Attempt to fix recent D3D plugin issue. Fix bug in debugger *<:-)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@198 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
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6d887ea18a
commit
870194db21
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@ -83,8 +83,8 @@ namespace Jit64
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if (!Core::GetStartupParameter().bUseDualCore &&
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if (!Core::GetStartupParameter().bUseDualCore &&
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inst.OPCD == 32 &&
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inst.OPCD == 32 &&
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(inst.hex & 0xFFFF0000) == 0x800D0000 &&
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(inst.hex & 0xFFFF0000) == 0x800D0000 &&
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Memory::ReadUnchecked_U32(js.compilerPC+4) == 0x28000000 &&
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Memory::ReadUnchecked_U32(js.compilerPC + 4) == 0x28000000 &&
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Memory::ReadUnchecked_U32(js.compilerPC+8) == 0x4182fff8)
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Memory::ReadUnchecked_U32(js.compilerPC + 8) == 0x4182fff8)
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{
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{
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gpr.Flush(FLUSH_ALL);
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gpr.Flush(FLUSH_ALL);
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fpr.Flush(FLUSH_ALL);
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fpr.Flush(FLUSH_ALL);
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@ -209,6 +209,8 @@ namespace Jit64
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if (gpr.R(a).IsImm() && !update)
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if (gpr.R(a).IsImm() && !update)
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{
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{
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// If we already know the address through constant folding, we can do some
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// fun tricks...
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u32 addr = (u32)gpr.R(a).offset;
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u32 addr = (u32)gpr.R(a).offset;
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addr += offset;
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addr += offset;
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if ((addr & 0xFFFFF000) == 0xCC008000 && jo.optimizeGatherPipe)
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if ((addr & 0xFFFFF000) == 0xCC008000 && jo.optimizeGatherPipe)
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@ -219,6 +221,7 @@ namespace Jit64
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switch (accessSize)
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switch (accessSize)
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{
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{
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// No need to protect these, they don't touch any state
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// No need to protect these, they don't touch any state
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// question - should we inline them instead? Pro: Lose a CALL Con: Code bloat
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case 8: CALL((void *)Asm::fifoDirectWrite8); break;
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case 8: CALL((void *)Asm::fifoDirectWrite8); break;
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case 16: CALL((void *)Asm::fifoDirectWrite16); break;
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case 16: CALL((void *)Asm::fifoDirectWrite16); break;
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case 32: CALL((void *)Asm::fifoDirectWrite32); break;
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case 32: CALL((void *)Asm::fifoDirectWrite32); break;
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@ -240,7 +243,7 @@ namespace Jit64
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}
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}
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// Optimized stack access?
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// Optimized stack access?
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if (accessSize == 32 && !gpr.R(a).IsImm() && a == 1 && js.st.isFirstBlockOfFunction && jo.optimizeStack) //Zelda does not like this
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if (accessSize == 32 && !gpr.R(a).IsImm() && a == 1 && js.st.isFirstBlockOfFunction && jo.optimizeStack)
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{
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{
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gpr.FlushLockX(ABI_PARAM1);
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gpr.FlushLockX(ABI_PARAM1);
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MOV(32, R(ABI_PARAM1), gpr.R(a));
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MOV(32, R(ABI_PARAM1), gpr.R(a));
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@ -272,14 +275,7 @@ namespace Jit64
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}
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}
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TEST(32, R(ABI_PARAM2), Imm32(0x0C000000));
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TEST(32, R(ABI_PARAM2), Imm32(0x0C000000));
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FixupBranch unsafe_addr = J_CC(CC_NZ);
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FixupBranch unsafe_addr = J_CC(CC_NZ);
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if (accessSize == 32)
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BSWAP(accessSize, ABI_PARAM1);
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BSWAP(32, ABI_PARAM1);
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else if (accessSize == 16)
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{
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// TODO(ector): xchg ch, cl?
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BSWAP(32, ABI_PARAM1);
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SHR(32, R(ABI_PARAM1), Imm8(16));
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}
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#ifdef _M_X64
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#ifdef _M_X64
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MOV(accessSize, MComplex(RBX, ABI_PARAM2, SCALE_1, 0), R(ABI_PARAM1));
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MOV(accessSize, MComplex(RBX, ABI_PARAM2, SCALE_1, 0), R(ABI_PARAM1));
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#else
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#else
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@ -420,8 +420,6 @@ void CCodeWindow::Update()
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UpdateButtonStates();
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UpdateButtonStates();
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codeview->Center(PC);
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Host_UpdateLogDisplay();
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Host_UpdateLogDisplay();
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}
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}
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@ -676,7 +674,7 @@ void CCodeWindow::PopulateToolbar(wxToolBar* toolBar)
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toolBar->AddTool(IDM_STEPOVER, _T("Step Over"), m_Bitmaps[Toolbar_StepOver]);
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toolBar->AddTool(IDM_STEPOVER, _T("Step Over"), m_Bitmaps[Toolbar_StepOver]);
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toolBar->AddTool(IDM_SKIP, _T("Skip"), m_Bitmaps[Toolbar_Skip]);
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toolBar->AddTool(IDM_SKIP, _T("Skip"), m_Bitmaps[Toolbar_Skip]);
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toolBar->AddSeparator();
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toolBar->AddSeparator();
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toolBar->AddTool(IDM_GOTOPC, _T("Goto PC"), m_Bitmaps[Toolbar_GotoPC]);
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toolBar->AddTool(IDM_GOTOPC, _T("Show PC"), m_Bitmaps[Toolbar_GotoPC]);
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toolBar->AddTool(IDM_SETPC, _T("Set PC"), m_Bitmaps[Toolbar_SetPC]);
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toolBar->AddTool(IDM_SETPC, _T("Set PC"), m_Bitmaps[Toolbar_SetPC]);
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toolBar->AddSeparator();
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toolBar->AddSeparator();
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toolBar->AddControl(new wxTextCtrl(toolBar, IDM_ADDRBOX, _T("")));
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toolBar->AddControl(new wxTextCtrl(toolBar, IDM_ADDRBOX, _T("")));
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@ -368,6 +368,8 @@ CFrame::InitBitmaps()
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void
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void
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CFrame::OnOpen(wxCommandEvent& WXUNUSED (event))
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CFrame::OnOpen(wxCommandEvent& WXUNUSED (event))
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{
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{
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if (Core::GetState() != Core::CORE_UNINITIALIZED)
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return;
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wxString path = wxFileSelector(
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wxString path = wxFileSelector(
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_T("Select the file to load"),
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_T("Select the file to load"),
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wxEmptyString, wxEmptyString, wxEmptyString,
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wxEmptyString, wxEmptyString, wxEmptyString,
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@ -206,7 +206,7 @@ namespace D3D
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adapter,
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adapter,
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D3DDEVTYPE_HAL,
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D3DDEVTYPE_HAL,
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wnd,
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wnd,
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D3DCREATE_HARDWARE_VERTEXPROCESSING|D3DCREATE_MULTITHREADED,
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D3DCREATE_HARDWARE_VERTEXPROCESSING | D3DCREATE_MULTITHREADED,
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// |D3DCREATE_MULTITHREADED /* | D3DCREATE_PUREDEVICE*/,
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// |D3DCREATE_MULTITHREADED /* | D3DCREATE_PUREDEVICE*/,
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//D3DCREATE_SOFTWARE_VERTEXPROCESSING ,
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//D3DCREATE_SOFTWARE_VERTEXPROCESSING ,
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&d3dpp, &dev ) ) )
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&d3dpp, &dev ) ) )
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@ -220,7 +220,7 @@ namespace D3D
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adapter,
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adapter,
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D3DDEVTYPE_HAL,
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D3DDEVTYPE_HAL,
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wnd,
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wnd,
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D3DCREATE_SOFTWARE_VERTEXPROCESSING|D3DCREATE_MULTITHREADED,
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D3DCREATE_SOFTWARE_VERTEXPROCESSING | D3DCREATE_MULTITHREADED,
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// |D3DCREATE_MULTITHREADED /* | D3DCREATE_PUREDEVICE*/,
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// |D3DCREATE_MULTITHREADED /* | D3DCREATE_PUREDEVICE*/,
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//D3DCREATE_SOFTWARE_VERTEXPROCESSING ,
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//D3DCREATE_SOFTWARE_VERTEXPROCESSING ,
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&d3dpp, &dev ) ) )
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&d3dpp, &dev ) ) )
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@ -29,27 +29,7 @@ namespace D3D
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m_pTexture = NULL;
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m_pTexture = NULL;
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m_pVB = NULL;
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m_pVB = NULL;
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}
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}
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enum {m_dwTexWidth = 512, m_dwTexHeight = 512};
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const int RS[6][2] =
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{
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{ D3DRS_ALPHABLENDENABLE, TRUE },
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{ D3DRS_SRCBLEND, D3DBLEND_SRCALPHA },
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{ D3DRS_DESTBLEND, D3DBLEND_INVSRCALPHA },
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{ D3DRS_CULLMODE, D3DCULL_NONE },
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{ D3DRS_ZENABLE, FALSE },
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{ D3DRS_FOGENABLE, FALSE },
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};
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const int TS[6][2] =
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{
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{D3DTSS_COLOROP, D3DTOP_MODULATE},
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{D3DTSS_COLORARG1, D3DTA_TEXTURE},
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{D3DTSS_COLORARG2, D3DTA_DIFFUSE },
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{D3DTSS_ALPHAOP, D3DTOP_MODULATE },
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{D3DTSS_ALPHAARG1, D3DTA_TEXTURE },
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{D3DTSS_ALPHAARG2, D3DTA_DIFFUSE },
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};
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enum {m_dwTexWidth=512, m_dwTexHeight = 512};
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int CD3DFont::Init()
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int CD3DFont::Init()
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{
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{
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@ -171,22 +151,77 @@ namespace D3D
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return S_OK;
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return S_OK;
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}
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}
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const int RS[6][2] =
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{
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{ D3DRS_ALPHABLENDENABLE, TRUE },
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{ D3DRS_SRCBLEND, D3DBLEND_SRCALPHA },
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{ D3DRS_DESTBLEND, D3DBLEND_INVSRCALPHA },
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{ D3DRS_CULLMODE, D3DCULL_NONE },
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{ D3DRS_ZENABLE, FALSE },
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{ D3DRS_FOGENABLE, FALSE },
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};
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const int TS[6][2] =
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{
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{D3DTSS_COLOROP, D3DTOP_MODULATE},
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{D3DTSS_COLORARG1, D3DTA_TEXTURE},
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{D3DTSS_COLORARG2, D3DTA_DIFFUSE },
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{D3DTSS_ALPHAOP, D3DTOP_MODULATE },
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{D3DTSS_ALPHAARG1, D3DTA_TEXTURE },
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{D3DTSS_ALPHAARG2, D3DTA_DIFFUSE },
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};
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static DWORD RS_old[6];
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static DWORD TS_old[6];
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static LPDIRECT3DBASETEXTURE9 texture_old;
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static DWORD FVF_old;
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static LPDIRECT3DVERTEXDECLARATION9 decl_old;
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static LPDIRECT3DPIXELSHADER9 ps_old;
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static LPDIRECT3DVERTEXSHADER9 vs_old;
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void SaveRenderStates()
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{
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for (int i = 0; i < 6; i++) {
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dev->GetRenderState((_D3DRENDERSTATETYPE)RS[i][0], &(RS_old[i]));
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dev->GetTextureStageState(0, (_D3DTEXTURESTAGESTATETYPE)int(TS[i][0]), &(TS_old[i]));
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}
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dev->GetTexture(0, &texture_old);
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dev->GetPixelShader(&ps_old);
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dev->GetVertexShader(&vs_old);
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dev->GetVertexDeclaration(&decl_old);
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dev->GetFVF(&FVF_old);
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}
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void CD3DFont::SetRenderStates()
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void CD3DFont::SetRenderStates()
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{
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{
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for (int i=0; i<6; i++)
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dev->SetTexture(0, m_pTexture);
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dev->SetPixelShader(0);
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dev->SetVertexShader(0);
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dev->SetVertexDeclaration(0);
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dev->SetFVF(D3DFVF_FONT2DVERTEX);
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for (int i = 0; i < 6; i++) {
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dev->SetRenderState((_D3DRENDERSTATETYPE)RS[i][0],RS[i][1]);
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dev->SetRenderState((_D3DRENDERSTATETYPE)RS[i][0],RS[i][1]);
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for (int i=0; i<6; i++)
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dev->SetTextureStageState(0, (_D3DTEXTURESTAGESTATETYPE)int(TS[i][0]), TS[i][1]);
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dev->SetTextureStageState(0,(_D3DTEXTURESTAGESTATETYPE)int(TS[i][0]),TS[i][1]);
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}
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}
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void RestoreRenderStates()
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{
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dev->SetTexture(0, texture_old);
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dev->SetPixelShader(ps_old);
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dev->SetVertexShader(vs_old);
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dev->SetVertexDeclaration(decl_old);
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dev->SetFVF(FVF_old);
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for (int i = 0; i < 6; i++) {
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dev->SetRenderState((_D3DRENDERSTATETYPE)RS[i][0], RS_old[i]);
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dev->SetTextureStageState(0, (_D3DTEXTURESTAGESTATETYPE)int(TS[i][0]), TS_old[i]);
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}
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}
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}
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int CD3DFont::DrawTextScaled( float x, float y, float fXScale, float fYScale, float spacing, int dwColor, const char* strText, bool center )
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int CD3DFont::DrawTextScaled( float x, float y, float fXScale, float fYScale, float spacing, int dwColor, const char* strText, bool center )
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{
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{
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SaveRenderStates();
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SetRenderStates();
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SetRenderStates();
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dev->SetTexture( 0, m_pTexture );
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dev->SetPixelShader(0);
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dev->SetVertexShader(0);
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dev->SetVertexDeclaration(0);
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dev->SetFVF( D3DFVF_FONT2DVERTEX );
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dev->SetStreamSource( 0, m_pVB, 0, sizeof(FONT2DVERTEX) );
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dev->SetStreamSource( 0, m_pVB, 0, sizeof(FONT2DVERTEX) );
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float vpWidth = 1;
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float vpWidth = 1;
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@ -228,7 +263,7 @@ namespace D3D
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}
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}
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float offset=-maxx/2;
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float offset=-maxx/2;
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strText=oldstrText;
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strText = oldstrText;
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//Then let's draw it
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//Then let's draw it
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if (center)
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if (center)
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{
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{
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@ -293,13 +328,13 @@ namespace D3D
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m_pVB->Unlock();
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m_pVB->Unlock();
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if( dwNumTriangles > 0 )
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if( dwNumTriangles > 0 )
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dev->DrawPrimitive( D3DPT_TRIANGLELIST, 0, dwNumTriangles );
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dev->DrawPrimitive( D3DPT_TRIANGLELIST, 0, dwNumTriangles );
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RestoreRenderStates();
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dev->SetRenderState(D3DRS_ZENABLE,TRUE);
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return S_OK;
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return S_OK;
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}
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}
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void quad2d(float x1, float y1, float x2, float y2, DWORD color, float u1, float v1, float u2, float v2)
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void quad2d(float x1, float y1, float x2, float y2, DWORD color, float u1, float v1, float u2, float v2)
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{
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{
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SaveRenderStates();
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struct Q2DVertex { float x,y,z,rhw; int color; float u, v; } coords[4] = {
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struct Q2DVertex { float x,y,z,rhw; int color; float u, v; } coords[4] = {
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{x1-0.5f, y1-0.5f, 0, 1, color, u1, v1},
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{x1-0.5f, y1-0.5f, 0, 1, color, u1, v1},
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{x2-0.5f, y1-0.5f, 0, 1, color, u2, v1},
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{x2-0.5f, y1-0.5f, 0, 1, color, u2, v1},
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@ -311,6 +346,7 @@ namespace D3D
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dev->SetVertexDeclaration(0);
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dev->SetVertexDeclaration(0);
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dev->SetFVF(D3DFVF_XYZRHW|D3DFVF_DIFFUSE|D3DFVF_TEX1);
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dev->SetFVF(D3DFVF_XYZRHW|D3DFVF_DIFFUSE|D3DFVF_TEX1);
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dev->DrawPrimitiveUP(D3DPT_TRIANGLEFAN,2,coords,sizeof(Q2DVertex));
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dev->DrawPrimitiveUP(D3DPT_TRIANGLEFAN,2,coords,sizeof(Q2DVertex));
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RestoreRenderStates();
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}
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}
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}
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}
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@ -103,7 +103,7 @@ void Renderer::ProcessMessages()
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if(time_left<0) alpha=0;
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if(time_left<0) alpha=0;
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}
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}
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alpha<<=24;
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alpha <<= 24;
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RenderText(it->str, left+1, top+1, 0x000000|alpha);
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RenderText(it->str, left+1, top+1, 0x000000|alpha);
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RenderText(it->str, left, top, 0xffff30|alpha);
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RenderText(it->str, left, top, 0xffff30|alpha);
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