Software: Disable clipping based on xfmem
This fixes https://bugs.dolphin-emu.org/issues/12562, and is also needed for a hardware test of mine.
This commit is contained in:
parent
925ceab82f
commit
8745d84949
|
@ -345,6 +345,23 @@ void ProcessTriangle(OutputVertexData* v0, OutputVertexData* v1, OutputVertexDat
|
|||
Vertices[2] = v2;
|
||||
}
|
||||
|
||||
// TODO: behavior when disable_clipping_detection is set doesn't quite match actual hardware;
|
||||
// there does still seem to be a maximum size after which things are clipped. Also, currently
|
||||
// when clipping is enabled triangles are clipped to exactly the viewport, but on hardware there
|
||||
// is a guardband (and with certain scissor configurations, things can show up in it)
|
||||
// Mario Party 8 in widescreen breaks without this: https://bugs.dolphin-emu.org/issues/12769
|
||||
bool skip_clipping = false;
|
||||
if (xfmem.clipDisable.disable_clipping_detection)
|
||||
{
|
||||
// If any w coordinate is negative, then the perspective divide will flip coordinates, breaking
|
||||
// various assumptions (including backface). So, we still need to do clipping in that case.
|
||||
// This isn't the actual condition hardware uses.
|
||||
if (Vertices[0]->projectedPosition.w >= 0 && Vertices[1]->projectedPosition.w >= 0 &&
|
||||
Vertices[2]->projectedPosition.w >= 0)
|
||||
skip_clipping = true;
|
||||
}
|
||||
|
||||
if (!skip_clipping)
|
||||
ClipTriangle(indices, &numIndices);
|
||||
|
||||
for (int i = 0; i + 3 <= numIndices; i += 3)
|
||||
|
|
Loading…
Reference in New Issue