InputCommon: Make the "input gate" not racey.
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93d7b3d159
commit
85ceb37ccd
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@ -124,11 +124,6 @@ void Host_RequestRenderWindowSize(int width, int height)
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jnicall.join();
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}
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bool Host_UINeedsControllerState()
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{
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return true;
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}
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bool Host_RendererHasFocus()
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{
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return true;
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@ -72,6 +72,7 @@
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#include "Core/MemoryWatcher.h"
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#endif
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#include "InputCommon/ControlReference/ControlReference.h"
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#include "InputCommon/ControllerInterface/ControllerInterface.h"
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#include "InputCommon/GCAdapter.h"
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@ -1035,4 +1036,11 @@ void DoFrameStep()
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}
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}
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void UpdateInputGate()
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{
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ControlReference::SetInputGate(
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(SConfig::GetInstance().m_BackgroundInput || Host_RendererHasFocus()) &&
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!Host_UIBlocksControllerState());
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}
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} // namespace Core
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@ -110,4 +110,6 @@ void HostDispatchJobs();
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void DoFrameStep();
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void UpdateInputGate();
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} // namespace Core
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@ -737,6 +737,7 @@ void Update(u64 ticks)
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if (s_half_line_of_next_si_poll == s_half_line_count)
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{
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Core::UpdateInputGate();
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SerialInterface::UpdateDevices();
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s_half_line_of_next_si_poll += 2 * SerialInterface::GetPollXLines();
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}
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@ -32,7 +32,6 @@ enum class HostMessageID
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WMUserJobDispatch,
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};
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bool Host_UINeedsControllerState();
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bool Host_UIBlocksControllerState();
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bool Host_RendererHasFocus();
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bool Host_RendererIsFullscreen();
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@ -212,7 +212,7 @@ IPCCommandResult USB_KBD::Write(const ReadWriteRequest& request)
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IPCCommandResult USB_KBD::IOCtl(const IOCtlRequest& request)
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{
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if (SConfig::GetInstance().m_WiiKeyboard && !Core::WantsDeterminism() &&
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ControlReference::InputGateOn() && !m_message_queue.empty())
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ControlReference::GetInputGate() && !m_message_queue.empty())
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{
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Memory::CopyToEmu(request.buffer_out, &m_message_queue.front(), sizeof(MessageData));
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m_message_queue.pop();
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@ -82,11 +82,6 @@ void Host_RequestRenderWindowSize(int width, int height)
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{
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}
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bool Host_UINeedsControllerState()
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{
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return false;
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}
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bool Host_RendererHasFocus()
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{
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return s_platform->IsWindowFocused();
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@ -25,7 +25,6 @@
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#include "DolphinQt/Config/Mapping/MappingWidget.h"
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#include "DolphinQt/QtUtils/ModalMessageBox.h"
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#include "DolphinQt/Settings.h"
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namespace
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{
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@ -567,9 +566,6 @@ void MappingIndicator::DrawForce(ControllerEmu::Force& force)
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void MappingIndicator::paintEvent(QPaintEvent*)
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{
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// TODO: The SetControllerStateNeeded interface leaks input into the game.
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Settings::Instance().SetControllerStateNeeded(true);
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switch (m_group->type)
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{
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case ControllerEmu::GroupType::Cursor:
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@ -588,8 +584,6 @@ void MappingIndicator::paintEvent(QPaintEvent*)
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default:
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break;
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}
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Settings::Instance().SetControllerStateNeeded(false);
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}
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ShakeMappingIndicator::ShakeMappingIndicator(ControllerEmu::Shake* group)
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@ -599,9 +593,7 @@ ShakeMappingIndicator::ShakeMappingIndicator(ControllerEmu::Shake* group)
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void ShakeMappingIndicator::paintEvent(QPaintEvent*)
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{
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Settings::Instance().SetControllerStateNeeded(true);
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DrawShake();
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Settings::Instance().SetControllerStateNeeded(false);
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}
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void ShakeMappingIndicator::DrawShake()
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@ -14,7 +14,6 @@
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#include "DolphinQt/Config/Mapping/MappingIndicator.h"
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#include "DolphinQt/Config/Mapping/MappingNumeric.h"
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#include "DolphinQt/Config/Mapping/MappingWindow.h"
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#include "DolphinQt/Settings.h"
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#include "InputCommon/ControlReference/ControlReference.h"
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#include "InputCommon/ControllerEmu/Control/Control.h"
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@ -31,11 +30,8 @@ MappingWidget::MappingWidget(MappingWindow* parent) : m_parent(parent)
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const auto timer = new QTimer(this);
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connect(timer, &QTimer::timeout, this, [this] {
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// TODO: The SetControllerStateNeeded interface leaks input into the game.
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const auto lock = m_parent->GetController()->GetStateLock();
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Settings::Instance().SetControllerStateNeeded(true);
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emit Update();
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Settings::Instance().SetControllerStateNeeded(false);
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});
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timer->start(1000 / INDICATOR_UPDATE_FREQ);
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@ -153,12 +153,6 @@ void Host_RequestRenderWindowSize(int w, int h)
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emit Host::GetInstance()->RequestRenderSize(w, h);
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}
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bool Host_UINeedsControllerState()
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{
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return Settings::Instance().IsControllerStateNeeded() ||
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(ImGui::GetCurrentContext() && ImGui::GetIO().WantCaptureKeyboard);
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}
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bool Host_UIBlocksControllerState()
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{
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return ImGui::GetCurrentContext() && ImGui::GetIO().WantCaptureKeyboard;
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@ -25,6 +25,7 @@
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#include "DolphinQt/Settings.h"
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#include "InputCommon/ControlReference/ControlReference.h"
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#include "InputCommon/ControllerInterface/ControllerInterface.h"
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#include "VideoCommon/OnScreenDisplay.h"
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@ -142,8 +143,14 @@ void HotkeyScheduler::Run()
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if (Core::GetState() != Core::State::Stopping)
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{
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// Obey window focus before checking hotkeys.
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Core::UpdateInputGate();
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HotkeyManagerEmu::GetStatus();
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// Everything else on the host thread (controller config dialog) should always get input.
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ControlReference::SetInputGate(true);
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if (!Core::IsRunningAndStarted())
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continue;
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@ -388,16 +388,6 @@ bool Settings::IsBreakpointsVisible() const
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return GetQSettings().value(QStringLiteral("debugger/showbreakpoints")).toBool();
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}
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bool Settings::IsControllerStateNeeded() const
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{
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return m_controller_state_needed;
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}
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void Settings::SetControllerStateNeeded(bool needed)
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{
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m_controller_state_needed = needed;
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}
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void Settings::SetCodeVisible(bool enabled)
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{
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if (IsCodeVisible() != enabled)
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@ -57,8 +57,6 @@ public:
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void SetLogVisible(bool visible);
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bool IsLogConfigVisible() const;
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void SetLogConfigVisible(bool visible);
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bool IsControllerStateNeeded() const;
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void SetControllerStateNeeded(bool needed);
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void SetToolBarVisible(bool visible);
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bool IsToolBarVisible() const;
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void SetWidgetsLocked(bool visible);
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@ -179,7 +177,6 @@ signals:
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private:
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bool m_batch = false;
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bool m_controller_state_needed = false;
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std::shared_ptr<NetPlay::NetPlayClient> m_client;
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std::shared_ptr<NetPlay::NetPlayServer> m_server;
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Settings();
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@ -4,19 +4,18 @@
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#include "InputCommon/ControlReference/ControlReference.h"
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// For InputGateOn()
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// This is a bad layering violation, but it's the cleanest
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// place I could find to put it.
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#include "Core/ConfigManager.h"
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#include "Core/Host.h"
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using namespace ciface::ExpressionParser;
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bool ControlReference::InputGateOn()
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static thread_local bool tls_input_gate = true;
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void ControlReference::SetInputGate(bool enable)
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{
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return (SConfig::GetInstance().m_BackgroundInput || Host_RendererHasFocus() ||
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Host_UINeedsControllerState()) &&
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!Host_UIBlocksControllerState();
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tls_input_gate = enable;
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}
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bool ControlReference::GetInputGate()
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{
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return tls_input_gate;
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}
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//
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@ -90,7 +89,7 @@ bool OutputReference::IsInput() const
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//
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ControlState InputReference::State(const ControlState ignore)
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{
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if (m_parsed_expression && InputGateOn())
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if (m_parsed_expression && GetInputGate())
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return m_parsed_expression->GetValue() * range;
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return 0.0;
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}
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@ -22,7 +22,9 @@
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class ControlReference
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{
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public:
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static bool InputGateOn();
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// Note: this is per thread.
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static void SetInputGate(bool enable);
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static bool GetInputGate();
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virtual ~ControlReference();
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virtual ControlState State(const ControlState state = 0) = 0;
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@ -34,10 +34,6 @@ void Host_UpdateMainFrame()
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void Host_RequestRenderWindowSize(int, int)
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{
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}
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bool Host_UINeedsControllerState()
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{
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return false;
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}
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bool Host_RendererHasFocus()
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{
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return false;
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@ -31,10 +31,6 @@ void Host_UpdateMainFrame()
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void Host_RequestRenderWindowSize(int, int)
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{
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}
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bool Host_UINeedsControllerState()
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{
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return false;
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}
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bool Host_UIBlocksControllerState()
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{
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return false;
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