Merge pull request #5194 from lioncash/dialog

Frame: Make TAS dialogs private
This commit is contained in:
Markus Wick 2017-04-02 16:53:31 +02:00 committed by GitHub
commit 86e48fc1ca
9 changed files with 61 additions and 60 deletions

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@ -2,6 +2,8 @@
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include "Core/Movie.h"
#include <algorithm>
#include <array>
#include <cctype>
@ -10,6 +12,7 @@
#include <mbedtls/md.h>
#include <mutex>
#include <thread>
#include <utility>
#include <vector>
#include "Common/Assert.h"
@ -34,7 +37,6 @@
#include "Core/HW/WiimoteEmu/WiimoteHid.h"
#include "Core/IOS/USB/Bluetooth/BTEmu.h"
#include "Core/IOS/USB/Bluetooth/WiimoteDevice.h"
#include "Core/Movie.h"
#include "Core/NetPlayProto.h"
#include "Core/PowerPC/PowerPC.h"
#include "Core/State.h"
@ -91,8 +93,8 @@ static bool s_bPolled = false;
static std::mutex s_input_display_lock;
static std::string s_InputDisplay[8];
static GCManipFunction gcmfunc = nullptr;
static WiiManipFunction wiimfunc = nullptr;
static GCManipFunction s_gc_manip_func;
static WiiManipFunction s_wii_manip_func;
// NOTE: Host / CPU Thread
static void EnsureTmpInputSize(size_t bound)
@ -1440,25 +1442,25 @@ void SaveRecording(const std::string& filename)
void SetGCInputManip(GCManipFunction func)
{
gcmfunc = func;
s_gc_manip_func = std::move(func);
}
void SetWiiInputManip(WiiManipFunction func)
{
wiimfunc = func;
s_wii_manip_func = std::move(func);
}
// NOTE: CPU Thread
void CallGCInputManip(GCPadStatus* PadStatus, int controllerID)
{
if (gcmfunc)
(*gcmfunc)(PadStatus, controllerID);
if (s_gc_manip_func)
s_gc_manip_func(PadStatus, controllerID);
}
// NOTE: CPU Thread
void CallWiiInputManip(u8* data, WiimoteEmu::ReportFeatures rptf, int controllerID, int ext,
const wiimote_key key)
{
if (wiimfunc)
(*wiimfunc)(data, rptf, controllerID, ext, key);
if (s_wii_manip_func)
s_wii_manip_func(data, rptf, controllerID, ext, key);
}
// NOTE: GPU Thread

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@ -4,6 +4,7 @@
#pragma once
#include <functional>
#include <string>
#include "Common/CommonTypes.h"
@ -181,8 +182,9 @@ std::string GetInputDisplay();
std::string GetRTCDisplay();
// Done this way to avoid mixing of core and gui code
typedef void (*GCManipFunction)(GCPadStatus*, int);
typedef void (*WiiManipFunction)(u8*, WiimoteEmu::ReportFeatures, int, int, wiimote_key);
using GCManipFunction = std::function<void(GCPadStatus*, int)>;
using WiiManipFunction =
std::function<void(u8*, WiimoteEmu::ReportFeatures, int, int, wiimote_key)>;
void SetGCInputManip(GCManipFunction);
void SetWiiInputManip(WiiManipFunction);

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@ -3,7 +3,9 @@
// Refer to the license.txt file included.
#include <cstddef>
#include <fstream>
#include <istream>
#include <sstream>
#include <string>
#include <utility>
#include <vector>

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@ -4,6 +4,7 @@
#include "DolphinWX/Frame.h"
#include <algorithm>
#include <atomic>
#include <cstddef>
#include <fstream>
@ -47,6 +48,7 @@
#include "Core/HW/GCKeyboard.h"
#include "Core/HW/GCPad.h"
#include "Core/HW/Wiimote.h"
#include "Core/HW/WiimoteEmu/WiimoteEmu.h"
#include "Core/HotkeyManager.h"
#include "Core/IOS/IPC.h"
#include "Core/IOS/USB/Bluetooth/BTBase.h"
@ -389,11 +391,7 @@ CFrame::CFrame(wxFrame* parent, wxWindowID id, const wxString& title, wxRect geo
m_LogWindow->Hide();
m_LogWindow->Disable();
for (int i = 0; i < 8; ++i)
g_TASInputDlg[i] = new TASInputDlg(this);
Movie::SetGCInputManip(GCTASManipFunction);
Movie::SetWiiInputManip(WiiTASManipFunction);
InitializeTASDialogs();
State::SetOnAfterLoadCallback(OnAfterLoadCallback);
Core::SetOnStoppedCallback(OnStoppedCallback);
@ -502,6 +500,21 @@ void CFrame::BindEvents()
Bind(DOLPHIN_EVT_STOP_SOFTWARE, &CFrame::OnStop, this);
}
void CFrame::InitializeTASDialogs()
{
std::generate(m_tas_input_dialogs.begin(), m_tas_input_dialogs.end(),
[this] { return new TASInputDlg{this}; });
Movie::SetGCInputManip([this](GCPadStatus* pad_status, int controller_id) {
m_tas_input_dialogs[controller_id]->GetValues(pad_status);
});
Movie::SetWiiInputManip([this](u8* data, WiimoteEmu::ReportFeatures rptf, int controller_id,
int ext, wiimote_key key) {
m_tas_input_dialogs[controller_id + 4]->GetValues(data, rptf, ext, key);
});
}
bool CFrame::RendererIsFullscreen()
{
bool fullscreen = false;
@ -1034,21 +1047,6 @@ void OnStoppedCallback()
}
}
void GCTASManipFunction(GCPadStatus* PadStatus, int controllerID)
{
if (main_frame)
main_frame->g_TASInputDlg[controllerID]->GetValues(PadStatus);
}
void WiiTASManipFunction(u8* data, WiimoteEmu::ReportFeatures rptf, int controllerID, int ext,
const wiimote_key key)
{
if (main_frame)
{
main_frame->g_TASInputDlg[controllerID + 4]->GetValues(data, rptf, ext, key);
}
}
void CFrame::OnKeyDown(wxKeyEvent& event)
{
// On OS X, we claim all keyboard events while

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@ -4,6 +4,7 @@
#pragma once
#include <array>
#include <cstddef>
#include <mutex>
#include <string>
@ -16,9 +17,7 @@
#include "Common/CommonTypes.h"
#include "Common/Event.h"
#include "Core/HW/WiimoteEmu/WiimoteEmu.h"
#include "DolphinWX/Globals.h"
#include "InputCommon/GCPadStatus.h"
#if defined(HAVE_X11) && HAVE_X11
#include "UICommon/X11Utils.h"
@ -88,7 +87,6 @@ public:
CCodeWindow* g_pCodeWindow = nullptr;
NetPlaySetupFrame* g_NetPlaySetupDiag = nullptr;
wxCheatsWindow* g_CheatsWindow = nullptr;
TASInputDlg* g_TASInputDlg[8];
void DoStop();
void UpdateGUI();
@ -140,6 +138,7 @@ private:
CLogWindow* m_LogWindow = nullptr;
LogConfigWindow* m_LogConfigWindow = nullptr;
FifoPlayerDlg* m_FifoPlayerDlg = nullptr;
std::array<TASInputDlg*, 8> m_tas_input_dialogs{};
bool UseDebugger = false;
bool m_bBatchMode = false;
bool m_bEdit = false;
@ -174,6 +173,8 @@ private:
wxToolBar* OnCreateToolBar(long style, wxWindowID id, const wxString& name) override;
wxMenuBar* CreateMenuBar() const;
void InitializeTASDialogs();
// Utility
wxWindow* GetNotebookPageFromId(wxWindowID Id);
wxAuiNotebook* GetNotebookFromId(u32 NBId);
@ -339,8 +340,3 @@ private:
void OnAfterLoadCallback();
void OnStoppedCallback();
// For TASInputDlg
void GCTASManipFunction(GCPadStatus* PadStatus, int controllerID);
void WiiTASManipFunction(u8* data, WiimoteEmu::ReportFeatures rptf, int controllerID, int ext,
const wiimote_key key);

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@ -369,17 +369,18 @@ void CFrame::OnTASInput(wxCommandEvent& event)
if (SConfig::GetInstance().m_SIDevice[i] != SerialInterface::SIDEVICE_NONE &&
SConfig::GetInstance().m_SIDevice[i] != SerialInterface::SIDEVICE_GC_GBA)
{
g_TASInputDlg[i]->CreateGCLayout();
g_TASInputDlg[i]->Show();
g_TASInputDlg[i]->SetTitle(wxString::Format(_("TAS Input - GameCube Controller %d"), i + 1));
m_tas_input_dialogs[i]->CreateGCLayout();
m_tas_input_dialogs[i]->Show();
m_tas_input_dialogs[i]->SetTitle(
wxString::Format(_("TAS Input - GameCube Controller %d"), i + 1));
}
if (g_wiimote_sources[i] == WIIMOTE_SRC_EMU &&
!(Core::IsRunning() && !SConfig::GetInstance().bWii))
{
g_TASInputDlg[i + 4]->CreateWiiLayout(i);
g_TASInputDlg[i + 4]->Show();
g_TASInputDlg[i + 4]->SetTitle(wxString::Format(_("TAS Input - Wii Remote %d"), i + 1));
m_tas_input_dialogs[i + 4]->CreateWiiLayout(i);
m_tas_input_dialogs[i + 4]->Show();
m_tas_input_dialogs[i + 4]->SetTitle(wxString::Format(_("TAS Input - Wii Remote %d"), i + 1));
}
}
}

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@ -407,7 +407,7 @@ bool ControlDialog::Validate()
UpdateGUI();
const auto parse_status = control_reference->GetParseStatus();
return parse_status == ParseStatus::Success || parse_status == ParseStatus::NoDevice;
return parse_status == ParseStatus::Successful || parse_status == ParseStatus::NoDevice;
}
void InputConfigDialog::SetDevice(wxCommandEvent&)

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@ -203,7 +203,7 @@ public:
if (tok.type == TOK_EOF)
break;
}
return ParseStatus::Success;
return ParseStatus::Successful;
}
};
@ -373,11 +373,11 @@ public:
{
ExpressionNode* node;
ParseStatus status = Toplevel(&node);
if (status != ParseStatus::Success)
if (status != ParseStatus::Successful)
return status;
*expr_out = new Expression(node);
return ParseStatus::Success;
return ParseStatus::Successful;
}
private:
@ -409,7 +409,7 @@ private:
}
*expr_out = new ControlExpression(tok.qualifier, device, control);
return ParseStatus::Success;
return ParseStatus::Successful;
}
case TOK_LPAREN:
return Paren(expr_out);
@ -439,7 +439,7 @@ private:
if (status == ParseStatus::SyntaxError)
return status;
*expr_out = new UnaryExpression(tok.type, atom_expr);
return ParseStatus::Success;
return ParseStatus::Successful;
}
return Atom(expr_out);
@ -478,7 +478,7 @@ private:
*expr_out = new BinaryExpression(tok.type, *expr_out, unary_expr);
}
return ParseStatus::Success;
return ParseStatus::Successful;
}
ParseStatus Paren(ExpressionNode** expr_out)
@ -486,7 +486,7 @@ private:
ParseStatus status;
// lparen already chewed
if ((status = Toplevel(expr_out)) != ParseStatus::Success)
if ((status = Toplevel(expr_out)) != ParseStatus::Successful)
return status;
if (!Expects(TOK_RPAREN))
@ -495,7 +495,7 @@ private:
return ParseStatus::SyntaxError;
}
return ParseStatus::Success;
return ParseStatus::Successful;
}
ParseStatus Toplevel(ExpressionNode** expr_out) { return Binary(expr_out); }
@ -530,21 +530,21 @@ static ParseStatus ParseExpressionInner(const std::string& str, ControlFinder& f
*expr_out = nullptr;
if (str == "")
return ParseStatus::Success;
return ParseStatus::Successful;
Lexer l(str);
std::vector<Token> tokens;
status = l.Tokenize(tokens);
if (status != ParseStatus::Success)
if (status != ParseStatus::Successful)
return status;
Parser p(tokens, finder);
status = p.Parse(&expr);
if (status != ParseStatus::Success)
if (status != ParseStatus::Successful)
return status;
*expr_out = expr;
return ParseStatus::Success;
return ParseStatus::Successful;
}
ParseStatus ParseExpression(const std::string& str, ControlFinder& finder, Expression** expr_out)
@ -561,7 +561,7 @@ ParseStatus ParseExpression(const std::string& str, ControlFinder& finder, Expre
if (control)
{
*expr_out = new Expression(new ControlExpression(qualifier, device, control));
return ParseStatus::Success;
return ParseStatus::Successful;
}
return ParseExpressionInner(str, finder, expr_out);

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@ -61,7 +61,7 @@ public:
enum class ParseStatus
{
Success,
Successful,
SyntaxError,
NoDevice,
};