AchievementManager: update dev memory clone for Wii
The clone of system memory used by AchievementManager during achievement development for the sake of thread decoupling was only copying MEM1; this grabs MEM2 as well if it exists.
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@ -330,10 +330,11 @@ void AchievementManager::DoFrame()
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if (!system)
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return;
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Core::CPUThreadGuard thread_guard(*system);
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u32 ram_size = system->GetMemory().GetRamSizeReal();
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if (m_cloned_memory.size() != ram_size)
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m_cloned_memory.resize(ram_size);
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system->GetMemory().CopyFromEmu(m_cloned_memory.data(), 0, m_cloned_memory.size());
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u32 mem2_size = system->GetMemory().GetExRamSizeReal();
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if (m_cloned_memory.size() != MEM1_SIZE + mem2_size)
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m_cloned_memory.resize(MEM1_SIZE + mem2_size);
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system->GetMemory().CopyFromEmu(m_cloned_memory.data(), 0, MEM1_SIZE);
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system->GetMemory().CopyFromEmu(m_cloned_memory.data() + MEM1_SIZE, MEM2_START, mem2_size);
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}
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#endif // RC_CLIENT_SUPPORTS_RAINTEGRATION
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std::lock_guard lg{m_lock};
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@ -1351,6 +1352,8 @@ u32 AchievementManager::MemoryPeeker(u32 address, u8* buffer, u32 num_bytes, rc_
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return 0;
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}
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Core::CPUThreadGuard thread_guard(system);
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if (address > MEM1_SIZE)
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address += (MEM2_START - MEM1_SIZE);
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for (u32 num_read = 0; num_read < num_bytes; num_read++)
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{
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auto value = system.GetMMU().HostTryReadU8(thread_guard, address + num_read,
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@ -1591,7 +1594,10 @@ void AchievementManager::MemoryPoker(u32 address, u8* buffer, u32 num_bytes, rc_
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return;
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Core::CPUThreadGuard thread_guard(*system);
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std::lock_guard lg{instance.m_memory_lock};
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system->GetMemory().CopyToEmu(address, buffer, num_bytes);
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if (address < MEM1_SIZE)
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system->GetMemory().CopyToEmu(address, buffer, num_bytes);
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else
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system->GetMemory().CopyToEmu(address - MEM1_SIZE + MEM2_START, buffer, num_bytes);
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std::copy(buffer, buffer + num_bytes, instance.m_cloned_memory.begin() + address);
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}
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void AchievementManager::GameTitleEstimateHandler(char* buffer, u32 buffer_size,
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