Add GFX property tabs to game properties window, allowing them to be set to the user game ini. Additionally, refactor ConfigWidgets to reduce duplication. Refactor GameConfigWidget to use config system.
Creates a layer outside the game config layer system and passes it to the created gfx widows, so as to not interfere with the global config system. Supports multiple game properties being open at once. Supports editing while a game is playing, but the options only save and update the active game when the window is closed. Right-clicking will remove a property from the game ini.
This commit is contained in:
parent
08df9a66e0
commit
84a937ae65
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@ -4,7 +4,13 @@
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#include "DolphinQt/Config/ConfigControls/ConfigBool.h"
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ConfigBool::ConfigBool(const QString& label, const Config::Info<bool>& setting, bool reverse)
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: ConfigControl(label, setting.GetLocation()), m_setting(setting), m_reverse(reverse)
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: ConfigBool(label, setting, nullptr, reverse)
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{
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}
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ConfigBool::ConfigBool(const QString& label, const Config::Info<bool>& setting,
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Config::Layer* layer, bool reverse)
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: ConfigControl(label, setting.GetLocation(), layer), m_setting(setting), m_reverse(reverse)
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{
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setChecked(ReadValue(setting) ^ reverse);
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@ -17,6 +17,8 @@ class ConfigBool final : public ConfigControl<ToolTipCheckBox>
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Q_OBJECT
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public:
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ConfigBool(const QString& label, const Config::Info<bool>& setting, bool reverse = false);
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ConfigBool(const QString& label, const Config::Info<bool>& setting, Config::Layer* layer,
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bool reverse = false);
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protected:
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void OnConfigChanged() override;
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@ -5,8 +5,9 @@
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#include <QSignalBlocker>
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ConfigChoice::ConfigChoice(const QStringList& options, const Config::Info<int>& setting)
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: ConfigControl(setting.GetLocation()), m_setting(setting)
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ConfigChoice::ConfigChoice(const QStringList& options, const Config::Info<int>& setting,
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Config::Layer* layer)
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: ConfigControl(setting.GetLocation(), layer), m_setting(setting)
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{
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addItems(options);
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setCurrentIndex(ReadValue(setting));
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@ -25,8 +26,9 @@ void ConfigChoice::OnConfigChanged()
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}
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ConfigStringChoice::ConfigStringChoice(const std::vector<std::string>& options,
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const Config::Info<std::string>& setting)
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: ConfigControl(setting.GetLocation()), m_setting(setting), m_text_is_data(true)
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const Config::Info<std::string>& setting,
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Config::Layer* layer)
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: ConfigControl(setting.GetLocation(), layer), m_setting(setting), m_text_is_data(true)
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{
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for (const auto& op : options)
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addItem(QString::fromStdString(op));
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@ -36,8 +38,9 @@ ConfigStringChoice::ConfigStringChoice(const std::vector<std::string>& options,
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}
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ConfigStringChoice::ConfigStringChoice(const std::vector<std::pair<QString, QString>>& options,
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const Config::Info<std::string>& setting)
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: ConfigControl(setting.GetLocation()), m_setting(setting), m_text_is_data(false)
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const Config::Info<std::string>& setting,
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Config::Layer* layer)
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: ConfigControl(setting.GetLocation(), layer), m_setting(setting), m_text_is_data(false)
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{
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for (const auto& [option_text, option_data] : options)
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addItem(option_text, option_data);
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@ -57,9 +60,10 @@ void ConfigStringChoice::Update(int index)
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void ConfigStringChoice::Load()
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{
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const QString setting_value = QString::fromStdString(ReadValue(m_setting));
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const int index = m_text_is_data ? findText(setting_value) : findData(setting_value);
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const QSignalBlocker blocker(this);
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// This can be called publicly.
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const QSignalBlocker block(this);
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setCurrentIndex(index);
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}
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@ -20,7 +20,8 @@ class ConfigChoice final : public ConfigControl<ToolTipComboBox>
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{
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Q_OBJECT
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public:
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ConfigChoice(const QStringList& options, const Config::Info<int>& setting);
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ConfigChoice(const QStringList& options, const Config::Info<int>& setting,
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Config::Layer* layer = nullptr);
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protected:
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void OnConfigChanged() override;
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@ -36,16 +37,16 @@ class ConfigStringChoice final : public ConfigControl<ToolTipComboBox>
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Q_OBJECT
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public:
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ConfigStringChoice(const std::vector<std::string>& options,
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const Config::Info<std::string>& setting);
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const Config::Info<std::string>& setting, Config::Layer* layer = nullptr);
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ConfigStringChoice(const std::vector<std::pair<QString, QString>>& options,
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const Config::Info<std::string>& setting);
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const Config::Info<std::string>& setting, Config::Layer* layer = nullptr);
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void Load();
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protected:
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void OnConfigChanged() override;
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private:
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void Update(int index);
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void Load();
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const Config::Info<std::string>& m_setting;
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bool m_text_is_data = false;
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@ -8,6 +8,7 @@
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#include <QSignalBlocker>
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#include "Common/Config/Enums.h"
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#include "Common/Config/Layer.h"
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#include "DolphinQt/Settings.h"
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namespace Config
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@ -21,14 +22,19 @@ template <class Derived>
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class ConfigControl : public Derived
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{
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public:
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ConfigControl(const Config::Location& location) : m_location(location) { ConnectConfig(); }
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ConfigControl(const QString& label, const Config::Location& location)
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: Derived(label), m_location(location)
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ConfigControl(const Config::Location& location, Config::Layer* layer)
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: m_location(location), m_layer(layer)
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{
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ConnectConfig();
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}
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ConfigControl(const Qt::Orientation& orient, const Config::Location& location)
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: Derived(orient), m_location(location)
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ConfigControl(const QString& label, const Config::Location& location, Config::Layer* layer)
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: Derived(label), m_location(location), m_layer(layer)
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{
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ConnectConfig();
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}
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ConfigControl(const Qt::Orientation& orient, const Config::Location& location,
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Config::Layer* layer)
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: Derived(orient), m_location(location), m_layer(layer)
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{
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ConnectConfig();
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}
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@ -51,22 +57,49 @@ protected:
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template <typename T>
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void SaveValue(const Config::Info<T>& setting, const T& value)
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{
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if (m_layer != nullptr)
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{
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m_layer->Set(m_location, value);
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Config::OnConfigChanged();
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return;
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}
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Config::SetBaseOrCurrent(setting, value);
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}
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template <typename T>
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const T ReadValue(const Config::Info<T>& setting) const
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{
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if (m_layer != nullptr)
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return m_layer->Get(setting);
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return Config::Get(setting);
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}
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virtual void OnConfigChanged() {};
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virtual void OnConfigChanged(){};
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private:
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bool IsConfigLocal() const
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{
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return Config::GetActiveLayerForConfig(m_location) != Config::LayerType::Base;
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if (m_layer != nullptr)
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return m_layer->Exists(m_location);
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else
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return Config::GetActiveLayerForConfig(m_location) != Config::LayerType::Base;
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}
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void mousePressEvent(QMouseEvent* event) override
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{
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if (m_layer != nullptr && event->button() == Qt::RightButton)
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{
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m_layer->DeleteKey(m_location);
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Config::OnConfigChanged();
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}
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else
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{
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Derived::mousePressEvent(event);
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}
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}
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const Config::Location m_location;
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Config::Layer* m_layer;
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};
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#include "DolphinQt/Config/ConfigControls/ConfigFloatSlider.h"
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ConfigFloatSlider::ConfigFloatSlider(float minimum, float maximum,
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const Config::Info<float>& setting, float step)
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: ConfigControl(Qt::Horizontal, setting.GetLocation()), m_minimum(minimum), m_step(step),
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const Config::Info<float>& setting, float step,
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Config::Layer* layer)
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: ConfigControl(Qt::Horizontal, setting.GetLocation(), layer), m_minimum(minimum), m_step(step),
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m_setting(setting)
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{
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const float range = maximum - minimum;
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@ -18,7 +18,8 @@ class ConfigFloatSlider final : public ConfigControl<ToolTipSlider>
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{
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Q_OBJECT
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public:
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ConfigFloatSlider(float minimum, float maximum, const Config::Info<float>& setting, float step);
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ConfigFloatSlider(float minimum, float maximum, const Config::Info<float>& setting, float step,
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Config::Layer* layer = nullptr);
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void Update(int value);
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// Returns the adjusted float value
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@ -4,7 +4,13 @@
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#include "DolphinQt/Config/ConfigControls/ConfigInteger.h"
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ConfigInteger::ConfigInteger(int minimum, int maximum, const Config::Info<int>& setting, int step)
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: ConfigControl(setting.GetLocation()), m_setting(setting)
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: ConfigInteger(minimum, maximum, setting, nullptr, step)
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{
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}
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ConfigInteger::ConfigInteger(int minimum, int maximum, const Config::Info<int>& setting,
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Config::Layer* layer, int step)
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: ConfigControl(setting.GetLocation(), layer), m_setting(setting)
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{
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setMinimum(minimum);
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setMaximum(maximum);
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@ -17,6 +17,9 @@ class ConfigInteger final : public ConfigControl<ToolTipSpinBox>
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Q_OBJECT
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public:
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ConfigInteger(int minimum, int maximum, const Config::Info<int>& setting, int step = 1);
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ConfigInteger(int minimum, int maximum, const Config::Info<int>& setting, Config::Layer* layer,
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int step = 1);
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void Update(int value);
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protected:
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@ -3,8 +3,9 @@
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#include "DolphinQt/Config/ConfigControls/ConfigRadio.h"
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ConfigRadioInt::ConfigRadioInt(const QString& label, const Config::Info<int>& setting, int value)
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: ConfigControl(label, setting.GetLocation()), m_setting(setting), m_value(value)
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ConfigRadioInt::ConfigRadioInt(const QString& label, const Config::Info<int>& setting, int value,
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Config::Layer* layer)
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: ConfigControl(label, setting.GetLocation(), layer), m_setting(setting), m_value(value)
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{
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setChecked(ReadValue(setting) == value);
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{
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Q_OBJECT
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public:
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ConfigRadioInt(const QString& label, const Config::Info<int>& setting, int value);
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ConfigRadioInt(const QString& label, const Config::Info<int>& setting, int value,
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Config::Layer* layer = nullptr);
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signals:
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// Since selecting a new radio button deselects the old one, ::toggled will generate two signals.
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#include "DolphinQt/Config/ConfigControls/ConfigSlider.h"
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ConfigSlider::ConfigSlider(int minimum, int maximum, const Config::Info<int>& setting, int tick)
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: ConfigControl(Qt::Horizontal, setting.GetLocation()), m_setting(setting)
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: ConfigSlider(minimum, maximum, setting, nullptr, tick)
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{
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}
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ConfigSlider::ConfigSlider(int minimum, int maximum, const Config::Info<int>& setting,
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Config::Layer* layer, int tick)
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: ConfigControl(Qt::Horizontal, setting.GetLocation(), layer), m_setting(setting)
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{
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setMinimum(minimum);
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Q_OBJECT
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public:
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ConfigSlider(int minimum, int maximum, const Config::Info<int>& setting, int tick = 0);
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ConfigSlider(int minimum, int maximum, const Config::Info<int>& setting, Config::Layer* layer,
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int tick = 0);
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void Update(int value);
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protected:
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@ -3,37 +3,39 @@
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#include "DolphinQt/Config/GameConfigWidget.h"
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#include <QCheckBox>
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#include <QComboBox>
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#include <QFont>
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#include <QGroupBox>
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#include <QHBoxLayout>
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#include <QIcon>
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#include <QLabel>
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#include <QPushButton>
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#include <QSlider>
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#include <QSpinBox>
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#include <QTabWidget>
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#include <QTimer>
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#include <QToolTip>
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#include <QVBoxLayout>
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#include "Common/CommonPaths.h"
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#include "Common/Config/Config.h"
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#include "Common/Config/Layer.h"
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#include "Common/FileUtil.h"
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#include "Core/Config/GraphicsSettings.h"
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#include "Core/Config/MainSettings.h"
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#include "Core/ConfigLoaders/GameConfigLoader.h"
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#include "Core/ConfigManager.h"
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#include "DolphinQt/Config/ConfigControls/ConfigBool.h"
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#include "DolphinQt/Config/ConfigControls/ConfigChoice.h"
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#include "DolphinQt/Config/ConfigControls/ConfigInteger.h"
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#include "DolphinQt/Config/ConfigControls/ConfigRadio.h"
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#include "DolphinQt/Config/ConfigControls/ConfigSlider.h"
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#include "DolphinQt/Config/GameConfigEdit.h"
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#include "DolphinQt/Config/Graphics/AdvancedWidget.h"
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#include "DolphinQt/Config/Graphics/EnhancementsWidget.h"
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#include "DolphinQt/Config/Graphics/GeneralWidget.h"
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#include "DolphinQt/Config/Graphics/HacksWidget.h"
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#include "DolphinQt/QtUtils/WrapInScrollArea.h"
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#include "UICommon/GameFile.h"
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constexpr int DETERMINISM_NOT_SET_INDEX = 0;
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constexpr int DETERMINISM_AUTO_INDEX = 1;
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constexpr int DETERMINISM_NONE_INDEX = 2;
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constexpr int DETERMINISM_FAKE_COMPLETION_INDEX = 3;
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constexpr const char* DETERMINISM_NOT_SET_STRING = "";
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constexpr const char* DETERMINISM_AUTO_STRING = "auto";
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constexpr const char* DETERMINISM_NONE_STRING = "none";
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constexpr const char* DETERMINISM_FAKE_COMPLETION_STRING = "fake-completion";
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static void PopulateTab(QTabWidget* tab, const std::string& path, std::string& game_id,
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u16 revision, bool read_only)
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{
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@ -55,46 +57,62 @@ GameConfigWidget::GameConfigWidget(const UICommon::GameFile& game) : m_game(game
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m_gameini_local_path =
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QString::fromStdString(File::GetUserPath(D_GAMESETTINGS_IDX) + m_game_id + ".ini");
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m_layer = std::make_unique<Config::Layer>(
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ConfigLoaders::GenerateLocalGameConfigLoader(m_game_id, m_game.GetRevision()));
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m_global_layer = std::make_unique<Config::Layer>(
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ConfigLoaders::GenerateGlobalGameConfigLoader(m_game_id, m_game.GetRevision()));
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CreateWidgets();
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LoadSettings();
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ConnectWidgets();
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connect(&Settings::Instance(), &Settings::ConfigChanged, this, &GameConfigWidget::LoadSettings);
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PopulateTab(m_default_tab, File::GetSysDirectory() + GAMESETTINGS_DIR DIR_SEP, m_game_id,
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m_game.GetRevision(), true);
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PopulateTab(m_local_tab, File::GetUserPath(D_GAMESETTINGS_IDX), m_game_id, m_game.GetRevision(),
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false);
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// Always give the user the opportunity to create a new INI
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if (m_local_tab->count() == 0)
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bool game_id_tab = false;
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for (int i = 0; i < m_local_tab->count(); i++)
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{
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if (m_local_tab->tabText(i).toStdString() == m_game_id + ".ini")
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game_id_tab = true;
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}
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if (game_id_tab == false)
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{
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// Create new local game ini tab if none exists.
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auto* edit = new GameConfigEdit(
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nullptr, QString::fromStdString(File::GetUserPath(D_GAMESETTINGS_IDX) + m_game_id + ".ini"),
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false);
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m_local_tab->addTab(edit, QString::fromStdString(m_game_id + ".ini"));
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}
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// Fails to change font if it's directly called at this time. Is there a better workaround?
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QTimer::singleShot(100, this, [this]() {
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SetItalics();
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Config::OnConfigChanged();
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});
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}
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void GameConfigWidget::CreateWidgets()
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{
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// General
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m_refresh_config = new QPushButton(tr("Refresh"));
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Config::Layer* layer = m_layer.get();
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// Core
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auto* core_box = new QGroupBox(tr("Core"));
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auto* core_layout = new QGridLayout;
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core_box->setLayout(core_layout);
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m_enable_dual_core = new QCheckBox(tr("Enable Dual Core"));
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m_enable_mmu = new QCheckBox(tr("Enable MMU"));
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m_enable_fprf = new QCheckBox(tr("Enable FPRF"));
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m_sync_gpu = new QCheckBox(tr("Synchronize GPU thread"));
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m_emulate_disc_speed = new QCheckBox(tr("Emulate Disc Speed"));
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m_use_dsp_hle = new QCheckBox(tr("DSP HLE (fast)"));
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m_manual_texture_sampling = new QCheckBox(tr("Manual Texture Sampling"));
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m_deterministic_dual_core = new QComboBox;
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m_enable_dual_core = new ConfigBool(tr("Enable Dual Core"), Config::MAIN_CPU_THREAD, layer);
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m_enable_mmu = new ConfigBool(tr("Enable MMU"), Config::MAIN_MMU, layer);
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m_enable_fprf = new ConfigBool(tr("Enable FPRF"), Config::MAIN_FPRF, layer);
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m_sync_gpu = new ConfigBool(tr("Synchronize GPU thread"), Config::MAIN_SYNC_GPU, layer);
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m_emulate_disc_speed =
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new ConfigBool(tr("Emulate Disc Speed"), Config::MAIN_FAST_DISC_SPEED, layer, true);
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m_use_dsp_hle = new ConfigBool(tr("DSP HLE (fast)"), Config::MAIN_DSP_HLE, layer);
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for (const auto& item : {tr("Not Set"), tr("auto"), tr("none"), tr("fake-completion")})
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m_deterministic_dual_core->addItem(item);
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const std::vector<std::string> choice{tr("auto").toStdString(), tr("none").toStdString(),
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tr("fake-completion").toStdString()};
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m_deterministic_dual_core =
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new ConfigStringChoice(choice, Config::MAIN_GPU_DETERMINISM_MODE, layer);
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m_enable_mmu->setToolTip(tr(
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"Enables the Memory Management Unit, needed for some games. (ON = Compatible, OFF = Fast)"));
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|
@ -114,24 +132,18 @@ void GameConfigWidget::CreateWidgets()
|
|||
core_layout->addWidget(m_sync_gpu, 3, 0);
|
||||
core_layout->addWidget(m_emulate_disc_speed, 4, 0);
|
||||
core_layout->addWidget(m_use_dsp_hle, 5, 0);
|
||||
core_layout->addWidget(m_manual_texture_sampling, 6, 0);
|
||||
core_layout->addWidget(new QLabel(tr("Deterministic dual core:")), 7, 0);
|
||||
core_layout->addWidget(m_deterministic_dual_core, 7, 1);
|
||||
core_layout->addWidget(new QLabel(tr("Deterministic dual core:")), 6, 0);
|
||||
core_layout->addWidget(m_deterministic_dual_core, 6, 1);
|
||||
|
||||
// Stereoscopy
|
||||
auto* stereoscopy_box = new QGroupBox(tr("Stereoscopy"));
|
||||
auto* stereoscopy_layout = new QGridLayout;
|
||||
stereoscopy_box->setLayout(stereoscopy_layout);
|
||||
|
||||
m_depth_slider = new QSlider(Qt::Horizontal);
|
||||
|
||||
m_depth_slider->setMinimum(100);
|
||||
m_depth_slider->setMaximum(200);
|
||||
|
||||
m_convergence_spin = new QSpinBox;
|
||||
m_convergence_spin->setMinimum(0);
|
||||
m_convergence_spin->setMaximum(INT32_MAX);
|
||||
m_use_monoscopic_shadows = new QCheckBox(tr("Monoscopic Shadows"));
|
||||
m_depth_slider = new ConfigSlider(100, 200, Config::GFX_STEREO_DEPTH_PERCENTAGE, layer);
|
||||
m_convergence_spin = new ConfigInteger(0, INT32_MAX, Config::GFX_STEREO_CONVERGENCE, layer);
|
||||
m_use_monoscopic_shadows =
|
||||
new ConfigBool(tr("Monoscopic Shadows"), Config::GFX_STEREO_EFB_MONO_DEPTH, layer);
|
||||
|
||||
m_depth_slider->setToolTip(
|
||||
tr("This value is multiplied with the depth set in the graphics configuration."));
|
||||
|
@ -146,31 +158,15 @@ void GameConfigWidget::CreateWidgets()
|
|||
stereoscopy_layout->addWidget(m_convergence_spin, 1, 1);
|
||||
stereoscopy_layout->addWidget(m_use_monoscopic_shadows, 2, 0);
|
||||
|
||||
auto* settings_box = new QGroupBox(tr("Game-Specific Settings"));
|
||||
auto* settings_layout = new QVBoxLayout;
|
||||
settings_box->setLayout(settings_layout);
|
||||
|
||||
settings_layout->addWidget(
|
||||
new QLabel(tr("These settings override core Dolphin settings.\nUndetermined means the game "
|
||||
"uses Dolphin's setting.")));
|
||||
settings_layout->addWidget(core_box);
|
||||
settings_layout->addWidget(stereoscopy_box);
|
||||
|
||||
auto* general_layout = new QGridLayout;
|
||||
|
||||
general_layout->addWidget(settings_box, 0, 0, 1, -1);
|
||||
|
||||
general_layout->addWidget(m_refresh_config, 1, 0, 1, -1);
|
||||
|
||||
for (QCheckBox* item :
|
||||
{m_enable_dual_core, m_enable_mmu, m_enable_fprf, m_sync_gpu, m_emulate_disc_speed,
|
||||
m_use_dsp_hle, m_manual_texture_sampling, m_use_monoscopic_shadows})
|
||||
item->setTristate(true);
|
||||
auto* general_layout = new QVBoxLayout;
|
||||
general_layout->addWidget(core_box);
|
||||
general_layout->addWidget(stereoscopy_box);
|
||||
general_layout->addStretch();
|
||||
|
||||
auto* general_widget = new QWidget;
|
||||
general_widget->setLayout(general_layout);
|
||||
|
||||
// Advanced
|
||||
// Editor tab
|
||||
auto* advanced_layout = new QVBoxLayout;
|
||||
|
||||
auto* default_group = new QGroupBox(tr("Default Config (Read Only)"));
|
||||
|
@ -196,207 +192,175 @@ void GameConfigWidget::CreateWidgets()
|
|||
|
||||
auto* layout = new QVBoxLayout;
|
||||
auto* tab_widget = new QTabWidget;
|
||||
|
||||
tab_widget->addTab(general_widget, tr("General"));
|
||||
tab_widget->addTab(advanced_widget, tr("Editor"));
|
||||
|
||||
// GFX settings tabs. Placed in a QWidget for consistent margins.
|
||||
auto* gfx_tab_holder = new QWidget;
|
||||
auto* gfx_layout = new QVBoxLayout;
|
||||
gfx_tab_holder->setLayout(gfx_layout);
|
||||
tab_widget->addTab(gfx_tab_holder, tr("Graphics"));
|
||||
|
||||
auto* gfx_tabs = new QTabWidget;
|
||||
|
||||
gfx_tabs->addTab(GetWrappedWidget(new GeneralWidget(this, m_layer.get()), this, 125, 100),
|
||||
tr("General"));
|
||||
gfx_tabs->addTab(GetWrappedWidget(new EnhancementsWidget(this, m_layer.get()), this, 125, 100),
|
||||
tr("Enhancements"));
|
||||
gfx_tabs->addTab(GetWrappedWidget(new HacksWidget(this, m_layer.get()), this, 125, 100),
|
||||
tr("Hacks"));
|
||||
gfx_tabs->addTab(GetWrappedWidget(new AdvancedWidget(this, m_layer.get()), this, 125, 100),
|
||||
tr("Advanced"));
|
||||
const int editor_index = tab_widget->addTab(advanced_widget, tr("Editor"));
|
||||
gfx_layout->addWidget(gfx_tabs);
|
||||
|
||||
connect(tab_widget, &QTabWidget::currentChanged, this, [this, editor_index](int index) {
|
||||
// Update the ini editor after editing other tabs.
|
||||
if (index == editor_index)
|
||||
{
|
||||
// Layer only auto-saves when it is destroyed.
|
||||
m_layer->Save();
|
||||
|
||||
// There can be multiple ini loaded for a game, only replace the one related to the game
|
||||
// ini being edited.
|
||||
for (int i = 0; i < m_local_tab->count(); i++)
|
||||
{
|
||||
if (m_local_tab->tabText(i).toStdString() == m_game_id + ".ini")
|
||||
{
|
||||
m_local_tab->removeTab(i);
|
||||
|
||||
auto* edit = new GameConfigEdit(
|
||||
nullptr,
|
||||
QString::fromStdString(File::GetUserPath(D_GAMESETTINGS_IDX) + m_game_id + ".ini"),
|
||||
false);
|
||||
|
||||
m_local_tab->insertTab(i, edit, QString::fromStdString(m_game_id + ".ini"));
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Update other tabs after using ini editor.
|
||||
if (m_prev_tab_index == editor_index)
|
||||
{
|
||||
// Load won't clear deleted keys, so everything is wiped before loading.
|
||||
m_layer->DeleteAllKeys();
|
||||
m_layer->Load();
|
||||
Config::OnConfigChanged();
|
||||
}
|
||||
|
||||
m_prev_tab_index = index;
|
||||
});
|
||||
|
||||
const QString help_msg = tr(
|
||||
"Italics mark default game settings, bold marks user settings.\nRight-click to remove user "
|
||||
"settings.\nGraphics tabs don't display the value of a default game setting.\nAnti-Aliasing "
|
||||
"settings are disabled when the global graphics backend doesn't "
|
||||
"match the game setting.");
|
||||
|
||||
auto help_icon = style()->standardIcon(QStyle::SP_MessageBoxQuestion);
|
||||
auto* help_label = new QLabel(tr("These settings override core Dolphin settings."));
|
||||
help_label->setToolTip(help_msg);
|
||||
auto help_label_icon = new QLabel();
|
||||
help_label_icon->setPixmap(help_icon.pixmap(12, 12));
|
||||
help_label_icon->setToolTip(help_msg);
|
||||
auto* help_layout = new QHBoxLayout();
|
||||
help_layout->addWidget(help_label);
|
||||
help_layout->addWidget(help_label_icon);
|
||||
help_layout->addStretch();
|
||||
|
||||
layout->addLayout(help_layout);
|
||||
layout->addWidget(tab_widget);
|
||||
|
||||
setLayout(layout);
|
||||
}
|
||||
|
||||
void GameConfigWidget::ConnectWidgets()
|
||||
GameConfigWidget::~GameConfigWidget()
|
||||
{
|
||||
// Buttons
|
||||
connect(m_refresh_config, &QPushButton::clicked, this, &GameConfigWidget::LoadSettings);
|
||||
// Destructor saves the layer to file.
|
||||
m_layer.reset();
|
||||
|
||||
for (QCheckBox* box :
|
||||
{m_enable_dual_core, m_enable_mmu, m_enable_fprf, m_sync_gpu, m_emulate_disc_speed,
|
||||
m_use_dsp_hle, m_manual_texture_sampling, m_use_monoscopic_shadows})
|
||||
connect(box, &QCheckBox::stateChanged, this, &GameConfigWidget::SaveSettings);
|
||||
|
||||
connect(m_deterministic_dual_core, &QComboBox::currentIndexChanged, this,
|
||||
&GameConfigWidget::SaveSettings);
|
||||
connect(m_depth_slider, &QSlider::valueChanged, this, &GameConfigWidget::SaveSettings);
|
||||
connect(m_convergence_spin, &QSpinBox::valueChanged, this, &GameConfigWidget::SaveSettings);
|
||||
}
|
||||
|
||||
void GameConfigWidget::LoadCheckBox(QCheckBox* checkbox, const std::string& section,
|
||||
const std::string& key, bool reverse)
|
||||
{
|
||||
bool checked;
|
||||
if (m_gameini_local.GetOrCreateSection(section)->Get(key, &checked))
|
||||
return checkbox->setCheckState(checked ^ reverse ? Qt::Checked : Qt::Unchecked);
|
||||
|
||||
if (m_gameini_default.GetOrCreateSection(section)->Get(key, &checked))
|
||||
return checkbox->setCheckState(checked ^ reverse ? Qt::Checked : Qt::Unchecked);
|
||||
checkbox->setCheckState(Qt::PartiallyChecked);
|
||||
}
|
||||
|
||||
void GameConfigWidget::SaveCheckBox(QCheckBox* checkbox, const std::string& section,
|
||||
const std::string& key, bool reverse)
|
||||
{
|
||||
// Delete any existing entries from the local gameini if checkbox is undetermined.
|
||||
// Otherwise, write the current value to the local gameini if the value differs from the default
|
||||
// gameini values.
|
||||
// Delete any existing entry from the local gameini if the value does not differ from the default
|
||||
// gameini value.
|
||||
|
||||
if (checkbox->checkState() == Qt::PartiallyChecked)
|
||||
// If a game is running and the game properties window is closed, update local game layer with
|
||||
// any new changes. Not sure if doing it more frequently is safe.
|
||||
auto local_layer = Config::GetLayer(Config::LayerType::LocalGame);
|
||||
if (local_layer && SConfig::GetInstance().GetGameID() == m_game_id)
|
||||
{
|
||||
m_gameini_local.DeleteKey(section, key);
|
||||
return;
|
||||
local_layer->DeleteAllKeys();
|
||||
local_layer->Load();
|
||||
Config::OnConfigChanged();
|
||||
}
|
||||
|
||||
bool checked = (checkbox->checkState() == Qt::Checked) ^ reverse;
|
||||
|
||||
if (m_gameini_default.Exists(section, key))
|
||||
{
|
||||
bool default_value;
|
||||
m_gameini_default.GetOrCreateSection(section)->Get(key, &default_value);
|
||||
|
||||
if (default_value != checked)
|
||||
m_gameini_local.GetOrCreateSection(section)->Set(key, checked);
|
||||
else
|
||||
m_gameini_local.DeleteKey(section, key);
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
m_gameini_local.GetOrCreateSection(section)->Set(key, checked);
|
||||
// Delete empty configs
|
||||
if (File::GetSize(m_gameini_local_path.toStdString()) == 0)
|
||||
File::Delete(m_gameini_local_path.toStdString());
|
||||
}
|
||||
|
||||
void GameConfigWidget::LoadSettings()
|
||||
{
|
||||
// Reload config
|
||||
m_gameini_local = SConfig::LoadLocalGameIni(m_game_id, m_game.GetRevision());
|
||||
m_gameini_default = SConfig::LoadDefaultGameIni(m_game_id, m_game.GetRevision());
|
||||
// Load globals
|
||||
auto update_bool = [this](auto config, bool reverse = false) {
|
||||
const Config::Location& setting = config->GetLocation();
|
||||
|
||||
// Load game-specific settings
|
||||
// Don't overwrite local with global
|
||||
if (m_layer->Exists(setting) || !m_global_layer->Exists(setting))
|
||||
return;
|
||||
|
||||
// Core
|
||||
LoadCheckBox(m_enable_dual_core, "Core", "CPUThread");
|
||||
LoadCheckBox(m_enable_mmu, "Core", "MMU");
|
||||
LoadCheckBox(m_enable_fprf, "Core", "FPRF");
|
||||
LoadCheckBox(m_sync_gpu, "Core", "SyncGPU");
|
||||
LoadCheckBox(m_emulate_disc_speed, "Core", "FastDiscSpeed", true);
|
||||
LoadCheckBox(m_use_dsp_hle, "Core", "DSPHLE");
|
||||
LoadCheckBox(m_manual_texture_sampling, "Video_Hacks", "FastTextureSampling", true);
|
||||
std::optional<bool> value = m_global_layer->Get<bool>(config->GetLocation());
|
||||
|
||||
std::string determinism_mode;
|
||||
if (value.has_value())
|
||||
{
|
||||
const QSignalBlocker blocker(config);
|
||||
config->setChecked(value.value() ^ reverse);
|
||||
}
|
||||
};
|
||||
|
||||
int determinism_index = DETERMINISM_NOT_SET_INDEX;
|
||||
auto update_int = [this](auto config) {
|
||||
const Config::Location& setting = config->GetLocation();
|
||||
|
||||
m_gameini_default.GetIfExists("Core", "GPUDeterminismMode", &determinism_mode);
|
||||
m_gameini_local.GetIfExists("Core", "GPUDeterminismMode", &determinism_mode);
|
||||
if (m_layer->Exists(setting) || !m_global_layer->Exists(setting))
|
||||
return;
|
||||
|
||||
if (determinism_mode == DETERMINISM_AUTO_STRING)
|
||||
std::optional<int> value = m_global_layer->Get<int>(setting);
|
||||
|
||||
if (value.has_value())
|
||||
{
|
||||
const QSignalBlocker blocker(config);
|
||||
config->setValue(value.value());
|
||||
}
|
||||
};
|
||||
|
||||
for (ConfigBool* config : {m_enable_dual_core, m_enable_mmu, m_enable_fprf, m_sync_gpu,
|
||||
m_use_dsp_hle, m_use_monoscopic_shadows})
|
||||
{
|
||||
determinism_index = DETERMINISM_AUTO_INDEX;
|
||||
}
|
||||
else if (determinism_mode == DETERMINISM_NONE_STRING)
|
||||
{
|
||||
determinism_index = DETERMINISM_NONE_INDEX;
|
||||
}
|
||||
else if (determinism_mode == DETERMINISM_FAKE_COMPLETION_STRING)
|
||||
{
|
||||
determinism_index = DETERMINISM_FAKE_COMPLETION_INDEX;
|
||||
update_bool(config);
|
||||
}
|
||||
|
||||
m_deterministic_dual_core->setCurrentIndex(determinism_index);
|
||||
update_bool(m_emulate_disc_speed, true);
|
||||
|
||||
// Stereoscopy
|
||||
int depth_percentage = 100;
|
||||
|
||||
m_gameini_default.GetIfExists("Video_Stereoscopy", "StereoDepthPercentage", &depth_percentage);
|
||||
m_gameini_local.GetIfExists("Video_Stereoscopy", "StereoDepthPercentage", &depth_percentage);
|
||||
|
||||
m_depth_slider->setValue(depth_percentage);
|
||||
|
||||
int convergence = 0;
|
||||
|
||||
m_gameini_default.GetIfExists("Video_Stereoscopy", "StereoConvergence", &convergence);
|
||||
m_gameini_local.GetIfExists("Video_Stereoscopy", "StereoConvergence", &convergence);
|
||||
|
||||
m_convergence_spin->setValue(convergence);
|
||||
|
||||
LoadCheckBox(m_use_monoscopic_shadows, "Video_Stereoscopy", "StereoEFBMonoDepth");
|
||||
update_int(m_depth_slider);
|
||||
update_int(m_convergence_spin);
|
||||
}
|
||||
|
||||
void GameConfigWidget::SaveSettings()
|
||||
void GameConfigWidget::SetItalics()
|
||||
{
|
||||
// Core
|
||||
SaveCheckBox(m_enable_dual_core, "Core", "CPUThread");
|
||||
SaveCheckBox(m_enable_mmu, "Core", "MMU");
|
||||
SaveCheckBox(m_enable_fprf, "Core", "FPRF");
|
||||
SaveCheckBox(m_sync_gpu, "Core", "SyncGPU");
|
||||
SaveCheckBox(m_emulate_disc_speed, "Core", "FastDiscSpeed", true);
|
||||
SaveCheckBox(m_use_dsp_hle, "Core", "DSPHLE");
|
||||
SaveCheckBox(m_manual_texture_sampling, "Video_Hacks", "FastTextureSampling", true);
|
||||
// Mark system game settings with italics. Called once because it should never change.
|
||||
auto italics = [this](auto config) {
|
||||
if (!m_global_layer->Exists(config->GetLocation()))
|
||||
return;
|
||||
|
||||
int determinism_num = m_deterministic_dual_core->currentIndex();
|
||||
QFont ifont = config->font();
|
||||
ifont.setItalic(true);
|
||||
config->setFont(ifont);
|
||||
};
|
||||
|
||||
std::string determinism_mode = DETERMINISM_NOT_SET_STRING;
|
||||
|
||||
switch (determinism_num)
|
||||
{
|
||||
case DETERMINISM_AUTO_INDEX:
|
||||
determinism_mode = DETERMINISM_AUTO_STRING;
|
||||
break;
|
||||
case DETERMINISM_NONE_INDEX:
|
||||
determinism_mode = DETERMINISM_NONE_STRING;
|
||||
break;
|
||||
case DETERMINISM_FAKE_COMPLETION_INDEX:
|
||||
determinism_mode = DETERMINISM_FAKE_COMPLETION_STRING;
|
||||
break;
|
||||
}
|
||||
|
||||
if (determinism_mode != DETERMINISM_NOT_SET_STRING)
|
||||
{
|
||||
std::string default_mode = DETERMINISM_NOT_SET_STRING;
|
||||
if (!(m_gameini_default.GetIfExists("Core", "GPUDeterminismMode", &default_mode) &&
|
||||
default_mode == determinism_mode))
|
||||
{
|
||||
m_gameini_local.GetOrCreateSection("Core")->Set("GPUDeterminismMode", determinism_mode);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
m_gameini_local.DeleteKey("Core", "GPUDeterminismMode");
|
||||
}
|
||||
|
||||
// Stereoscopy
|
||||
int depth_percentage = m_depth_slider->value();
|
||||
|
||||
if (depth_percentage != 100)
|
||||
{
|
||||
int default_value = 0;
|
||||
if (!(m_gameini_default.GetIfExists("Video_Stereoscopy", "StereoDepthPercentage",
|
||||
&default_value) &&
|
||||
default_value == depth_percentage))
|
||||
{
|
||||
m_gameini_local.GetOrCreateSection("Video_Stereoscopy")
|
||||
->Set("StereoDepthPercentage", depth_percentage);
|
||||
}
|
||||
}
|
||||
|
||||
int convergence = m_convergence_spin->value();
|
||||
if (convergence != 0)
|
||||
{
|
||||
int default_value = 0;
|
||||
if (!(m_gameini_default.GetIfExists("Video_Stereoscopy", "StereoConvergence", &default_value) &&
|
||||
default_value == convergence))
|
||||
{
|
||||
m_gameini_local.GetOrCreateSection("Video_Stereoscopy")
|
||||
->Set("StereoConvergence", convergence);
|
||||
}
|
||||
}
|
||||
|
||||
SaveCheckBox(m_use_monoscopic_shadows, "Video_Stereoscopy", "StereoEFBMonoDepth");
|
||||
|
||||
bool success = m_gameini_local.Save(m_gameini_local_path.toStdString());
|
||||
|
||||
// If the resulting file is empty, delete it. Kind of a hack, but meh.
|
||||
if (success && File::GetSize(m_gameini_local_path.toStdString()) == 0)
|
||||
File::Delete(m_gameini_local_path.toStdString());
|
||||
for (auto* config : findChildren<ConfigBool*>())
|
||||
italics(config);
|
||||
for (auto* config : findChildren<ConfigSlider*>())
|
||||
italics(config);
|
||||
for (auto* config : findChildren<ConfigInteger*>())
|
||||
italics(config);
|
||||
for (auto* config : findChildren<ConfigRadioInt*>())
|
||||
italics(config);
|
||||
for (auto* config : findChildren<ConfigChoice*>())
|
||||
italics(config);
|
||||
for (auto* config : findChildren<ConfigStringChoice*>())
|
||||
italics(config);
|
||||
}
|
||||
|
|
|
@ -7,19 +7,21 @@
|
|||
|
||||
#include <QString>
|
||||
#include <QWidget>
|
||||
|
||||
#include "Common/IniFile.h"
|
||||
|
||||
namespace UICommon
|
||||
{
|
||||
class GameFile;
|
||||
}
|
||||
|
||||
class QCheckBox;
|
||||
class QComboBox;
|
||||
namespace Config
|
||||
{
|
||||
class Layer;
|
||||
} // namespace Config
|
||||
|
||||
class ConfigBool;
|
||||
class ConfigInteger;
|
||||
class ConfigSlider;
|
||||
class ConfigStringChoice;
|
||||
class QPushButton;
|
||||
class QSlider;
|
||||
class QSpinBox;
|
||||
class QTabWidget;
|
||||
|
||||
class GameConfigWidget : public QWidget
|
||||
|
@ -27,45 +29,33 @@ class GameConfigWidget : public QWidget
|
|||
Q_OBJECT
|
||||
public:
|
||||
explicit GameConfigWidget(const UICommon::GameFile& game);
|
||||
~GameConfigWidget();
|
||||
|
||||
private:
|
||||
void CreateWidgets();
|
||||
void ConnectWidgets();
|
||||
|
||||
void LoadSettings();
|
||||
void SaveSettings();
|
||||
void SetItalics();
|
||||
|
||||
void SaveCheckBox(QCheckBox* checkbox, const std::string& section, const std::string& key,
|
||||
bool reverse = false);
|
||||
void LoadCheckBox(QCheckBox* checkbox, const std::string& section, const std::string& key,
|
||||
bool reverse = false);
|
||||
|
||||
QString m_gameini_sys_path;
|
||||
QString m_gameini_local_path;
|
||||
|
||||
QTabWidget* m_default_tab;
|
||||
QTabWidget* m_local_tab;
|
||||
|
||||
QCheckBox* m_enable_dual_core;
|
||||
QCheckBox* m_enable_mmu;
|
||||
QCheckBox* m_enable_fprf;
|
||||
QCheckBox* m_sync_gpu;
|
||||
QCheckBox* m_emulate_disc_speed;
|
||||
QCheckBox* m_use_dsp_hle;
|
||||
QCheckBox* m_use_monoscopic_shadows;
|
||||
QCheckBox* m_manual_texture_sampling;
|
||||
ConfigBool* m_enable_dual_core;
|
||||
ConfigBool* m_enable_mmu;
|
||||
ConfigBool* m_enable_fprf;
|
||||
ConfigBool* m_sync_gpu;
|
||||
ConfigBool* m_emulate_disc_speed;
|
||||
ConfigBool* m_use_dsp_hle;
|
||||
ConfigBool* m_use_monoscopic_shadows;
|
||||
|
||||
QPushButton* m_refresh_config;
|
||||
|
||||
QComboBox* m_deterministic_dual_core;
|
||||
|
||||
QSlider* m_depth_slider;
|
||||
|
||||
QSpinBox* m_convergence_spin;
|
||||
ConfigStringChoice* m_deterministic_dual_core;
|
||||
ConfigSlider* m_depth_slider;
|
||||
ConfigInteger* m_convergence_spin;
|
||||
|
||||
const UICommon::GameFile& m_game;
|
||||
std::string m_game_id;
|
||||
|
||||
Common::IniFile m_gameini_local;
|
||||
Common::IniFile m_gameini_default;
|
||||
std::unique_ptr<Config::Layer> m_layer;
|
||||
std::unique_ptr<Config::Layer> m_global_layer;
|
||||
int m_prev_tab_index = 0;
|
||||
};
|
||||
|
|
|
@ -3,11 +3,9 @@
|
|||
|
||||
#include "DolphinQt/Config/Graphics/AdvancedWidget.h"
|
||||
|
||||
#include <QCheckBox>
|
||||
#include <QGridLayout>
|
||||
#include <QGroupBox>
|
||||
#include <QLabel>
|
||||
#include <QSpinBox>
|
||||
#include <QVBoxLayout>
|
||||
|
||||
#include "Core/Config/GraphicsSettings.h"
|
||||
|
@ -19,6 +17,7 @@
|
|||
#include "DolphinQt/Config/ConfigControls/ConfigBool.h"
|
||||
#include "DolphinQt/Config/ConfigControls/ConfigChoice.h"
|
||||
#include "DolphinQt/Config/ConfigControls/ConfigInteger.h"
|
||||
#include "DolphinQt/Config/GameConfigWidget.h"
|
||||
#include "DolphinQt/Config/Graphics/GraphicsWindow.h"
|
||||
#include "DolphinQt/Config/ToolTipControls/ToolTipCheckBox.h"
|
||||
#include "DolphinQt/QtUtils/SignalBlocking.h"
|
||||
|
@ -29,7 +28,6 @@
|
|||
AdvancedWidget::AdvancedWidget(GraphicsWindow* parent)
|
||||
{
|
||||
CreateWidgets();
|
||||
LoadSettings();
|
||||
ConnectWidgets();
|
||||
AddDescriptions();
|
||||
|
||||
|
@ -37,17 +35,30 @@ AdvancedWidget::AdvancedWidget(GraphicsWindow* parent)
|
|||
connect(&Settings::Instance(), &Settings::EmulationStateChanged, this, [this](Core::State state) {
|
||||
OnEmulationStateChanged(state != Core::State::Uninitialized);
|
||||
});
|
||||
connect(m_manual_texture_sampling, &QCheckBox::toggled, [this, parent] {
|
||||
SaveSettings();
|
||||
emit parent->UseFastTextureSamplingChanged();
|
||||
});
|
||||
connect(m_manual_texture_sampling, &QCheckBox::toggled,
|
||||
[this, parent] { emit parent->UseFastTextureSamplingChanged(); });
|
||||
|
||||
OnBackendChanged();
|
||||
OnEmulationStateChanged(!Core::IsUninitialized(Core::System::GetInstance()));
|
||||
}
|
||||
|
||||
AdvancedWidget::AdvancedWidget(GameConfigWidget* parent, Config::Layer* layer) : m_game_layer(layer)
|
||||
{
|
||||
CreateWidgets();
|
||||
ConnectWidgets();
|
||||
AddDescriptions();
|
||||
|
||||
connect(&Settings::Instance(), &Settings::EmulationStateChanged, this, [this](Core::State state) {
|
||||
OnEmulationStateChanged(state != Core::State::Uninitialized);
|
||||
});
|
||||
OnEmulationStateChanged(Core::GetState(Core::System::GetInstance()) !=
|
||||
Core::State::Uninitialized);
|
||||
}
|
||||
|
||||
void AdvancedWidget::CreateWidgets()
|
||||
{
|
||||
const bool local_edit = m_game_layer != nullptr;
|
||||
|
||||
auto* main_layout = new QVBoxLayout;
|
||||
|
||||
// Performance
|
||||
|
@ -55,17 +66,19 @@ void AdvancedWidget::CreateWidgets()
|
|||
auto* performance_layout = new QGridLayout();
|
||||
performance_box->setLayout(performance_layout);
|
||||
|
||||
m_show_fps = new ConfigBool(tr("Show FPS"), Config::GFX_SHOW_FPS);
|
||||
m_show_ftimes = new ConfigBool(tr("Show Frame Times"), Config::GFX_SHOW_FTIMES);
|
||||
m_show_vps = new ConfigBool(tr("Show VPS"), Config::GFX_SHOW_VPS);
|
||||
m_show_vtimes = new ConfigBool(tr("Show VBlank Times"), Config::GFX_SHOW_VTIMES);
|
||||
m_show_graphs = new ConfigBool(tr("Show Performance Graphs"), Config::GFX_SHOW_GRAPHS);
|
||||
m_show_speed = new ConfigBool(tr("Show % Speed"), Config::GFX_SHOW_SPEED);
|
||||
m_show_speed_colors = new ConfigBool(tr("Show Speed Colors"), Config::GFX_SHOW_SPEED_COLORS);
|
||||
m_perf_samp_window = new ConfigInteger(0, 10000, Config::GFX_PERF_SAMP_WINDOW, 100);
|
||||
m_show_fps = new ConfigBool(tr("Show FPS"), Config::GFX_SHOW_FPS, m_game_layer);
|
||||
m_show_ftimes = new ConfigBool(tr("Show Frame Times"), Config::GFX_SHOW_FTIMES, m_game_layer);
|
||||
m_show_vps = new ConfigBool(tr("Show VPS"), Config::GFX_SHOW_VPS, m_game_layer);
|
||||
m_show_vtimes = new ConfigBool(tr("Show VBlank Times"), Config::GFX_SHOW_VTIMES, m_game_layer);
|
||||
m_show_graphs =
|
||||
new ConfigBool(tr("Show Performance Graphs"), Config::GFX_SHOW_GRAPHS, m_game_layer);
|
||||
m_show_speed = new ConfigBool(tr("Show % Speed"), Config::GFX_SHOW_SPEED, m_game_layer);
|
||||
m_show_speed_colors =
|
||||
new ConfigBool(tr("Show Speed Colors"), Config::GFX_SHOW_SPEED_COLORS, m_game_layer);
|
||||
m_perf_samp_window = new ConfigInteger(0, 10000, Config::GFX_PERF_SAMP_WINDOW, m_game_layer, 100);
|
||||
m_perf_samp_window->SetTitle(tr("Performance Sample Window (ms)"));
|
||||
m_log_render_time =
|
||||
new ConfigBool(tr("Log Render Time to File"), Config::GFX_LOG_RENDER_TIME_TO_FILE);
|
||||
m_log_render_time = new ConfigBool(tr("Log Render Time to File"),
|
||||
Config::GFX_LOG_RENDER_TIME_TO_FILE, m_game_layer);
|
||||
|
||||
performance_layout->addWidget(m_show_fps, 0, 0);
|
||||
performance_layout->addWidget(m_show_ftimes, 0, 1);
|
||||
|
@ -83,14 +96,16 @@ void AdvancedWidget::CreateWidgets()
|
|||
auto* debugging_layout = new QGridLayout();
|
||||
debugging_box->setLayout(debugging_layout);
|
||||
|
||||
m_enable_wireframe = new ConfigBool(tr("Enable Wireframe"), Config::GFX_ENABLE_WIREFRAME);
|
||||
m_show_statistics = new ConfigBool(tr("Show Statistics"), Config::GFX_OVERLAY_STATS);
|
||||
m_show_proj_statistics =
|
||||
new ConfigBool(tr("Show Projection Statistics"), Config::GFX_OVERLAY_PROJ_STATS);
|
||||
m_enable_wireframe =
|
||||
new ConfigBool(tr("Enable Wireframe"), Config::GFX_ENABLE_WIREFRAME, m_game_layer);
|
||||
m_show_statistics =
|
||||
new ConfigBool(tr("Show Statistics"), Config::GFX_OVERLAY_STATS, m_game_layer);
|
||||
m_show_proj_statistics = new ConfigBool(tr("Show Projection Statistics"),
|
||||
Config::GFX_OVERLAY_PROJ_STATS, m_game_layer);
|
||||
m_enable_format_overlay =
|
||||
new ConfigBool(tr("Texture Format Overlay"), Config::GFX_TEXFMT_OVERLAY_ENABLE);
|
||||
m_enable_api_validation =
|
||||
new ConfigBool(tr("Enable API Validation Layers"), Config::GFX_ENABLE_VALIDATION_LAYER);
|
||||
new ConfigBool(tr("Texture Format Overlay"), Config::GFX_TEXFMT_OVERLAY_ENABLE, m_game_layer);
|
||||
m_enable_api_validation = new ConfigBool(tr("Enable API Validation Layers"),
|
||||
Config::GFX_ENABLE_VALIDATION_LAYER, m_game_layer);
|
||||
|
||||
debugging_layout->addWidget(m_enable_wireframe, 0, 0);
|
||||
debugging_layout->addWidget(m_show_statistics, 0, 1);
|
||||
|
@ -103,14 +118,25 @@ void AdvancedWidget::CreateWidgets()
|
|||
auto* utility_layout = new QGridLayout();
|
||||
utility_box->setLayout(utility_layout);
|
||||
|
||||
m_load_custom_textures = new ConfigBool(tr("Load Custom Textures"), Config::GFX_HIRES_TEXTURES);
|
||||
m_prefetch_custom_textures =
|
||||
new ConfigBool(tr("Prefetch Custom Textures"), Config::GFX_CACHE_HIRES_TEXTURES);
|
||||
m_load_custom_textures =
|
||||
new ConfigBool(tr("Load Custom Textures"), Config::GFX_HIRES_TEXTURES, m_game_layer);
|
||||
m_prefetch_custom_textures = new ConfigBool(tr("Prefetch Custom Textures"),
|
||||
Config::GFX_CACHE_HIRES_TEXTURES, m_game_layer);
|
||||
m_prefetch_custom_textures->setEnabled(m_load_custom_textures->isChecked());
|
||||
m_dump_efb_target = new ConfigBool(tr("Dump EFB Target"), Config::GFX_DUMP_EFB_TARGET);
|
||||
m_dump_xfb_target = new ConfigBool(tr("Dump XFB Target"), Config::GFX_DUMP_XFB_TARGET);
|
||||
m_disable_vram_copies =
|
||||
new ConfigBool(tr("Disable EFB VRAM Copies"), Config::GFX_HACK_DISABLE_COPY_TO_VRAM);
|
||||
m_enable_graphics_mods = new ToolTipCheckBox(tr("Enable Graphics Mods"));
|
||||
|
||||
if (local_edit)
|
||||
{
|
||||
// It's hazardous to accidentally set these in a game ini.
|
||||
m_dump_efb_target->setEnabled(false);
|
||||
m_dump_xfb_target->setEnabled(false);
|
||||
}
|
||||
|
||||
m_disable_vram_copies = new ConfigBool(tr("Disable EFB VRAM Copies"),
|
||||
Config::GFX_HACK_DISABLE_COPY_TO_VRAM, m_game_layer);
|
||||
m_enable_graphics_mods =
|
||||
new ConfigBool(tr("Enable Graphics Mods"), Config::GFX_MODS_ENABLE, m_game_layer);
|
||||
|
||||
utility_layout->addWidget(m_load_custom_textures, 0, 0);
|
||||
utility_layout->addWidget(m_prefetch_custom_textures, 0, 1);
|
||||
|
@ -128,6 +154,16 @@ void AdvancedWidget::CreateWidgets()
|
|||
m_dump_textures = new ConfigBool(tr("Enable"), Config::GFX_DUMP_TEXTURES);
|
||||
m_dump_base_textures = new ConfigBool(tr("Dump Base Textures"), Config::GFX_DUMP_BASE_TEXTURES);
|
||||
m_dump_mip_textures = new ConfigBool(tr("Dump Mip Maps"), Config::GFX_DUMP_MIP_TEXTURES);
|
||||
m_dump_mip_textures->setEnabled(m_dump_textures->isChecked());
|
||||
m_dump_base_textures->setEnabled(m_dump_textures->isChecked());
|
||||
|
||||
if (local_edit)
|
||||
{
|
||||
// It's hazardous to accidentally set dumping in a game ini.
|
||||
m_dump_textures->setEnabled(false);
|
||||
m_dump_base_textures->setEnabled(false);
|
||||
m_dump_mip_textures->setEnabled(false);
|
||||
}
|
||||
|
||||
texture_dump_layout->addWidget(m_dump_textures, 0, 0);
|
||||
|
||||
|
@ -142,18 +178,22 @@ void AdvancedWidget::CreateWidgets()
|
|||
m_frame_dumps_resolution_type =
|
||||
new ConfigChoice({tr("Window Resolution"), tr("Aspect Ratio Corrected Internal Resolution"),
|
||||
tr("Raw Internal Resolution")},
|
||||
Config::GFX_FRAME_DUMPS_RESOLUTION_TYPE);
|
||||
m_dump_use_ffv1 = new ConfigBool(tr("Use Lossless Codec (FFV1)"), Config::GFX_USE_FFV1);
|
||||
m_dump_bitrate = new ConfigInteger(0, 1000000, Config::GFX_BITRATE_KBPS, 1000);
|
||||
m_png_compression_level = new ConfigInteger(0, 9, Config::GFX_PNG_COMPRESSION_LEVEL);
|
||||
|
||||
Config::GFX_FRAME_DUMPS_RESOLUTION_TYPE, m_game_layer);
|
||||
m_png_compression_level =
|
||||
new ConfigInteger(0, 9, Config::GFX_PNG_COMPRESSION_LEVEL, m_game_layer);
|
||||
dump_layout->addWidget(new QLabel(tr("Resolution Type:")), 0, 0);
|
||||
dump_layout->addWidget(m_frame_dumps_resolution_type, 0, 1);
|
||||
|
||||
#if defined(HAVE_FFMPEG)
|
||||
m_dump_use_ffv1 =
|
||||
new ConfigBool(tr("Use Lossless Codec (FFV1)"), Config::GFX_USE_FFV1, m_game_layer);
|
||||
m_dump_bitrate = new ConfigInteger(0, 1000000, Config::GFX_BITRATE_KBPS, m_game_layer, 1000);
|
||||
m_dump_bitrate->setEnabled(!m_dump_use_ffv1->isChecked());
|
||||
dump_layout->addWidget(m_dump_use_ffv1, 1, 0);
|
||||
dump_layout->addWidget(new QLabel(tr("Bitrate (kbps):")), 2, 0);
|
||||
dump_layout->addWidget(m_dump_bitrate, 2, 1);
|
||||
#endif
|
||||
|
||||
dump_layout->addWidget(new QLabel(tr("PNG Compression Level:")), 3, 0);
|
||||
m_png_compression_level->SetTitle(tr("PNG Compression Level"));
|
||||
dump_layout->addWidget(m_png_compression_level, 3, 1);
|
||||
|
@ -163,14 +203,16 @@ void AdvancedWidget::CreateWidgets()
|
|||
auto* misc_layout = new QGridLayout();
|
||||
misc_box->setLayout(misc_layout);
|
||||
|
||||
m_enable_cropping = new ConfigBool(tr("Crop"), Config::GFX_CROP);
|
||||
m_enable_prog_scan = new ToolTipCheckBox(tr("Enable Progressive Scan"));
|
||||
m_backend_multithreading =
|
||||
new ConfigBool(tr("Backend Multithreading"), Config::GFX_BACKEND_MULTITHREADING);
|
||||
m_enable_cropping = new ConfigBool(tr("Crop"), Config::GFX_CROP, m_game_layer);
|
||||
m_enable_prog_scan =
|
||||
new ConfigBool(tr("Enable Progressive Scan"), Config::SYSCONF_PROGRESSIVE_SCAN, m_game_layer);
|
||||
m_backend_multithreading = new ConfigBool(tr("Backend Multithreading"),
|
||||
Config::GFX_BACKEND_MULTITHREADING, m_game_layer);
|
||||
m_prefer_vs_for_point_line_expansion = new ConfigBool(
|
||||
// i18n: VS is short for vertex shaders.
|
||||
tr("Prefer VS for Point/Line Expansion"), Config::GFX_PREFER_VS_FOR_LINE_POINT_EXPANSION);
|
||||
m_cpu_cull = new ConfigBool(tr("Cull Vertices on the CPU"), Config::GFX_CPU_CULL);
|
||||
tr("Prefer VS for Point/Line Expansion"), Config::GFX_PREFER_VS_FOR_LINE_POINT_EXPANSION,
|
||||
m_game_layer);
|
||||
m_cpu_cull = new ConfigBool(tr("Cull Vertices on the CPU"), Config::GFX_CPU_CULL, m_game_layer);
|
||||
|
||||
misc_layout->addWidget(m_enable_cropping, 0, 0);
|
||||
misc_layout->addWidget(m_enable_prog_scan, 0, 1);
|
||||
|
@ -179,7 +221,7 @@ void AdvancedWidget::CreateWidgets()
|
|||
misc_layout->addWidget(m_cpu_cull, 2, 0);
|
||||
#ifdef _WIN32
|
||||
m_borderless_fullscreen =
|
||||
new ConfigBool(tr("Borderless Fullscreen"), Config::GFX_BORDERLESS_FULLSCREEN);
|
||||
new ConfigBool(tr("Borderless Fullscreen"), Config::GFX_BORDERLESS_FULLSCREEN, m_game_layer);
|
||||
|
||||
misc_layout->addWidget(m_borderless_fullscreen, 2, 1);
|
||||
#endif
|
||||
|
@ -189,10 +231,10 @@ void AdvancedWidget::CreateWidgets()
|
|||
auto* experimental_layout = new QGridLayout();
|
||||
experimental_box->setLayout(experimental_layout);
|
||||
|
||||
m_defer_efb_access_invalidation =
|
||||
new ConfigBool(tr("Defer EFB Cache Invalidation"), Config::GFX_HACK_EFB_DEFER_INVALIDATION);
|
||||
m_manual_texture_sampling =
|
||||
new ConfigBool(tr("Manual Texture Sampling"), Config::GFX_HACK_FAST_TEXTURE_SAMPLING, true);
|
||||
m_defer_efb_access_invalidation = new ConfigBool(
|
||||
tr("Defer EFB Cache Invalidation"), Config::GFX_HACK_EFB_DEFER_INVALIDATION, m_game_layer);
|
||||
m_manual_texture_sampling = new ConfigBool(
|
||||
tr("Manual Texture Sampling"), Config::GFX_HACK_FAST_TEXTURE_SAMPLING, m_game_layer, true);
|
||||
|
||||
experimental_layout->addWidget(m_defer_efb_access_invalidation, 0, 0);
|
||||
experimental_layout->addWidget(m_manual_texture_sampling, 0, 1);
|
||||
|
@ -211,34 +253,19 @@ void AdvancedWidget::CreateWidgets()
|
|||
|
||||
void AdvancedWidget::ConnectWidgets()
|
||||
{
|
||||
connect(m_load_custom_textures, &QCheckBox::toggled, this, &AdvancedWidget::SaveSettings);
|
||||
connect(m_dump_use_ffv1, &QCheckBox::toggled, this, &AdvancedWidget::SaveSettings);
|
||||
connect(m_enable_prog_scan, &QCheckBox::toggled, this, &AdvancedWidget::SaveSettings);
|
||||
connect(m_dump_textures, &QCheckBox::toggled, this, &AdvancedWidget::SaveSettings);
|
||||
connect(m_enable_graphics_mods, &QCheckBox::toggled, this, &AdvancedWidget::SaveSettings);
|
||||
}
|
||||
connect(m_load_custom_textures, &QCheckBox::toggled, this,
|
||||
[this](bool checked) { m_prefetch_custom_textures->setEnabled(checked); });
|
||||
connect(m_dump_textures, &QCheckBox::toggled, this, [this](bool checked) {
|
||||
m_dump_mip_textures->setEnabled(checked);
|
||||
m_dump_base_textures->setEnabled(checked);
|
||||
});
|
||||
connect(m_enable_graphics_mods, &QCheckBox::toggled, this,
|
||||
[this](bool checked) { emit Settings::Instance().EnableGfxModsChanged(checked); });
|
||||
|
||||
void AdvancedWidget::LoadSettings()
|
||||
{
|
||||
m_prefetch_custom_textures->setEnabled(Config::Get(Config::GFX_HIRES_TEXTURES));
|
||||
m_dump_bitrate->setEnabled(!Config::Get(Config::GFX_USE_FFV1));
|
||||
|
||||
m_enable_prog_scan->setChecked(Config::Get(Config::SYSCONF_PROGRESSIVE_SCAN));
|
||||
m_dump_mip_textures->setEnabled(Config::Get(Config::GFX_DUMP_TEXTURES));
|
||||
m_dump_base_textures->setEnabled(Config::Get(Config::GFX_DUMP_TEXTURES));
|
||||
|
||||
SignalBlocking(m_enable_graphics_mods)->setChecked(Settings::Instance().GetGraphicModsEnabled());
|
||||
}
|
||||
|
||||
void AdvancedWidget::SaveSettings()
|
||||
{
|
||||
m_prefetch_custom_textures->setEnabled(Config::Get(Config::GFX_HIRES_TEXTURES));
|
||||
m_dump_bitrate->setEnabled(!Config::Get(Config::GFX_USE_FFV1));
|
||||
|
||||
Config::SetBase(Config::SYSCONF_PROGRESSIVE_SCAN, m_enable_prog_scan->isChecked());
|
||||
m_dump_mip_textures->setEnabled(Config::Get(Config::GFX_DUMP_TEXTURES));
|
||||
m_dump_base_textures->setEnabled(Config::Get(Config::GFX_DUMP_TEXTURES));
|
||||
Settings::Instance().SetGraphicModsEnabled(m_enable_graphics_mods->isChecked());
|
||||
#if defined(HAVE_FFMPEG)
|
||||
connect(m_dump_use_ffv1, &QCheckBox::toggled, this,
|
||||
[this](bool checked) { m_dump_bitrate->setEnabled(!checked); });
|
||||
#endif
|
||||
}
|
||||
|
||||
void AdvancedWidget::OnBackendChanged()
|
||||
|
|
|
@ -8,22 +8,22 @@
|
|||
class ConfigBool;
|
||||
class ConfigChoice;
|
||||
class ConfigInteger;
|
||||
class GameConfigWidget;
|
||||
class GraphicsWindow;
|
||||
class QCheckBox;
|
||||
class QComboBox;
|
||||
class QSpinBox;
|
||||
class ToolTipCheckBox;
|
||||
|
||||
namespace Config
|
||||
{
|
||||
class Layer;
|
||||
} // namespace Config
|
||||
|
||||
class AdvancedWidget final : public QWidget
|
||||
{
|
||||
Q_OBJECT
|
||||
public:
|
||||
explicit AdvancedWidget(GraphicsWindow* parent);
|
||||
AdvancedWidget(GameConfigWidget* parent, Config::Layer* layer);
|
||||
|
||||
private:
|
||||
void LoadSettings();
|
||||
void SaveSettings();
|
||||
|
||||
void CreateWidgets();
|
||||
void ConnectWidgets();
|
||||
void AddDescriptions();
|
||||
|
@ -52,7 +52,7 @@ private:
|
|||
ConfigBool* m_dump_xfb_target;
|
||||
ConfigBool* m_disable_vram_copies;
|
||||
ConfigBool* m_load_custom_textures;
|
||||
ToolTipCheckBox* m_enable_graphics_mods;
|
||||
ConfigBool* m_enable_graphics_mods;
|
||||
|
||||
// Texture dumping
|
||||
ConfigBool* m_dump_textures;
|
||||
|
@ -67,7 +67,7 @@ private:
|
|||
|
||||
// Misc
|
||||
ConfigBool* m_enable_cropping;
|
||||
ToolTipCheckBox* m_enable_prog_scan;
|
||||
ConfigBool* m_enable_prog_scan;
|
||||
ConfigBool* m_backend_multithreading;
|
||||
ConfigBool* m_prefer_vs_for_point_line_expansion;
|
||||
ConfigBool* m_cpu_cull;
|
||||
|
@ -76,4 +76,6 @@ private:
|
|||
// Experimental
|
||||
ConfigBool* m_defer_efb_access_invalidation;
|
||||
ConfigBool* m_manual_texture_sampling;
|
||||
|
||||
Config::Layer* m_game_layer = nullptr;
|
||||
};
|
||||
|
|
|
@ -18,6 +18,7 @@
|
|||
#include "DolphinQt/Config/ConfigControls/ConfigChoice.h"
|
||||
#include "DolphinQt/Config/ConfigControls/ConfigRadio.h"
|
||||
#include "DolphinQt/Config/ConfigControls/ConfigSlider.h"
|
||||
#include "DolphinQt/Config/GameConfigWidget.h"
|
||||
#include "DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.h"
|
||||
#include "DolphinQt/Config/Graphics/GraphicsWindow.h"
|
||||
#include "DolphinQt/Config/Graphics/PostProcessingConfigWindow.h"
|
||||
|
@ -45,6 +46,15 @@ EnhancementsWidget::EnhancementsWidget(GraphicsWindow* parent) : m_block_save(fa
|
|||
&EnhancementsWidget::LoadSettings);
|
||||
}
|
||||
|
||||
EnhancementsWidget::EnhancementsWidget(GameConfigWidget* parent, Config::Layer* layer)
|
||||
: m_game_layer(layer)
|
||||
{
|
||||
CreateWidgets();
|
||||
LoadSettings();
|
||||
ConnectWidgets();
|
||||
AddDescriptions();
|
||||
}
|
||||
|
||||
constexpr int TEXTURE_FILTERING_DEFAULT = 0;
|
||||
constexpr int TEXTURE_FILTERING_ANISO_2X = 1;
|
||||
constexpr int TEXTURE_FILTERING_ANISO_4X = 2;
|
||||
|
@ -104,7 +114,7 @@ void EnhancementsWidget::CreateWidgets()
|
|||
}
|
||||
}
|
||||
|
||||
m_ir_combo = new ConfigChoice(resolution_options, Config::GFX_EFB_SCALE);
|
||||
m_ir_combo = new ConfigChoice(resolution_options, Config::GFX_EFB_SCALE, m_game_layer);
|
||||
m_ir_combo->setMaxVisibleItems(visible_resolution_option_count);
|
||||
|
||||
m_aa_combo = new ToolTipComboBox();
|
||||
|
@ -146,19 +156,22 @@ void EnhancementsWidget::CreateWidgets()
|
|||
|
||||
m_pp_effect = new ToolTipComboBox();
|
||||
m_configure_pp_effect = new NonDefaultQPushButton(tr("Configure"));
|
||||
m_scaled_efb_copy = new ConfigBool(tr("Scaled EFB Copy"), Config::GFX_HACK_COPY_EFB_SCALED);
|
||||
m_scaled_efb_copy =
|
||||
new ConfigBool(tr("Scaled EFB Copy"), Config::GFX_HACK_COPY_EFB_SCALED, m_game_layer);
|
||||
m_per_pixel_lighting =
|
||||
new ConfigBool(tr("Per-Pixel Lighting"), Config::GFX_ENABLE_PIXEL_LIGHTING);
|
||||
new ConfigBool(tr("Per-Pixel Lighting"), Config::GFX_ENABLE_PIXEL_LIGHTING, m_game_layer);
|
||||
|
||||
m_widescreen_hack = new ConfigBool(tr("Widescreen Hack"), Config::GFX_WIDESCREEN_HACK);
|
||||
m_disable_fog = new ConfigBool(tr("Disable Fog"), Config::GFX_DISABLE_FOG);
|
||||
m_widescreen_hack =
|
||||
new ConfigBool(tr("Widescreen Hack"), Config::GFX_WIDESCREEN_HACK, m_game_layer);
|
||||
m_disable_fog = new ConfigBool(tr("Disable Fog"), Config::GFX_DISABLE_FOG, m_game_layer);
|
||||
m_force_24bit_color =
|
||||
new ConfigBool(tr("Force 24-Bit Color"), Config::GFX_ENHANCE_FORCE_TRUE_COLOR);
|
||||
m_disable_copy_filter =
|
||||
new ConfigBool(tr("Disable Copy Filter"), Config::GFX_ENHANCE_DISABLE_COPY_FILTER);
|
||||
m_arbitrary_mipmap_detection = new ConfigBool(tr("Arbitrary Mipmap Detection"),
|
||||
Config::GFX_ENHANCE_ARBITRARY_MIPMAP_DETECTION);
|
||||
m_hdr = new ConfigBool(tr("HDR Post-Processing"), Config::GFX_ENHANCE_HDR_OUTPUT);
|
||||
new ConfigBool(tr("Force 24-Bit Color"), Config::GFX_ENHANCE_FORCE_TRUE_COLOR, m_game_layer);
|
||||
m_disable_copy_filter = new ConfigBool(tr("Disable Copy Filter"),
|
||||
Config::GFX_ENHANCE_DISABLE_COPY_FILTER, m_game_layer);
|
||||
m_arbitrary_mipmap_detection =
|
||||
new ConfigBool(tr("Arbitrary Mipmap Detection"),
|
||||
Config::GFX_ENHANCE_ARBITRARY_MIPMAP_DETECTION, m_game_layer);
|
||||
m_hdr = new ConfigBool(tr("HDR Post-Processing"), Config::GFX_ENHANCE_HDR_OUTPUT, m_game_layer);
|
||||
|
||||
int row = 0;
|
||||
enhancements_layout->addWidget(new QLabel(tr("Internal Resolution:")), row, 0);
|
||||
|
@ -209,15 +222,16 @@ void EnhancementsWidget::CreateWidgets()
|
|||
|
||||
m_3d_mode = new ConfigChoice({tr("Off"), tr("Side-by-Side"), tr("Top-and-Bottom"), tr("Anaglyph"),
|
||||
tr("HDMI 3D"), tr("Passive")},
|
||||
Config::GFX_STEREO_MODE);
|
||||
m_3d_depth = new ConfigSlider(0, Config::GFX_STEREO_DEPTH_MAXIMUM, Config::GFX_STEREO_DEPTH);
|
||||
Config::GFX_STEREO_MODE, m_game_layer);
|
||||
m_3d_depth =
|
||||
new ConfigSlider(0, Config::GFX_STEREO_DEPTH_MAXIMUM, Config::GFX_STEREO_DEPTH, m_game_layer);
|
||||
m_3d_convergence = new ConfigSlider(0, Config::GFX_STEREO_CONVERGENCE_MAXIMUM,
|
||||
Config::GFX_STEREO_CONVERGENCE, 100);
|
||||
Config::GFX_STEREO_CONVERGENCE, m_game_layer, 100);
|
||||
|
||||
m_3d_swap_eyes = new ConfigBool(tr("Swap Eyes"), Config::GFX_STEREO_SWAP_EYES);
|
||||
m_3d_swap_eyes = new ConfigBool(tr("Swap Eyes"), Config::GFX_STEREO_SWAP_EYES, m_game_layer);
|
||||
|
||||
m_3d_per_eye_resolution =
|
||||
new ConfigBool(tr("Use Full Resolution Per Eye"), Config::GFX_STEREO_PER_EYE_RESOLUTION_FULL);
|
||||
m_3d_per_eye_resolution = new ConfigBool(
|
||||
tr("Use Full Resolution Per Eye"), Config::GFX_STEREO_PER_EYE_RESOLUTION_FULL, m_game_layer);
|
||||
|
||||
stereoscopy_layout->addWidget(new QLabel(tr("Stereoscopic 3D Mode:")), 0, 0);
|
||||
stereoscopy_layout->addWidget(m_3d_mode, 0, 1);
|
||||
|
|
|
@ -10,6 +10,7 @@
|
|||
class ConfigBool;
|
||||
class ConfigChoice;
|
||||
class ConfigSlider;
|
||||
class GameConfigWidget;
|
||||
class GraphicsWindow;
|
||||
class QCheckBox;
|
||||
class QComboBox;
|
||||
|
@ -19,11 +20,17 @@ class ToolTipComboBox;
|
|||
class ToolTipPushButton;
|
||||
enum class StereoMode : int;
|
||||
|
||||
namespace Config
|
||||
{
|
||||
class Layer;
|
||||
} // namespace Config
|
||||
|
||||
class EnhancementsWidget final : public QWidget
|
||||
{
|
||||
Q_OBJECT
|
||||
public:
|
||||
explicit EnhancementsWidget(GraphicsWindow* parent);
|
||||
EnhancementsWidget(GameConfigWidget* parent, Config::Layer* layer);
|
||||
|
||||
private:
|
||||
void LoadSettings();
|
||||
|
@ -60,6 +67,7 @@ private:
|
|||
ConfigBool* m_3d_swap_eyes;
|
||||
ConfigBool* m_3d_per_eye_resolution;
|
||||
|
||||
Config::Layer* m_game_layer = nullptr;
|
||||
int m_msaa_modes;
|
||||
bool m_block_save;
|
||||
};
|
||||
|
|
|
@ -23,6 +23,7 @@
|
|||
#include "DolphinQt/Config/ConfigControls/ConfigChoice.h"
|
||||
#include "DolphinQt/Config/ConfigControls/ConfigInteger.h"
|
||||
#include "DolphinQt/Config/ConfigControls/ConfigRadio.h"
|
||||
#include "DolphinQt/Config/GameConfigWidget.h"
|
||||
#include "DolphinQt/Config/Graphics/GraphicsWindow.h"
|
||||
#include "DolphinQt/Config/ToolTipControls/ToolTipComboBox.h"
|
||||
#include "DolphinQt/QtUtils/ModalMessageBox.h"
|
||||
|
@ -38,7 +39,6 @@ GeneralWidget::GeneralWidget(GraphicsWindow* parent)
|
|||
LoadSettings();
|
||||
ConnectWidgets();
|
||||
AddDescriptions();
|
||||
emit BackendChanged(QString::fromStdString(Config::Get(Config::MAIN_GFX_BACKEND)));
|
||||
|
||||
connect(parent, &GraphicsWindow::BackendChanged, this, &GeneralWidget::OnBackendChanged);
|
||||
connect(&Settings::Instance(), &Settings::EmulationStateChanged, this, [this](Core::State state) {
|
||||
|
@ -47,6 +47,14 @@ GeneralWidget::GeneralWidget(GraphicsWindow* parent)
|
|||
OnEmulationStateChanged(!Core::IsUninitialized(Core::System::GetInstance()));
|
||||
}
|
||||
|
||||
GeneralWidget::GeneralWidget(GameConfigWidget* parent, Config::Layer* layer) : m_game_layer(layer)
|
||||
{
|
||||
CreateWidgets();
|
||||
LoadSettings();
|
||||
ConnectWidgets();
|
||||
AddDescriptions();
|
||||
}
|
||||
|
||||
void GeneralWidget::CreateWidgets()
|
||||
{
|
||||
auto* main_layout = new QVBoxLayout;
|
||||
|
@ -55,33 +63,36 @@ void GeneralWidget::CreateWidgets()
|
|||
auto* m_video_box = new QGroupBox(tr("Basic"));
|
||||
m_video_layout = new QGridLayout();
|
||||
|
||||
m_backend_combo = new ToolTipComboBox();
|
||||
std::vector<std::pair<QString, QString>> options;
|
||||
for (auto& backend : VideoBackendBase::GetAvailableBackends())
|
||||
{
|
||||
options.push_back(std::make_pair(tr(backend->GetDisplayName().c_str()),
|
||||
QString::fromStdString(backend->GetName())));
|
||||
}
|
||||
m_backend_combo = new ConfigStringChoice(options, Config::MAIN_GFX_BACKEND, m_game_layer);
|
||||
m_previous_backend = m_backend_combo->currentIndex();
|
||||
|
||||
m_aspect_combo = new ConfigChoice({tr("Auto"), tr("Force 16:9"), tr("Force 4:3"),
|
||||
tr("Stretch to Window"), tr("Custom"), tr("Custom (Stretch)")},
|
||||
Config::GFX_ASPECT_RATIO);
|
||||
Config::GFX_ASPECT_RATIO, m_game_layer);
|
||||
m_custom_aspect_label = new QLabel(tr("Custom Aspect Ratio:"));
|
||||
m_custom_aspect_label->setHidden(true);
|
||||
constexpr int MAX_CUSTOM_ASPECT_RATIO_RESOLUTION = 10000;
|
||||
m_custom_aspect_width = new ConfigInteger(1, MAX_CUSTOM_ASPECT_RATIO_RESOLUTION,
|
||||
Config::GFX_CUSTOM_ASPECT_RATIO_WIDTH);
|
||||
Config::GFX_CUSTOM_ASPECT_RATIO_WIDTH, m_game_layer);
|
||||
m_custom_aspect_width->setEnabled(false);
|
||||
m_custom_aspect_width->setHidden(true);
|
||||
m_custom_aspect_height = new ConfigInteger(1, MAX_CUSTOM_ASPECT_RATIO_RESOLUTION,
|
||||
Config::GFX_CUSTOM_ASPECT_RATIO_HEIGHT);
|
||||
Config::GFX_CUSTOM_ASPECT_RATIO_HEIGHT, m_game_layer);
|
||||
m_custom_aspect_height->setEnabled(false);
|
||||
m_custom_aspect_height->setHidden(true);
|
||||
m_adapter_combo = new ToolTipComboBox;
|
||||
m_enable_vsync = new ConfigBool(tr("V-Sync"), Config::GFX_VSYNC);
|
||||
m_enable_fullscreen = new ConfigBool(tr("Start in Fullscreen"), Config::MAIN_FULLSCREEN);
|
||||
m_enable_vsync = new ConfigBool(tr("V-Sync"), Config::GFX_VSYNC, m_game_layer);
|
||||
m_enable_fullscreen =
|
||||
new ConfigBool(tr("Start in Fullscreen"), Config::MAIN_FULLSCREEN, m_game_layer);
|
||||
|
||||
m_video_box->setLayout(m_video_layout);
|
||||
|
||||
for (auto& backend : VideoBackendBase::GetAvailableBackends())
|
||||
{
|
||||
m_backend_combo->addItem(tr(backend->GetDisplayName().c_str()),
|
||||
QVariant(QString::fromStdString(backend->GetName())));
|
||||
}
|
||||
|
||||
m_video_layout->addWidget(new QLabel(tr("Backend:")), 0, 0);
|
||||
m_video_layout->addWidget(m_backend_combo, 0, 1, 1, -1);
|
||||
|
||||
|
@ -102,11 +113,14 @@ void GeneralWidget::CreateWidgets()
|
|||
auto* m_options_box = new QGroupBox(tr("Other"));
|
||||
auto* m_options_layout = new QGridLayout();
|
||||
|
||||
m_show_ping = new ConfigBool(tr("Show NetPlay Ping"), Config::GFX_SHOW_NETPLAY_PING);
|
||||
m_autoadjust_window_size =
|
||||
new ConfigBool(tr("Auto-Adjust Window Size"), Config::MAIN_RENDER_WINDOW_AUTOSIZE);
|
||||
m_show_messages = new ConfigBool(tr("Show NetPlay Messages"), Config::GFX_SHOW_NETPLAY_MESSAGES);
|
||||
m_render_main_window = new ConfigBool(tr("Render to Main Window"), Config::MAIN_RENDER_TO_MAIN);
|
||||
m_show_ping =
|
||||
new ConfigBool(tr("Show NetPlay Ping"), Config::GFX_SHOW_NETPLAY_PING, m_game_layer);
|
||||
m_autoadjust_window_size = new ConfigBool(tr("Auto-Adjust Window Size"),
|
||||
Config::MAIN_RENDER_WINDOW_AUTOSIZE, m_game_layer);
|
||||
m_show_messages =
|
||||
new ConfigBool(tr("Show NetPlay Messages"), Config::GFX_SHOW_NETPLAY_MESSAGES, m_game_layer);
|
||||
m_render_main_window =
|
||||
new ConfigBool(tr("Render to Main Window"), Config::MAIN_RENDER_TO_MAIN, m_game_layer);
|
||||
|
||||
m_options_box->setLayout(m_options_layout);
|
||||
|
||||
|
@ -128,13 +142,13 @@ void GeneralWidget::CreateWidgets()
|
|||
}};
|
||||
for (size_t i = 0; i < modes.size(); i++)
|
||||
{
|
||||
m_shader_compilation_mode[i] =
|
||||
new ConfigRadioInt(tr(modes[i]), Config::GFX_SHADER_COMPILATION_MODE, static_cast<int>(i));
|
||||
m_shader_compilation_mode[i] = new ConfigRadioInt(
|
||||
tr(modes[i]), Config::GFX_SHADER_COMPILATION_MODE, static_cast<int>(i), m_game_layer);
|
||||
shader_compilation_layout->addWidget(m_shader_compilation_mode[i], static_cast<int>(i / 2),
|
||||
static_cast<int>(i % 2));
|
||||
}
|
||||
m_wait_for_shaders = new ConfigBool(tr("Compile Shaders Before Starting"),
|
||||
Config::GFX_WAIT_FOR_SHADERS_BEFORE_STARTING);
|
||||
Config::GFX_WAIT_FOR_SHADERS_BEFORE_STARTING, m_game_layer);
|
||||
shader_compilation_layout->addWidget(m_wait_for_shaders);
|
||||
shader_compilation_box->setLayout(shader_compilation_layout);
|
||||
|
||||
|
@ -149,7 +163,7 @@ void GeneralWidget::CreateWidgets()
|
|||
void GeneralWidget::ConnectWidgets()
|
||||
{
|
||||
// Video Backend
|
||||
connect(m_backend_combo, &QComboBox::currentIndexChanged, this, &GeneralWidget::SaveSettings);
|
||||
connect(m_backend_combo, &QComboBox::currentIndexChanged, this, &GeneralWidget::BackendWarning);
|
||||
connect(m_adapter_combo, &QComboBox::currentIndexChanged, this, [&](int index) {
|
||||
g_Config.iAdapter = index;
|
||||
Config::SetBaseOrCurrent(Config::GFX_ADAPTER, index);
|
||||
|
@ -168,10 +182,6 @@ void GeneralWidget::ConnectWidgets()
|
|||
|
||||
void GeneralWidget::LoadSettings()
|
||||
{
|
||||
// Video Backend
|
||||
m_backend_combo->setCurrentIndex(m_backend_combo->findData(
|
||||
QVariant(QString::fromStdString(Config::Get(Config::MAIN_GFX_BACKEND)))));
|
||||
|
||||
const bool is_custom_aspect_ratio =
|
||||
(Config::Get(Config::GFX_ASPECT_RATIO) == AspectMode::Custom) ||
|
||||
(Config::Get(Config::GFX_ASPECT_RATIO) == AspectMode::CustomStretch);
|
||||
|
@ -182,13 +192,8 @@ void GeneralWidget::LoadSettings()
|
|||
m_custom_aspect_height->setHidden(!is_custom_aspect_ratio);
|
||||
}
|
||||
|
||||
void GeneralWidget::SaveSettings()
|
||||
void GeneralWidget::BackendWarning()
|
||||
{
|
||||
// Video Backend
|
||||
const auto current_backend = m_backend_combo->currentData().toString().toStdString();
|
||||
if (Config::Get(Config::MAIN_GFX_BACKEND) == current_backend)
|
||||
return;
|
||||
|
||||
if (Config::GetActiveLayerForConfig(Config::MAIN_GFX_BACKEND) == Config::LayerType::Base)
|
||||
{
|
||||
auto warningMessage = VideoBackendBase::GetAvailableBackends()[m_backend_combo->currentIndex()]
|
||||
|
@ -205,15 +210,14 @@ void GeneralWidget::SaveSettings()
|
|||
SetQWidgetWindowDecorations(&confirm_sw);
|
||||
if (confirm_sw.exec() != QMessageBox::Yes)
|
||||
{
|
||||
m_backend_combo->setCurrentIndex(m_backend_combo->findData(
|
||||
QVariant(QString::fromStdString(Config::Get(Config::MAIN_GFX_BACKEND)))));
|
||||
m_backend_combo->setCurrentIndex(m_previous_backend);
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Config::SetBaseOrCurrent(Config::MAIN_GFX_BACKEND, current_backend);
|
||||
emit BackendChanged(QString::fromStdString(current_backend));
|
||||
m_previous_backend = m_backend_combo->currentIndex();
|
||||
emit BackendChanged(m_backend_combo->currentData().toString());
|
||||
}
|
||||
|
||||
void GeneralWidget::OnEmulationStateChanged(bool running)
|
||||
|
@ -227,7 +231,10 @@ void GeneralWidget::OnEmulationStateChanged(bool running)
|
|||
|
||||
std::string current_backend = m_backend_combo->currentData().toString().toStdString();
|
||||
if (Config::Get(Config::MAIN_GFX_BACKEND) != current_backend)
|
||||
{
|
||||
m_backend_combo->Load();
|
||||
emit BackendChanged(QString::fromStdString(Config::Get(Config::MAIN_GFX_BACKEND)));
|
||||
}
|
||||
}
|
||||
|
||||
void GeneralWidget::AddDescriptions()
|
||||
|
@ -348,8 +355,6 @@ void GeneralWidget::AddDescriptions()
|
|||
|
||||
void GeneralWidget::OnBackendChanged(const QString& backend_name)
|
||||
{
|
||||
m_backend_combo->setCurrentIndex(m_backend_combo->findData(QVariant(backend_name)));
|
||||
|
||||
const QSignalBlocker blocker(m_adapter_combo);
|
||||
|
||||
m_adapter_combo->clear();
|
||||
|
|
|
@ -11,6 +11,8 @@ class ConfigBool;
|
|||
class ConfigChoice;
|
||||
class ConfigInteger;
|
||||
class ConfigRadioInt;
|
||||
class ConfigStringChoice;
|
||||
class GameConfigWidget;
|
||||
class GraphicsWindow;
|
||||
class QCheckBox;
|
||||
class QComboBox;
|
||||
|
@ -19,17 +21,24 @@ class QRadioButton;
|
|||
class QGridLayout;
|
||||
class ToolTipComboBox;
|
||||
|
||||
namespace Config
|
||||
{
|
||||
class Layer;
|
||||
} // namespace Config
|
||||
|
||||
class GeneralWidget final : public QWidget
|
||||
{
|
||||
Q_OBJECT
|
||||
public:
|
||||
explicit GeneralWidget(GraphicsWindow* parent);
|
||||
GeneralWidget(GameConfigWidget* parent, Config::Layer* layer);
|
||||
|
||||
signals:
|
||||
void BackendChanged(const QString& backend);
|
||||
|
||||
private:
|
||||
void LoadSettings();
|
||||
void SaveSettings();
|
||||
void BackendWarning();
|
||||
|
||||
void CreateWidgets();
|
||||
void ConnectWidgets();
|
||||
|
@ -40,7 +49,7 @@ private:
|
|||
|
||||
// Video
|
||||
QGridLayout* m_video_layout;
|
||||
ToolTipComboBox* m_backend_combo;
|
||||
ConfigStringChoice* m_backend_combo;
|
||||
ToolTipComboBox* m_adapter_combo;
|
||||
ConfigChoice* m_aspect_combo;
|
||||
QLabel* m_custom_aspect_label;
|
||||
|
@ -56,4 +65,6 @@ private:
|
|||
ConfigBool* m_render_main_window;
|
||||
std::array<ConfigRadioInt*, 4> m_shader_compilation_mode{};
|
||||
ConfigBool* m_wait_for_shaders;
|
||||
int m_previous_backend = 0;
|
||||
Config::Layer* m_game_layer = nullptr;
|
||||
};
|
||||
|
|
|
@ -15,6 +15,7 @@
|
|||
|
||||
#include "DolphinQt/Config/ConfigControls/ConfigBool.h"
|
||||
#include "DolphinQt/Config/ConfigControls/ConfigSlider.h"
|
||||
#include "DolphinQt/Config/GameConfigWidget.h"
|
||||
#include "DolphinQt/Config/Graphics/GraphicsWindow.h"
|
||||
#include "DolphinQt/Config/ToolTipControls/ToolTipSlider.h"
|
||||
#include "DolphinQt/Settings.h"
|
||||
|
@ -37,6 +38,14 @@ HacksWidget::HacksWidget(GraphicsWindow* parent)
|
|||
});
|
||||
}
|
||||
|
||||
HacksWidget::HacksWidget(GameConfigWidget* parent, Config::Layer* layer) : m_game_layer(layer)
|
||||
{
|
||||
CreateWidgets();
|
||||
LoadSettings();
|
||||
ConnectWidgets();
|
||||
AddDescriptions();
|
||||
}
|
||||
|
||||
void HacksWidget::CreateWidgets()
|
||||
{
|
||||
auto* main_layout = new QVBoxLayout;
|
||||
|
@ -45,14 +54,14 @@ void HacksWidget::CreateWidgets()
|
|||
auto* efb_box = new QGroupBox(tr("Embedded Frame Buffer (EFB)"));
|
||||
auto* efb_layout = new QGridLayout();
|
||||
efb_box->setLayout(efb_layout);
|
||||
m_skip_efb_cpu =
|
||||
new ConfigBool(tr("Skip EFB Access from CPU"), Config::GFX_HACK_EFB_ACCESS_ENABLE, true);
|
||||
m_ignore_format_changes = new ConfigBool(tr("Ignore Format Changes"),
|
||||
Config::GFX_HACK_EFB_EMULATE_FORMAT_CHANGES, true);
|
||||
m_store_efb_copies =
|
||||
new ConfigBool(tr("Store EFB Copies to Texture Only"), Config::GFX_HACK_SKIP_EFB_COPY_TO_RAM);
|
||||
m_defer_efb_copies =
|
||||
new ConfigBool(tr("Defer EFB Copies to RAM"), Config::GFX_HACK_DEFER_EFB_COPIES);
|
||||
m_skip_efb_cpu = new ConfigBool(tr("Skip EFB Access from CPU"),
|
||||
Config::GFX_HACK_EFB_ACCESS_ENABLE, m_game_layer, true);
|
||||
m_ignore_format_changes = new ConfigBool(
|
||||
tr("Ignore Format Changes"), Config::GFX_HACK_EFB_EMULATE_FORMAT_CHANGES, m_game_layer, true);
|
||||
m_store_efb_copies = new ConfigBool(tr("Store EFB Copies to Texture Only"),
|
||||
Config::GFX_HACK_SKIP_EFB_COPY_TO_RAM, m_game_layer);
|
||||
m_defer_efb_copies = new ConfigBool(tr("Defer EFB Copies to RAM"),
|
||||
Config::GFX_HACK_DEFER_EFB_COPIES, m_game_layer);
|
||||
|
||||
efb_layout->addWidget(m_skip_efb_cpu, 0, 0);
|
||||
efb_layout->addWidget(m_ignore_format_changes, 0, 1);
|
||||
|
@ -69,8 +78,8 @@ void HacksWidget::CreateWidgets()
|
|||
m_accuracy->setMaximum(2);
|
||||
m_accuracy->setPageStep(1);
|
||||
m_accuracy->setTickPosition(QSlider::TicksBelow);
|
||||
m_gpu_texture_decoding =
|
||||
new ConfigBool(tr("GPU Texture Decoding"), Config::GFX_ENABLE_GPU_TEXTURE_DECODING);
|
||||
m_gpu_texture_decoding = new ConfigBool(tr("GPU Texture Decoding"),
|
||||
Config::GFX_ENABLE_GPU_TEXTURE_DECODING, m_game_layer);
|
||||
|
||||
auto* safe_label = new QLabel(tr("Safe"));
|
||||
safe_label->setAlignment(Qt::AlignRight);
|
||||
|
@ -88,11 +97,12 @@ void HacksWidget::CreateWidgets()
|
|||
auto* xfb_layout = new QVBoxLayout();
|
||||
xfb_box->setLayout(xfb_layout);
|
||||
|
||||
m_store_xfb_copies =
|
||||
new ConfigBool(tr("Store XFB Copies to Texture Only"), Config::GFX_HACK_SKIP_XFB_COPY_TO_RAM);
|
||||
m_immediate_xfb = new ConfigBool(tr("Immediately Present XFB"), Config::GFX_HACK_IMMEDIATE_XFB);
|
||||
m_skip_duplicate_xfbs =
|
||||
new ConfigBool(tr("Skip Presenting Duplicate Frames"), Config::GFX_HACK_SKIP_DUPLICATE_XFBS);
|
||||
m_store_xfb_copies = new ConfigBool(tr("Store XFB Copies to Texture Only"),
|
||||
Config::GFX_HACK_SKIP_XFB_COPY_TO_RAM, m_game_layer);
|
||||
m_immediate_xfb =
|
||||
new ConfigBool(tr("Immediately Present XFB"), Config::GFX_HACK_IMMEDIATE_XFB, m_game_layer);
|
||||
m_skip_duplicate_xfbs = new ConfigBool(tr("Skip Presenting Duplicate Frames"),
|
||||
Config::GFX_HACK_SKIP_DUPLICATE_XFBS, m_game_layer);
|
||||
|
||||
xfb_layout->addWidget(m_store_xfb_copies);
|
||||
xfb_layout->addWidget(m_immediate_xfb);
|
||||
|
@ -104,13 +114,14 @@ void HacksWidget::CreateWidgets()
|
|||
other_box->setLayout(other_layout);
|
||||
|
||||
m_fast_depth_calculation =
|
||||
new ConfigBool(tr("Fast Depth Calculation"), Config::GFX_FAST_DEPTH_CALC);
|
||||
new ConfigBool(tr("Fast Depth Calculation"), Config::GFX_FAST_DEPTH_CALC, m_game_layer);
|
||||
m_disable_bounding_box =
|
||||
new ConfigBool(tr("Disable Bounding Box"), Config::GFX_HACK_BBOX_ENABLE, true);
|
||||
m_vertex_rounding = new ConfigBool(tr("Vertex Rounding"), Config::GFX_HACK_VERTEX_ROUNDING);
|
||||
m_save_texture_cache_state =
|
||||
new ConfigBool(tr("Save Texture Cache to State"), Config::GFX_SAVE_TEXTURE_CACHE_TO_STATE);
|
||||
m_vi_skip = new ConfigBool(tr("VBI Skip"), Config::GFX_HACK_VI_SKIP);
|
||||
new ConfigBool(tr("Disable Bounding Box"), Config::GFX_HACK_BBOX_ENABLE, m_game_layer, true);
|
||||
m_vertex_rounding =
|
||||
new ConfigBool(tr("Vertex Rounding"), Config::GFX_HACK_VERTEX_ROUNDING, m_game_layer);
|
||||
m_save_texture_cache_state = new ConfigBool(
|
||||
tr("Save Texture Cache to State"), Config::GFX_SAVE_TEXTURE_CACHE_TO_STATE, m_game_layer);
|
||||
m_vi_skip = new ConfigBool(tr("VBI Skip"), Config::GFX_HACK_VI_SKIP, m_game_layer);
|
||||
|
||||
other_layout->addWidget(m_fast_depth_calculation, 0, 0);
|
||||
other_layout->addWidget(m_disable_bounding_box, 0, 1);
|
||||
|
|
|
@ -6,15 +6,22 @@
|
|||
#include <QWidget>
|
||||
|
||||
class ConfigBool;
|
||||
class GameConfigWidget;
|
||||
class GraphicsWindow;
|
||||
class QLabel;
|
||||
class ToolTipSlider;
|
||||
|
||||
namespace Config
|
||||
{
|
||||
class Layer;
|
||||
} // namespace Config
|
||||
|
||||
class HacksWidget final : public QWidget
|
||||
{
|
||||
Q_OBJECT
|
||||
public:
|
||||
explicit HacksWidget(GraphicsWindow* parent);
|
||||
HacksWidget(GameConfigWidget* parent, Config::Layer* layer);
|
||||
|
||||
private:
|
||||
void LoadSettings();
|
||||
|
@ -45,6 +52,8 @@ private:
|
|||
ConfigBool* m_vi_skip;
|
||||
ConfigBool* m_save_texture_cache_state;
|
||||
|
||||
Config::Layer* m_game_layer = nullptr;
|
||||
|
||||
void CreateWidgets();
|
||||
void ConnectWidgets();
|
||||
void AddDescriptions();
|
||||
|
|
|
@ -546,13 +546,13 @@ void GameList::OpenProperties()
|
|||
return;
|
||||
|
||||
PropertiesDialog* properties = new PropertiesDialog(this, *game);
|
||||
// Since the properties dialog locks the game file, it's important to free it as soon as it's
|
||||
// closed so that the file can be moved or deleted.
|
||||
properties->setAttribute(Qt::WA_DeleteOnClose, true);
|
||||
|
||||
connect(properties, &PropertiesDialog::OpenGeneralSettings, this, &GameList::OpenGeneralSettings);
|
||||
connect(properties, &PropertiesDialog::OpenGraphicsSettings, this,
|
||||
&GameList::OpenGraphicsSettings);
|
||||
connect(properties, &PropertiesDialog::finished, this,
|
||||
[properties]() { properties->deleteLater(); });
|
||||
|
||||
#ifdef USE_RETRO_ACHIEVEMENTS
|
||||
connect(properties, &PropertiesDialog::OpenAchievementSettings, this,
|
||||
&GameList::OpenAchievementSettings);
|
||||
|
|
Loading…
Reference in New Issue