diff --git a/Externals/WiiUseSrc/Src/io_osx.c b/Externals/WiiUseSrc/Src/io_osx.c
new file mode 100644
index 0000000000..0b7e69738c
--- /dev/null
+++ b/Externals/WiiUseSrc/Src/io_osx.c
@@ -0,0 +1,170 @@
+/*
+ * wiiuse
+ *
+ * Written By:
+ * Michael Laforest < para >
+ * Email: < thepara (--AT--) g m a i l [--DOT--] com >
+ *
+ * Copyright 2006-2007
+ *
+ * This file is part of wiiuse.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see .
+ *
+ * $Header$
+ *
+ */
+
+/**
+ * @file
+ * @brief Handles device I/O for *nix.
+ */
+
+#ifndef WIN32
+
+#include
+#include
+#include
+
+#include "definitions.h"
+#include "wiiuse_internal.h"
+#include "io.h"
+
+static int wiiuse_connect_single(struct wiimote_t* wm, char* address);
+
+/**
+ * @brief Find a wiimote or wiimotes.
+ *
+ * @param wm An array of wiimote_t structures.
+ * @param max_wiimotes The number of wiimote structures in \a wm.
+ * @param timeout The number of seconds before the search times out.
+ *
+ * @return The number of wiimotes found.
+ *
+ * @see wiimote_connect()
+ *
+ * This function will only look for wiimote devices. \n
+ * When a device is found the address in the structures will be set. \n
+ * You can then call wiimote_connect() to connect to the found \n
+ * devices.
+ */
+int wiiuse_find(struct wiimote_t** wm, int max_wiimotes, int timeout) {
+ int found_devices;
+ int found_wiimotes;
+
+ /* reset all wiimote bluetooth device addresses */
+ /*for (found_wiimotes = 0; found_wiimotes < max_wiimotes; ++found_wiimotes)
+ wm[found_wiimotes]->bdaddr = *BDADDR_ANY;
+ */
+ found_wiimotes = 0;
+
+ WIIUSE_INFO("Found %i bluetooth device(s).", found_devices);
+
+ WIIMOTE_ENABLE_STATE(wm[found_wiimotes], WIIMOTE_STATE_DEV_FOUND);
+
+ return found_wiimotes;
+}
+
+
+/**
+ * @brief Connect to a wiimote or wiimotes once an address is known.
+ *
+ * @param wm An array of wiimote_t structures.
+ * @param wiimotes The number of wiimote structures in \a wm.
+ *
+ * @return The number of wiimotes that successfully connected.
+ *
+ * @see wiiuse_find()
+ * @see wiiuse_connect_single()
+ * @see wiiuse_disconnect()
+ *
+ * Connect to a number of wiimotes when the address is already set
+ * in the wiimote_t structures. These addresses are normally set
+ * by the wiiuse_find() function, but can also be set manually.
+ */
+int wiiuse_connect(struct wiimote_t** wm, int wiimotes) {
+ int connected = 0;
+ int i = 0;
+
+ for (; i < wiimotes; ++i) {
+ if (!WIIMOTE_IS_SET(wm[i], WIIMOTE_STATE_DEV_FOUND))
+ /* if the device address is not set, skip it */
+ continue;
+
+ if (wiiuse_connect_single(wm[i], NULL))
+ ++connected;
+ }
+
+ return connected;
+}
+
+
+/**
+ * @brief Connect to a wiimote with a known address.
+ *
+ * @param wm Pointer to a wiimote_t structure.
+ * @param address The address of the device to connect to.
+ * If NULL, use the address in the struct set by wiiuse_find().
+ *
+ * @return 1 on success, 0 on failure
+ */
+static int wiiuse_connect_single(struct wiimote_t* wm, char* address) {
+
+ if (!wm || WIIMOTE_IS_CONNECTED(wm))
+ return 0;
+
+
+ WIIUSE_INFO("Connected to wiimote [id %i].", wm->unid);
+
+ /* do the handshake */
+ WIIMOTE_ENABLE_STATE(wm, WIIMOTE_STATE_CONNECTED);
+ wiiuse_handshake(wm, NULL, 0);
+
+ wiiuse_set_report_type(wm);
+
+ return 1;
+}
+
+
+/**
+ * @brief Disconnect a wiimote.
+ *
+ * @param wm Pointer to a wiimote_t structure.
+ *
+ * @see wiiuse_connect()
+ *
+ * Note that this will not free the wiimote structure.
+ */
+void wiiuse_disconnect(struct wiimote_t* wm) {
+ if (!wm || WIIMOTE_IS_CONNECTED(wm))
+ return;
+
+ WIIMOTE_DISABLE_STATE(wm, WIIMOTE_STATE_CONNECTED);
+ WIIMOTE_DISABLE_STATE(wm, WIIMOTE_STATE_HANDSHAKE);
+}
+
+
+int wiiuse_io_read(struct wiimote_t* wm) {
+ /* not used */
+ return 0;
+}
+
+
+int wiiuse_io_write(struct wiimote_t* wm, byte* buf, int len) {
+ return 1;
+}
+
+
+
+#endif /* ifndef WIN32 */