Add Gamecube Language to DTM Header

This commit is contained in:
Chris Burgener 2016-08-09 16:58:18 -04:00
parent fa5a2474f4
commit 84731456fa
2 changed files with 10 additions and 2 deletions

View File

@ -336,6 +336,8 @@ bool BootCore(const std::string& _rFilename)
StartUp.bFastDiscSpeed = Movie::IsFastDiscSpeed(); StartUp.bFastDiscSpeed = Movie::IsFastDiscSpeed();
StartUp.iCPUCore = Movie::GetCPUMode(); StartUp.iCPUCore = Movie::GetCPUMode();
StartUp.bSyncGPU = Movie::IsSyncGPU(); StartUp.bSyncGPU = Movie::IsSyncGPU();
if (!StartUp.bWii)
StartUp.SelectedLanguage = Movie::GetLanguage();
for (int i = 0; i < 2; ++i) for (int i = 0; i < 2; ++i)
{ {
if (Movie::IsUsingMemcard(i) && Movie::IsStartingFromClearSave() && !StartUp.bWii) if (Movie::IsUsingMemcard(i) && Movie::IsStartingFromClearSave() && !StartUp.bWii)

View File

@ -1515,9 +1515,15 @@ void GetSettings()
s_bSyncGPU = SConfig::GetInstance().bSyncGPU; s_bSyncGPU = SConfig::GetInstance().bSyncGPU;
s_iCPUCore = SConfig::GetInstance().iCPUCore; s_iCPUCore = SConfig::GetInstance().iCPUCore;
s_bNetPlay = NetPlay::IsNetPlayRunning(); s_bNetPlay = NetPlay::IsNetPlayRunning();
s_language = SConfig::GetInstance().m_SYSCONF->GetData<u8>("IPL.LNG"); if (SConfig::GetInstance().bWii)
if (!SConfig::GetInstance().bWii) {
s_language = SConfig::GetInstance().m_SYSCONF->GetData<u8>("IPL.LNG");
}
else
{
s_bClearSave = !File::Exists(SConfig::GetInstance().m_strMemoryCardA); s_bClearSave = !File::Exists(SConfig::GetInstance().m_strMemoryCardA);
s_language = SConfig::GetInstance().SelectedLanguage;
}
s_memcards |= (SConfig::GetInstance().m_EXIDevice[0] == EXIDEVICE_MEMORYCARD) << 0; s_memcards |= (SConfig::GetInstance().m_EXIDevice[0] == EXIDEVICE_MEMORYCARD) << 0;
s_memcards |= (SConfig::GetInstance().m_EXIDevice[1] == EXIDEVICE_MEMORYCARD) << 1; s_memcards |= (SConfig::GetInstance().m_EXIDevice[1] == EXIDEVICE_MEMORYCARD) << 1;