Added fake registers to Pixel Engine, so the game can read/write to them. This shouldn't really affect anything.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2718 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -33,19 +33,25 @@
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#include "../Core.h"
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#include "../Core.h"
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#include "../ConfigManager.h"
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#include "../ConfigManager.h"
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u16 AlphaConfigReg = 0x0; // Fake Alpha Control Register
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u16 ZConfigReg = 0x0; // Fake Z Control Register
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u16 DstAlphaReg = 0x0; // Fake Alpha Dest Register
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u16 AlphaModeReg = 0x0; // Fake Alpha Mode Register
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u16 AlphaReg = 0x0; // Fake Alpha Register
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namespace PixelEngine
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namespace PixelEngine
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{
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{
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// internal hardware addresses
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// internal hardware addresses
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enum
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enum
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{
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{
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PE_CTRL_REGISTER = 0x00a,
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PE_ZCONF = 0x000, // Z Config
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PE_TOKEN_REG = 0x00e,
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PE_ALPHACONF = 0x002, // Alpha Config
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PE_ZCONF = 0x000,
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PE_DSTALPHACONF = 0x004, // Destination Alpha Config
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PE_ALPHACONF = 0x002,
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PE_ALPHAMODE = 0x006, // Alpha Mode Config
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PE_DSTALPHACONF = 0x004,
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PE_ALPHAREAD = 0x008, // Alpha Read ?
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PE_ALPHAMODE = 0x006,
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PE_CTRL_REGISTER = 0x00a, // Control
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PE_ALPHAREAD = 0x008,
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PE_TOKEN_REG = 0x00e, // Token
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};
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};
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// fifo Control Register
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// fifo Control Register
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@ -113,7 +119,28 @@ void Read16(u16& _uReturnValue, const u32 _iAddress)
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case PE_ALPHACONF:
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case PE_ALPHACONF:
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// Most games read this early. no idea why.
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// Most games read this early. no idea why.
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INFO_LOG(PIXELENGINE, "(r16): PE_ALPHACONF");
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INFO_LOG(PIXELENGINE, "(r16): PE_ALPHACONF");
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break;
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_uReturnValue = AlphaConfigReg;
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return;
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case PE_ZCONF:
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INFO_LOG(PIXELENGINE, "(r16): PE_ZCONF");
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_uReturnValue = ZConfigReg;
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return;
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case PE_DSTALPHACONF:
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INFO_LOG(PIXELENGINE, "(r16): PE_DSTALPHACONF");
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_uReturnValue = DstAlphaReg;
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return;
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case PE_ALPHAMODE:
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INFO_LOG(PIXELENGINE, "(r16): PE_ALPHAMODE");
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_uReturnValue = AlphaModeReg;
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return;
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case PE_ALPHAREAD:
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INFO_LOG(PIXELENGINE, "(r16): PE_ALPHAREAD");
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_uReturnValue = AlphaReg;
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return;
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default:
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default:
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WARN_LOG(PIXELENGINE, "(r16): unknown @ %08x", _iAddress);
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WARN_LOG(PIXELENGINE, "(r16): unknown @ %08x", _iAddress);
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@ -157,11 +184,12 @@ void Write16(const u16 _iValue, const u32 _iAddress)
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break;
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break;
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// These are probably the settings for direct CPU EFB access. Ugh.
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// These are probably the settings for direct CPU EFB access. Ugh.
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case PE_ZCONF: INFO_LOG(PIXELENGINE, "(w16) ZCONF: %02x", _iValue); break;
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// Lets save the written config in a fake reg anyways
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case PE_ALPHACONF: INFO_LOG(PIXELENGINE, "(w16) ALPHACONF: %02x", _iValue); break;
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case PE_ZCONF: INFO_LOG(PIXELENGINE, "(w16) ZCONF: %02x", _iValue); ZConfigReg = _iValue; break;
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case PE_DSTALPHACONF: INFO_LOG(PIXELENGINE, "(w16) DSTALPHACONF: %02x", _iValue); break;
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case PE_ALPHACONF: INFO_LOG(PIXELENGINE, "(w16) ALPHACONF: %02x", _iValue); AlphaConfigReg = _iValue; break;
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case PE_ALPHAMODE: INFO_LOG(PIXELENGINE, "(w16) ALPHAMODE: %02x", _iValue); break;
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case PE_DSTALPHACONF: INFO_LOG(PIXELENGINE, "(w16) DSTALPHACONF: %02x", _iValue); DstAlphaReg = _iValue; break;
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case PE_ALPHAREAD: INFO_LOG(PIXELENGINE, "(w16) ALPHAREAD: %02x", _iValue); break;
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case PE_ALPHAMODE: INFO_LOG(PIXELENGINE, "(w16) ALPHAMODE: %02x", _iValue); AlphaModeReg = _iValue; break;
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case PE_ALPHAREAD: INFO_LOG(PIXELENGINE, "(w16) ALPHAREAD: %02x", _iValue); AlphaReg = _iValue; break;
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default:
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default:
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WARN_LOG(PIXELENGINE, "Write16: unknown %04x @ %08x", _iValue, _iAddress);
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WARN_LOG(PIXELENGINE, "Write16: unknown %04x @ %08x", _iValue, _iAddress);
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