Move Themes/ from User to Sys. Only Gameinis remain.
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Before Width: | Height: | Size: 1.7 KiB After Width: | Height: | Size: 1.7 KiB |
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Before Width: | Height: | Size: 1.8 KiB After Width: | Height: | Size: 1.8 KiB |
Before Width: | Height: | Size: 1.8 KiB After Width: | Height: | Size: 1.8 KiB |
Before Width: | Height: | Size: 321 B After Width: | Height: | Size: 321 B |
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Before Width: | Height: | Size: 1.7 KiB After Width: | Height: | Size: 1.7 KiB |
Before Width: | Height: | Size: 1.7 KiB After Width: | Height: | Size: 1.7 KiB |
Before Width: | Height: | Size: 1.7 KiB After Width: | Height: | Size: 1.7 KiB |
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Before Width: | Height: | Size: 1.6 KiB After Width: | Height: | Size: 1.6 KiB |
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@ -861,11 +861,9 @@ std::string GetThemeDir(const std::string& theme_name)
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{
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std::string dir = File::GetUserPath(D_THEMES_IDX) + theme_name + "/";
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#if !defined(_WIN32)
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// If theme does not exist in user's dir load from shared directory
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if (!File::Exists(dir))
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dir = SHARED_USER_DIR THEMES_DIR "/" + theme_name + "/";
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#endif
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dir = GetSysDirectory() + THEMES_DIR "/" + theme_name + "/";
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return dir;
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}
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@ -598,9 +598,7 @@ void CConfigMain::CreateGUIControls()
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CFileSearch::XStringVector theme_dirs;
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theme_dirs.push_back(File::GetUserPath(D_THEMES_IDX));
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#if !defined(_WIN32)
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theme_dirs.push_back(SHARED_USER_DIR THEMES_DIR);
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#endif
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theme_dirs.push_back(File::GetSysDirectory() + THEMES_DIR);
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CFileSearch cfs(CFileSearch::XStringVector(1, "*"), theme_dirs);
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auto const& sv = cfs.GetFileNames();
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@ -273,6 +273,7 @@ bool DolphinApp::OnInit()
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File::CreateFullPath(File::GetUserPath(D_SCREENSHOTS_IDX));
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File::CreateFullPath(File::GetUserPath(D_SHADERS_IDX));
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File::CreateFullPath(File::GetUserPath(D_STATESAVES_IDX));
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File::CreateFullPath(File::GetUserPath(D_THEMES_IDX));
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LogManager::Init();
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SConfig::Init();
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