From 9747a4c697cd55d985b99de0f3b137df4e1eba42 Mon Sep 17 00:00:00 2001 From: JosJuice Date: Fri, 11 Aug 2017 12:22:44 +0200 Subject: [PATCH 1/2] DolphinQt2: Replace "Pad size" with "Buffer size" "Pad size" just doesn't make much sense. Let's go with "Buffer size" instead, since the control for it is labeled "Buffer". (Another possibility is "Pad buffer size", but I'm against that, because we've stopped referring to controllers as "pads" in almost all GUI strings.) --- Source/Core/DolphinQt2/NetPlay/NetPlayDialog.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Source/Core/DolphinQt2/NetPlay/NetPlayDialog.cpp b/Source/Core/DolphinQt2/NetPlay/NetPlayDialog.cpp index fffd25685a..7057d5ced2 100644 --- a/Source/Core/DolphinQt2/NetPlay/NetPlayDialog.cpp +++ b/Source/Core/DolphinQt2/NetPlay/NetPlayDialog.cpp @@ -484,7 +484,7 @@ void NetPlayDialog::OnMsgStopGame() void NetPlayDialog::OnPadBufferChanged(u32 buffer) { QueueOnObject(this, [this, buffer] { m_buffer_size_box->setValue(buffer); }); - DisplayMessage(tr("Pad size changed to %1").arg(buffer), "gray"); + DisplayMessage(tr("Buffer size changed to %1").arg(buffer), "gray"); } void NetPlayDialog::OnDesync(u32 frame, const std::string& player) From 3570a9b636d81958f9315d32a3fc5719280b2173 Mon Sep 17 00:00:00 2001 From: JosJuice Date: Fri, 11 Aug 2017 12:36:42 +0200 Subject: [PATCH 2/2] DolphinWX: Replace "Pad buffer" with "Buffer size" --- Source/Core/DolphinWX/NetPlay/NetWindow.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Source/Core/DolphinWX/NetPlay/NetWindow.cpp b/Source/Core/DolphinWX/NetPlay/NetWindow.cpp index e139abbebc..5aaf6ecbf7 100644 --- a/Source/Core/DolphinWX/NetPlay/NetWindow.cpp +++ b/Source/Core/DolphinWX/NetPlay/NetWindow.cpp @@ -581,7 +581,7 @@ void NetPlayDialog::OnThread(wxThreadEvent& event) break; case NP_GUI_EVT_PAD_BUFFER_CHANGE: { - std::string msg = StringFromFormat("Pad buffer: %d", m_pad_buffer); + std::string msg = StringFromFormat("Buffer size: %d", m_pad_buffer); if (g_ActiveConfig.bShowNetPlayMessages) {