Merge pull request #4939 from sjnewbury/gamelist-text
Always use visible text in GameList
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commit
883bec873f
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@ -624,8 +624,8 @@ void CGameListCtrl::InsertItemInReportView(long index)
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UpdateItemAtColumn(item_index, i);
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}
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// Background color
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SetBackgroundColor();
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// List colors
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SetColors();
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}
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static wxColour blend50(const wxColour& c1, const wxColour& c2)
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@ -638,7 +638,15 @@ static wxColour blend50(const wxColour& c1, const wxColour& c2)
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return a << 24 | b << 16 | g << 8 | r;
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}
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void CGameListCtrl::SetBackgroundColor()
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static wxColour ContrastText(const wxColour& bgc)
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{
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// Luminance threshold to determine whether to use black text on light background
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static constexpr int LUM_THRESHOLD = 186;
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int lum = 0.299 * bgc.Red() + 0.587 * bgc.Green() + 0.114 * bgc.Blue();
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return (lum > LUM_THRESHOLD) ? *wxBLACK : *wxWHITE;
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}
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void CGameListCtrl::SetColors()
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{
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for (long i = 0; i < GetItemCount(); i++)
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{
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@ -646,6 +654,7 @@ void CGameListCtrl::SetBackgroundColor()
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wxSystemSettings::GetColour(wxSYS_COLOUR_WINDOW)) :
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wxSystemSettings::GetColour(wxSYS_COLOUR_WINDOW);
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CGameListCtrl::SetItemBackgroundColour(i, color);
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SetItemTextColour(i, ContrastText(color));
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}
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}
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@ -796,7 +805,7 @@ void CGameListCtrl::OnColumnClick(wxListEvent& event)
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SortItems(wxListCompare, last_sort);
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}
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SetBackgroundColor();
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SetColors();
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event.Skip();
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}
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@ -73,7 +73,7 @@ private:
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void InitBitmaps();
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void UpdateItemAtColumn(long _Index, int column);
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void InsertItemInReportView(long _Index);
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void SetBackgroundColor();
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void SetColors();
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void ScanForISOs();
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// events
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