JIT: fix RAM check in load-from-constant-address
A bug that seems to have been uncovered by allowing immediate-address loads. Super Monkey Ball 2 crashes without this change -- it's possible, however, that the game actually requires the MMU hack, since it crashed due to accessing an address in the 0x20000000-0x3fffffff range.
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@ -297,7 +297,7 @@ void EmuCodeBlock::SafeLoadToReg(X64Reg reg_value, const Gen::OpArg & opAddress,
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// MMIO handler and generate the code to load using the handler.
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// 3. Otherwise, just generate a call to Memory::Read_* with the
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// address hardcoded.
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if ((address & mem_mask) == 0)
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if (Memory::IsRAMAddress(address))
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{
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UnsafeLoadToReg(reg_value, opAddress, accessSize, offset, signExtend);
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}
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