diff --git a/docs/DSP/GameCube_DSP_Users_Manual/GameCube_DSP_Users_Manual.tex b/docs/DSP/GameCube_DSP_Users_Manual/GameCube_DSP_Users_Manual.tex index ddf49380f7..8a6790de42 100644 --- a/docs/DSP/GameCube_DSP_Users_Manual/GameCube_DSP_Users_Manual.tex +++ b/docs/DSP/GameCube_DSP_Users_Manual/GameCube_DSP_Users_Manual.tex @@ -1383,7 +1383,7 @@ There are two pairs of conditions that work similarly: \texttt{EQ}/\texttt{NE} a \begin{DSPOpcodeOperation} $acR <<= I - FLAGS($acD) + FLAGS($acR) $pc++ \end{DSPOpcodeOperation} \end{DSPOpcode} @@ -1405,7 +1405,7 @@ There are two pairs of conditions that work similarly: \texttt{EQ}/\texttt{NE} a IF I != 0 $acR >>= (64 - I) ENDIF - FLAGS($acD) + FLAGS($acR) $pc++ \end{DSPOpcodeOperation} \end{DSPOpcode} @@ -1511,7 +1511,7 @@ There are two pairs of conditions that work similarly: \texttt{EQ}/\texttt{NE} a \begin{DSPOpcodeOperation} $acR >>= 16 - FLAGS($acD) + FLAGS($acR) $pc++ \end{DSPOpcodeOperation} \end{DSPOpcode} @@ -2422,7 +2422,7 @@ There are two pairs of conditions that work similarly: \texttt{EQ}/\texttt{NE} a \begin{DSPOpcodeOperation} $acR <<= I - FLAGS($acD) + FLAGS($acR) $pc++ \end{DSPOpcodeOperation} \end{DSPOpcode} @@ -2442,7 +2442,7 @@ There are two pairs of conditions that work similarly: \texttt{EQ}/\texttt{NE} a \begin{DSPOpcodeOperation} $acR <<= 16 - FLAGS($acD) + FLAGS($acR) $pc++ \end{DSPOpcodeOperation} \end{DSPOpcode} @@ -2464,7 +2464,7 @@ There are two pairs of conditions that work similarly: \texttt{EQ}/\texttt{NE} a IF I != 0 $acR >>= (64 - I) ENDIF - FLAGS($acD) + FLAGS($acR) $pc++ \end{DSPOpcodeOperation} \end{DSPOpcode} @@ -2570,7 +2570,7 @@ There are two pairs of conditions that work similarly: \texttt{EQ}/\texttt{NE} a \begin{DSPOpcodeOperation} $acR >>= 16 - FLAGS($acD) + FLAGS($acR) $pc++ \end{DSPOpcodeOperation} \end{DSPOpcode}