Re split the resolution settings for full screen and windowed mode.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3976 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -36,7 +36,7 @@ void Config::Load()
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// get resolution
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iniFile.Get("Hardware", "WindowedRes", &temp, "640x480");
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strncpy(iInternalRes, temp.c_str(), 16);
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// apply this to the fullscreen resolution too
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iniFile.Get("Hardware", "FullscreenRes", &temp, "640x480");
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strncpy(iFSResolution, temp.c_str(), 16);
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iniFile.Get("Hardware", "Fullscreen", &bFullscreen, 0); // Hardware
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@ -40,6 +40,7 @@ BEGIN_EVENT_TABLE(GFXConfigDialogOGL,wxDialog)
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EVT_CHECKBOX(ID_RENDERTOMAINWINDOW, GFXConfigDialogOGL::GeneralSettingsChanged)
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EVT_COMBOBOX(ID_FULLSCREENCB, GFXConfigDialogOGL::GeneralSettingsChanged)
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EVT_COMBOBOX(ID_WINDOWRESOLUTIONCB, GFXConfigDialogOGL::GeneralSettingsChanged)
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EVT_COMBOBOX(ID_WINDOWFULLSCREENRESOLUTIONCB, GFXConfigDialogOGL::GeneralSettingsChanged)
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EVT_CHOICE(ID_MAXANISOTROPY, GFXConfigDialogOGL::GeneralSettingsChanged)
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EVT_CHOICE(ID_MSAAMODECB, GFXConfigDialogOGL::GeneralSettingsChanged)
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EVT_CHECKBOX(ID_NATIVERESOLUTION, GFXConfigDialogOGL::GeneralSettingsChanged)
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@ -177,10 +178,14 @@ void GFXConfigDialogOGL::CreateGUIControls()
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m_RenderToMainWindow->SetValue(g_Config.renderToMainframe);
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m_NativeResolution = new wxCheckBox(m_PageGeneral, ID_NATIVERESOLUTION, wxT("Native"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
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m_2xResolution = new wxCheckBox(m_PageGeneral, ID_2X_RESOLUTION, wxT("2x"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
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wxStaticText *IRText = new wxStaticText(m_PageGeneral, ID_IRTEXT, wxT("Internal resolution:"), wxDefaultPosition, wxDefaultSize, 0);
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wxStaticText *IRText = new wxStaticText(m_PageGeneral, ID_IRTEXT, wxT("Internal resolution Settings:"), wxDefaultPosition, wxDefaultSize, 0);
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wxStaticText *RText = new wxStaticText(m_PageGeneral, ID_RTEXT, wxT("Resolution Settings:"), wxDefaultPosition, wxDefaultSize, 0);
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wxStaticText *WMText = new wxStaticText(m_PageGeneral, ID_WMTEXT, wxT("Window mode:"), wxDefaultPosition, wxDefaultSize , 0 );
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wxStaticText *FMText = new wxStaticText(m_PageGeneral, ID_FMTEXT, wxT("Fullscreen mode:"), wxDefaultPosition, wxDefaultSize , 0 );
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m_WindowResolutionCB = new wxComboBox(m_PageGeneral, ID_WINDOWRESOLUTIONCB, arrayStringFor_WindowResolutionCB[0], wxDefaultPosition, wxDefaultSize, arrayStringFor_WindowResolutionCB, wxCB_READONLY, wxDefaultValidator);
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m_WindowResolutionCB->SetValue(wxString::FromAscii(g_Config.iInternalRes));
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m_WindowFullScreenResolutionCB = new wxComboBox(m_PageGeneral, ID_WINDOWFULLSCREENRESOLUTIONCB, arrayStringFor_FullscreenCB[0], wxDefaultPosition, wxDefaultSize, arrayStringFor_FullscreenCB, wxCB_READONLY, wxDefaultValidator);
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m_WindowFullScreenResolutionCB->SetValue(wxString::FromAscii(g_Config.iFSResolution));
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// Aspect ratio / positioning controls
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wxStaticText *KeepARText = new wxStaticText(m_PageGeneral, wxID_ANY, wxT("Keep aspect ratio:"), wxDefaultPosition, wxDefaultSize, 0);
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@ -249,8 +254,11 @@ void GFXConfigDialogOGL::CreateGUIControls()
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wxT("\nthat your screen is of the 16:10 format if you have selected the 16:9 aspect ratio.")
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wxT("\n\nApplies instanty during gameplay: <Yes>"));
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m_WindowResolutionCB->SetToolTip(
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wxT("Select internal resolution for the separate rendering window. This resolution also applies")
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wxT(" to the fullscreen mode\n\nApplies instanty during gameplay: <No>"));
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wxT("Select internal resolution for the separate rendering window for windowed mode")
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wxT("\n\nApplies instanty during gameplay: <No>"));
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m_WindowFullScreenResolutionCB->SetToolTip(
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wxT("Select internal resolution for the separate rendering window for fullscreen mode")
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wxT("\n\nApplies instanty during gameplay: <No>"));
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m_MSAAModeCB->SetToolTip(wxT(
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"Applies instanty during gameplay: <No>"));
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m_EFBCopyDisableHotKey->SetToolTip(wxT(
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@ -302,16 +310,22 @@ void GFXConfigDialogOGL::CreateGUIControls()
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sBasic = new wxGridBagSizer(0, 0);
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sBasic->Add(IRText, wxGBPosition(0, 0), wxGBSpan(1, 1), wxALIGN_CENTER_VERTICAL | wxALL, 5);
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sBasic->Add(m_WindowResolutionCB, wxGBPosition(0, 1), wxGBSpan(1, 1), wxALL, 5);
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sBasic->Add(m_NativeResolution, wxGBPosition(0, 2), wxGBSpan(1, 1), wxALIGN_CENTER_VERTICAL | wxALL, 5);
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sBasic->Add(m_2xResolution, wxGBPosition(0, 3), wxGBSpan(1, 1), wxALIGN_CENTER_VERTICAL | wxALL, 5);
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sBasic->Add(m_NativeResolution, wxGBPosition(0, 1), wxGBSpan(1, 1), wxALIGN_CENTER_VERTICAL | wxALL, 5);
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sBasic->Add(m_2xResolution, wxGBPosition(0, 2), wxGBSpan(1, 1), wxALIGN_CENTER_VERTICAL | wxALL, 5);
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sBasic->Add(KeepARText, wxGBPosition(1, 0), wxGBSpan(1, 1), wxALIGN_CENTER_VERTICAL | wxALL, 5);
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sBasic->Add(m_KeepAR43, wxGBPosition(1, 1), wxGBSpan(1, 1), wxALL, 5);
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sBasic->Add(m_KeepAR169, wxGBPosition(1, 2), wxGBSpan(1, 1), wxALL, 5);
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sBasic->Add(m_Crop, wxGBPosition(1, 3), wxGBSpan(1, 1), wxALL, 5);
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sBasic->Add(WMText, wxGBPosition(2, 0), wxGBSpan(1, 1), wxALL, 5);
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sBasic->Add(m_Fullscreen, wxGBPosition(2, 1), wxGBSpan(1, 1), wxALL, 5);
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sBasic->Add(RText, wxGBPosition(1, 0), wxGBSpan(1, 1), wxALIGN_CENTER_VERTICAL | wxALL, 5);
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sBasic->Add(WMText, wxGBPosition(1, 1), wxGBSpan(1, 1), wxALIGN_CENTER_VERTICAL | wxALL, 5);
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sBasic->Add(m_WindowResolutionCB, wxGBPosition(2, 1), wxGBSpan(1, 1), wxALL, 5);
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sBasic->Add(FMText, wxGBPosition(1, 2), wxGBSpan(1, 1), wxALIGN_CENTER_VERTICAL | wxALL, 5);
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sBasic->Add(m_WindowFullScreenResolutionCB, wxGBPosition(2, 2), wxGBSpan(1, 1), wxALL, 5);
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sBasic->Add(KeepARText, wxGBPosition(3, 0), wxGBSpan(1, 1), wxALIGN_CENTER_VERTICAL | wxALL, 5);
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sBasic->Add(m_KeepAR43, wxGBPosition(3, 1), wxGBSpan(1, 1), wxALL, 5);
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sBasic->Add(m_KeepAR169, wxGBPosition(3, 2), wxGBSpan(1, 1), wxALL, 5);
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sBasic->Add(m_Crop, wxGBPosition(3, 3), wxGBSpan(1, 1), wxALL, 5);
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sBasic->Add(WMText, wxGBPosition(4, 0), wxGBSpan(1, 1), wxALL, 5);
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sBasic->Add(m_Fullscreen, wxGBPosition(4, 1), wxGBSpan(1, 1), wxALL, 5);
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// This option is configured from the main Dolphin.exe settings for _WIN32
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#ifndef _WIN32
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@ -604,8 +618,9 @@ void GFXConfigDialogOGL::GeneralSettingsChanged(wxCommandEvent& event)
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#endif
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case ID_WINDOWRESOLUTIONCB:
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strcpy(g_Config.iInternalRes, m_WindowResolutionCB->GetValue().mb_str() );
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// Apply this resolution as fullscreen resolution too
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strcpy(g_Config.iFSResolution, m_WindowResolutionCB->GetValue().mb_str() );
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break;
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case ID_WINDOWFULLSCREENRESOLUTIONCB:
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strcpy(g_Config.iFSResolution, m_WindowFullScreenResolutionCB->GetValue().mb_str() );
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break;
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case ID_MAXANISOTROPY:
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g_Config.iMaxAnisotropy = m_MaxAnisotropyCB->GetSelection() + 1;
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@ -746,6 +761,7 @@ void GFXConfigDialogOGL::UpdateGUI()
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// Disable the internal resolution option if it's set to native
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m_WindowResolutionCB->Enable(!(g_Config.bNativeResolution || g_Config.b2xResolution));
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m_WindowFullScreenResolutionCB->Enable(!(g_Config.bNativeResolution || g_Config.b2xResolution));
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}
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@ -104,6 +104,7 @@ class GFXConfigDialogOGL : public wxDialog
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#endif
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wxArrayString arrayStringFor_WindowResolutionCB;
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wxComboBox *m_WindowResolutionCB;
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wxComboBox *m_WindowFullScreenResolutionCB;
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wxArrayString arrayStringFor_MaxAnisotropyCB;
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wxChoice *m_MaxAnisotropyCB;
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wxArrayString arrayStringFor_MSAAModeCB, arrayStringFor_PhackvalueCB;
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@ -159,8 +160,11 @@ class GFXConfigDialogOGL : public wxDialog
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ID_FSTEXT,
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ID_FULLSCREENCB,
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ID_WMTEXT,
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ID_FMTEXT,
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ID_IRTEXT,
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ID_RTEXT,
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ID_WINDOWRESOLUTIONCB,
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ID_WINDOWFULLSCREENRESOLUTIONCB,
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ID_FORCEFILTERING,
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ID_MAXANISOTROPY,
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ID_MAXANISOTROPYTEXT,
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