AX: handle DPL2 mixer control in old GameCube titles
This fixes the audio test in Rogue Squadron 2 (issue 12902).
This commit is contained in:
parent
8438e647f2
commit
855dbf88ca
|
@ -291,18 +291,31 @@ AXMixControl AXUCode::ConvertMixerControl(u32 mixer_control)
|
||||||
// TODO: find other UCode versions with different mixer_control values
|
// TODO: find other UCode versions with different mixer_control values
|
||||||
if (m_crc == 0x4e8a8b21)
|
if (m_crc == 0x4e8a8b21)
|
||||||
{
|
{
|
||||||
ret |= MIX_MAIN_L | MIX_MAIN_R;
|
if (mixer_control & 0x0010)
|
||||||
if (mixer_control & 0x0001)
|
|
||||||
ret |= MIX_AUXA_L | MIX_AUXA_R;
|
|
||||||
if (mixer_control & 0x0002)
|
|
||||||
ret |= MIX_AUXB_L | MIX_AUXB_R;
|
|
||||||
if (mixer_control & 0x0004)
|
|
||||||
{
|
{
|
||||||
ret |= MIX_MAIN_S;
|
// DPL2 mixing
|
||||||
if (ret & MIX_AUXA_L)
|
ret |= MIX_MAIN_L | MIX_MAIN_R;
|
||||||
ret |= MIX_AUXA_S;
|
if ((mixer_control & 0x0006) == 0)
|
||||||
if (ret & MIX_AUXB_L)
|
ret |= MIX_AUXB_L | MIX_AUXB_R;
|
||||||
ret |= MIX_AUXB_S;
|
if ((mixer_control & 0x0007) == 1)
|
||||||
|
ret |= MIX_AUXA_L | MIX_AUXA_R | MIX_AUXA_S;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
// non-DPL2 mixing
|
||||||
|
ret |= MIX_MAIN_L | MIX_MAIN_R;
|
||||||
|
if (mixer_control & 0x0001)
|
||||||
|
ret |= MIX_AUXA_L | MIX_AUXA_R;
|
||||||
|
if (mixer_control & 0x0002)
|
||||||
|
ret |= MIX_AUXB_L | MIX_AUXB_R;
|
||||||
|
if (mixer_control & 0x0004)
|
||||||
|
{
|
||||||
|
ret |= MIX_MAIN_S;
|
||||||
|
if (ret & MIX_AUXA_L)
|
||||||
|
ret |= MIX_AUXA_S;
|
||||||
|
if (ret & MIX_AUXB_L)
|
||||||
|
ret |= MIX_AUXB_S;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
if (mixer_control & 0x0008)
|
if (mixer_control & 0x0008)
|
||||||
ret |= MIX_ALL_RAMPS;
|
ret |= MIX_ALL_RAMPS;
|
||||||
|
@ -318,6 +331,7 @@ AXMixControl AXUCode::ConvertMixerControl(u32 mixer_control)
|
||||||
ret |= MIX_MAIN_S;
|
ret |= MIX_MAIN_S;
|
||||||
if (mixer_control & 0x0008)
|
if (mixer_control & 0x0008)
|
||||||
ret |= MIX_MAIN_L_RAMP | MIX_MAIN_R_RAMP | MIX_MAIN_S_RAMP;
|
ret |= MIX_MAIN_L_RAMP | MIX_MAIN_R_RAMP | MIX_MAIN_S_RAMP;
|
||||||
|
|
||||||
if (mixer_control & 0x0010)
|
if (mixer_control & 0x0010)
|
||||||
ret |= MIX_AUXA_L;
|
ret |= MIX_AUXA_L;
|
||||||
if (mixer_control & 0x0020)
|
if (mixer_control & 0x0020)
|
||||||
|
@ -328,6 +342,7 @@ AXMixControl AXUCode::ConvertMixerControl(u32 mixer_control)
|
||||||
ret |= MIX_AUXA_S;
|
ret |= MIX_AUXA_S;
|
||||||
if (mixer_control & 0x0100)
|
if (mixer_control & 0x0100)
|
||||||
ret |= MIX_AUXA_S_RAMP;
|
ret |= MIX_AUXA_S_RAMP;
|
||||||
|
|
||||||
if (mixer_control & 0x0200)
|
if (mixer_control & 0x0200)
|
||||||
ret |= MIX_AUXB_L;
|
ret |= MIX_AUXB_L;
|
||||||
if (mixer_control & 0x0400)
|
if (mixer_control & 0x0400)
|
||||||
|
@ -340,6 +355,8 @@ AXMixControl AXUCode::ConvertMixerControl(u32 mixer_control)
|
||||||
ret |= MIX_AUXB_S_RAMP;
|
ret |= MIX_AUXB_S_RAMP;
|
||||||
|
|
||||||
// TODO: 0x4000 is used for Dolby Pro 2 sound mixing
|
// TODO: 0x4000 is used for Dolby Pro 2 sound mixing
|
||||||
|
// It selects the input surround channel for all AUXB mixing channels.
|
||||||
|
// This will only matter once we have ITD support.
|
||||||
}
|
}
|
||||||
|
|
||||||
return (AXMixControl)ret;
|
return (AXMixControl)ret;
|
||||||
|
|
Loading…
Reference in New Issue