Merge pull request #3902 from phire/lets_just_release_5_0_already

TextureCache: Track efb copies used in a partially updated texture (fixes regression for 5.0)
This commit is contained in:
Dolphin Bot 2016-06-17 18:31:03 +02:00 committed by GitHub
commit 847cb540d9
2 changed files with 59 additions and 15 deletions

View File

@ -162,7 +162,7 @@ void TextureCacheBase::Cleanup(int _frameCount)
if ((_frameCount - iter->second->frameCount) % TEXTURE_KILL_THRESHOLD == 1 &&
iter->second->hash != iter->second->CalculateHash())
{
iter = FreeTexture(iter);
iter = InvalidateTexture(iter);
}
else
{
@ -171,7 +171,7 @@ void TextureCacheBase::Cleanup(int _frameCount)
}
else
{
iter = FreeTexture(iter);
iter = InvalidateTexture(iter);
}
}
else
@ -282,7 +282,7 @@ void TextureCacheBase::ScaleTextureCacheEntryTo(TextureCacheBase::TCacheEntryBas
newentry->textures_by_hash_iter = textures_by_hash.emplace((*entry)->hash, newentry);
}
FreeTexture(GetTexCacheIter(*entry));
InvalidateTexture(GetTexCacheIter(*entry));
*entry = newentry;
textures_by_address.emplace((*entry)->addr, *entry);
@ -319,6 +319,7 @@ TextureCacheBase::TCacheEntryBase* TextureCacheBase::DoPartialTextureUpdates(Tex
TCacheEntryBase* entry = iter->second;
if (entry != entry_to_update
&& entry->IsEfbCopy()
&& entry->references.count(entry_to_update) == 0
&& entry->OverlapsMemoryRange(entry_to_update->addr, entry_to_update->size_in_bytes)
&& entry->memory_stride == numBlocksX * block_size)
{
@ -329,6 +330,8 @@ TextureCacheBase::TCacheEntryBase* TextureCacheBase::DoPartialTextureUpdates(Tex
TCacheEntryBase *decoded_entry = entry->ApplyPalette(palette, tlutfmt);
if (decoded_entry)
{
// Link the efb copy with the partially updated texture, so we won't apply this partial update again
entry->CreateReference(entry_to_update);
// Mark the texture update as used, as if it was loaded directly
entry->frameCount = FRAMECOUNT_INVALID;
entry = decoded_entry;
@ -394,17 +397,26 @@ TextureCacheBase::TCacheEntryBase* TextureCacheBase::DoPartialTextureUpdates(Tex
dstrect.right = (dst_x + copy_width);
dstrect.bottom = (dst_y + copy_height);
entry_to_update->CopyRectangleFromTexture(entry, srcrect, dstrect);
// Mark the texture update as used, as if it was loaded directly
entry->frameCount = FRAMECOUNT_INVALID;
// Remove the converted texture, it won't be used anywhere else
if (isPaletteTexture)
FreeTexture(GetTexCacheIter(entry));
{
// Remove the temporary converted texture, it won't be used anywhere else
// TODO: It would be nice to convert and copy in one step, but this code path isn't common
InvalidateTexture(GetTexCacheIter(entry));
}
else
{
// Link the two textures together, so we won't apply this partial update again
entry->CreateReference(entry_to_update);
// Mark the texture update as used, as if it was loaded directly
entry->frameCount = FRAMECOUNT_INVALID;
}
}
else
{
// If the hash does not match, this EFB copy will not be used for anything, so remove it
iter = FreeTexture(iter);
iter = InvalidateTexture(iter);
continue;
}
}
@ -612,7 +624,7 @@ TextureCacheBase::TCacheEntryBase* TextureCacheBase::Load(const u32 stage)
// never be useful again. It's theoretically possible for a game to do
// something weird where the copy could become useful in the future, but in
// practice it doesn't happen.
iter = FreeTexture(iter);
iter = InvalidateTexture(iter);
continue;
}
}
@ -680,7 +692,7 @@ TextureCacheBase::TCacheEntryBase* TextureCacheBase::Load(const u32 stage)
if (temp_frameCount != 0x7fffffff)
{
// pool this texture and make a new one later
FreeTexture(oldest_entry);
InvalidateTexture(oldest_entry);
}
std::shared_ptr<HiresTexture> hires_tex;
@ -1128,13 +1140,17 @@ void TextureCacheBase::CopyRenderTargetToTexture(u32 dstAddr, unsigned int dstFo
unsigned int scaled_tex_w = g_ActiveConfig.bCopyEFBScaled ? Renderer::EFBToScaledX(tex_w) : tex_w;
unsigned int scaled_tex_h = g_ActiveConfig.bCopyEFBScaled ? Renderer::EFBToScaledY(tex_h) : tex_h;
// remove all texture cache entries at dstAddr
// Remove all texture cache entries at dstAddr
// It's not possible to have two EFB copies at the same address, this makes sure any old efb copies
// (or normal textures) are removed from texture cache. They are also un-linked from any partially
// updated textures, which forces that partially updated texture to be updated.
// TODO: This also wipes out non-efb copies, which is counterproductive.
{
std::pair<TexCache::iterator, TexCache::iterator> iter_range = textures_by_address.equal_range((u64)dstAddr);
TexCache::iterator iter = iter_range.first;
while (iter != iter_range.second)
{
iter = FreeTexture(iter);
iter = InvalidateTexture(iter);
}
}
@ -1215,6 +1231,8 @@ void TextureCacheBase::CopyRenderTargetToTexture(u32 dstAddr, unsigned int dstFo
// Invalidate all textures that overlap the range of our efb copy.
// Unless our efb copy has a weird stride, then we want avoid invalidating textures which
// we might be able to do a partial texture update on.
// TODO: This also invalidates partial overlaps, which we currently don't have a better way
// of dealing with.
if (dstStride == bytes_per_row || !copy_to_vram)
{
TexCache::iterator iter = textures_by_address.begin();
@ -1223,7 +1241,7 @@ void TextureCacheBase::CopyRenderTargetToTexture(u32 dstAddr, unsigned int dstFo
if (iter->second->addr + iter->second->size_in_bytes <= dstAddr || iter->second->addr >= dstAddr + num_blocks_y * dstStride)
++iter;
else
iter = FreeTexture(iter);
iter = InvalidateTexture(iter);
}
}
@ -1301,7 +1319,7 @@ TextureCacheBase::TexCache::iterator TextureCacheBase::GetTexCacheIter(TextureCa
return textures_by_address.end();
}
TextureCacheBase::TexCache::iterator TextureCacheBase::FreeTexture(TexCache::iterator iter)
TextureCacheBase::TexCache::iterator TextureCacheBase::InvalidateTexture(TexCache::iterator iter)
{
if (iter == textures_by_address.end())
return textures_by_address.end();
@ -1314,6 +1332,8 @@ TextureCacheBase::TexCache::iterator TextureCacheBase::FreeTexture(TexCache::ite
entry->textures_by_hash_iter = textures_by_hash.end();
}
entry->DestroyAllReferences();
entry->frameCount = FRAMECOUNT_INVALID;
texture_pool.emplace(entry->config, entry);

View File

@ -8,6 +8,7 @@
#include <memory>
#include <tuple>
#include <unordered_map>
#include <unordered_set>
#include "Common/CommonTypes.h"
#include "VideoCommon/BPMemory.h"
@ -68,6 +69,11 @@ public:
// Keep an iterator to the entry in textures_by_hash, so it does not need to be searched when removing the cache entry
std::multimap<u64, TCacheEntryBase*>::iterator textures_by_hash_iter;
// This is used to keep track of both:
// * efb copies used by this partially updated texture
// * partially updated textures which refer to this efb copy
std::unordered_set<TCacheEntryBase*> references;
void SetGeneralParameters(u32 _addr, u32 _size, u32 _format)
{
addr = _addr;
@ -89,6 +95,22 @@ public:
hash = _hash;
}
// This texture entry is used by the other entry as a sub-texture
void CreateReference(TCacheEntryBase* other_entry)
{
// References are two-way, so they can easily be destroyed later
this->references.emplace(other_entry);
other_entry->references.emplace(this);
}
void DestroyAllReferences()
{
for (auto& reference : references)
reference->references.erase(this);
references.clear();
}
void SetEfbCopy(u32 stride);
TCacheEntryBase(const TCacheEntryConfig& c) : config(c) {}
@ -164,7 +186,9 @@ private:
static TCacheEntryBase* AllocateTexture(const TCacheEntryConfig& config);
static TexCache::iterator GetTexCacheIter(TCacheEntryBase* entry);
static TexCache::iterator FreeTexture(TexCache::iterator t_iter);
// Removes and unlinks texture from texture cache and returns it to the pool
static TexCache::iterator InvalidateTexture(TexCache::iterator t_iter);
static TCacheEntryBase* ReturnEntry(unsigned int stage, TCacheEntryBase* entry);