Merge pull request #299 from Sonicadvance1/EFBRam-FixGLSLES

Fix texture conversion shaders for GLSL ES.
This commit is contained in:
Ryan Houdek 2014-04-23 04:54:23 -05:00
commit 864aad6704
1 changed files with 1 additions and 1 deletions

View File

@ -115,7 +115,7 @@ void WriteSwizzler(char*& p, u32 format, API_TYPE ApiType)
WRITE(p, " uv0.y = 1.0-uv0.y;\n");
}
WRITE(p, " float sample_offset = position.w / float(%d);\n", EFB_WIDTH);
WRITE(p, " float sample_offset = float(position.w) / float(%d);\n", EFB_WIDTH);
}
void WriteSampleColor(char*& p, const char* colorComp, const char* dest, int xoffset, API_TYPE ApiType)