From 88291fe8bef2ec9b9558ed867505da82979682ee Mon Sep 17 00:00:00 2001 From: John Peterson Date: Mon, 5 Jan 2009 03:01:22 +0000 Subject: [PATCH] CodeWindow: Missing file git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1785 8ced0084-cf51-0410-be5f-012b33b47a6e --- Source/Core/DebuggerWX/Src/CodeWindowSJP.cpp | 500 +++++++++++++++++++ 1 file changed, 500 insertions(+) create mode 100644 Source/Core/DebuggerWX/Src/CodeWindowSJP.cpp diff --git a/Source/Core/DebuggerWX/Src/CodeWindowSJP.cpp b/Source/Core/DebuggerWX/Src/CodeWindowSJP.cpp new file mode 100644 index 0000000000..54c4c05bbc --- /dev/null +++ b/Source/Core/DebuggerWX/Src/CodeWindowSJP.cpp @@ -0,0 +1,500 @@ +// Copyright (C) 2003-2008 Dolphin Project. + +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU General Public License as published by +// the Free Software Foundation, version 2.0. + +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU General Public License 2.0 for more details. + +// A copy of the GPL 2.0 should have been included with the program. +// If not, see http://www.gnu.org/licenses/ + +// Official SVN repository and contact information can be found at +// http://code.google.com/p/dolphin-emu/ + + +////////////////////////////////////////////////////////////////////////////////////////// +// Include +// ŻŻŻŻŻŻŻŻŻŻ +#include "Common.h" + +#include +#include +#include +#include +#include +#include +#include + +// ugly that this lib included code from the main +#include "../../DolphinWX/Src/Globals.h" + +#include "IniFile.h" +#include "Host.h" + +#include "Debugger.h" + +#include "RegisterWindow.h" +#include "LogWindow.h" +#include "BreakpointWindow.h" +#include "MemoryWindow.h" +#include "JitWindow.h" + +#include "CodeWindow.h" +#include "CodeView.h" + +#include "FileUtil.h" +#include "Core.h" +#include "HLE/HLE.h" +#include "Boot/Boot.h" +#include "LogManager.h" +#include "HW/CPU.h" +#include "PowerPC/PowerPC.h" +#include "Debugger/PPCDebugInterface.h" +#include "Debugger/Debugger_SymbolMap.h" +#include "PowerPC/PPCAnalyst.h" +#include "PowerPC/Profiler.h" +#include "PowerPC/SymbolDB.h" +#include "PowerPC/SignatureDB.h" +#include "PowerPC/PPCTables.h" +#include "PowerPC/Jit64/Jit.h" +#include "PowerPC/Jit64/JitCache.h" // for ClearCache() + +#include "Plugins/Plugin_DSP.h" // new stuff, to let us open the DLLDebugger +#include "Plugins/Plugin_Video.h" // new stuff, to let us open the DLLDebugger +#include "../../DolphinWX/Src/PluginManager.h" +#include "../../DolphinWX/Src/Config.h" + + +extern "C" // Bitmaps +{ + #include "../resources/toolbar_play.c" + #include "../resources/toolbar_pause.c" + #include "../resources/toolbar_add_memorycheck.c" + #include "../resources/toolbar_delete.c" + #include "../resources/toolbar_add_breakpoint.c" +} +/////////////////////////////////// + + +////////////////////////////////////////////////////////////////////////////////////////// +// Declarations and definitions +// ŻŻŻŻŻŻŻŻŻŻ +// and here are the classes +class CPluginInfo; +class CPluginManager; +//extern DynamicLibrary Common::CPlugin; +//extern CPluginManager CPluginManager::m_Instance; +/////////////////////////////////// + + + + +void CCodeWindow::CreateSymbolsMenu() +{ + wxMenu *pSymbolsMenu = new wxMenu; + pSymbolsMenu->Append(IDM_CLEARSYMBOLS, _T("&Clear symbols")); + // pSymbolsMenu->Append(IDM_CLEANSYMBOLS, _T("&Clean symbols (zz)")); + pSymbolsMenu->Append(IDM_SCANFUNCTIONS, _T("&Generate symbol map")); + pSymbolsMenu->AppendSeparator(); + pSymbolsMenu->Append(IDM_LOADMAPFILE, _T("&Load symbol map")); + pSymbolsMenu->Append(IDM_SAVEMAPFILE, _T("&Save symbol map")); + pSymbolsMenu->AppendSeparator(); + pSymbolsMenu->Append(IDM_SAVEMAPFILEWITHCODES, _T("Save code"), + wxString::FromAscii("Save the entire disassembled code. This may take a several seconds" + " and may require between 50 and 100 MB of hard drive space. It will only save code" + " that are in the first 4 MB of memory, if you are debugging a game that load .rel" + " files with code to memory you may want to increase that to perhaps 8 MB, you can do" + " that from SymbolDB::SaveMap().") + ); + + pSymbolsMenu->AppendSeparator(); + pSymbolsMenu->Append(IDM_CREATESIGNATUREFILE, _T("&Create signature file...")); + pSymbolsMenu->Append(IDM_USESIGNATUREFILE, _T("&Use signature file...")); + pSymbolsMenu->AppendSeparator(); + pSymbolsMenu->Append(IDM_PATCHHLEFUNCTIONS, _T("&Patch HLE functions")); + pMenuBar->Append(pSymbolsMenu, _T("&Symbols")); + + + wxMenu *pJitMenu = new wxMenu; + pJitMenu->Append(IDM_CLEARCODECACHE, _T("&Clear code cache")); + pJitMenu->Append(IDM_LOGINSTRUCTIONS, _T("&Log JIT instruction coverage")); + pMenuBar->Append(pJitMenu, _T("&JIT")); + + wxMenu *pProfilerMenu = new wxMenu; + pProfilerMenu->Append(IDM_PROFILEBLOCKS, _T("&Profile blocks"), wxEmptyString, wxITEM_CHECK); + pProfilerMenu->AppendSeparator(); + pProfilerMenu->Append(IDM_WRITEPROFILE, _T("&Write to profile.txt, show")); + pMenuBar->Append(pProfilerMenu, _T("&Profiler")); +} + + + +void CCodeWindow::OnProfilerMenu(wxCommandEvent& event) +{ + if (Core::GetState() == Core::CORE_RUN) { + event.Skip(); + return; + } + switch (event.GetId()) + { + case IDM_PROFILEBLOCKS: + jit.ClearCache(); + Profiler::g_ProfileBlocks = GetMenuBar()->IsChecked(IDM_PROFILEBLOCKS); + break; + case IDM_WRITEPROFILE: + Profiler::WriteProfileResults("profiler.txt"); + File::Launch("profiler.txt"); + break; + } +} + +void CCodeWindow::OnSymbolsMenu(wxCommandEvent& event) +{ + if (Core::GetState() == Core::CORE_UNINITIALIZED) + { + // TODO: disable menu items instead :P + return; + } + std::string mapfile = CBoot::GenerateMapFilename(); + switch (event.GetId()) + { + case IDM_CLEARSYMBOLS: + g_symbolDB.Clear(); + Host_NotifyMapLoaded(); + break; + case IDM_CLEANSYMBOLS: + g_symbolDB.Clear("zz"); + Host_NotifyMapLoaded(); + break; + case IDM_SCANFUNCTIONS: + { + PPCAnalyst::FindFunctions(0x80000000, 0x80400000, &g_symbolDB); + SignatureDB db; + if (db.Load(TOTALDB_FILE)) + db.Apply(&g_symbolDB); + + // HLE::PatchFunctions(); + NotifyMapLoaded(); + break; + } + case IDM_LOADMAPFILE: + if (!File::Exists(mapfile.c_str())) + { + g_symbolDB.Clear(); + PPCAnalyst::FindFunctions(0x80000000, 0x80400000, &g_symbolDB); + SignatureDB db; + if (db.Load(TOTALDB_FILE)) + db.Apply(&g_symbolDB); + } else { + g_symbolDB.LoadMap(mapfile.c_str()); + } + NotifyMapLoaded(); + break; + case IDM_SAVEMAPFILE: + g_symbolDB.SaveMap(mapfile.c_str()); + break; + case IDM_SAVEMAPFILEWITHCODES: + g_symbolDB.SaveMap(mapfile.c_str(), true); + break; + case IDM_CREATESIGNATUREFILE: + { + wxTextEntryDialog input_prefix(this, wxString::FromAscii("Only export symbols with prefix:"), wxGetTextFromUserPromptStr, _T(".")); + if (input_prefix.ShowModal() == wxID_OK) { + std::string prefix(input_prefix.GetValue().mb_str()); + + wxString path = wxFileSelector( + _T("Save signature as"), wxEmptyString, wxEmptyString, wxEmptyString, + _T("Dolphin Signature File (*.dsy)|*.dsy;"), wxFD_SAVE, + this); + if (path) { + SignatureDB db; + db.Initialize(&g_symbolDB, prefix.c_str()); + std::string filename(path.ToAscii()); // PPCAnalyst::SaveSignatureDB( + db.Save(path.ToAscii()); + } + } + } + break; + case IDM_USESIGNATUREFILE: + { + wxString path = wxFileSelector( + _T("Apply signature file"), wxEmptyString, wxEmptyString, wxEmptyString, + _T("Dolphin Signature File (*.dsy)|*.dsy;"), wxFD_OPEN | wxFD_FILE_MUST_EXIST, + this); + if (path) { + SignatureDB db; + db.Load(path.ToAscii()); + db.Apply(&g_symbolDB); + } + } + NotifyMapLoaded(); + break; + case IDM_PATCHHLEFUNCTIONS: + HLE::PatchFunctions(); + Update(); + break; + } +} + + +void CCodeWindow::NotifyMapLoaded() +{ + g_symbolDB.FillInCallers(); + symbols->Show(false); // hide it for faster filling + symbols->Clear(); + for (SymbolDB::XFuncMap::iterator iter = g_symbolDB.GetIterator(); iter != g_symbolDB.End(); iter++) + { + int idx = symbols->Append(wxString::FromAscii(iter->second.name.c_str())); + symbols->SetClientData(idx, (void*)&iter->second); + } + symbols->Show(true); + Update(); +} + + +void CCodeWindow::OnSymbolListChange(wxCommandEvent& event) +{ + int index = symbols->GetSelection(); + if (index >= 0) { + Symbol* pSymbol = static_cast(symbols->GetClientData(index)); + if (pSymbol != NULL) + { + if(pSymbol->type == Symbol::SYMBOL_DATA) + { + if(m_MemoryWindow && m_MemoryWindow->IsVisible()) + m_MemoryWindow->JumpToAddress(pSymbol->address); + } + else + { + JumpToAddress(pSymbol->address); + } + } + } +} + +void CCodeWindow::OnSymbolListContextMenu(wxContextMenuEvent& event) +{ +} + + + + +///////////////////////////////////////////////////////////////////////////////////////////////// +// Show and hide windows +///////////////////////////////////////////////////////////////////////////////////////////////// +void CCodeWindow::OnToggleLogWindow(wxCommandEvent& event) +{ + if (LogManager::Enabled()) + { + bool show = GetMenuBar()->IsChecked(event.GetId()); + + if (show) + { + if (!m_LogWindow) + { + m_LogWindow = new CLogWindow(this); + } + + m_LogWindow->Show(true); + } + else // hide + { + // If m_dialog is NULL, then possibly the system + // didn't report the checked menu item status correctly. + // It should be true just after the menu item was selected, + // if there was no modeless dialog yet. + wxASSERT(m_LogWindow != NULL); + + if (m_LogWindow) + { + m_LogWindow->Hide(); + } + } + } +} + + +void CCodeWindow::OnToggleRegisterWindow(wxCommandEvent& event) +{ + bool show = GetMenuBar()->IsChecked(event.GetId()); + + if (show) + { + if (!m_RegisterWindow) + { + m_RegisterWindow = new CRegisterWindow(this); + } + + m_RegisterWindow->Show(true); + } + else // hide + { + // If m_dialog is NULL, then possibly the system + // didn't report the checked menu item status correctly. + // It should be true just after the menu item was selected, + // if there was no modeless dialog yet. + wxASSERT(m_RegisterWindow != NULL); + + if (m_RegisterWindow) + { + m_RegisterWindow->Hide(); + } + } +} + + +// ======================================================================================= +// Toggle Sound Debugging Window +// ------------ +void CCodeWindow::OnToggleSoundWindow(wxCommandEvent& event) +{ + bool show = GetMenuBar()->IsChecked(event.GetId()); + + if (show) + { + // TODO: add some kind of if() check here to? + CPluginManager::GetInstance().OpenDebug( + GetHandle(), + SConfig::GetInstance().m_LocalCoreStartupParameter.m_strDSPPlugin.c_str(), + false, true // DSP, show + ); + } + else // hide + { + // Close the sound dll that has an open debugger + CPluginManager::GetInstance().OpenDebug( + GetHandle(), + SConfig::GetInstance().m_LocalCoreStartupParameter.m_strDSPPlugin.c_str(), + false, false // DSP, hide + ); + } +} +// =========== + + +// ======================================================================================= +// Toggle Video Debugging Window +// ------------ +void CCodeWindow::OnToggleVideoWindow(wxCommandEvent& event) +{ + bool show = GetMenuBar()->IsChecked(event.GetId()); + //GetMenuBar()->Check(event.GetId(), false); // Turn off + + if (show) + { + // It works now, but I'll keep this message in case the problem reappears + /*if(Core::GetState() == Core::CORE_UNINITIALIZED) + { + wxMessageBox(_T("Warning, opening this window before a game is started \n\ +may cause a crash when a game is later started. Todo: figure out why and fix it."), wxT("OpenGL Debugging Window")); + }*/ + + // TODO: add some kind of if() check here to? + CPluginManager::GetInstance().OpenDebug( + GetHandle(), + SConfig::GetInstance().m_LocalCoreStartupParameter.m_strVideoPlugin.c_str(), + true, true // Video, show + ); + } + else // hide + { + // Close the video dll that has an open debugger + CPluginManager::GetInstance().OpenDebug( + GetHandle(), + SConfig::GetInstance().m_LocalCoreStartupParameter.m_strVideoPlugin.c_str(), + true, false // Video, hide + ); + } +} +// =========== + + +void CCodeWindow::OnToggleJitWindow(wxCommandEvent& event) +{ + bool show = GetMenuBar()->IsChecked(event.GetId()); + + if (show) + { + if (!m_JitWindow) + { + m_JitWindow = new CJitWindow(this); + } + + m_JitWindow->Show(true); + } + else // hide + { + // If m_dialog is NULL, then possibly the system + // didn't report the checked menu item status correctly. + // It should be true just after the menu item was selected, + // if there was no modeless dialog yet. + wxASSERT(m_JitWindow != NULL); + + if (m_JitWindow) + { + m_JitWindow->Hide(); + } + } +} + + +void CCodeWindow::OnToggleBreakPointWindow(wxCommandEvent& event) +{ + bool show = GetMenuBar()->IsChecked(event.GetId()); + + if (show) + { + if (!m_BreakpointWindow) + { + m_BreakpointWindow = new CBreakPointWindow(this, this); + } + + m_BreakpointWindow->Show(true); + } + else // hide + { + // If m_dialog is NULL, then possibly the system + // didn't report the checked menu item status correctly. + // It should be true just after the menu item was selected, + // if there was no modeless dialog yet. + wxASSERT(m_BreakpointWindow != NULL); + + if (m_BreakpointWindow) + { + m_BreakpointWindow->Hide(); + } + } +} + +void CCodeWindow::OnToggleMemoryWindow(wxCommandEvent& event) +{ + bool show = GetMenuBar()->IsChecked(event.GetId()); + + if (show) + { + if (!m_MemoryWindow) + { + m_MemoryWindow = new CMemoryWindow(this); + } + + m_MemoryWindow->Show(true); + } + else // hide + { + // If m_dialog is NULL, then possibly the system + // didn't report the checked menu item status correctly. + // It should be true just after the menu item was selected, + // if there was no modeless dialog yet. + wxASSERT(m_MemoryWindow != NULL); + + if (m_MemoryWindow) + { + m_MemoryWindow->Hide(); + } + } +} +//////////////////////////////////////////////////////////////////////////////////////////////////// \ No newline at end of file