Render earlier to avoid dropped frames

This commit is contained in:
nyanpasu64 2023-07-05 20:06:25 -07:00
parent 73b5fa6810
commit 866c64a298
1 changed files with 3 additions and 1 deletions

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@ -4,7 +4,9 @@
#include "Common/CommonTypes.h"
constexpr u64 TARGET_VSYNC_BLOCK_US = 2'000;
// Setting this value too low will cause repeated dropped frames
// as emulation constantly slows down too late for vsync.
constexpr u64 TARGET_VSYNC_BLOCK_US = 4'000;
struct PendingTimeOffset
{