Use the recommended video settings as the default configuration:
- Fast Mipmaps enabled - Safe Texture Cache enabled at "fast" - showing shader errors by default - using Native as internal resolution - using EFB to Texture by default - ignoring EFB format changes by default (turns out r7436 made this in Super Mario Sunshine unnecessary anyway :P) Any game which depends on other settings has that specified in the game ini, so I think this should be fine. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7497 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -57,11 +57,11 @@ void VideoConfig::Load(const char *ini_file)
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iniFile.Get("Settings", "Crop", &bCrop, false);
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iniFile.Get("Settings", "Crop", &bCrop, false);
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iniFile.Get("Settings", "UseXFB", &bUseXFB, 0);
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iniFile.Get("Settings", "UseXFB", &bUseXFB, 0);
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iniFile.Get("Settings", "UseRealXFB", &bUseRealXFB, 0);
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iniFile.Get("Settings", "UseRealXFB", &bUseRealXFB, 0);
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iniFile.Get("Settings", "UseNativeMips", &bUseNativeMips, true);
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iniFile.Get("Settings", "UseNativeMips", &bUseNativeMips, false);
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iniFile.Get("Settings", "SafeTextureCache", &bSafeTextureCache, false); // Settings
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iniFile.Get("Settings", "SafeTextureCache", &bSafeTextureCache, true); // Settings
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//Safe texture cache params
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//Safe texture cache params
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iniFile.Get("Settings", "SafeTextureCacheColorSamples", &iSafeTextureCache_ColorSamples,512);
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iniFile.Get("Settings", "SafeTextureCacheColorSamples", &iSafeTextureCache_ColorSamples,128);
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iniFile.Get("Settings", "ShowFPS", &bShowFPS, false); // Settings
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iniFile.Get("Settings", "ShowFPS", &bShowFPS, false); // Settings
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iniFile.Get("Settings", "ShowInputDisplay", &bShowInputDisplay, false);
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iniFile.Get("Settings", "ShowInputDisplay", &bShowInputDisplay, false);
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@ -81,9 +81,9 @@ void VideoConfig::Load(const char *ini_file)
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iniFile.Get("Settings", "EnablePixelLighting", &bEnablePixelLighting, 0);
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iniFile.Get("Settings", "EnablePixelLighting", &bEnablePixelLighting, 0);
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iniFile.Get("Settings", "EnablePerPixelDepth", &bEnablePerPixelDepth, 0);
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iniFile.Get("Settings", "EnablePerPixelDepth", &bEnablePerPixelDepth, 0);
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iniFile.Get("Settings", "ShowShaderErrors", &bShowShaderErrors, 0);
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iniFile.Get("Settings", "ShowShaderErrors", &bShowShaderErrors, 1);
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iniFile.Get("Settings", "MSAA", &iMultisampleMode, 0);
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iniFile.Get("Settings", "MSAA", &iMultisampleMode, 0);
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iniFile.Get("Settings", "EFBScale", &iEFBScale, 1); // integral
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iniFile.Get("Settings", "EFBScale", &iEFBScale, 2); // native
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iniFile.Get("Settings", "DstAlphaPass", &bDstAlphaPass, false);
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iniFile.Get("Settings", "DstAlphaPass", &bDstAlphaPass, false);
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@ -106,10 +106,10 @@ void VideoConfig::Load(const char *ini_file)
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iniFile.Get("Hacks", "DlistCachingEnable", &bDlistCachingEnable,false);
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iniFile.Get("Hacks", "DlistCachingEnable", &bDlistCachingEnable,false);
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iniFile.Get("Hacks", "EFBCopyEnable", &bEFBCopyEnable, true);
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iniFile.Get("Hacks", "EFBCopyEnable", &bEFBCopyEnable, true);
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iniFile.Get("Hacks", "EFBCopyDisableHotKey", &bOSDHotKey, 0);
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iniFile.Get("Hacks", "EFBCopyDisableHotKey", &bOSDHotKey, 0);
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iniFile.Get("Hacks", "EFBToTextureEnable", &bCopyEFBToTexture, false);
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iniFile.Get("Hacks", "EFBToTextureEnable", &bCopyEFBToTexture, true);
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iniFile.Get("Hacks", "EFBScaledCopy", &bCopyEFBScaled, true);
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iniFile.Get("Hacks", "EFBScaledCopy", &bCopyEFBScaled, true);
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iniFile.Get("Hacks", "EFBCopyCacheEnable", &bEFBCopyCacheEnable, false);
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iniFile.Get("Hacks", "EFBCopyCacheEnable", &bEFBCopyCacheEnable, false);
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iniFile.Get("Hacks", "EFBEmulateFormatChanges", &bEFBEmulateFormatChanges, true);
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iniFile.Get("Hacks", "EFBEmulateFormatChanges", &bEFBEmulateFormatChanges, false);
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iniFile.Get("Hardware", "Adapter", &iAdapter, 0);
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iniFile.Get("Hardware", "Adapter", &iAdapter, 0);
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