Debugger/CodeWidget: Update callstack/callers/calls on symbol changes
Before, only the symbols box would update. However, if you edit the symbol of a function in the call stack (which seems like something that would happen reasonably often while debugging), the call stack would be out of date until it was updated by clicking on it. Callers and calls were more of an edge case; for them to be out of date, you would need to right-click on an instruction in a function other than the one containing the currently-selected instruction (though it would also affect recursive functions).
This commit is contained in:
parent
dafe2c785a
commit
87f84d4f54
|
@ -176,7 +176,16 @@ void CodeWidget::ConnectWidgets()
|
|||
connect(m_function_callers_list, &QListWidget::itemPressed, this,
|
||||
&CodeWidget::OnSelectFunctionCallers);
|
||||
|
||||
connect(m_code_view, &CodeViewWidget::SymbolsChanged, this, &CodeWidget::UpdateSymbols);
|
||||
connect(m_code_view, &CodeViewWidget::SymbolsChanged, this, [this]() {
|
||||
UpdateCallstack();
|
||||
UpdateSymbols();
|
||||
const Common::Symbol* symbol = g_symbolDB.GetSymbolFromAddr(m_code_view->GetAddress());
|
||||
if (symbol)
|
||||
{
|
||||
UpdateFunctionCalls(symbol);
|
||||
UpdateFunctionCallers(symbol);
|
||||
}
|
||||
});
|
||||
connect(m_code_view, &CodeViewWidget::BreakpointsChanged, this,
|
||||
[this] { emit BreakpointsChanged(); });
|
||||
connect(m_code_view, &CodeViewWidget::UpdateCodeWidget, this, &CodeWidget::Update);
|
||||
|
|
Loading…
Reference in New Issue