Render earlier to avoid dropped frames
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@ -4,7 +4,9 @@
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#include "Common/CommonTypes.h"
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constexpr u64 TARGET_VSYNC_BLOCK_US = 2'000;
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// Setting this value too low will cause repeated dropped frames
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// as emulation constantly slows down too late for vsync.
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constexpr u64 TARGET_VSYNC_BLOCK_US = 4'000;
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struct PendingTimeOffset
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{
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