Debugger/CodeWidget: Update callstack/callers/calls on symbol changes

Before, only the symbols box would update. However, if you edit the symbol of a function in the call stack (which seems like something that would happen reasonably often while debugging), the call stack would be out of date until it was updated by clicking on it. Callers and calls were more of an edge case; for them to be out of date, you would need to right-click on an instruction in a function other than the one containing the currently-selected instruction (though it would also affect recursive functions).
This commit is contained in:
Pokechu22 2022-09-28 21:01:37 -07:00
parent dafe2c785a
commit 87f84d4f54
1 changed files with 10 additions and 1 deletions

View File

@ -176,7 +176,16 @@ void CodeWidget::ConnectWidgets()
connect(m_function_callers_list, &QListWidget::itemPressed, this,
&CodeWidget::OnSelectFunctionCallers);
connect(m_code_view, &CodeViewWidget::SymbolsChanged, this, &CodeWidget::UpdateSymbols);
connect(m_code_view, &CodeViewWidget::SymbolsChanged, this, [this]() {
UpdateCallstack();
UpdateSymbols();
const Common::Symbol* symbol = g_symbolDB.GetSymbolFromAddr(m_code_view->GetAddress());
if (symbol)
{
UpdateFunctionCalls(symbol);
UpdateFunctionCallers(symbol);
}
});
connect(m_code_view, &CodeViewWidget::BreakpointsChanged, this,
[this] { emit BreakpointsChanged(); });
connect(m_code_view, &CodeViewWidget::UpdateCodeWidget, this, &CodeWidget::Update);