VideoCommon: move xf state management to its own class, so changes can be detected in places other than VertexShaderManager

This commit is contained in:
iwubcode 2023-11-25 16:23:54 -06:00
parent 1a2d0882d0
commit 849a0c13b5
16 changed files with 470 additions and 299 deletions

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@ -39,8 +39,8 @@
#include "DiscIO/VolumeDisc.h" #include "DiscIO/VolumeDisc.h"
#include "VideoCommon/VertexManagerBase.h" #include "VideoCommon/VertexManagerBase.h"
#include "VideoCommon/VertexShaderManager.h"
#include "VideoCommon/XFMemory.h" #include "VideoCommon/XFMemory.h"
#include "VideoCommon/XFStateManager.h"
namespace namespace
{ {
@ -285,8 +285,8 @@ bool CBoot::EmulatedBS2_GC(Core::System& system, const Core::CPUThreadGuard& gua
xfmem.postMatrices[0x3e * 4 + 1] = 1.0f; xfmem.postMatrices[0x3e * 4 + 1] = 1.0f;
xfmem.postMatrices[0x3f * 4 + 2] = 1.0f; xfmem.postMatrices[0x3f * 4 + 2] = 1.0f;
g_vertex_manager->Flush(); g_vertex_manager->Flush();
auto& vertex_shader_manager = system.GetVertexShaderManager(); auto& xf_state_manager = system.GetXFStateManager();
vertex_shader_manager.InvalidateXFRange(XFMEM_POSTMATRICES + 0x3d * 4, XFMEM_POSTMATRICES_END); xf_state_manager.InvalidateXFRange(XFMEM_POSTMATRICES + 0x3d * 4, XFMEM_POSTMATRICES_END);
DVDReadDiscID(system, volume, 0x00000000); DVDReadDiscID(system, volume, 0x00000000);

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@ -34,6 +34,7 @@
#include "VideoCommon/PixelEngine.h" #include "VideoCommon/PixelEngine.h"
#include "VideoCommon/PixelShaderManager.h" #include "VideoCommon/PixelShaderManager.h"
#include "VideoCommon/VertexShaderManager.h" #include "VideoCommon/VertexShaderManager.h"
#include "VideoCommon/XFStateManager.h"
namespace Core namespace Core
{ {
@ -77,6 +78,7 @@ struct System::Impl
SerialInterface::SerialInterfaceManager m_serial_interface; SerialInterface::SerialInterfaceManager m_serial_interface;
Sram m_sram; Sram m_sram;
VertexShaderManager m_vertex_shader_manager; VertexShaderManager m_vertex_shader_manager;
XFStateManager m_xf_state_manager;
VideoInterface::VideoInterfaceManager m_video_interface; VideoInterface::VideoInterfaceManager m_video_interface;
Interpreter m_interpreter; Interpreter m_interpreter;
JitInterface m_jit_interface; JitInterface m_jit_interface;
@ -261,6 +263,11 @@ VertexShaderManager& System::GetVertexShaderManager() const
return m_impl->m_vertex_shader_manager; return m_impl->m_vertex_shader_manager;
} }
XFStateManager& System::GetXFStateManager() const
{
return m_impl->m_xf_state_manager;
}
VideoInterface::VideoInterfaceManager& System::GetVideoInterface() const VideoInterface::VideoInterfaceManager& System::GetVideoInterface() const
{ {
return m_impl->m_video_interface; return m_impl->m_video_interface;

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@ -12,6 +12,7 @@ class PixelShaderManager;
class SoundStream; class SoundStream;
struct Sram; struct Sram;
class VertexShaderManager; class VertexShaderManager;
class XFStateManager;
namespace AudioInterface namespace AudioInterface
{ {
@ -155,6 +156,7 @@ public:
SerialInterface::SerialInterfaceManager& GetSerialInterface() const; SerialInterface::SerialInterfaceManager& GetSerialInterface() const;
Sram& GetSRAM() const; Sram& GetSRAM() const;
VertexShaderManager& GetVertexShaderManager() const; VertexShaderManager& GetVertexShaderManager() const;
XFStateManager& GetXFStateManager() const;
VideoInterface::VideoInterfaceManager& GetVideoInterface() const; VideoInterface::VideoInterfaceManager& GetVideoInterface() const;
VideoCommon::CustomAssetLoader& GetCustomAssetLoader() const; VideoCommon::CustomAssetLoader& GetCustomAssetLoader() const;

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@ -746,6 +746,7 @@
<ClInclude Include="VideoCommon\VideoState.h" /> <ClInclude Include="VideoCommon\VideoState.h" />
<ClInclude Include="VideoCommon\Widescreen.h" /> <ClInclude Include="VideoCommon\Widescreen.h" />
<ClInclude Include="VideoCommon\XFMemory.h" /> <ClInclude Include="VideoCommon\XFMemory.h" />
<ClInclude Include="VideoCommon\XFStateManager.h" />
<ClInclude Include="VideoCommon\XFStructs.h" /> <ClInclude Include="VideoCommon\XFStructs.h" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
@ -1356,6 +1357,7 @@
<ClCompile Include="VideoCommon\VideoState.cpp" /> <ClCompile Include="VideoCommon\VideoState.cpp" />
<ClCompile Include="VideoCommon\Widescreen.cpp" /> <ClCompile Include="VideoCommon\Widescreen.cpp" />
<ClCompile Include="VideoCommon\XFMemory.cpp" /> <ClCompile Include="VideoCommon\XFMemory.cpp" />
<ClCompile Include="VideoCommon\XFStateManager.cpp" />
<ClCompile Include="VideoCommon\XFStructs.cpp" /> <ClCompile Include="VideoCommon\XFStructs.cpp" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>

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@ -38,11 +38,11 @@
#include "VideoCommon/TMEM.h" #include "VideoCommon/TMEM.h"
#include "VideoCommon/TextureCacheBase.h" #include "VideoCommon/TextureCacheBase.h"
#include "VideoCommon/TextureDecoder.h" #include "VideoCommon/TextureDecoder.h"
#include "VideoCommon/VertexShaderManager.h"
#include "VideoCommon/VideoBackendBase.h" #include "VideoCommon/VideoBackendBase.h"
#include "VideoCommon/VideoCommon.h" #include "VideoCommon/VideoCommon.h"
#include "VideoCommon/VideoConfig.h" #include "VideoCommon/VideoConfig.h"
#include "VideoCommon/VideoEvents.h" #include "VideoCommon/VideoEvents.h"
#include "VideoCommon/XFStateManager.h"
using namespace BPFunctions; using namespace BPFunctions;
@ -55,8 +55,7 @@ void BPInit()
bpmem.bpMask = 0xFFFFFF; bpmem.bpMask = 0xFFFFFF;
} }
static void BPWritten(PixelShaderManager& pixel_shader_manager, static void BPWritten(PixelShaderManager& pixel_shader_manager, XFStateManager& xf_state_manager,
VertexShaderManager& vertex_shader_manager,
GeometryShaderManager& geometry_shader_manager, const BPCmd& bp, GeometryShaderManager& geometry_shader_manager, const BPCmd& bp,
int cycles_into_future) int cycles_into_future)
{ {
@ -139,7 +138,7 @@ static void BPWritten(PixelShaderManager& pixel_shader_manager,
case BPMEM_SCISSORTL: // Scissor Rectable Top, Left case BPMEM_SCISSORTL: // Scissor Rectable Top, Left
case BPMEM_SCISSORBR: // Scissor Rectable Bottom, Right case BPMEM_SCISSORBR: // Scissor Rectable Bottom, Right
case BPMEM_SCISSOROFFSET: // Scissor Offset case BPMEM_SCISSOROFFSET: // Scissor Offset
vertex_shader_manager.SetViewportChanged(); xf_state_manager.SetViewportChanged();
geometry_shader_manager.SetViewportChanged(); geometry_shader_manager.SetViewportChanged();
return; return;
case BPMEM_LINEPTWIDTH: // Line Width case BPMEM_LINEPTWIDTH: // Line Width
@ -790,7 +789,7 @@ void LoadBPReg(u8 reg, u32 value, int cycles_into_future)
if (reg != BPMEM_BP_MASK) if (reg != BPMEM_BP_MASK)
bpmem.bpMask = 0xFFFFFF; bpmem.bpMask = 0xFFFFFF;
BPWritten(system.GetPixelShaderManager(), system.GetVertexShaderManager(), BPWritten(system.GetPixelShaderManager(), system.GetXFStateManager(),
system.GetGeometryShaderManager(), bp, cycles_into_future); system.GetGeometryShaderManager(), bp, cycles_into_future);
} }

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@ -196,6 +196,8 @@ add_library(videocommon
Widescreen.h Widescreen.h
XFMemory.cpp XFMemory.cpp
XFMemory.h XFMemory.h
XFStateManager.cpp
XFStateManager.h
XFStructs.cpp XFStructs.cpp
XFStructs.h XFStructs.h
) )

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@ -14,6 +14,7 @@
#include "VideoCommon/VertexShaderManager.h" #include "VideoCommon/VertexShaderManager.h"
#include "VideoCommon/VideoConfig.h" #include "VideoCommon/VideoConfig.h"
#include "VideoCommon/XFMemory.h" #include "VideoCommon/XFMemory.h"
#include "VideoCommon/XFStateManager.h"
// We really want things like c.w * a.x - a.w * c.x to stay symmetric, so they cancel to zero on // We really want things like c.w * a.x - a.w * c.x to stay symmetric, so they cancel to zero on
// degenerate triangles. Make sure the compiler doesn't optimize in fmas where not requested. // degenerate triangles. Make sure the compiler doesn't optimize in fmas where not requested.
@ -153,7 +154,8 @@ bool CPUCull::AreAllVerticesCulled(VertexLoaderBase* loader, OpcodeDecoder::Prim
} }
// transform functions need the projection matrix to tranform to clip space // transform functions need the projection matrix to tranform to clip space
Core::System::GetInstance().GetVertexShaderManager().SetProjectionMatrix(); auto& system = Core::System::GetInstance();
system.GetVertexShaderManager().SetProjectionMatrix(system.GetXFStateManager());
static constexpr Common::EnumMap<CullMode, CullMode::All> cullmode_invert = { static constexpr Common::EnumMap<CullMode, CullMode::All> cullmode_invert = {
CullMode::None, CullMode::Front, CullMode::Back, CullMode::All}; CullMode::None, CullMode::Front, CullMode::Back, CullMode::All};

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@ -27,8 +27,8 @@
#include "VideoCommon/Statistics.h" #include "VideoCommon/Statistics.h"
#include "VideoCommon/VertexLoaderBase.h" #include "VideoCommon/VertexLoaderBase.h"
#include "VideoCommon/VertexLoaderManager.h" #include "VideoCommon/VertexLoaderManager.h"
#include "VideoCommon/VertexShaderManager.h"
#include "VideoCommon/XFMemory.h" #include "VideoCommon/XFMemory.h"
#include "VideoCommon/XFStateManager.h"
#include "VideoCommon/XFStructs.h" #include "VideoCommon/XFStructs.h"
namespace OpcodeDecoder namespace OpcodeDecoder
@ -60,13 +60,13 @@ public:
{ {
VertexLoaderManager::g_needs_cp_xf_consistency_check = true; VertexLoaderManager::g_needs_cp_xf_consistency_check = true;
auto& system = Core::System::GetInstance(); auto& system = Core::System::GetInstance();
system.GetVertexShaderManager().SetTexMatrixChangedA(value); system.GetXFStateManager().SetTexMatrixChangedA(value);
} }
else if (sub_command == MATINDEX_B) else if (sub_command == MATINDEX_B)
{ {
VertexLoaderManager::g_needs_cp_xf_consistency_check = true; VertexLoaderManager::g_needs_cp_xf_consistency_check = true;
auto& system = Core::System::GetInstance(); auto& system = Core::System::GetInstance();
system.GetVertexShaderManager().SetTexMatrixChangedB(value); system.GetXFStateManager().SetTexMatrixChangedB(value);
} }
else if (sub_command == VCD_LO || sub_command == VCD_HI) else if (sub_command == VCD_LO || sub_command == VCD_HI)
{ {

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@ -42,6 +42,7 @@
#include "VideoCommon/VideoCommon.h" #include "VideoCommon/VideoCommon.h"
#include "VideoCommon/VideoConfig.h" #include "VideoCommon/VideoConfig.h"
#include "VideoCommon/XFMemory.h" #include "VideoCommon/XFMemory.h"
#include "VideoCommon/XFStateManager.h"
std::unique_ptr<VertexManagerBase> g_vertex_manager; std::unique_ptr<VertexManagerBase> g_vertex_manager;
@ -539,6 +540,7 @@ void VertexManagerBase::Flush()
auto& pixel_shader_manager = system.GetPixelShaderManager(); auto& pixel_shader_manager = system.GetPixelShaderManager();
auto& geometry_shader_manager = system.GetGeometryShaderManager(); auto& geometry_shader_manager = system.GetGeometryShaderManager();
auto& vertex_shader_manager = system.GetVertexShaderManager(); auto& vertex_shader_manager = system.GetVertexShaderManager();
auto& xf_state_manager = system.GetXFStateManager();
if (g_ActiveConfig.bGraphicMods) if (g_ActiveConfig.bGraphicMods)
{ {
@ -578,7 +580,7 @@ void VertexManagerBase::Flush()
} }
} }
} }
vertex_shader_manager.SetConstants(texture_names); vertex_shader_manager.SetConstants(texture_names, xf_state_manager);
if (!bpmem.genMode.zfreeze) if (!bpmem.genMode.zfreeze)
{ {
// Must be done after VertexShaderManager::SetConstants() // Must be done after VertexShaderManager::SetConstants()

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@ -30,24 +30,13 @@
#include "VideoCommon/VideoCommon.h" #include "VideoCommon/VideoCommon.h"
#include "VideoCommon/VideoConfig.h" #include "VideoCommon/VideoConfig.h"
#include "VideoCommon/XFMemory.h" #include "VideoCommon/XFMemory.h"
#include "VideoCommon/XFStateManager.h"
void VertexShaderManager::Init() void VertexShaderManager::Init()
{ {
// Initialize state tracking variables // Initialize state tracking variables
m_minmax_transform_matrices_changed.fill(-1);
m_minmax_normal_matrices_changed.fill(-1);
m_minmax_post_transform_matrices_changed.fill(-1);
m_minmax_lights_changed.fill(-1);
m_materials_changed = BitSet32(0);
m_tex_matrices_changed.fill(false);
m_pos_normal_matrix_changed = false;
m_projection_changed = true;
m_viewport_changed = false;
m_tex_mtx_info_changed = false;
m_lighting_config_changed = false;
m_projection_graphics_mod_change = false; m_projection_graphics_mod_change = false;
std::memset(static_cast<void*>(&xfmem), 0, sizeof(xfmem));
constants = {}; constants = {};
// TODO: should these go inside ResetView()? // TODO: should these go inside ResetView()?
@ -57,15 +46,6 @@ void VertexShaderManager::Init()
dirty = true; dirty = true;
} }
void VertexShaderManager::Dirty()
{
// This function is called after a savestate is loaded.
// Any constants that can changed based on settings should be re-calculated
m_projection_changed = true;
dirty = true;
}
Common::Matrix44 VertexShaderManager::LoadProjectionMatrix() Common::Matrix44 VertexShaderManager::LoadProjectionMatrix()
{ {
const auto& rawProjection = xfmem.projection.rawProjection; const auto& rawProjection = xfmem.projection.rawProjection;
@ -147,11 +127,11 @@ Common::Matrix44 VertexShaderManager::LoadProjectionMatrix()
return corrected_matrix; return corrected_matrix;
} }
void VertexShaderManager::SetProjectionMatrix() void VertexShaderManager::SetProjectionMatrix(XFStateManager& xf_state_manager)
{ {
if (m_projection_changed || g_freelook_camera.GetController()->IsDirty()) if (xf_state_manager.DidProjectionChange() || g_freelook_camera.GetController()->IsDirty())
{ {
m_projection_changed = false; xf_state_manager.ResetProjection();
auto corrected_matrix = LoadProjectionMatrix(); auto corrected_matrix = LoadProjectionMatrix();
memcpy(constants.projection.data(), corrected_matrix.data.data(), 4 * sizeof(float4)); memcpy(constants.projection.data(), corrected_matrix.data.data(), 4 * sizeof(float4));
} }
@ -178,7 +158,8 @@ bool VertexShaderManager::UseVertexDepthRange()
// Syncs the shader constant buffers with xfmem // Syncs the shader constant buffers with xfmem
// TODO: A cleaner way to control the matrices without making a mess in the parameters field // TODO: A cleaner way to control the matrices without making a mess in the parameters field
void VertexShaderManager::SetConstants(const std::vector<std::string>& textures) void VertexShaderManager::SetConstants(const std::vector<std::string>& textures,
XFStateManager& xf_state_manager)
{ {
if (constants.missing_color_hex != g_ActiveConfig.iMissingColorValue) if (constants.missing_color_hex != g_ActiveConfig.iMissingColorValue)
{ {
@ -192,44 +173,50 @@ void VertexShaderManager::SetConstants(const std::vector<std::string>& textures)
dirty = true; dirty = true;
} }
if (m_minmax_transform_matrices_changed[0] >= 0) const auto per_vertex_transform_matrix_changes =
xf_state_manager.GetPerVertexTransformMatrixChanges();
if (per_vertex_transform_matrix_changes[0] >= 0)
{ {
int startn = m_minmax_transform_matrices_changed[0] / 4; int startn = per_vertex_transform_matrix_changes[0] / 4;
int endn = (m_minmax_transform_matrices_changed[1] + 3) / 4; int endn = (per_vertex_transform_matrix_changes[1] + 3) / 4;
memcpy(constants.transformmatrices[startn].data(), &xfmem.posMatrices[startn * 4], memcpy(constants.transformmatrices[startn].data(), &xfmem.posMatrices[startn * 4],
(endn - startn) * sizeof(float4)); (endn - startn) * sizeof(float4));
dirty = true; dirty = true;
m_minmax_transform_matrices_changed[0] = m_minmax_transform_matrices_changed[1] = -1; xf_state_manager.ResetPerVertexTransformMatrixChanges();
} }
if (m_minmax_normal_matrices_changed[0] >= 0) const auto per_vertex_normal_matrices_changed =
xf_state_manager.GetPerVertexNormalMatrixChanges();
if (per_vertex_normal_matrices_changed[0] >= 0)
{ {
int startn = m_minmax_normal_matrices_changed[0] / 3; int startn = per_vertex_normal_matrices_changed[0] / 3;
int endn = (m_minmax_normal_matrices_changed[1] + 2) / 3; int endn = (per_vertex_normal_matrices_changed[1] + 2) / 3;
for (int i = startn; i < endn; i++) for (int i = startn; i < endn; i++)
{ {
memcpy(constants.normalmatrices[i].data(), &xfmem.normalMatrices[3 * i], 12); memcpy(constants.normalmatrices[i].data(), &xfmem.normalMatrices[3 * i], 12);
} }
dirty = true; dirty = true;
m_minmax_normal_matrices_changed[0] = m_minmax_normal_matrices_changed[1] = -1; xf_state_manager.ResetPerVertexNormalMatrixChanges();
} }
if (m_minmax_post_transform_matrices_changed[0] >= 0) const auto post_transform_matrices_changed = xf_state_manager.GetPostTransformMatrixChanges();
if (post_transform_matrices_changed[0] >= 0)
{ {
int startn = m_minmax_post_transform_matrices_changed[0] / 4; int startn = post_transform_matrices_changed[0] / 4;
int endn = (m_minmax_post_transform_matrices_changed[1] + 3) / 4; int endn = (post_transform_matrices_changed[1] + 3) / 4;
memcpy(constants.posttransformmatrices[startn].data(), &xfmem.postMatrices[startn * 4], memcpy(constants.posttransformmatrices[startn].data(), &xfmem.postMatrices[startn * 4],
(endn - startn) * sizeof(float4)); (endn - startn) * sizeof(float4));
dirty = true; dirty = true;
m_minmax_post_transform_matrices_changed[0] = m_minmax_post_transform_matrices_changed[1] = -1; xf_state_manager.ResetPostTransformMatrixChanges();
} }
if (m_minmax_lights_changed[0] >= 0) const auto light_changes = xf_state_manager.GetLightsChanged();
if (light_changes[0] >= 0)
{ {
// TODO: Outdated comment // TODO: Outdated comment
// lights don't have a 1 to 1 mapping, the color component needs to be converted to 4 floats // lights don't have a 1 to 1 mapping, the color component needs to be converted to 4 floats
int istart = m_minmax_lights_changed[0] / 0x10; const int istart = light_changes[0] / 0x10;
int iend = (m_minmax_lights_changed[1] + 15) / 0x10; const int iend = (light_changes[1] + 15) / 0x10;
for (int i = istart; i < iend; ++i) for (int i = istart; i < iend; ++i)
{ {
@ -282,10 +269,10 @@ void VertexShaderManager::SetConstants(const std::vector<std::string>& textures)
} }
dirty = true; dirty = true;
m_minmax_lights_changed[0] = m_minmax_lights_changed[1] = -1; xf_state_manager.ResetLightsChanged();
} }
for (int i : m_materials_changed) for (int i : xf_state_manager.GetMaterialChanges())
{ {
u32 data = i >= 2 ? xfmem.matColor[i - 2] : xfmem.ambColor[i]; u32 data = i >= 2 ? xfmem.matColor[i - 2] : xfmem.ambColor[i];
constants.materials[i][0] = (data >> 24) & 0xFF; constants.materials[i][0] = (data >> 24) & 0xFF;
@ -294,12 +281,11 @@ void VertexShaderManager::SetConstants(const std::vector<std::string>& textures)
constants.materials[i][3] = data & 0xFF; constants.materials[i][3] = data & 0xFF;
dirty = true; dirty = true;
} }
m_materials_changed = BitSet32(0); xf_state_manager.ResetMaterialChanges();
if (m_pos_normal_matrix_changed) if (xf_state_manager.DidPosNormalChange())
{ {
m_pos_normal_matrix_changed = false; xf_state_manager.ResetPosNormalChange();
const float* pos = &xfmem.posMatrices[g_main_cp_state.matrix_index_a.PosNormalMtxIdx * 4]; const float* pos = &xfmem.posMatrices[g_main_cp_state.matrix_index_a.PosNormalMtxIdx * 4];
const float* norm = const float* norm =
&xfmem.normalMatrices[3 * (g_main_cp_state.matrix_index_a.PosNormalMtxIdx & 31)]; &xfmem.normalMatrices[3 * (g_main_cp_state.matrix_index_a.PosNormalMtxIdx & 31)];
@ -311,9 +297,9 @@ void VertexShaderManager::SetConstants(const std::vector<std::string>& textures)
dirty = true; dirty = true;
} }
if (m_tex_matrices_changed[0]) if (xf_state_manager.DidTexMatrixAChange())
{ {
m_tex_matrices_changed[0] = false; xf_state_manager.ResetTexMatrixAChange();
const std::array<const float*, 4> pos_matrix_ptrs{ const std::array<const float*, 4> pos_matrix_ptrs{
&xfmem.posMatrices[g_main_cp_state.matrix_index_a.Tex0MtxIdx * 4], &xfmem.posMatrices[g_main_cp_state.matrix_index_a.Tex0MtxIdx * 4],
&xfmem.posMatrices[g_main_cp_state.matrix_index_a.Tex1MtxIdx * 4], &xfmem.posMatrices[g_main_cp_state.matrix_index_a.Tex1MtxIdx * 4],
@ -328,9 +314,9 @@ void VertexShaderManager::SetConstants(const std::vector<std::string>& textures)
dirty = true; dirty = true;
} }
if (m_tex_matrices_changed[1]) if (xf_state_manager.DidTexMatrixBChange())
{ {
m_tex_matrices_changed[1] = false; xf_state_manager.ResetTexMatrixBChange();
const std::array<const float*, 4> pos_matrix_ptrs{ const std::array<const float*, 4> pos_matrix_ptrs{
&xfmem.posMatrices[g_main_cp_state.matrix_index_b.Tex4MtxIdx * 4], &xfmem.posMatrices[g_main_cp_state.matrix_index_b.Tex4MtxIdx * 4],
&xfmem.posMatrices[g_main_cp_state.matrix_index_b.Tex5MtxIdx * 4], &xfmem.posMatrices[g_main_cp_state.matrix_index_b.Tex5MtxIdx * 4],
@ -345,9 +331,9 @@ void VertexShaderManager::SetConstants(const std::vector<std::string>& textures)
dirty = true; dirty = true;
} }
if (m_viewport_changed) if (xf_state_manager.DidViewportChange())
{ {
m_viewport_changed = false; xf_state_manager.ResetViewportChange();
// The console GPU places the pixel center at 7/12 unless antialiasing // The console GPU places the pixel center at 7/12 unless antialiasing
// is enabled, while D3D and OpenGL place it at 0.5. See the comment // is enabled, while D3D and OpenGL place it at 0.5. See the comment
@ -421,10 +407,10 @@ void VertexShaderManager::SetConstants(const std::vector<std::string>& textures)
} }
} }
if (m_projection_changed || g_freelook_camera.GetController()->IsDirty() || if (xf_state_manager.DidProjectionChange() || g_freelook_camera.GetController()->IsDirty() ||
!projection_actions.empty() || m_projection_graphics_mod_change) !projection_actions.empty() || m_projection_graphics_mod_change)
{ {
m_projection_changed = false; xf_state_manager.ResetProjection();
m_projection_graphics_mod_change = !projection_actions.empty(); m_projection_graphics_mod_change = !projection_actions.empty();
auto corrected_matrix = LoadProjectionMatrix(); auto corrected_matrix = LoadProjectionMatrix();
@ -436,13 +422,12 @@ void VertexShaderManager::SetConstants(const std::vector<std::string>& textures)
} }
memcpy(constants.projection.data(), corrected_matrix.data.data(), 4 * sizeof(float4)); memcpy(constants.projection.data(), corrected_matrix.data.data(), 4 * sizeof(float4));
dirty = true; dirty = true;
} }
if (m_tex_mtx_info_changed) if (xf_state_manager.DidTexMatrixInfoChange())
{ {
m_tex_mtx_info_changed = false; xf_state_manager.ResetTexMatrixInfoChange();
constants.xfmem_dualTexInfo = xfmem.dualTexTrans.enabled; constants.xfmem_dualTexInfo = xfmem.dualTexTrans.enabled;
for (size_t i = 0; i < std::size(xfmem.texMtxInfo); i++) for (size_t i = 0; i < std::size(xfmem.texMtxInfo); i++)
constants.xfmem_pack1[i][0] = xfmem.texMtxInfo[i].hex; constants.xfmem_pack1[i][0] = xfmem.texMtxInfo[i].hex;
@ -452,9 +437,9 @@ void VertexShaderManager::SetConstants(const std::vector<std::string>& textures)
dirty = true; dirty = true;
} }
if (m_lighting_config_changed) if (xf_state_manager.DidLightingConfigChange())
{ {
m_lighting_config_changed = false; xf_state_manager.ResetLightingConfigChange();
for (size_t i = 0; i < 2; i++) for (size_t i = 0; i < 2; i++)
{ {
@ -466,173 +451,6 @@ void VertexShaderManager::SetConstants(const std::vector<std::string>& textures)
} }
} }
void VertexShaderManager::InvalidateXFRange(int start, int end)
{
if (((u32)start >= (u32)g_main_cp_state.matrix_index_a.PosNormalMtxIdx * 4 &&
(u32)start < (u32)g_main_cp_state.matrix_index_a.PosNormalMtxIdx * 4 + 12) ||
((u32)start >=
XFMEM_NORMALMATRICES + ((u32)g_main_cp_state.matrix_index_a.PosNormalMtxIdx & 31) * 3 &&
(u32)start < XFMEM_NORMALMATRICES +
((u32)g_main_cp_state.matrix_index_a.PosNormalMtxIdx & 31) * 3 + 9))
{
m_pos_normal_matrix_changed = true;
}
if (((u32)start >= (u32)g_main_cp_state.matrix_index_a.Tex0MtxIdx * 4 &&
(u32)start < (u32)g_main_cp_state.matrix_index_a.Tex0MtxIdx * 4 + 12) ||
((u32)start >= (u32)g_main_cp_state.matrix_index_a.Tex1MtxIdx * 4 &&
(u32)start < (u32)g_main_cp_state.matrix_index_a.Tex1MtxIdx * 4 + 12) ||
((u32)start >= (u32)g_main_cp_state.matrix_index_a.Tex2MtxIdx * 4 &&
(u32)start < (u32)g_main_cp_state.matrix_index_a.Tex2MtxIdx * 4 + 12) ||
((u32)start >= (u32)g_main_cp_state.matrix_index_a.Tex3MtxIdx * 4 &&
(u32)start < (u32)g_main_cp_state.matrix_index_a.Tex3MtxIdx * 4 + 12))
{
m_tex_matrices_changed[0] = true;
}
if (((u32)start >= (u32)g_main_cp_state.matrix_index_b.Tex4MtxIdx * 4 &&
(u32)start < (u32)g_main_cp_state.matrix_index_b.Tex4MtxIdx * 4 + 12) ||
((u32)start >= (u32)g_main_cp_state.matrix_index_b.Tex5MtxIdx * 4 &&
(u32)start < (u32)g_main_cp_state.matrix_index_b.Tex5MtxIdx * 4 + 12) ||
((u32)start >= (u32)g_main_cp_state.matrix_index_b.Tex6MtxIdx * 4 &&
(u32)start < (u32)g_main_cp_state.matrix_index_b.Tex6MtxIdx * 4 + 12) ||
((u32)start >= (u32)g_main_cp_state.matrix_index_b.Tex7MtxIdx * 4 &&
(u32)start < (u32)g_main_cp_state.matrix_index_b.Tex7MtxIdx * 4 + 12))
{
m_tex_matrices_changed[1] = true;
}
if (start < XFMEM_POSMATRICES_END)
{
if (m_minmax_transform_matrices_changed[0] == -1)
{
m_minmax_transform_matrices_changed[0] = start;
m_minmax_transform_matrices_changed[1] =
end > XFMEM_POSMATRICES_END ? XFMEM_POSMATRICES_END : end;
}
else
{
if (m_minmax_transform_matrices_changed[0] > start)
m_minmax_transform_matrices_changed[0] = start;
if (m_minmax_transform_matrices_changed[1] < end)
m_minmax_transform_matrices_changed[1] =
end > XFMEM_POSMATRICES_END ? XFMEM_POSMATRICES_END : end;
}
}
if (start < XFMEM_NORMALMATRICES_END && end > XFMEM_NORMALMATRICES)
{
int _start = start < XFMEM_NORMALMATRICES ? 0 : start - XFMEM_NORMALMATRICES;
int _end = end < XFMEM_NORMALMATRICES_END ? end - XFMEM_NORMALMATRICES :
XFMEM_NORMALMATRICES_END - XFMEM_NORMALMATRICES;
if (m_minmax_normal_matrices_changed[0] == -1)
{
m_minmax_normal_matrices_changed[0] = _start;
m_minmax_normal_matrices_changed[1] = _end;
}
else
{
if (m_minmax_normal_matrices_changed[0] > _start)
m_minmax_normal_matrices_changed[0] = _start;
if (m_minmax_normal_matrices_changed[1] < _end)
m_minmax_normal_matrices_changed[1] = _end;
}
}
if (start < XFMEM_POSTMATRICES_END && end > XFMEM_POSTMATRICES)
{
int _start = start < XFMEM_POSTMATRICES ? XFMEM_POSTMATRICES : start - XFMEM_POSTMATRICES;
int _end = end < XFMEM_POSTMATRICES_END ? end - XFMEM_POSTMATRICES :
XFMEM_POSTMATRICES_END - XFMEM_POSTMATRICES;
if (m_minmax_post_transform_matrices_changed[0] == -1)
{
m_minmax_post_transform_matrices_changed[0] = _start;
m_minmax_post_transform_matrices_changed[1] = _end;
}
else
{
if (m_minmax_post_transform_matrices_changed[0] > _start)
m_minmax_post_transform_matrices_changed[0] = _start;
if (m_minmax_post_transform_matrices_changed[1] < _end)
m_minmax_post_transform_matrices_changed[1] = _end;
}
}
if (start < XFMEM_LIGHTS_END && end > XFMEM_LIGHTS)
{
int _start = start < XFMEM_LIGHTS ? XFMEM_LIGHTS : start - XFMEM_LIGHTS;
int _end = end < XFMEM_LIGHTS_END ? end - XFMEM_LIGHTS : XFMEM_LIGHTS_END - XFMEM_LIGHTS;
if (m_minmax_lights_changed[0] == -1)
{
m_minmax_lights_changed[0] = _start;
m_minmax_lights_changed[1] = _end;
}
else
{
if (m_minmax_lights_changed[0] > _start)
m_minmax_lights_changed[0] = _start;
if (m_minmax_lights_changed[1] < _end)
m_minmax_lights_changed[1] = _end;
}
}
}
void VertexShaderManager::SetTexMatrixChangedA(u32 Value)
{
if (g_main_cp_state.matrix_index_a.Hex != Value)
{
g_vertex_manager->Flush();
if (g_main_cp_state.matrix_index_a.PosNormalMtxIdx != (Value & 0x3f))
m_pos_normal_matrix_changed = true;
m_tex_matrices_changed[0] = true;
g_main_cp_state.matrix_index_a.Hex = Value;
}
}
void VertexShaderManager::SetTexMatrixChangedB(u32 Value)
{
if (g_main_cp_state.matrix_index_b.Hex != Value)
{
g_vertex_manager->Flush();
m_tex_matrices_changed[1] = true;
g_main_cp_state.matrix_index_b.Hex = Value;
}
}
void VertexShaderManager::SetViewportChanged()
{
m_viewport_changed = true;
}
void VertexShaderManager::SetProjectionChanged()
{
m_projection_changed = true;
}
void VertexShaderManager::SetMaterialColorChanged(int index)
{
m_materials_changed[index] = true;
}
void VertexShaderManager::SetTexMatrixInfoChanged(int index)
{
// TODO: Should we track this with more precision, like which indices changed?
// The whole vertex constants are probably going to be uploaded regardless.
m_tex_mtx_info_changed = true;
}
void VertexShaderManager::SetLightingConfigChanged()
{
m_lighting_config_changed = true;
}
void VertexShaderManager::TransformToClipSpace(const float* data, float* out, u32 MtxIdx) void VertexShaderManager::TransformToClipSpace(const float* data, float* out, u32 MtxIdx)
{ {
const float* world_matrix = &xfmem.posMatrices[(MtxIdx & 0x3f) * 4]; const float* world_matrix = &xfmem.posMatrices[(MtxIdx & 0x3f) * 4];
@ -662,23 +480,10 @@ void VertexShaderManager::DoState(PointerWrap& p)
p.Do(m_viewport_correction); p.Do(m_viewport_correction);
g_freelook_camera.DoState(p); g_freelook_camera.DoState(p);
p.DoArray(m_minmax_transform_matrices_changed);
p.DoArray(m_minmax_normal_matrices_changed);
p.DoArray(m_minmax_post_transform_matrices_changed);
p.DoArray(m_minmax_lights_changed);
p.Do(m_materials_changed);
p.DoArray(m_tex_matrices_changed);
p.Do(m_pos_normal_matrix_changed);
p.Do(m_projection_changed);
p.Do(m_viewport_changed);
p.Do(m_tex_mtx_info_changed);
p.Do(m_lighting_config_changed);
p.Do(constants); p.Do(constants);
if (p.IsReadMode()) if (p.IsReadMode())
{ {
Dirty(); dirty = true;
} }
} }

View File

@ -15,28 +15,18 @@
class PointerWrap; class PointerWrap;
struct PortableVertexDeclaration; struct PortableVertexDeclaration;
class XFStateManager;
// The non-API dependent parts. // The non-API dependent parts.
class alignas(16) VertexShaderManager class alignas(16) VertexShaderManager
{ {
public: public:
void Init(); void Init();
void Dirty();
void DoState(PointerWrap& p); void DoState(PointerWrap& p);
// constant management // constant management
void SetProjectionMatrix(); void SetProjectionMatrix(XFStateManager& xf_state_manager);
void SetConstants(const std::vector<std::string>& textures); void SetConstants(const std::vector<std::string>& textures, XFStateManager& xf_state_manager);
void InvalidateXFRange(int start, int end);
void SetTexMatrixChangedA(u32 value);
void SetTexMatrixChangedB(u32 value);
void SetViewportChanged();
void SetProjectionChanged();
void SetMaterialColorChanged(int index);
void SetTexMatrixInfoChanged(int index);
void SetLightingConfigChanged();
// data: 3 floats representing the X, Y and Z vertex model coordinates and the posmatrix index. // data: 3 floats representing the X, Y and Z vertex model coordinates and the posmatrix index.
// out: 4 floats which will be initialized with the corresponding clip space coordinates // out: 4 floats which will be initialized with the corresponding clip space coordinates
@ -92,18 +82,7 @@ private:
alignas(16) std::array<float, 16> m_projection_matrix; alignas(16) std::array<float, 16> m_projection_matrix;
// track changes // track changes
std::array<bool, 2> m_tex_matrices_changed{};
bool m_pos_normal_matrix_changed = false;
bool m_projection_changed = false;
bool m_viewport_changed = false;
bool m_tex_mtx_info_changed = false;
bool m_lighting_config_changed = false;
bool m_projection_graphics_mod_change = false; bool m_projection_graphics_mod_change = false;
BitSet32 m_materials_changed;
std::array<int, 2> m_minmax_transform_matrices_changed{};
std::array<int, 2> m_minmax_normal_matrices_changed{};
std::array<int, 2> m_minmax_post_transform_matrices_changed{};
std::array<int, 2> m_minmax_lights_changed{};
Common::Matrix44 m_viewport_correction{}; Common::Matrix44 m_viewport_correction{};

View File

@ -66,6 +66,7 @@
#include "VideoCommon/VideoConfig.h" #include "VideoCommon/VideoConfig.h"
#include "VideoCommon/VideoState.h" #include "VideoCommon/VideoState.h"
#include "VideoCommon/Widescreen.h" #include "VideoCommon/Widescreen.h"
#include "VideoCommon/XFStateManager.h"
VideoBackendBase* g_video_backend = nullptr; VideoBackendBase* g_video_backend = nullptr;
@ -385,6 +386,7 @@ bool VideoBackendBase::InitializeShared(std::unique_ptr<AbstractGfx> gfx,
system.GetVertexShaderManager().Init(); system.GetVertexShaderManager().Init();
system.GetGeometryShaderManager().Init(); system.GetGeometryShaderManager().Init();
system.GetPixelShaderManager().Init(); system.GetPixelShaderManager().Init();
system.GetXFStateManager().Init();
TMEM::Init(); TMEM::Init();
g_Config.VerifyValidity(); g_Config.VerifyValidity();

View File

@ -27,6 +27,7 @@
#include "VideoCommon/VertexShaderManager.h" #include "VideoCommon/VertexShaderManager.h"
#include "VideoCommon/Widescreen.h" #include "VideoCommon/Widescreen.h"
#include "VideoCommon/XFMemory.h" #include "VideoCommon/XFMemory.h"
#include "VideoCommon/XFStateManager.h"
void VideoCommon_DoState(PointerWrap& p) void VideoCommon_DoState(PointerWrap& p)
{ {
@ -105,6 +106,9 @@ void VideoCommon_DoState(PointerWrap& p)
g_widescreen->DoState(p); g_widescreen->DoState(p);
p.DoMarker("Widescreen"); p.DoMarker("Widescreen");
system.GetXFStateManager().DoState(p);
p.DoMarker("XFStateManager");
// Refresh state. // Refresh state.
if (p.IsReadMode()) if (p.IsReadMode())
{ {

View File

@ -0,0 +1,279 @@
// Copyright 2023 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "VideoCommon/XFStateManager.h"
#include "Common/ChunkFile.h"
#include "VideoCommon/FramebufferManager.h"
#include "VideoCommon/VertexManagerBase.h"
#include "VideoCommon/XFMemory.h"
void XFStateManager::Init()
{
// Initialize state tracking variables
ResetTexMatrixAChange();
ResetTexMatrixBChange();
ResetPosNormalChange();
ResetProjection();
ResetViewportChange();
ResetTexMatrixInfoChange();
ResetLightingConfigChange();
ResetLightsChanged();
ResetMaterialChanges();
ResetPerVertexTransformMatrixChanges();
ResetPerVertexNormalMatrixChanges();
ResetPostTransformMatrixChanges();
std::memset(static_cast<void*>(&xfmem), 0, sizeof(xfmem));
}
void XFStateManager::DoState(PointerWrap& p)
{
p.DoArray(m_minmax_transform_matrices_changed);
p.DoArray(m_minmax_normal_matrices_changed);
p.DoArray(m_minmax_post_transform_matrices_changed);
p.DoArray(m_minmax_lights_changed);
p.Do(m_materials_changed);
p.DoArray(m_tex_matrices_changed);
p.Do(m_pos_normal_matrix_changed);
p.Do(m_projection_changed);
p.Do(m_viewport_changed);
p.Do(m_tex_mtx_info_changed);
p.Do(m_lighting_config_changed);
if (p.IsReadMode())
{
// This is called after a savestate is loaded.
// Any constants that can changed based on settings should be re-calculated
m_projection_changed = true;
}
}
void XFStateManager::InvalidateXFRange(int start, int end)
{
if (((u32)start >= (u32)g_main_cp_state.matrix_index_a.PosNormalMtxIdx * 4 &&
(u32)start < (u32)g_main_cp_state.matrix_index_a.PosNormalMtxIdx * 4 + 12) ||
((u32)start >=
XFMEM_NORMALMATRICES + ((u32)g_main_cp_state.matrix_index_a.PosNormalMtxIdx & 31) * 3 &&
(u32)start < XFMEM_NORMALMATRICES +
((u32)g_main_cp_state.matrix_index_a.PosNormalMtxIdx & 31) * 3 + 9))
{
m_pos_normal_matrix_changed = true;
}
if (((u32)start >= (u32)g_main_cp_state.matrix_index_a.Tex0MtxIdx * 4 &&
(u32)start < (u32)g_main_cp_state.matrix_index_a.Tex0MtxIdx * 4 + 12) ||
((u32)start >= (u32)g_main_cp_state.matrix_index_a.Tex1MtxIdx * 4 &&
(u32)start < (u32)g_main_cp_state.matrix_index_a.Tex1MtxIdx * 4 + 12) ||
((u32)start >= (u32)g_main_cp_state.matrix_index_a.Tex2MtxIdx * 4 &&
(u32)start < (u32)g_main_cp_state.matrix_index_a.Tex2MtxIdx * 4 + 12) ||
((u32)start >= (u32)g_main_cp_state.matrix_index_a.Tex3MtxIdx * 4 &&
(u32)start < (u32)g_main_cp_state.matrix_index_a.Tex3MtxIdx * 4 + 12))
{
m_tex_matrices_changed[0] = true;
}
if (((u32)start >= (u32)g_main_cp_state.matrix_index_b.Tex4MtxIdx * 4 &&
(u32)start < (u32)g_main_cp_state.matrix_index_b.Tex4MtxIdx * 4 + 12) ||
((u32)start >= (u32)g_main_cp_state.matrix_index_b.Tex5MtxIdx * 4 &&
(u32)start < (u32)g_main_cp_state.matrix_index_b.Tex5MtxIdx * 4 + 12) ||
((u32)start >= (u32)g_main_cp_state.matrix_index_b.Tex6MtxIdx * 4 &&
(u32)start < (u32)g_main_cp_state.matrix_index_b.Tex6MtxIdx * 4 + 12) ||
((u32)start >= (u32)g_main_cp_state.matrix_index_b.Tex7MtxIdx * 4 &&
(u32)start < (u32)g_main_cp_state.matrix_index_b.Tex7MtxIdx * 4 + 12))
{
m_tex_matrices_changed[1] = true;
}
if (start < XFMEM_POSMATRICES_END)
{
if (m_minmax_transform_matrices_changed[0] == -1)
{
m_minmax_transform_matrices_changed[0] = start;
m_minmax_transform_matrices_changed[1] =
end > XFMEM_POSMATRICES_END ? XFMEM_POSMATRICES_END : end;
}
else
{
if (m_minmax_transform_matrices_changed[0] > start)
m_minmax_transform_matrices_changed[0] = start;
if (m_minmax_transform_matrices_changed[1] < end)
m_minmax_transform_matrices_changed[1] =
end > XFMEM_POSMATRICES_END ? XFMEM_POSMATRICES_END : end;
}
}
if (start < XFMEM_NORMALMATRICES_END && end > XFMEM_NORMALMATRICES)
{
int _start = start < XFMEM_NORMALMATRICES ? 0 : start - XFMEM_NORMALMATRICES;
int _end = end < XFMEM_NORMALMATRICES_END ? end - XFMEM_NORMALMATRICES :
XFMEM_NORMALMATRICES_END - XFMEM_NORMALMATRICES;
if (m_minmax_normal_matrices_changed[0] == -1)
{
m_minmax_normal_matrices_changed[0] = _start;
m_minmax_normal_matrices_changed[1] = _end;
}
else
{
if (m_minmax_normal_matrices_changed[0] > _start)
m_minmax_normal_matrices_changed[0] = _start;
if (m_minmax_normal_matrices_changed[1] < _end)
m_minmax_normal_matrices_changed[1] = _end;
}
}
if (start < XFMEM_POSTMATRICES_END && end > XFMEM_POSTMATRICES)
{
int _start = start < XFMEM_POSTMATRICES ? XFMEM_POSTMATRICES : start - XFMEM_POSTMATRICES;
int _end = end < XFMEM_POSTMATRICES_END ? end - XFMEM_POSTMATRICES :
XFMEM_POSTMATRICES_END - XFMEM_POSTMATRICES;
if (m_minmax_post_transform_matrices_changed[0] == -1)
{
m_minmax_post_transform_matrices_changed[0] = _start;
m_minmax_post_transform_matrices_changed[1] = _end;
}
else
{
if (m_minmax_post_transform_matrices_changed[0] > _start)
m_minmax_post_transform_matrices_changed[0] = _start;
if (m_minmax_post_transform_matrices_changed[1] < _end)
m_minmax_post_transform_matrices_changed[1] = _end;
}
}
if (start < XFMEM_LIGHTS_END && end > XFMEM_LIGHTS)
{
int _start = start < XFMEM_LIGHTS ? XFMEM_LIGHTS : start - XFMEM_LIGHTS;
int _end = end < XFMEM_LIGHTS_END ? end - XFMEM_LIGHTS : XFMEM_LIGHTS_END - XFMEM_LIGHTS;
if (m_minmax_lights_changed[0] == -1)
{
m_minmax_lights_changed[0] = _start;
m_minmax_lights_changed[1] = _end;
}
else
{
if (m_minmax_lights_changed[0] > _start)
m_minmax_lights_changed[0] = _start;
if (m_minmax_lights_changed[1] < _end)
m_minmax_lights_changed[1] = _end;
}
}
}
void XFStateManager::SetTexMatrixChangedA(u32 Value)
{
if (g_main_cp_state.matrix_index_a.Hex != Value)
{
g_vertex_manager->Flush();
if (g_main_cp_state.matrix_index_a.PosNormalMtxIdx != (Value & 0x3f))
m_pos_normal_matrix_changed = true;
m_tex_matrices_changed[0] = true;
g_main_cp_state.matrix_index_a.Hex = Value;
}
}
void XFStateManager::ResetTexMatrixAChange()
{
m_tex_matrices_changed[0] = false;
}
void XFStateManager::SetTexMatrixChangedB(u32 Value)
{
if (g_main_cp_state.matrix_index_b.Hex != Value)
{
g_vertex_manager->Flush();
m_tex_matrices_changed[1] = true;
g_main_cp_state.matrix_index_b.Hex = Value;
}
}
void XFStateManager::ResetTexMatrixBChange()
{
m_tex_matrices_changed[1] = false;
}
void XFStateManager::ResetPosNormalChange()
{
m_pos_normal_matrix_changed = false;
}
void XFStateManager::SetProjectionChanged()
{
m_projection_changed = true;
}
void XFStateManager::ResetProjection()
{
m_projection_changed = false;
}
void XFStateManager::SetViewportChanged()
{
m_viewport_changed = true;
}
void XFStateManager::ResetViewportChange()
{
m_viewport_changed = false;
}
void XFStateManager::SetTexMatrixInfoChanged(int index)
{
// TODO: Should we track this with more precision, like which indices changed?
// The whole vertex constants are probably going to be uploaded regardless.
m_tex_mtx_info_changed = true;
}
void XFStateManager::ResetTexMatrixInfoChange()
{
m_tex_mtx_info_changed = false;
}
void XFStateManager::SetLightingConfigChanged()
{
m_lighting_config_changed = true;
}
void XFStateManager::ResetLightingConfigChange()
{
m_lighting_config_changed = false;
}
void XFStateManager::ResetLightsChanged()
{
m_minmax_lights_changed.fill(-1);
}
void XFStateManager::SetMaterialColorChanged(int index)
{
m_materials_changed[index] = true;
}
void XFStateManager::ResetMaterialChanges()
{
m_materials_changed = BitSet32(0);
}
void XFStateManager::ResetPerVertexTransformMatrixChanges()
{
m_minmax_transform_matrices_changed.fill(-1);
}
void XFStateManager::ResetPerVertexNormalMatrixChanges()
{
m_minmax_normal_matrices_changed.fill(-1);
}
void XFStateManager::ResetPostTransformMatrixChanges()
{
m_minmax_post_transform_matrices_changed.fill(-1);
}

View File

@ -0,0 +1,87 @@
// Copyright 2023 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <array>
#include "Common/BitSet.h"
class PointerWrap;
// This class manages how XF state changes over
// a period of time (typically a single draw call)
class XFStateManager
{
public:
void Init();
void DoState(PointerWrap& p);
void InvalidateXFRange(int start, int end);
void SetTexMatrixChangedA(u32 value);
bool DidTexMatrixAChange() const { return m_tex_matrices_changed[0]; }
void ResetTexMatrixAChange();
void SetTexMatrixChangedB(u32 value);
bool DidTexMatrixBChange() const { return m_tex_matrices_changed[1]; }
void ResetTexMatrixBChange();
bool DidPosNormalChange() const { return m_pos_normal_matrix_changed; }
void ResetPosNormalChange();
void SetProjectionChanged();
bool DidProjectionChange() const { return m_projection_changed; }
void ResetProjection();
void SetViewportChanged();
bool DidViewportChange() const { return m_viewport_changed; }
void ResetViewportChange();
void SetTexMatrixInfoChanged(int index);
bool DidTexMatrixInfoChange() const { return m_tex_mtx_info_changed; }
void ResetTexMatrixInfoChange();
void SetLightingConfigChanged();
bool DidLightingConfigChange() const { return m_lighting_config_changed; }
void ResetLightingConfigChange();
const std::array<int, 2>& GetLightsChanged() const { return m_minmax_lights_changed; }
void ResetLightsChanged();
void SetMaterialColorChanged(int index);
const BitSet32& GetMaterialChanges() const { return m_materials_changed; }
void ResetMaterialChanges();
const std::array<int, 2>& GetPerVertexTransformMatrixChanges() const
{
return m_minmax_transform_matrices_changed;
}
void ResetPerVertexTransformMatrixChanges();
const std::array<int, 2>& GetPerVertexNormalMatrixChanges() const
{
return m_minmax_normal_matrices_changed;
}
void ResetPerVertexNormalMatrixChanges();
const std::array<int, 2>& GetPostTransformMatrixChanges() const
{
return m_minmax_post_transform_matrices_changed;
}
void ResetPostTransformMatrixChanges();
private:
// track changes
std::array<bool, 2> m_tex_matrices_changed{};
bool m_pos_normal_matrix_changed = false;
bool m_projection_changed = false;
bool m_viewport_changed = false;
bool m_tex_mtx_info_changed = false;
bool m_lighting_config_changed = false;
BitSet32 m_materials_changed;
std::array<int, 2> m_minmax_transform_matrices_changed{};
std::array<int, 2> m_minmax_normal_matrices_changed{};
std::array<int, 2> m_minmax_post_transform_matrices_changed{};
std::array<int, 2> m_minmax_lights_changed{};
};

View File

@ -18,18 +18,17 @@
#include "VideoCommon/PixelShaderManager.h" #include "VideoCommon/PixelShaderManager.h"
#include "VideoCommon/VertexLoaderManager.h" #include "VideoCommon/VertexLoaderManager.h"
#include "VideoCommon/VertexManagerBase.h" #include "VideoCommon/VertexManagerBase.h"
#include "VideoCommon/VertexShaderManager.h"
#include "VideoCommon/XFMemory.h" #include "VideoCommon/XFMemory.h"
#include "VideoCommon/XFStateManager.h"
static void XFMemWritten(VertexShaderManager& vertex_shader_manager, u32 transferSize, static void XFMemWritten(XFStateManager& xf_state_manager, u32 transferSize, u32 baseAddress)
u32 baseAddress)
{ {
g_vertex_manager->Flush(); g_vertex_manager->Flush();
vertex_shader_manager.InvalidateXFRange(baseAddress, baseAddress + transferSize); xf_state_manager.InvalidateXFRange(baseAddress, baseAddress + transferSize);
} }
static void XFRegWritten(Core::System& system, VertexShaderManager& vertex_shader_manager, static void XFRegWritten(Core::System& system, XFStateManager& xf_state_manager, u32 address,
u32 address, u32 value) u32 value)
{ {
if (address >= XFMEM_REGISTERS_START && address < XFMEM_REGISTERS_END) if (address >= XFMEM_REGISTERS_START && address < XFMEM_REGISTERS_END)
{ {
@ -63,7 +62,7 @@ static void XFRegWritten(Core::System& system, VertexShaderManager& vertex_shade
case XFMEM_SETNUMCHAN: case XFMEM_SETNUMCHAN:
if (xfmem.numChan.numColorChans != (value & 3)) if (xfmem.numChan.numColorChans != (value & 3))
g_vertex_manager->Flush(); g_vertex_manager->Flush();
vertex_shader_manager.SetLightingConfigChanged(); xf_state_manager.SetLightingConfigChanged();
break; break;
case XFMEM_SETCHAN0_AMBCOLOR: // Channel Ambient Color case XFMEM_SETCHAN0_AMBCOLOR: // Channel Ambient Color
@ -73,7 +72,7 @@ static void XFRegWritten(Core::System& system, VertexShaderManager& vertex_shade
if (xfmem.ambColor[chan] != value) if (xfmem.ambColor[chan] != value)
{ {
g_vertex_manager->Flush(); g_vertex_manager->Flush();
vertex_shader_manager.SetMaterialColorChanged(chan); xf_state_manager.SetMaterialColorChanged(chan);
} }
break; break;
} }
@ -85,7 +84,7 @@ static void XFRegWritten(Core::System& system, VertexShaderManager& vertex_shade
if (xfmem.matColor[chan] != value) if (xfmem.matColor[chan] != value)
{ {
g_vertex_manager->Flush(); g_vertex_manager->Flush();
vertex_shader_manager.SetMaterialColorChanged(chan + 2); xf_state_manager.SetMaterialColorChanged(chan + 2);
} }
break; break;
} }
@ -96,21 +95,21 @@ static void XFRegWritten(Core::System& system, VertexShaderManager& vertex_shade
case XFMEM_SETCHAN1_ALPHA: case XFMEM_SETCHAN1_ALPHA:
if (((u32*)&xfmem)[address] != (value & 0x7fff)) if (((u32*)&xfmem)[address] != (value & 0x7fff))
g_vertex_manager->Flush(); g_vertex_manager->Flush();
vertex_shader_manager.SetLightingConfigChanged(); xf_state_manager.SetLightingConfigChanged();
break; break;
case XFMEM_DUALTEX: case XFMEM_DUALTEX:
if (xfmem.dualTexTrans.enabled != bool(value & 1)) if (xfmem.dualTexTrans.enabled != bool(value & 1))
g_vertex_manager->Flush(); g_vertex_manager->Flush();
vertex_shader_manager.SetTexMatrixInfoChanged(-1); xf_state_manager.SetTexMatrixInfoChanged(-1);
break; break;
case XFMEM_SETMATRIXINDA: case XFMEM_SETMATRIXINDA:
vertex_shader_manager.SetTexMatrixChangedA(value); xf_state_manager.SetTexMatrixChangedA(value);
VertexLoaderManager::g_needs_cp_xf_consistency_check = true; VertexLoaderManager::g_needs_cp_xf_consistency_check = true;
break; break;
case XFMEM_SETMATRIXINDB: case XFMEM_SETMATRIXINDB:
vertex_shader_manager.SetTexMatrixChangedB(value); xf_state_manager.SetTexMatrixChangedB(value);
VertexLoaderManager::g_needs_cp_xf_consistency_check = true; VertexLoaderManager::g_needs_cp_xf_consistency_check = true;
break; break;
@ -121,7 +120,7 @@ static void XFRegWritten(Core::System& system, VertexShaderManager& vertex_shade
case XFMEM_SETVIEWPORT + 4: case XFMEM_SETVIEWPORT + 4:
case XFMEM_SETVIEWPORT + 5: case XFMEM_SETVIEWPORT + 5:
g_vertex_manager->Flush(); g_vertex_manager->Flush();
vertex_shader_manager.SetViewportChanged(); xf_state_manager.SetViewportChanged();
system.GetPixelShaderManager().SetViewportChanged(); system.GetPixelShaderManager().SetViewportChanged();
system.GetGeometryShaderManager().SetViewportChanged(); system.GetGeometryShaderManager().SetViewportChanged();
break; break;
@ -134,7 +133,7 @@ static void XFRegWritten(Core::System& system, VertexShaderManager& vertex_shade
case XFMEM_SETPROJECTION + 5: case XFMEM_SETPROJECTION + 5:
case XFMEM_SETPROJECTION + 6: case XFMEM_SETPROJECTION + 6:
g_vertex_manager->Flush(); g_vertex_manager->Flush();
vertex_shader_manager.SetProjectionChanged(); xf_state_manager.SetProjectionChanged();
system.GetGeometryShaderManager().SetProjectionChanged(); system.GetGeometryShaderManager().SetProjectionChanged();
break; break;
@ -152,7 +151,7 @@ static void XFRegWritten(Core::System& system, VertexShaderManager& vertex_shade
case XFMEM_SETTEXMTXINFO + 6: case XFMEM_SETTEXMTXINFO + 6:
case XFMEM_SETTEXMTXINFO + 7: case XFMEM_SETTEXMTXINFO + 7:
g_vertex_manager->Flush(); g_vertex_manager->Flush();
vertex_shader_manager.SetTexMatrixInfoChanged(address - XFMEM_SETTEXMTXINFO); xf_state_manager.SetTexMatrixInfoChanged(address - XFMEM_SETTEXMTXINFO);
break; break;
case XFMEM_SETPOSTMTXINFO: case XFMEM_SETPOSTMTXINFO:
@ -164,7 +163,7 @@ static void XFRegWritten(Core::System& system, VertexShaderManager& vertex_shade
case XFMEM_SETPOSTMTXINFO + 6: case XFMEM_SETPOSTMTXINFO + 6:
case XFMEM_SETPOSTMTXINFO + 7: case XFMEM_SETPOSTMTXINFO + 7:
g_vertex_manager->Flush(); g_vertex_manager->Flush();
vertex_shader_manager.SetTexMatrixInfoChanged(address - XFMEM_SETPOSTMTXINFO); xf_state_manager.SetTexMatrixInfoChanged(address - XFMEM_SETPOSTMTXINFO);
break; break;
// -------------- // --------------
@ -218,7 +217,7 @@ void LoadXFReg(u16 base_address, u8 transfer_size, const u8* data)
} }
auto& system = Core::System::GetInstance(); auto& system = Core::System::GetInstance();
auto& vertex_shader_manager = system.GetVertexShaderManager(); auto& xf_state_manager = system.GetXFStateManager();
// write to XF mem // write to XF mem
if (base_address < XFMEM_REGISTERS_START) if (base_address < XFMEM_REGISTERS_START)
@ -232,7 +231,7 @@ void LoadXFReg(u16 base_address, u8 transfer_size, const u8* data)
base_address = XFMEM_REGISTERS_START; base_address = XFMEM_REGISTERS_START;
} }
XFMemWritten(vertex_shader_manager, xf_mem_transfer_size, xf_mem_base); XFMemWritten(xf_state_manager, xf_mem_transfer_size, xf_mem_base);
for (u32 i = 0; i < xf_mem_transfer_size; i++) for (u32 i = 0; i < xf_mem_transfer_size; i++)
{ {
((u32*)&xfmem)[xf_mem_base + i] = Common::swap32(data); ((u32*)&xfmem)[xf_mem_base + i] = Common::swap32(data);
@ -247,7 +246,7 @@ void LoadXFReg(u16 base_address, u8 transfer_size, const u8* data)
{ {
const u32 value = Common::swap32(data); const u32 value = Common::swap32(data);
XFRegWritten(system, vertex_shader_manager, address, value); XFRegWritten(system, xf_state_manager, address, value);
((u32*)&xfmem)[address] = value; ((u32*)&xfmem)[address] = value;
data += 4; data += 4;
@ -275,14 +274,14 @@ void LoadIndexedXF(CPArray array, u32 index, u16 address, u8 size)
g_main_cp_state.array_strides[array] * index); g_main_cp_state.array_strides[array] * index);
} }
auto& vertex_shader_manager = system.GetVertexShaderManager(); auto& xf_state_manager = system.GetXFStateManager();
bool changed = false; bool changed = false;
for (u32 i = 0; i < size; ++i) for (u32 i = 0; i < size; ++i)
{ {
if (currData[i] != Common::swap32(newData[i])) if (currData[i] != Common::swap32(newData[i]))
{ {
changed = true; changed = true;
XFMemWritten(vertex_shader_manager, size, address); XFMemWritten(xf_state_manager, size, address);
break; break;
} }
} }