@ -229,7 +239,7 @@ TextureCache::TCacheEntryBase* TextureCache::Load(unsigned int stage,
|
||||||
{
|
{
|
||||||
hash_value = GetHash64(ptr, texture_size, g_ActiveConfig.iSafeTextureCache_ColorSamples);
|
hash_value = GetHash64(ptr, texture_size, g_ActiveConfig.iSafeTextureCache_ColorSamples);
|
||||||
|
|
||||||
if (isC4_C8_C14X2)
|
if (isPaletteTexture)
|
||||||
{
|
{
|
||||||
hash_value ^= GetHash64(&texMem[tlutaddr], palette_size,
|
hash_value ^= GetHash64(&texMem[tlutaddr], palette_size,
|
||||||
g_ActiveConfig.iSafeTextureCache_ColorSamples);
|
g_ActiveConfig.iSafeTextureCache_ColorSamples);
|
||||||
|
|
|
@ -7,6 +7,7 @@
|
||||||
#include "VideoCommon.h"
|
#include "VideoCommon.h"
|
||||||
#include "TextureDecoder.h"
|
#include "TextureDecoder.h"
|
||||||
#include "BPMemory.h"
|
#include "BPMemory.h"
|
||||||
|
#include "Thread.h"
|
||||||
|
|
||||||
#include "CommonTypes.h"
|
#include "CommonTypes.h"
|
||||||
|
|
||||||
|
@ -71,6 +72,8 @@ public:
|
||||||
|
|
||||||
virtual ~TextureCache(); // needs virtual for DX11 dtor
|
virtual ~TextureCache(); // needs virtual for DX11 dtor
|
||||||
|
|
||||||
|
static void Init();
|
||||||
|
static void Shutdown();
|
||||||
static void Cleanup();
|
static void Cleanup();
|
||||||
|
|
||||||
static void Invalidate(bool shutdown);
|
static void Invalidate(bool shutdown);
|
||||||
|
@ -88,6 +91,8 @@ public:
|
||||||
static void CopyRenderTargetToTexture(u32 address, bool bFromZBuffer, bool bIsIntensityFmt,
|
static void CopyRenderTargetToTexture(u32 address, bool bFromZBuffer, bool bIsIntensityFmt,
|
||||||
u32 copyfmt, bool bScaleByHalf, const EFBRectangle &source_rect);
|
u32 copyfmt, bool bScaleByHalf, const EFBRectangle &source_rect);
|
||||||
|
|
||||||
|
static Common::CriticalSection texMutex;
|
||||||
|
|
||||||
protected:
|
protected:
|
||||||
TextureCache();
|
TextureCache();
|
||||||
|
|
||||||
|
|
|
@ -158,7 +158,9 @@ void VertexManager::AddVertices(int primitive, int numVertices)
|
||||||
|
|
||||||
void VertexManager::Flush()
|
void VertexManager::Flush()
|
||||||
{
|
{
|
||||||
|
TextureCache::texMutex.Enter();
|
||||||
g_vertex_manager->vFlush();
|
g_vertex_manager->vFlush();
|
||||||
|
TextureCache::texMutex.Leave();
|
||||||
}
|
}
|
||||||
|
|
||||||
// TODO: need to merge more stuff into VideoCommon to use this
|
// TODO: need to merge more stuff into VideoCommon to use this
|
||||||
|
|
|
@ -2,6 +2,7 @@
|
||||||
#include "VideoConfigDiag.h"
|
#include "VideoConfigDiag.h"
|
||||||
|
|
||||||
#include "FileUtil.h"
|
#include "FileUtil.h"
|
||||||
|
#include "TextureCacheBase.h"
|
||||||
|
|
||||||
#include <wx/intl.h>
|
#include <wx/intl.h>
|
||||||
|
|
||||||
|
@ -58,6 +59,8 @@ void VideoConfigDiag::Event_Close(wxCloseEvent& ev)
|
||||||
g_Config.Save((File::GetUserPath(D_CONFIG_IDX) + ininame + ".ini").c_str());
|
g_Config.Save((File::GetUserPath(D_CONFIG_IDX) + ininame + ".ini").c_str());
|
||||||
|
|
||||||
ev.Skip();
|
ev.Skip();
|
||||||
|
|
||||||
|
TextureCache::Invalidate(false); // For settings like hi-res textures/texture format/etc.
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
Loading…
Reference in New Issue