ForceFeedback: Apply immediately as well
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1958a10b6f
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86e4da2c07
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@ -38,17 +38,6 @@ static const ForceType force_type_names[] =
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//{GUID_Friction, "Friction"},
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};
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ForceFeedbackDevice::~ForceFeedbackDevice()
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{
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// release the ff effect iface's
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for (EffectState& state : m_state_out)
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{
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state.iface->Stop();
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state.iface->Unload();
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state.iface->Release();
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}
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}
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bool ForceFeedbackDevice::InitForceFeedback(const LPDIRECTINPUTDEVICE8 device, int cAxes)
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{
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if (cAxes == 0)
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@ -107,14 +96,12 @@ bool ForceFeedbackDevice::InitForceFeedback(const LPDIRECTINPUTDEVICE8 device, i
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LPDIRECTINPUTEFFECT pEffect;
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if (SUCCEEDED(device->CreateEffect(f.guid, &eff, &pEffect, nullptr)))
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{
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m_state_out.push_back(EffectState(pEffect));
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if (f.guid == GUID_ConstantForce)
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AddOutput(new ForceConstant(f.name, m_state_out.back()));
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AddOutput(new ForceConstant(f.name, pEffect));
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else if (f.guid == GUID_RampForce)
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AddOutput(new ForceRamp(f.name, m_state_out.back()));
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AddOutput(new ForceRamp(f.name, pEffect));
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else
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AddOutput(new ForcePeriodic(f.name, m_state_out.back()));
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AddOutput(new ForcePeriodic(f.name, pEffect));
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}
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}
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@ -133,32 +120,32 @@ bool ForceFeedbackDevice::InitForceFeedback(const LPDIRECTINPUTDEVICE8 device, i
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return true;
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}
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void ForceFeedbackDevice::UpdateOutput()
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template<typename P>
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ForceFeedbackDevice::Force<P>::~Force()
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{
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DIEFFECT eff;
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memset(&eff, 0, sizeof(eff));
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m_iface->Stop();
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m_iface->Unload();
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m_iface->Release();
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}
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template<typename P>
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void ForceFeedbackDevice::Force<P>::Update()
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{
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DIEFFECT eff = {};
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eff.dwSize = sizeof(DIEFFECT);
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eff.dwFlags = DIEFF_CARTESIAN | DIEFF_OBJECTOFFSETS;
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for (EffectState& state : m_state_out)
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{
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if (state.params)
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{
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if (state.size)
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{
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eff.cbTypeSpecificParams = state.size;
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eff.lpvTypeSpecificParams = state.params;
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eff.cbTypeSpecificParams = sizeof(P);
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eff.lpvTypeSpecificParams = ¶ms;
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// set params and start effect
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state.iface->SetParameters(&eff, DIEP_TYPESPECIFICPARAMS | DIEP_START);
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}
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else
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{
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state.iface->Stop();
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m_iface->SetParameters(&eff, DIEP_TYPESPECIFICPARAMS | DIEP_START);
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}
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state.params = nullptr;
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}
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}
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template<typename P>
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void ForceFeedbackDevice::Force<P>::Stop()
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{
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m_iface->Stop();
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}
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template<>
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@ -166,15 +153,14 @@ void ForceFeedbackDevice::ForceConstant::SetState(const ControlState state)
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{
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const LONG new_val = LONG(10000 * state);
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LONG &val = params.lMagnitude;
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if (val != new_val)
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{
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val = new_val;
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m_state.params = ¶ms; // tells UpdateOutput the state has changed
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if (params.lMagnitude == new_val)
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return;
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// tells UpdateOutput to either start or stop the force
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m_state.size = new_val ? sizeof(params) : 0;
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}
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params.lMagnitude = new_val;
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if (new_val)
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Update();
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else
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Stop();
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}
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template<>
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@ -182,14 +168,14 @@ void ForceFeedbackDevice::ForceRamp::SetState(const ControlState state)
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{
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const LONG new_val = LONG(10000 * state);
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if (params.lStart != new_val)
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{
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params.lStart = params.lEnd = new_val;
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m_state.params = ¶ms; // tells UpdateOutput the state has changed
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if (params.lStart == new_val)
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return;
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// tells UpdateOutput to either start or stop the force
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m_state.size = new_val ? sizeof(params) : 0;
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}
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params.lStart = params.lEnd = new_val;
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if (new_val)
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Update();
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else
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Stop();
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}
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template<>
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@ -197,22 +183,19 @@ void ForceFeedbackDevice::ForcePeriodic::SetState(const ControlState state)
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{
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const DWORD new_val = DWORD(10000 * state);
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DWORD &val = params.dwMagnitude;
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if (val != new_val)
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{
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val = new_val;
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//params.dwPeriod = 0;//DWORD(0.05 * DI_SECONDS); // zero is working fine for me
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if (params.dwMagnitude == new_val)
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return;
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m_state.params = ¶ms; // tells UpdateOutput the state has changed
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// tells UpdateOutput to either start or stop the force
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m_state.size = new_val ? sizeof(params) : 0;
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}
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params.dwMagnitude = new_val;
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if (new_val)
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Update();
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else
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Stop();
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}
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template <typename P>
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ForceFeedbackDevice::Force<P>::Force(const std::string& name, EffectState& state)
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: m_name(name), m_state(state)
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ForceFeedbackDevice::Force<P>::Force(const std::string& name, LPDIRECTINPUTEFFECT iface)
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: m_name(name), m_iface(iface)
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{
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memset(¶ms, 0, sizeof(params));
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}
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@ -25,25 +25,19 @@ namespace ForceFeedback
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class ForceFeedbackDevice : public Core::Device
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{
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private:
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struct EffectState
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{
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EffectState(LPDIRECTINPUTEFFECT eff) : iface(eff), params(nullptr), size(0) {}
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LPDIRECTINPUTEFFECT iface;
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void* params; // null when force hasn't changed
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u8 size; // zero when force should stop
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};
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template <typename P>
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class Force : public Output
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{
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public:
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std::string GetName() const;
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Force(const std::string& name, EffectState& state);
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Force(const std::string& name, LPDIRECTINPUTEFFECT iface);
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~Force();
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void SetState(ControlState state);
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void Update();
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void Stop();
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private:
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const std::string m_name;
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EffectState& m_state;
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LPDIRECTINPUTEFFECT m_iface;
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P params;
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};
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typedef Force<DICONSTANTFORCE> ForceConstant;
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@ -52,11 +46,6 @@ private:
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public:
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bool InitForceFeedback(const LPDIRECTINPUTDEVICE8, int cAxes);
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void UpdateOutput() override;
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virtual ~ForceFeedbackDevice();
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private:
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std::list<EffectState> m_state_out;
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};
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